Mercurial > projects > doodle
annotate doodle/tk/geometry.d @ 100:a274d16ab6ce
struct initialisers
author | David Bryant <bagnose@gmail.com> |
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date | Mon, 18 Oct 2010 18:10:02 +1030 |
parents | 535bae7a7305 |
children | bc5baa585b32 |
rev | line source |
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1 module doodle.tk.geometry; |
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2 |
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3 private { |
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4 import std.stdio; |
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5 import std.math; |
67 | 6 import doodle.core.misc; |
41 | 7 import doodle.core.logging; |
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8 } |
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9 |
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10 // In doodle x and y increase right/east and up/north respectively. |
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11 |
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12 // TODO explain the strategy for ensuring numerical stability |
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13 // and the division of responsibility between users of these |
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14 // types and the types themselves. |
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15 // |
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16 // Explain how numerical instability is handled. The current policy |
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17 // is to correct bad user input (eg a gradient with miniscule length) and |
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18 // print warnings rather than have assertions that cause crashes. |
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19 // |
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20 // There are no mutating operations other than opAssign |
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21 |
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22 // |
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23 // A location in 2D space |
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24 // |
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25 |
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26 struct Point { |
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27 this(in double x, in double y) { |
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28 _x = x; |
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29 _y = y; |
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30 } |
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31 |
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32 Point opAdd(in Vector v) const { |
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33 return Point(_x + v._x, _y + v._y); |
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34 } |
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35 |
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36 Point opSub(in Vector v) const { |
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37 return Point(_x - v._x, _y - v._y); |
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38 } |
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39 |
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40 Vector opSub(in Point p) const { |
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41 return Vector(_x - p._x, _y - p._y); |
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42 } |
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43 |
62 | 44 string toString() { |
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45 return std.string.format("(%f, %f)", _x, _y); |
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46 } |
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47 |
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48 double x() const { return _x; } |
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49 double y() const { return _y; } |
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50 |
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51 private { |
100 | 52 double _x = 0.0, _y = 0.0; |
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53 } |
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54 } |
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55 |
48 | 56 Point minExtents(in Point a, in Point b) { |
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57 return Point(min(a.x, b.x), min(a.y, b.y)); |
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58 } |
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48 | 60 Point maxExtents(in Point a, in Point b) { |
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61 return Point(max(a.x, b.x), max(a.y, b.y)); |
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62 } |
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63 |
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64 // |
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65 // The displacement between two locations in 2D space |
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66 // |
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67 |
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68 struct Vector { |
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69 this(in double x, in double y) { |
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70 _x = x; |
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71 _y = y; |
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72 } |
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73 |
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74 Vector opAdd(in Vector v) const { |
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75 return Vector(_x + v._x, _y + v._y); |
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76 } |
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77 |
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78 Vector opSub(in Vector v) const { |
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79 return Vector(_x - v._x, _y - v._y); |
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80 } |
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81 |
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82 Vector opNeg() const { |
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83 return Vector(-_x, -_y); |
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84 } |
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85 |
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86 Vector opMul_r(in double d) const { |
41 | 87 assert(!isnan(d)); |
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88 return Vector(d * _x, d * _y); |
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89 } |
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90 |
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91 Vector opDiv(in double d) const { |
41 | 92 assert(!isnan(d)); |
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93 return Vector(_x / d, _y / d); |
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94 } |
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95 |
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96 double length() const { |
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97 return sqrt(_x * _x + _y * _y); |
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98 } |
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99 |
62 | 100 string toString() { |
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101 return std.string.format("[%f, %f]", _x, _y); |
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102 } |
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103 |
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104 double x() const { return _x; } |
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105 double y() const { return _y; } |
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106 |
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107 private { |
100 | 108 double _x = 0.0, _y = 0.0; |
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109 } |
