annotate doodle/tk/geometry.d @ 40:1f97022e5c6d

Checkpoint. Development continues...
author daveb
date Mon, 12 Apr 2010 14:01:54 +0930
parents c2f11e1d7470
children f2e4e1d29b98
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1 module doodle.tk.geometry;
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2
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3 private {
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4 import std.stdio;
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5 import std.math;
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6 import doodle.tk.misc;
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7 }
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8
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9 // In doodle x and y increase right/east and up/north respectively.
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10
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11 // TODO explain the strategy for ensuring numerical stability
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12 // and the division of responsibility between users of these
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13 // types and the types themselves.
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14 //
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15 // Explain how numerical instability is handled. The current policy
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16 // is to correct bad user input (eg a gradient with miniscule length) and
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17 // print warnings rather than have assertions that cause crashes.
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18 //
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19 // There are no mutating operations other than opAssign
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20
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21 //
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22 // A location in 2D space
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23 //
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24
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25 struct Point {
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26 static immutable Point DEFAULT;
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27
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28 static this() {
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29 DEFAULT = Point(0.0, 0.0);
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30 }
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31
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32 this(in double x, in double y) {
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33 _x = x;
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34 _y = y;
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35 }
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36
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37 Point opAdd(in Vector v) const {
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38 return Point(_x + v._x, _y + v._y);
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39 }
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40
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41 Point opSub(in Vector v) const {
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42 return Point(_x - v._x, _y - v._y);
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43 }
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44
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45 Vector opSub(in Point p) const {
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46 return Vector(_x - p._x, _y - p._y);
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47 }
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48
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49 string toString() const {
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50 return std.string.format("(%f, %f)", _x, _y);
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51 }
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52
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53 double x() const { return _x; }
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54 double y() const { return _y; }
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55
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56 private {
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57 double _x, _y;
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58 }
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59 }
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60
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61 Point min_extents(in Point a, in Point b) {
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62 return Point(min(a.x, b.x), min(a.y, b.y));
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63 }
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64
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65 Point max_extents(in Point a, in Point b) {
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66 return Point(max(a.x, b.x), max(a.y, b.y));
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67 }
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68
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69 //
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70 // The displacement between two locations in 2D space
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71 //
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72
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73 struct Vector {
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74 static Vector DEFAULT;
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75
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76 static this() {
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77 DEFAULT = Vector(0.0, 0.0);
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78 }
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79
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80 this(in double x, in double y) {
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81 _x = x;
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82 _y = y;
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83 }
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84
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85 Vector opAdd(in Vector v) const {
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86 return Vector(_x + v._x, _y + v._y);
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87 }
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88
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89 Vector opSub(in Vector v) const {
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90 return Vector(_x - v._x, _y - v._y);
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91 }
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92
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93 Vector opNeg() const {
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94 return Vector(-_x, -_y);
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95 }
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96
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97 Vector opMul_r(in double d) const {
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98 return Vector(d * _x, d * _y);
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99 }
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100
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101 Vector opDiv(in double d) const {
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102 return Vector(_x / d, _y / d);
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103 }
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104
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105 double length() const {
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106 return sqrt(_x * _x + _y * _y);
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107 }
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108
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109 string toString() const {
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110 return std.string.format("[%f, %f]", _x, _y);
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111 }
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112
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113 double x() const { return _x; }
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114 double y() const { return _y; }
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115
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116 private {
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117 double _x, _y;
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118 }
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119 }
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120
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121 Vector normalise(in Vector v) {
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122 double l = v.length;
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123
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124 if (l < 1e-9) { // TODO consolidate numerical stability constants
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125 writefln("Warning: normalising tiny vector. Length: %f", l);
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126 return Vector(1.0, 0.0);
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127 }
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128 else {
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129 return v / l;
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130 }
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131 }
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132
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133 //
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134 // A rectangle in 2D space.
