Mercurial > projects > dwt-addons
diff dwtx/draw2d/KeyEvent.d @ 98:95307ad235d9
Added Draw2d code, still work in progress
author | Frank Benoit <benoit@tionex.de> |
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date | Sun, 03 Aug 2008 00:52:14 +0200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/dwtx/draw2d/KeyEvent.d Sun Aug 03 00:52:14 2008 +0200 @@ -0,0 +1,53 @@ +/******************************************************************************* + * Copyright (c) 2000, 2005 IBM Corporation and others. + * All rights reserved. This program and the accompanying materials + * are made available under the terms of the Eclipse Public License v1.0 + * which accompanies this distribution, and is available at + * http://www.eclipse.org/legal/epl-v10.html + * + * Contributors: + * IBM Corporation - initial API and implementation + * Port to the D programming language: + * Frank Benoit <benoit@tionex.de> + *******************************************************************************/ +module dwtx.draw2d.KeyEvent; + +import dwt.dwthelper.utils; +import dwtx.draw2d.InputEvent; +import dwtx.draw2d.IFigure; +import dwtx.draw2d.EventDispatcher; +static import dwt.events.KeyEvent; + +/** + * An event caused by the user interacting with the keyboard. + */ +public class KeyEvent + : InputEvent +{ + +/** + * The character that was pressed. + * @see dwt.events.KeyEvent#character + */ +public char character; + +/** + * The keycode. + * @see dwt.events.KeyEvent#keyCode + */ +public int keycode; + +/** + * Constructs a new KeyEvent. + * @param dispatcher the event dispatcher + * @param source the source of the event + * @param ke an DWT key event used to supply the statemask, keycode and character + */ +public this(EventDispatcher dispatcher, IFigure source, + dwt.events.KeyEvent.KeyEvent ke) { + super(dispatcher, source, ke.stateMask); + character = ke.character; + keycode = ke.keyCode; +} + +}