comparison dwtx/draw2d/KeyEvent.d @ 98:95307ad235d9

Added Draw2d code, still work in progress
author Frank Benoit <benoit@tionex.de>
date Sun, 03 Aug 2008 00:52:14 +0200
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96:b492ba44e44d 98:95307ad235d9
1 /*******************************************************************************
2 * Copyright (c) 2000, 2005 IBM Corporation and others.
3 * All rights reserved. This program and the accompanying materials
4 * are made available under the terms of the Eclipse Public License v1.0
5 * which accompanies this distribution, and is available at
6 * http://www.eclipse.org/legal/epl-v10.html
7 *
8 * Contributors:
9 * IBM Corporation - initial API and implementation
10 * Port to the D programming language:
11 * Frank Benoit <benoit@tionex.de>
12 *******************************************************************************/
13 module dwtx.draw2d.KeyEvent;
14
15 import dwt.dwthelper.utils;
16 import dwtx.draw2d.InputEvent;
17 import dwtx.draw2d.IFigure;
18 import dwtx.draw2d.EventDispatcher;
19 static import dwt.events.KeyEvent;
20
21 /**
22 * An event caused by the user interacting with the keyboard.
23 */
24 public class KeyEvent
25 : InputEvent
26 {
27
28 /**
29 * The character that was pressed.
30 * @see dwt.events.KeyEvent#character
31 */
32 public char character;
33
34 /**
35 * The keycode.
36 * @see dwt.events.KeyEvent#keyCode
37 */
38 public int keycode;
39
40 /**
41 * Constructs a new KeyEvent.
42 * @param dispatcher the event dispatcher
43 * @param source the source of the event
44 * @param ke an DWT key event used to supply the statemask, keycode and character
45 */
46 public this(EventDispatcher dispatcher, IFigure source,
47 dwt.events.KeyEvent.KeyEvent ke) {
48 super(dispatcher, source, ke.stateMask);
49 character = ke.character;
50 keycode = ke.keyCode;
51 }
52
53 }