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135 // Internally represented by:
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136 // a point defining the bottom left corner
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137 // a vector defining the displacement to the upper right corner
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138 //
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139
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140 struct Rectangle {
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141 static Rectangle DEFAULT;
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142
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143 static this() {
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144 DEFAULT = Rectangle(Point.DEFAULT, Vector.DEFAULT);
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145 }
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146
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147 /*
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148 static Rectangle from_arbitrary_corners(in Point corner1, in Point corner) {
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149 }
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150 */
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151
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152 this(in Point position, in Vector size) {
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153 this(position.x, position.y, size.x, size.y);
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154 }
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155
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156 this(in Point corner1, in Point corner) {
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157 this(corner1.x, corner1.y, corner.x - corner1.x, corner.y - corner1.y);
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158 }
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159
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160 alias position min_corner;
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161 Point position() const { return _position; }
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162
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163 Vector size() const { return _size; }
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164
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165 Point max_corner() const { return _position + _size; }
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166
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167 bool valid() const { return _size.x > 0.0 & _size.y > 0.0; }
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168
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169 bool invalid() const { return !valid(); }
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170
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171 double area() const { return _size.x * _size.y; }
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172
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173 // Intersection
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174 Rectangle opAnd(in Rectangle r) const {
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175 if (invalid() || r.invalid()) {
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176 return DEFAULT;
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177 }
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178 else {
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179 Point max = min_extents(max_corner(), r.max_corner());
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180 Point min = max_extents(min_corner(), r.min_corner());
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181
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182 if (max.x < min.x || max.y < min.y) {
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183 return DEFAULT;
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184 }
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185 else {
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186 return Rectangle(min, max);
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187 }
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188 }
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189 }
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190
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191 // Union
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192 Rectangle opOr(in Rectangle r) const {
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193 if (invalid()) {
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194 return r;
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195 }
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196 else if (r.invalid()) {
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197 return this;
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198 }
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199 else {
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200 return Rectangle(min_extents(min_corner(), r.min_corner()),
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201 max_extents(max_corner(), r.max_corner()));
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202 }
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203 }
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204
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205 //
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206
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207 // FIXME this method is all about pixels. Not sure it belongs in
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208 // this file, let alone this class.
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209 void get_quantised(out int x, out int y, out int w, out int h) const {
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210 x = cast(int)floor(_position.x);
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211 y = cast(int)floor(_position.y);
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212 w = cast(int)ceil(_position.x + _size.x) - x;
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213 h = cast(int)ceil(_position.y + _size.y) - y;
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214 }
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215
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216 //
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217
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218 Point centre() const { return _position + _size / 2.0; }
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219
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220 string toString() const {
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221 return std.string.format("{%s, %s}", _position, _size);
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222 }
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223
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224 private {
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225 this(double x, double y, double w, double h) {
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226 if (w < 0.0) { x += w; w = -w; }
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227 if (h < 0.0) { y += h; h = -h; }
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228 _position = Point(x, y);
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229 _size = Vector(w, h);
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230 }
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231
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232 Point _position;
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233 Vector _size;
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234 }
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235 }
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236
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237 // TODO review these functions.
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238 // Want a clear and simple set.
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239
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240 Rectangle move(in Rectangle r, in Vector displacement) {
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241 return Rectangle(r.position + displacement, r.size);
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242 }
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243
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244 Rectangle reposition(in Rectangle r, in Point new_position) {
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245 return Rectangle(new_position, r.size);
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246 }
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247
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248 // Operations about the bottom left corner
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249
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250 Rectangle expand(in Rectangle r, in Vector expand_amount) {
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251 return Rectangle(r.position, r.size + expand_amount);
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252 }
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253
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254 Rectangle shrink(in Rectangle r, in Vector shrink_amount) {
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255 return Rectangle(r.position, r.size - shrink_amount);
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256 }
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257
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258 // Operations about the centre
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259
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260 Rectangle feather(in Rectangle r, double amount) {
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261 assert(amount >= 0.0);
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262 return Rectangle(Point(r.position.x - amount, r.position.y - amount),
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263 Vector(r.size.x + 2.0 * amount, r.size.y + 2.0 * amount));
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264 }
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265
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266 Rectangle resize(in Rectangle r, in Vector new_size) {
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267 return Rectangle(r.position, new_size);
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268 }
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269
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270 private {
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271 // This is a commmon building block for intersection of lines and segments
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272 // Two lines "a" and "b" are defined by two points each .