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110 } |
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111 |
79 | 112 /* |
113 Vector normal(in Vector v) { | |
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114 double l = v.length; |
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115 |
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116 if (l < 1e-9) { // TODO consolidate numerical stability constants |
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117 writefln("Warning: normalising tiny vector. Length: %f", l); |
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118 return Vector(1.0, 0.0); |
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119 } |
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120 else { |
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121 return v / l; |
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122 } |
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123 } |
79 | 124 */ |
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125 |
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126 // |
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127 // A rectangle in 2D space. |
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128 // Internally represented by: |
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129 // a point defining the bottom left corner |
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130 // a vector defining the displacement to the upper right corner |
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131 // |
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132 |
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133 struct Rectangle { |
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134 /* |
66 | 135 static Rectangle from_arbitrary_corners(in Point corner1, in Point corner) { |
136 } | |
137 */ | |
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138 |
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139 this(in Point position, in Vector size) { |
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140 this(position.x, position.y, size.x, size.y); |
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141 } |
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142 |
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143 this(in Point corner1, in Point corner) { |
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144 this(corner1.x, corner1.y, corner.x - corner1.x, corner.y - corner1.y); |
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145 } |
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146 |
79 | 147 double x0() const { return _position.x; } |
148 double y0() const { return _position.y; } | |
149 double w() const { return _size.x; } | |
150 double h() const { return _size.y; } | |
151 double x1() const { return x0 + w; } | |
152 double y1() const { return y0 + h; } | |
70 | 153 |
154 alias position corner0; | |
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155 Point position() const { return _position; } |
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156 |
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157 Vector size() const { return _size; } |
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158 |
70 | 159 Point corner1() const { return _position + _size; } |
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160 |
41 | 161 bool valid() const { return _size.x > 0.0 && _size.y > 0.0; } |
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162 |
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163 bool invalid() const { return !valid(); } |
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164 |
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165 double area() const { return _size.x * _size.y; } |
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166 |
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167 // Intersection |
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168 Rectangle opAnd(in Rectangle r) const { |
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169 if (invalid() || r.invalid()) { |
100 | 170 return Rectangle(); |
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171 } |
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172 else { |
70 | 173 Point max = minExtents(corner1(), r.corner1()); |
174 Point min = maxExtents(corner0(), r.corner0()); | |
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175 |
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176 if (max.x < min.x || max.y < min.y) { |
100 | 177 return Rectangle(); |
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178 } |
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179 else { |
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180 return Rectangle(min, max); |
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181 } |
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182 } |
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183 } |
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184 |
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185 // Union |
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186 Rectangle opOr(in Rectangle r) const { |
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187 if (invalid()) { |
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188 return r; |
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189 } |
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190 else if (r.invalid()) { |
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191 return this; |
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192 } |
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193 else { |
70 | 194 return Rectangle(minExtents(corner0(), r.corner0()), |
195 maxExtents(corner1(), r.corner1())); | |
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196 } |
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197 } |
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198 |
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199 // |
15 | 200 |
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201 // FIXME this method is all about pixels. Not sure it belongs in |
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202 // this file, let alone this class. |
48 | 203 void getQuantised(out int x, out int y, out int w, out int h) const { |
17 | 204 x = cast(int)floor(_position.x); |
205 y = cast(int)floor(_position.y); | |
206 w = cast(int)ceil(_position.x + _size.x) - x; | |
207 h = cast(int)ceil(_position.y + _size.y) - y; | |
208 } | |
209 | |
210 // | |
211 | |
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212 Point centre() const { return _position + _size / 2.0; } |
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213 |
62 | 214 string toString() { |
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215 return std.string.format("{%s, %s}", _position, _size); |
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216 } |
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217 |
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218 private { |
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219 this(double x, double y, double w, double h) { |
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220 if (w < 0.0) { x += w; w = -w; } |
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221 if (h < 0.0) { y += h; h = -h; } |
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222 _position = Point(x, y); |
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223 _size = Vector(w, h); |
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224 } |
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225 |
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226 Point _position; |
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227 Vector _size; |
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228 } |
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229 } |
25 | 230 |
79 | 231 Rectangle growCentre(in Rectangle r, in Vector amount) { |
232 return Rectangle(r.x0 - amount.x / 2, r.y0 - amount.y / 2, r.w + amount.x, r.h + amount.y); | |
233 } | |
234 | |
235 Rectangle growCentre(in Rectangle r, in double amount) { | |
