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1 /*==========================================================================;
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2 *
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3 * Copyright (C) Microsoft Corporation. All Rights Reserved.
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4 *
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5 * File: d3d9types.h
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6 * Content: Direct3D capabilities include file
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7 *
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8 ***************************************************************************/
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9
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10 module win32.directx.d3d9types;
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11
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12 private import win32.windows;
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13
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14 // Alignment compatibility
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15 align(4):
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16
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17 // D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
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18 typedef uint D3DCOLOR;
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19
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20 // maps unsigned 8 bits/channel to D3DCOLOR
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21 D3DCOLOR D3DCOLOR_ARGB(ubyte a,ubyte r,ubyte g,ubyte b) { return cast(D3DCOLOR)((a<<24)|(r<<16)|(g<<8)|b); }
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22 D3DCOLOR D3DCOLOR_RGBA(ubyte r,ubyte g,ubyte b,ubyte a) { return D3DCOLOR_ARGB(a,r,g,b); }
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23 D3DCOLOR D3DCOLOR_XRGB(ubyte r,ubyte g,ubyte b) { return D3DCOLOR_ARGB(0xff,r,g,b); }
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24
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25 D3DCOLOR D3DCOLOR_XYUV(ubyte y, ubyte u, ubyte v) { return D3DCOLOR_ARGB(0xff,y,u,v); }
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26 D3DCOLOR D3DCOLOR_AYUV( ubyte a, ubyte y, ubyte u, ubyte v) { return D3DCOLOR_ARGB(a,y,u,v); }
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27
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28 // maps floating point channels (0.f to 1.f range) to D3DCOLOR
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29 D3DCOLOR D3DCOLOR_COLORVALUE(float r, float g, float b, float a) { return D3DCOLOR_RGBA(cast(ubyte)(r*255.0f),cast(ubyte)(g*255.0f),cast(ubyte)(b*255.0f),cast(ubyte)(a*255.0f)); }
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30
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31 struct D3DVECTOR {
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32 float x;
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33 float y;
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34 float z;
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35 }
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36
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37 struct D3DCOLORVALUE {
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38 float r;
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39 float g;
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40 float b;
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41 float a;
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42 }
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43
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44 struct D3DRECT {
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45 LONG x1;
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46 LONG y1;
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47 LONG x2;
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48 LONG y2;
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49 }
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50
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51 struct D3DMATRIX {
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52 union {
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53 struct {
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54 float _11, _12, _13, _14;
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55 float _21, _22, _23, _24;
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56 float _31, _32, _33, _34;
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57 float _41, _42, _43, _44;
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58 }
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59 float[4][4] m;
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60 }
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61 }
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62
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63 struct D3DVIEWPORT9 {
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64 uint X;
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65 uint Y; /* Viewport Top left */
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66 uint Width;
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67 uint Height; /* Viewport Dimensions */
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68 float MinZ; /* Min/max of clip Volume */
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69 float MaxZ;
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70 }
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71
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72 /*
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73 * Values for clip fields.
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74 */
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75
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76 // Max number of user clipping planes, supported in D3D.
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77 const D3DMAXUSERCLIPPLANES = 32;
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78
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79 // These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE
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80 //
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81 const D3DCLIPPLANE0 = (1<<0);
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82 const D3DCLIPPLANE1 = (1<<1);
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83 const D3DCLIPPLANE2 = (1<<2);
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84 const D3DCLIPPLANE3 = (1<<3);
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85 const D3DCLIPPLANE4 = (1<<4);
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86 const D3DCLIPPLANE5 = (1<<5);
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87