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273 // "ua" and "ub" define the intersection as a fraction along
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274 // the two respective line segments (FIXME this comment sucks)
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275 // Influenced by http://ozviz.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/
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276 bool compute_intersection(in Point pa1, in Point pa2, out double ua,
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277 in Point pb1, in Point pb2, out double ub) {
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278 double den = (pb2.y - pb1.y) * (pa2.x - pa1.x) - (pb2.x - pb1.x) * (pa2.y - pa1.y);
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279
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280 if (abs(den) < 1e-9) { // TODO consolidate constants used for numerical stability
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281 // Lines are parallel or nearly so
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282 writefln("Warning, parallel lines!");
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283 return false;
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284 }
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285 else {
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286 // It will be safe to divide by den
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287 double num_a = (pb2.x - pb1.x) * (pa1.y - pb1.y) - (pb2.y - pb1.y) * (pa1.x - pb1.x);
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288 double num_b = (pa2.x - pa1.x) * (pa1.y - pb1.y) - (pa2.y - pa1.y) * (pa1.x - pb1.x);
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289
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290 ua = num_a / den;
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291 ub = num_b / den;
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292
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293 return true;
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294 }
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295 }
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296 }
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297
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298 //
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299 // A line (notionally infinitely extending in both directions) in 2D space.
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300 // Internally represented by:
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301 // a point at an arbitrary location along the line
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302 // a vector defining the gradient of the line
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303 //
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304
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305 struct Line {
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306 this(in Point p, in Vector g) {
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307 _point = p;
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308 _gradient = g;
34
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309 // FIXME should we normalise (make unit length) the gradient?
33
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310 assert(_gradient.length > 1e-6); // FIXME how to best deal with this
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311 }
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312
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313 this(in Point a, in Point b) {
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314 _point = a;
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315 _gradient = b - a;
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316 assert(_gradient.length > 1e-6); // FIXME as above
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317 }
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318
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319 Point point() const { return _point; }
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320 Vector gradient() const { return _gradient; }
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321
34
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322 string toString() const {
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323 return std.string.format("{%s %s}", _point, _gradient);
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324 }
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325
33
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326 private {
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327 Point _point; // Arbitrary point along line
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328 Vector _gradient;
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329 }
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330 }
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331
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332 // Calculate the point "p" where lines "a" and "b" intersect.
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333 // Returns false if lines are parallel or too close for numerical stability
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334 bool intersection(in Line a, in Line b, out Point p) {
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335 Point pa = a.point;
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336 Vector va = a.gradient;
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337 double ua;
34
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338
33
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339 Point pb = b.point;
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340 Vector vb = b.gradient;
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341 double ub;
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342
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343 if (compute_intersection(pa, pa + va, ua, pb, pb + vb, ub)) {
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344 // We could just have easily evaluated for line b...
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345 p = pa + ua * va;
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346 // p = pb + ub * vb;
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347 return true;
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348 }
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349 else {
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350 return false;
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351 }
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352 }
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353
34
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354 //
33
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355 // A line segment (has a beginning and an end) in 2D space.
34
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356 //
33
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357
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diff changeset
358 struct Segment {
33
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359 this(in Point a, in Point b) {
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360 _begin = a;
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361 _end = b;
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362 }
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363
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364 Point begin() const { return _begin; }
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365 Point end() const { return _end; }
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366
34
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367 string toString() const {
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368 return std.string.format("{%s %s}", _begin, _end);
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diff changeset
369 }
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370
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371 private {
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372 Point _begin, _end;
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373 }
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374 }
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375
34
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diff changeset
376 Segment reverse(in Segment s) {
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diff changeset
377 return Segment(s.end, s.begin);
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diff changeset
378 }
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diff changeset
379
33
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380 bool intersection(in Segment a, in Segment b, out Point p) {
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381 Point pa1 = a.begin;
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382 Point pa2 = a.end;
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diff changeset
383 double ua;
34
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diff changeset
384
33
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diff changeset
385 Point pb1 = b.begin;
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diff changeset
386 Point pb2 = b.end;
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diff changeset
387 double ub;
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diff changeset
388
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diff changeset
389 if (compute_intersection(pa1, pa2, ua, pb1, pb2, ub)) {
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diff changeset
390 if (ua >= 0.0 && ua <= 1.0 && // inside of segment a
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diff changeset
391 ub >= 0.0 && ub <= 1.0) { // inside of segment b
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diff changeset
392 // We could just have easily evaluated for line b...
