diff dwtx/draw2d/KeyEvent.d @ 98:95307ad235d9

Added Draw2d code, still work in progress
author Frank Benoit <benoit@tionex.de>
date Sun, 03 Aug 2008 00:52:14 +0200
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/dwtx/draw2d/KeyEvent.d	Sun Aug 03 00:52:14 2008 +0200
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+/*******************************************************************************
+ * Copyright (c) 2000, 2005 IBM Corporation and others.
+ * All rights reserved. This program and the accompanying materials
+ * are made available under the terms of the Eclipse Public License v1.0
+ * which accompanies this distribution, and is available at
+ * http://www.eclipse.org/legal/epl-v10.html
+ *
+ * Contributors:
+ *     IBM Corporation - initial API and implementation
+ * Port to the D programming language:
+ *     Frank Benoit <benoit@tionex.de>
+ *******************************************************************************/
+module dwtx.draw2d.KeyEvent;
+
+import dwt.dwthelper.utils;
+import dwtx.draw2d.InputEvent;
+import dwtx.draw2d.IFigure;
+import dwtx.draw2d.EventDispatcher;
+static import dwt.events.KeyEvent;
+
+/**
+ * An event caused by the user interacting with the keyboard.
+ */
+public class KeyEvent
+    : InputEvent
+{
+
+/**
+ * The character that was pressed.
+ * @see dwt.events.KeyEvent#character
+ */
+public char character;
+
+/**
+ * The keycode.
+ * @see dwt.events.KeyEvent#keyCode
+ */
+public int keycode;
+
+/**
+ * Constructs a new KeyEvent.
+ * @param dispatcher the event dispatcher
+ * @param source the source of the event
+ * @param ke an DWT key event used to supply the statemask, keycode and character
+ */
+public this(EventDispatcher dispatcher, IFigure source,
+                    dwt.events.KeyEvent.KeyEvent ke) {
+    super(dispatcher, source, ke.stateMask);
+    character = ke.character;
+    keycode = ke.keyCode;
+}
+
+}