diff dstep/opengl/OpenGL.d @ 16:19885b43130e

Huge update, the bridge actually works now
author Jacob Carlborg <doob@me.com>
date Sun, 03 Jan 2010 22:06:11 +0100
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/dstep/opengl/OpenGL.d	Sun Jan 03 22:06:11 2010 +0100
@@ -0,0 +1,61 @@
+/**
+ * Copyright: Copyright (c) 2009 Jacob Carlborg.
+ * Authors: Jacob Carlborg
+ * Version: Initial created: Sep 24, 2009 
+ * License: $(LINK2 http://www.boost.org/LICENSE_1_0.txt, Boost Software License 1.0)
+ */
+module dstep.opengl.OpenGL;
+
+public:
+
+//import dstep.AvailabilityMacros;
+import dstep.opengl.CGLCurrent;
+import dstep.opengl.CGLTypes;
+import dstep.opengl.gl;
+
+extern (C)
+{
+	int CGLChoosePixelFormat (CGLPixelFormatAttribute* attribs, CGLPixelFormatObj* pix, GLint* npix);
+	int CGLDestroyPixelFormat (CGLPixelFormatObj pix);
+	int CGLDescribePixelFormat (CGLPixelFormatObj pix, int pix_num, int attrib, GLint* value);
+	void CGLReleasePixelFormat (CGLPixelFormatObj pix);
+	CGLPixelFormatObj CGLRetainPixelFormat (CGLPixelFormatObj pix);
+	uint CGLGetPixelFormatRetainCount (CGLPixelFormatObj pix);
+	int CGLQueryRendererInfo (uint display_mask, CGLRendererInfoObj* rend, GLint* nrend);
+	int CGLDestroyRendererInfo (CGLRendererInfoObj rend);
+	int CGLDescribeRenderer (CGLRendererInfoObj rend, int rend_num, int prop, GLint* value);
+	int CGLCreateContext (CGLPixelFormatObj pix, CGLContextObj share, CGLContextObj* ctx);
+	int CGLDestroyContext (CGLContextObj ctx);
+	int CGLCopyContext (CGLContextObj src, CGLContextObj dst, uint mask);
+	CGLContextObj CGLRetainContext (CGLContextObj ctx);
+	void CGLReleaseContext (CGLContextObj ctx);
+	uint CGLGetContextRetainCount (CGLContextObj ctx);
+	CGLPixelFormatObj CGLGetPixelFormat (CGLContextObj ctx);
+	int CGLCreatePBuffer (int width, int height, uint target, uint internalFormat, int max_level, CGLPBufferObj* pbuffer);
+	int CGLDestroyPBuffer (CGLPBufferObj pbuffer);
+	int CGLDescribePBuffer (CGLPBufferObj obj, GLsizei* width, GLsizei* height, GLenum* target, GLenum* internalFormat, GLint* mipmap);
+	int CGLTexImagePBuffer (CGLContextObj ctx, CGLPBufferObj pbuffer, uint source);
+	CGLPBufferObj CGLRetainPBuffer (CGLPBufferObj pbuffer);
+	void CGLReleasePBuffer (CGLPBufferObj pbuffer);
+	uint CGLGetPBufferRetainCount (CGLPBufferObj pbuffer);
+	int CGLSetOffScreen (CGLContextObj ctx, int width, int height, int rowbytes, void* baseaddr);
+	int CGLGetOffScreen (CGLContextObj ctx, GLsizei* width, GLsizei* height, GLint* rowbytes, void** baseaddr);
+	int CGLSetFullScreen (CGLContextObj ctx);
+	int CGLSetPBuffer (CGLContextObj ctx, CGLPBufferObj pbuffer, uint face, int level, int screen);
+	int CGLGetPBuffer (CGLContextObj ctx, CGLPBufferObj* pbuffer, GLenum* face, GLint* level, GLint* screen);
+	int CGLClearDrawable (CGLContextObj ctx);
+	int CGLFlushDrawable (CGLContextObj ctx);
+	int CGLEnable (CGLContextObj ctx, int pname);
+	int CGLDisable (CGLContextObj ctx, int pname);
+	int CGLIsEnabled (CGLContextObj ctx, int pname, GLint* enable);
+	int CGLSetParameter (CGLContextObj ctx, int pname, GLint* params);
+	int CGLGetParameter (CGLContextObj ctx, int pname, GLint* params);
+	int CGLSetVirtualScreen (CGLContextObj ctx, int screen);
+	int CGLGetVirtualScreen (CGLContextObj ctx, GLint* screen);
+	int CGLSetOption (int pname, int param);
+	int CGLGetOption (int pname, GLint* param);
+	int CGLLockContext (CGLContextObj ctx);
+	int CGLUnlockContext (CGLContextObj ctx);
+	void CGLGetVersion (GLint* majorvers, GLint* minorvers);
+	char* CGLErrorString (int error);
+}
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