236 return Rectangle(r.x0 - amount / 2, r.y0 - amount / 2, r.w + amount, r.h + amount); | |
237 } | |
238 | |
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239 // TODO review these functions. |
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240 // Want a clear and simple set. |
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241 |
79 | 242 /+ |
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243 Rectangle move(in Rectangle r, in Vector displacement) { |
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244 return Rectangle(r.position + displacement, r.size); |
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245 } |
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246 |
66 | 247 Rectangle reposition(in Rectangle r, in Point newPosition) { |
248 return Rectangle(newPosition, r.size); | |
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249 } |
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250 |
41 | 251 Rectangle resize(in Rectangle r, in Vector new_size) { |
252 return Rectangle(r.position, new_size); | |
253 } | |
254 | |
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255 // Operations about the bottom left corner |
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256 |
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257 Rectangle expand(in Rectangle r, in Vector expand_amount) { |
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258 return Rectangle(r.position, r.size + expand_amount); |
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259 } |
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260 |
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261 Rectangle shrink(in Rectangle r, in Vector shrink_amount) { |
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262 return Rectangle(r.position, r.size - shrink_amount); |
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263 } |
79 | 264 +/ |
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265 |
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266 // Operations about the centre |
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267 |
79 | 268 /+ |
78 | 269 Rectangle feather(in Rectangle r, double amount) { // feather isn't the right name |
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270 assert(amount >= 0.0); |
41 | 271 assert(!isnan(amount)); |
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272 return Rectangle(Point(r.position.x - amount, r.position.y - amount), |
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273 Vector(r.size.x + 2.0 * amount, r.size.y + 2.0 * amount)); |
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274 } |
79 | 275 +/ |
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276 |
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277 private { |
41 | 278 // This function computes the intersection of two lines. |
279 // The lines are defined by a start point and an end point, however they | |
280 // notionally extend infinitely in each direction. | |
281 // The out parameters specify the fraction along the line-segment at which | |
282 // intersection occurred. | |
283 // | |
284 // This is a commmon building block for computing intersection between lines, segments, | |
285 // rectangles, etc. | |
286 // | |
287 // The function returns false if the lines are parallel or nearly so. | |
288 // | |
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289 // Influenced by http://ozviz.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/ |
48 | 290 bool computeIntersection(in Point pa1, in Point pa2, out double ua, |
66 | 291 in Point pb1, in Point pb2, out double ub) { |
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292 double den = (pb2.y - pb1.y) * (pa2.x - pa1.x) - (pb2.x - pb1.x) * (pa2.y - pa1.y); |
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293 |
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294 if (abs(den) < 1e-9) { // TODO consolidate constants used for numerical stability |
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295 // Lines are parallel or nearly so |
41 | 296 warning("Warning, parallel lines!"); |
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297 return false; |
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298 } |
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299 else { |
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300 // It will be safe to divide by den |
66 | 301 double numA = (pb2.x - pb1.x) * (pa1.y - pb1.y) - (pb2.y - pb1.y) * (pa1.x - pb1.x); |
302 double numB = (pa2.x - pa1.x) * (pa1.y - pb1.y) - (pa2.y - pa1.y) * (pa1.x - pb1.x); | |
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303 |
66 | 304 ua = numA / den; |
305 ub = numB / den; | |
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306 |
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307 return true; |
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308 } |
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309 } |
41 | 310 |
311 /+ | |
66 | 312 double compute_angle(in Point p1, in Point p2) { |
313 } | |
41 | 314 +/ |
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315 } |
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316 |
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317 // |
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318 // A line (notionally infinitely extending in both directions) in 2D space. |
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319 // Internally represented by: |
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320 // a point at an arbitrary location along the line |
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321 // a vector defining the gradient of the line |
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322 // |
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323 |
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324 struct Line { |
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325 this(in Point p, in Vector g) { |
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326 _point = p; |
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327 _gradient = g; |
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328 // FIXME should we normalise (make unit length) the gradient? |
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329 assert(_gradient.length > 1e-6); // FIXME how to best deal with this |
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330 } |
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331 |
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332 this(in Point a, in Point b) { |
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333 _point = a; |
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334 _gradient = b - a; |
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335 assert(_gradient.length > 1e-6); // FIXME as above |
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336 } |
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337 |
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338 Point point() const { return _point; } |
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339 Vector gradient() const { return _gradient; } |
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340 |
62 | 341 string toString() { |
34
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342 return std.string.format("{%s %s}", _point, _gradient); |
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343 } |
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344 |
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345 private { |
51 | 346 Point _point; // Arbitrary point along line |
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347 Vector _gradient; |
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348 } |
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349 } |
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350 |
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351 // Calculate the point "p" where lines "a" and "b" intersect. |
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352 // Returns false if lines are parallel or too close for numerical stability |