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88 // The following bits are used in the ClipUnion and ClipIntersection
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89 // members of the D3DCLIPSTATUS9
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90 //
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91
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92 const D3DCS_LEFT = 0x00000001L;
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93 const D3DCS_RIGHT = 0x00000002L;
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94 const D3DCS_TOP = 0x00000004L;
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95 const D3DCS_BOTTOM = 0x00000008L;
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96 const D3DCS_FRONT = 0x00000010L;
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97 const D3DCS_BACK = 0x00000020L;
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98 const D3DCS_PLANE0 = 0x00000040L;
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99 const D3DCS_PLANE1 = 0x00000080L;
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100 const D3DCS_PLANE2 = 0x00000100L;
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101 const D3DCS_PLANE3 = 0x00000200L;
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102 const D3DCS_PLANE4 = 0x00000400L;
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103 const D3DCS_PLANE5 = 0x00000800L;
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104
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105 const D3DCS_ALL = D3DCS_LEFT |
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106 D3DCS_RIGHT |
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107 D3DCS_TOP |
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108 D3DCS_BOTTOM |
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109 D3DCS_FRONT |
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110 D3DCS_BACK |
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111 D3DCS_PLANE0 |
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112 D3DCS_PLANE1 |
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113 D3DCS_PLANE2 |
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114 D3DCS_PLANE3 |
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115 D3DCS_PLANE4 |
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116 D3DCS_PLANE5;
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117
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118 struct D3DCLIPSTATUS9 {
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119 uint ClipUnion;
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120 uint ClipIntersection;
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121 }
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122
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123 struct D3DMATERIAL9 {
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124 D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */
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125 D3DCOLORVALUE Ambient; /* Ambient color RGB */
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126 D3DCOLORVALUE Specular; /* Specular 'shininess' */
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127 D3DCOLORVALUE Emissive; /* Emissive color RGB */
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128 float Power; /* Sharpness if specular highlight */
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129 }
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130
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131 enum : uint {
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132 D3DLIGHT_POINT = 1,
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133 D3DLIGHT_SPOT = 2,
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134 D3DLIGHT_DIRECTIONAL = 3
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135 }
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136 typedef uint D3DLIGHTTYPE;
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137
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138 struct D3DLIGHT9 {
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139 D3DLIGHTTYPE Type; /* Type of light source */
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140 D3DCOLORVALUE Diffuse; /* Diffuse color of light */
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141 D3DCOLORVALUE Specular; /* Specular color of light */
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142 D3DCOLORVALUE Ambient; /* Ambient color of light */
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143 D3DVECTOR Position; /* Position in world space */
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144 D3DVECTOR Direction; /* Direction in world space */
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145 float Range; /* Cutoff range */
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146 float Falloff; /* Falloff */
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147 float Attenuation0; /* Constant attenuation */
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148 float Attenuation1; /* Linear attenuation */
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149 float Attenuation2; /* Quadratic attenuation */
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150 float Theta; /* Inner angle of spotlight cone */
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151 float Phi; /* Outer angle of spotlight cone */
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152 }
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153
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154 /*
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155 * Options for clearing
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156 */
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157 const D3DCLEAR_TARGET = 0x00000001L; /* Clear target surface */
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158 const D3DCLEAR_ZBUFFER = 0x00000002L; /* Clear target z buffer */
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159 const D3DCLEAR_STENCIL = 0x00000004L; /* Clear stencil planes */
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160
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161 /*
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162 * The following defines the rendering states
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163 */
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164
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165 enum : D3DSHADEMODE {
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166 D3DSHADE_FLAT = 1,
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167 D3DSHADE_GOURAUD = 2,
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168 D3DSHADE_PHONG = 3
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169 }
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170 typedef uint D3DSHADEMODE;
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171
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172 enum : D3DFILLMODE {