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diff changeset
393 p = pa1 + ua * (pa2 - pa1);
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diff changeset
394 // p = pa2 + ub * (pb2 - pb1);
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diff changeset
395 return true;
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diff changeset
396 }
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diff changeset
397 else {
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diff changeset
398 return false;
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diff changeset
399 }
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diff changeset
400 }
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diff changeset
401 else {
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diff changeset
402 return false;
25
8f58a8f88735 Checkpoint
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diff changeset
403 }
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diff changeset
404 }
34
c2f11e1d7470 Geometry cleanup and checkpoint.
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diff changeset
405
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diff changeset
406 bool intersection(in Segment a, in Line b, out Point p) {
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diff changeset
407 Point pa1 = a.begin;
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diff changeset
408 Point pa2 = a.end;
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diff changeset
409 double ua;
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diff changeset
410
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diff changeset
411 Point pb = b.point;
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diff changeset
412 Vector vb = b.gradient;
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diff changeset
413 double ub;
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diff changeset
414
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diff changeset
415 if (compute_intersection(pa1, pa2, ua, pb, pb + vb, ub)) {
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diff changeset
416 if (ua >= 0.0 && ua <= 1.0) { // inside of segment
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diff changeset
417 // We could just have easily evaluated for line b...
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diff changeset
418 p = pa1 + ua * (pa2 - pa1);
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diff changeset
419 // p = pb + ub * vb;
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diff changeset
420 return true;
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diff changeset
421 }
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diff changeset
422 else {
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diff changeset
423 return false;
c2f11e1d7470 Geometry cleanup and checkpoint.
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diff changeset
424 }
c2f11e1d7470 Geometry cleanup and checkpoint.
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diff changeset
425 }
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diff changeset
426 else {
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diff changeset
427 return false;
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diff changeset
428 }
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diff changeset
429 }
c2f11e1d7470 Geometry cleanup and checkpoint.
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parents: 33
diff changeset
430
c2f11e1d7470 Geometry cleanup and checkpoint.
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diff changeset
431 bool intersection(in Line a, in Segment b, out Point p) {
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diff changeset
432 // Equivalent to intersection of segment and line. Just reverse the args.
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diff changeset
433 return intersection(b, a, p);
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diff changeset
434 }
c2f11e1d7470 Geometry cleanup and checkpoint.
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diff changeset
435
c2f11e1d7470 Geometry cleanup and checkpoint.
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diff changeset
436 /+
c2f11e1d7470 Geometry cleanup and checkpoint.
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diff changeset
437 bool intersection(in Line l, in Rectangle r, out Point p1, out Point p2) {
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diff changeset
438 // TODO
c2f11e1d7470 Geometry cleanup and checkpoint.
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diff changeset
439 return false;
c2f11e1d7470 Geometry cleanup and checkpoint.
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diff changeset
440 }
c2f11e1d7470 Geometry cleanup and checkpoint.
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diff changeset
441
c2f11e1d7470 Geometry cleanup and checkpoint.
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diff changeset
442 bool intersection(in Segment s, in Rectangle r, out Point p1, out Point p2) {
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diff changeset
443 // TODO
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diff changeset
444 return false;
c2f11e1d7470 Geometry cleanup and checkpoint.
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diff changeset
445 }
c2f11e1d7470 Geometry cleanup and checkpoint.
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diff changeset
446 +/