Mercurial > projects > dwt-addons
view dwtx/draw2d/KeyEvent.d @ 200:eb3414669eb0 default tip
fix for dmd 1.041 and tango 0.99.8
author | Frank Benoit <benoit@tionex.de> |
---|---|
date | Sat, 28 Mar 2009 03:09:57 +0100 |
parents | 95307ad235d9 |
children |
line wrap: on
line source
/******************************************************************************* * Copyright (c) 2000, 2005 IBM Corporation and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * IBM Corporation - initial API and implementation * Port to the D programming language: * Frank Benoit <benoit@tionex.de> *******************************************************************************/ module dwtx.draw2d.KeyEvent; import dwt.dwthelper.utils; import dwtx.draw2d.InputEvent; import dwtx.draw2d.IFigure; import dwtx.draw2d.EventDispatcher; static import dwt.events.KeyEvent; /** * An event caused by the user interacting with the keyboard. */ public class KeyEvent : InputEvent { /** * The character that was pressed. * @see dwt.events.KeyEvent#character */ public char character; /** * The keycode. * @see dwt.events.KeyEvent#keyCode */ public int keycode; /** * Constructs a new KeyEvent. * @param dispatcher the event dispatcher * @param source the source of the event * @param ke an DWT key event used to supply the statemask, keycode and character */ public this(EventDispatcher dispatcher, IFigure source, dwt.events.KeyEvent.KeyEvent ke) { super(dispatcher, source, ke.stateMask); character = ke.character; keycode = ke.keyCode; } }