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173 D3DFILL_POINT = 1,
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174 D3DFILL_WIREFRAME = 2,
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175 D3DFILL_SOLID = 3
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176 }
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177 typedef uint D3DFILLMODE;
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178
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179 enum : D3DBLEND {
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180 D3DBLEND_ZERO = 1,
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181 D3DBLEND_ONE = 2,
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182 D3DBLEND_SRCCOLOR = 3,
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183 D3DBLEND_INVSRCCOLOR = 4,
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184 D3DBLEND_SRCALPHA = 5,
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185 D3DBLEND_INVSRCALPHA = 6,
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186 D3DBLEND_DESTALPHA = 7,
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187 D3DBLEND_INVDESTALPHA = 8,
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188 D3DBLEND_DESTCOLOR = 9,
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189 D3DBLEND_INVDESTCOLOR = 10,
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190 D3DBLEND_SRCALPHASAT = 11,
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191 D3DBLEND_BOTHSRCALPHA = 12,
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192 D3DBLEND_BOTHINVSRCALPHA = 13,
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193 D3DBLEND_BLENDFACTOR = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
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194 D3DBLEND_INVBLENDFACTOR = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
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195 D3DBLEND_SRCCOLOR2 = 16,
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196 D3DBLEND_INVSRCCOLOR2 = 17
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197 }
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198 typedef uint D3DBLEND;
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199
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200 enum : D3DBLENDOP {
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201 D3DBLENDOP_ADD = 1,
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202 D3DBLENDOP_SUBTRACT = 2,
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203 D3DBLENDOP_REVSUBTRACT = 3,
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204 D3DBLENDOP_MIN = 4,
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205 D3DBLENDOP_MAX = 5
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206 }
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207 typedef uint D3DBLENDOP;
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208
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209 enum : D3DTEXTUREADDRESS {
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210 D3DTADDRESS_WRAP = 1,
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211 D3DTADDRESS_MIRROR = 2,
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212 D3DTADDRESS_CLAMP = 3,
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213 D3DTADDRESS_BORDER = 4,
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214 D3DTADDRESS_MIRRORONCE = 5
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215 }
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216 typedef uint D3DTEXTUREADDRESS;
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217
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218 enum : D3DCULL {
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219 D3DCULL_NONE = 1,
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220 D3DCULL_CW = 2,
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221 D3DCULL_CCW = 3
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222 }
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223 typedef uint D3DCULL;
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224
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225 enum : D3DCMPFUNC {
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226 D3DCMP_NEVER = 1,
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227 D3DCMP_LESS = 2,
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228 D3DCMP_EQUAL = 3,
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229 D3DCMP_LESSEQUAL = 4,
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230 D3DCMP_GREATER = 5,
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231 D3DCMP_NOTEQUAL = 6,
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232 D3DCMP_GREATEREQUAL = 7,
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233 D3DCMP_ALWAYS = 8
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234 }
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235 typedef uint D3DCMPFUNC;
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236
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237 enum : D3DSTENCILOP {
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238 D3DSTENCILOP_KEEP = 1,
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239 D3DSTENCILOP_ZERO = 2,
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240 D3DSTENCILOP_REPLACE = 3,
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241 D3DSTENCILOP_INCRSAT = 4,
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242 D3DSTENCILOP_DECRSAT = 5,
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243 D3DSTENCILOP_INVERT = 6,
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244 D3DSTENCILOP_INCR = 7,
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245 D3DSTENCILOP_DECR = 8
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246 }
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247 typedef uint D3DSTENCILOP;
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248
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249 enum : D3DFOGMODE {
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250 D3DFOG_NONE = 0,
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251 D3DFOG_EXP = 1,
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252 D3DFOG_EXP2 = 2,
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253 D3DFOG_LINEAR = 3
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254 }
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255 typedef uint D3DFOGMODE;
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256
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257 enum : D3DZBUFFERTYPE {
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258 D3DZB_FALSE = 0,
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259 D3DZB_TRUE = 1, // Z buffering
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260 D3DZB_USEW = 2 // W buffering
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261 }
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262 typedef uint D3DZBUFFERTYPE;