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353 bool intersection(in Line a, in Line b, out Point p) { |
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354 Point pa = a.point; |
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355 Vector va = a.gradient; |
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356 double ua; |
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357 |
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358 Point pb = b.point; |
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359 Vector vb = b.gradient; |
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360 double ub; |
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361 |
48 | 362 if (computeIntersection(pa, pa + va, ua, pb, pb + vb, ub)) { |
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363 // We could just have easily evaluated for line b... |
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364 p = pa + ua * va; |
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365 // p = pb + ub * vb; |
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366 return true; |
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367 } |
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368 else { |
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369 return false; |
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370 } |
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371 } |
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372 |
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373 // |
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374 // A line segment (has a beginning and an end) in 2D space. |
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375 // |
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376 |
25 | 377 struct Segment { |
33
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378 this(in Point a, in Point b) { |
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379 _begin = a; |
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380 _end = b; |
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381 } |
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382 |
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383 Point begin() const { return _begin; } |
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384 Point end() const { return _end; } |
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385 |
62 | 386 string toString() { |
34
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387 return std.string.format("{%s %s}", _begin, _end); |
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388 } |
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389 |
25 | 390 private { |
391 Point _begin, _end; | |
392 } | |
393 } | |
394 | |
79 | 395 /* |
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396 Segment reverse(in Segment s) { |
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397 return Segment(s.end, s.begin); |
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398 } |
79 | 399 */ |
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400 |
33
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401 bool intersection(in Segment a, in Segment b, out Point p) { |
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402 Point pa1 = a.begin; |
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403 Point pa2 = a.end; |
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404 double ua; |
34
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405 |
33
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406 Point pb1 = b.begin; |
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407 Point pb2 = b.end; |
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408 double ub; |
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409 |
48 | 410 if (computeIntersection(pa1, pa2, ua, pb1, pb2, ub)) { |
33
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411 if (ua >= 0.0 && ua <= 1.0 && // inside of segment a |
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412 ub >= 0.0 && ub <= 1.0) { // inside of segment b |
67 | 413 // We could just as easily evaluated for line b... |
33
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414 p = pa1 + ua * (pa2 - pa1); |
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415 // p = pa2 + ub * (pb2 - pb1); |
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416 return true; |
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417 } |
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418 else { |
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419 return false; |
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420 } |
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421 } |
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422 else { |
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423 return false; |
25 | 424 } |
425 } | |
34
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426 |
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427 bool intersection(in Segment a, in Line b, out Point p) { |
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428 Point pa1 = a.begin; |
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429 Point pa2 = a.end; |
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430 double ua; |
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|
431 |
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432 Point pb = b.point; |
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433 Vector vb = b.gradient; |
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434 double ub; |
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435 |
48 | 436 if (computeIntersection(pa1, pa2, ua, pb, pb + vb, ub)) { |
34
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437 if (ua >= 0.0 && ua <= 1.0) { // inside of segment |
67 | 438 // We could just as easily evaluated for line b... |
34
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439 p = pa1 + ua * (pa2 - pa1); |
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440 // p = pb + ub * vb; |
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441 return true; |
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|
442 } |
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443 else { |
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444 return false; |
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Geometry cleanup and checkpoint.
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445 } |
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446 } |
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447 else { |
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448 return false; |
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|
449 } |
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|
450 } |
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|
451 |
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|
452 bool intersection(in Line a, in Segment b, out Point p) { |
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453 // Equivalent to intersection of segment and line. Just reverse the args. |
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454 return intersection(b, a, p); |
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|
455 } |
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|
456 |
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|
457 /+ |
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458 bool intersection(in Line l, in Rectangle r, out Point p1, out Point p2) { |
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|
459 // TODO |
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460 return false; |
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|
461 } |
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|
462 |
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|
463 bool intersection(in Segment s, in Rectangle r, out Point p1, out Point p2) { |
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|
464 // TODO |
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465 return false; |
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|
466 } |
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|
467 +/ |