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263
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264 // Primitives supported by draw-primitive API
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265 enum : D3DPRIMITIVETYPE {
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266 D3DPT_POINTLIST = 1,
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267 D3DPT_LINELIST = 2,
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268 D3DPT_LINESTRIP = 3,
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269 D3DPT_TRIANGLELIST = 4,
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270 D3DPT_TRIANGLESTRIP = 5,
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271 D3DPT_TRIANGLEFAN = 6
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272 }
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273 typedef uint D3DPRIMITIVETYPE;
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274
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275 D3DTRANSFORMSTATETYPE D3DTS_WORLDMATRIX(uint index) { return cast(D3DTRANSFORMSTATETYPE)(index + 256); }
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276 template T_D3DTS_WORLDMATRIX(uint index) {
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277 const D3DTRANSFORMSTATETYPE T_D3DTS_WORLDMATRIX = index + 256;
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278 }
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279
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280 enum : D3DTRANSFORMSTATETYPE {
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281 D3DTS_VIEW = 2,
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282 D3DTS_PROJECTION = 3,
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283 D3DTS_TEXTURE0 = 16,
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284 D3DTS_TEXTURE1 = 17,
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285 D3DTS_TEXTURE2 = 18,
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286 D3DTS_TEXTURE3 = 19,
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287 D3DTS_TEXTURE4 = 20,
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288 D3DTS_TEXTURE5 = 21,
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289 D3DTS_TEXTURE6 = 22,
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290 D3DTS_TEXTURE7 = 23,
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291 D3DTS_WORLD = T_D3DTS_WORLDMATRIX!(0),
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292 D3DTS_WORLD1 = T_D3DTS_WORLDMATRIX!(1),
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293 D3DTS_WORLD2 = T_D3DTS_WORLDMATRIX!(2),
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294 D3DTS_WORLD3 = T_D3DTS_WORLDMATRIX!(3)
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295 }
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296 typedef uint D3DTRANSFORMSTATETYPE;
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297
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298 enum : D3DRENDERSTATETYPE {
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299 D3DRS_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
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300 D3DRS_FILLMODE = 8, /* D3DFILLMODE */
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301 D3DRS_SHADEMODE = 9, /* D3DSHADEMODE */
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302 D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */
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303 D3DRS_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
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304 D3DRS_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
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305 D3DRS_SRCBLEND = 19, /* D3DBLEND */
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306 D3DRS_DESTBLEND = 20, /* D3DBLEND */
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307 D3DRS_CULLMODE = 22, /* D3DCULL */
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308 D3DRS_ZFUNC = 23, /* D3DCMPFUNC */
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309 D3DRS_ALPHAREF = 24, /* D3DFIXED */
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310 D3DRS_ALPHAFUNC = 25, /* D3DCMPFUNC */
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311 D3DRS_DITHERENABLE = 26, /* TRUE to enable dithering */
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312 D3DRS_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
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313 D3DRS_FOGENABLE = 28, /* TRUE to enable fog blending */
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314 D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */
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315 D3DRS_FOGCOLOR = 34, /* D3DCOLOR */
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316 D3DRS_FOGTABLEMODE = 35, /* D3DFOGMODE */
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317 D3DRS_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */
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318 D3DRS_FOGEND = 37, /* Fog end */
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319 D3DRS_FOGDENSITY = 38, /* Fog density */
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320 D3DRS_RANGEFOGENABLE = 48, /* Enables range-based fog */
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321 D3DRS_STENCILENABLE = 52, /* BOOL enable/disable stenciling */
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322 D3DRS_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */
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323 D3DRS_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */
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324 D3DRS_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */
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325 D3DRS_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
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326 D3DRS_STENCILREF = 57, /* Reference value used in stencil test */
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327 D3DRS_STENCILMASK = 58, /* Mask value used in stencil test */
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328 D3DRS_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */
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329 D3DRS_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */
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330 D3DRS_WRAP0 = 128, /* wrap for 1st texture coord. set */
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331 D3DRS_WRAP1 = 129, /* wrap for 2nd texture coord. set */
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332 D3DRS_WRAP2 = 130, /* wrap for 3rd texture coord. set */
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333 D3DRS_WRAP3 = 131, /* wrap for 4th texture coord. set */
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334 D3DRS_WRAP4 = 132, /* wrap for 5th texture coord. set */
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335 D3DRS_WRAP5 = 133, /* wrap for 6th texture coord. set */
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336 D3DRS_WRAP6 = 134, /* wrap for 7th texture coord. set */
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337 D3DRS_WRAP7 = 135, /* wrap for 8th texture coord. set */
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338 D3DRS_CLIPPING = 136,
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339 D3DRS_LIGHTING = 137,
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340 D3DRS_AMBIENT = 139,
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341 D3DRS_FOGVERTEXMODE = 140,
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342 D3DRS_COLORVERTEX = 141,
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343 D3DRS_LOCALVIEWER = 142,
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344 D3DRS_NORMALIZENORMALS = 143,
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345 D3DRS_DIFFUSEMATERIALSOURCE = 145,
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346 D3DRS_SPECULARMATERIALSOURCE = 146,
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347 D3DRS_AMBIENTMATERIALSOURCE = 147,
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348 D3DRS_EMISSIVEMATERIALSOURCE = 148,
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349 D3DRS_VERTEXBLEND = 151,
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350 D3DRS_CLIPPLANEENABLE = 152,
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351 D3DRS_POINTSIZE = 154, /* float point size */
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352 D3DRS_POINTSIZE_MIN = 155, /* float point size min threshold */
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353 D3DRS_POINTSPRITEENABLE = 156, /* BOOL point texture coord control */
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354 D3DRS_POINTSCALEENABLE = 157, /* BOOL point size scale enable */
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355 D3DRS_POINTSCALE_A = 158, /* float point attenuation A value */
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356 D3DRS_POINTSCALE_B = 159, /* float point attenuation B value */
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357 D3DRS_POINTSCALE_C = 160, /* float point attenuation C value */
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358 D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer
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359 D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable
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360 D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellation
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361 D3DRS_DEBUGMONITORTOKEN = 165, // DEBUG ONLY - token to debug monitor
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362 D3DRS_POINTSIZE_MAX = 166, /* float point size max threshold */
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363 D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
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364 D3DRS_COLORWRITEENABLE = 168, // per-channel write enable
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365 D3DRS_TWEENFACTOR = 170, // float tween factor
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366 D3DRS_BLENDOP = 171, // D3DBLENDOP setting
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367 D3DRS_POSITIONDEGREE = 172, // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
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368 D3DRS_NORMALDEGREE = 173, // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
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369 D3DRS_SCISSORTESTENABLE = 174,
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370 D3DRS_SLOPESCALEDEPTHBIAS = 175,
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371 D3DRS_ANTIALIASEDLINEENABLE = 176,
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372 D3DRS_MINTESSELLATIONLEVEL = 178,
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373 D3DRS_MAXTESSELLATIONLEVEL = 179,
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374 D3DRS_ADAPTIVETESS_X = 180,
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375 D3DRS_ADAPTIVETESS_Y = 181,
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376 D3DRS_ADAPTIVETESS_Z = 182,
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377 D3DRS_ADAPTIVETESS_W = 183,
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378 D3DRS_ENABLEADAPTIVETESSELLATION = 184,
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379 D3DRS_TWOSIDEDSTENCILMODE = 185, /* BOOL enable/disable 2 sided stenciling */
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380 D3DRS_CCW_STENCILFAIL = 186, /* D3DSTENCILOP to do if ccw stencil test fails */
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381 D3DRS_CCW_STENCILZFAIL = 187, /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */
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382 D3DRS_CCW_STENCILPASS = 188, /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */
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383 D3DRS_CCW_STENCILFUNC = 189, /* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
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384 D3DRS_COLORWRITEENABLE1 = 190, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
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385 D3DRS_COLORWRITEENABLE2 = 191, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
|
|
386 D3DRS_COLORWRITEENABLE3 = 192, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
|
|
387 D3DRS_BLENDFACTOR = 193, /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
|
|
388 D3DRS_SRGBWRITEENABLE = 194, /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */
|
|
389 D3DRS_DEPTHBIAS = 195,
|
|
390 D3DRS_WRAP8 = 198, /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */
|
|
391 D3DRS_WRAP9 = 199,
|
|
392 D3DRS_WRAP10 = 200,
|
|
393 D3DRS_WRAP11 = 201,
|
|
394 D3DRS_WRAP12 = 202,
|
|
395 D3DRS_WRAP13 = 203,
|
|
396 D3DRS_WRAP14 = 204,
|
|
397 D3DRS_WRAP15 = 205,
|
|
398 D3DRS_SEPARATEALPHABLENDENABLE = 206, /* TRUE to enable a separate blending function for the alpha channel */
|
|
399 D3DRS_SRCBLENDALPHA = 207, /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
|
|
400 D3DRS_DESTBLENDALPHA = 208, /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
|
|
401 D3DRS_BLENDOPALPHA = 209 /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
|
|
402 }
|
|
403 typedef uint D3DRENDERSTATETYPE;
|
|
404
|
|
405 // Maximum number of simultaneous render targets D3D supports
|
|
406 const D3D_MAX_SIMULTANEOUS_RENDERTARGETS = 4;
|
|
407
|
|
408 // Values for material source
|
|
409 enum : D3DMATERIALCOLORSOURCE {
|
|
410 D3DMCS_MATERIAL = 0, // Color from material is used
|
|
411 D3DMCS_COLOR1 = 1, // Diffuse vertex color is used
|
|
412 D3DMCS_COLOR2 = 2 // Specular vertex color is used
|
|
413 }
|
|
414 typedef uint D3DMATERIALCOLORSOURCE;
|
|
415
|
|
416 // Bias to apply to the texture coordinate set to apply a wrap to.
|
|
417 const D3DRENDERSTATE_WRAPBIAS = 128UL;
|
|
418
|
|
419 /* Flags to construct the WRAP render states */
|
|
420 const D3DWRAP_U = 0x00000001L;
|
|
421 const D3DWRAP_V = 0x00000002L;
|
|
422 const D3DWRAP_W = 0x00000004L;
|
|
423
|
|
424 /* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
|
|
425 const D3DWRAPCOORD_0 = 0x00000001L; // same as D3DWRAP_U
|
|
426 const D3DWRAPCOORD_1 = 0x00000002L; // same as D3DWRAP_V
|
|
427 const D3DWRAPCOORD_2 = 0x00000004L; // same as D3DWRAP_W
|
|
428 const D3DWRAPCOORD_3 = 0x00000008L;
|
|
429
|
|
430 /* Flags to construct D3DRS_COLORWRITEENABLE */
|
|
431 const D3DCOLORWRITEENABLE_RED = (1L<<0);
|
|
432 const D3DCOLORWRITEENABLE_GREEN = (1L<<1);
|
|
433 const D3DCOLORWRITEENABLE_BLUE = (1L<<2);
|
|
434 const D3DCOLORWRITEENABLE_ALPHA = (1L<<3);
|
|
435
|
|
436 /*
|
|
437 * State enumerants for per-stage processing of fixed function pixel processing
|
|
438 * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX.
|
|
439 */
|
|
440 enum : D3DTEXTURESTAGESTATETYPE {
|
|
441 D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
|
|
442 D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */
|
|
443 D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */
|
|
444 D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
|
|
445 D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */
|
|
446 D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */
|
|
447 D3DTSS_BUMPENVMAT00 = 7, /* float (bump mapping matrix) */
|
|
448 D3DTSS_BUMPENVMAT01 = 8, /* float (bump mapping matrix) */
|
|
449 D3DTSS_BUMPENVMAT10 = 9, /* float (bump mapping matrix) */
|
|
450 D3DTSS_BUMPENVMAT11 = 10, /* float (bump mapping matrix) */
|
|
451 D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */
|
|
452 D3DTSS_BUMPENVLSCALE = 22, /* float scale for bump map luminance */
|
|
453 D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */
|
|
454 D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
|
|
455 D3DTSS_COLORARG0 = 26, /* D3DTA_* third arg for triadic ops */
|
|
456 D3DTSS_ALPHAARG0 = 27, /* D3DTA_* third arg for triadic ops */
|
|
457 D3DTSS_RESULTARG = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */
|
|
458 D3DTSS_CONSTANT = 32 /* Per-stage constant D3DTA_CONSTANT */
|
|
459 }
|
|
460 typedef uint D3DTEXTURESTAGESTATETYPE;
|
|
461
|
|
462 /*
|
|
463 * State enumerants for per-sampler texture processing.
|
|
464 */
|
|
465 enum : D3DSAMPLERSTATETYPE {
|
|
466 D3DSAMP_ADDRESSU = 1, /* D3DTEXTUREADDRESS for U coordinate */
|
|
467 D3DSAMP_ADDRESSV = 2, /* D3DTEXTUREADDRESS for V coordinate */
|
|
468 D3DSAMP_ADDRESSW = 3, /* D3DTEXTUREADDRESS for W coordinate */
|
|
469 D3DSAMP_BORDERCOLOR = 4, /* D3DCOLOR */
|
|
470 D3DSAMP_MAGFILTER = 5, /* D3DTEXTUREFILTER filter to use for magnification */
|
|
471 D3DSAMP_MINFILTER = 6, /* D3DTEXTUREFILTER filter to use for minification */
|
|
472 D3DSAMP_MIPFILTER = 7, /* D3DTEXTUREFILTER filter to use between mipmaps during minification */
|
|
473 D3DSAMP_MIPMAPLODBIAS = 8, /* float Mipmap LOD bias */
|
|
474 D3DSAMP_MAXMIPLEVEL = 9, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
|
|
475 D3DSAMP_MAXANISOTROPY = 10, /* DWORD maximum anisotropy */
|
|
476 D3DSAMP_SRGBTEXTURE = 11, /* Default = 0 (which means Gamma 1.0,
|
|
477 no correction required.) else correct for
|
|
478 Gamma = 2.2 */
|
|
479 D3DSAMP_ELEMENTINDEX = 12, /* When multi-element texture is assigned to sampler, this
|
|
480 indicates which element index to use. Default = 0. */
|
|
481 D3DSAMP_DMAPOFFSET = 13 /* Offset in vertices in the pre-sampled displacement map.
|
|
482 Only valid for D3DDMAPSAMPLER sampler */
|
|
483 }
|
|
484 typedef uint D3DSAMPLERSTATETYPE;
|
|
485
|
|
486 /* Special sampler which is used in the tesselator */
|
|
487 const D3DDMAPSAMPLER = 256;
|
|
488
|
|
489 // Samplers used in vertex shaders
|
|
490 const D3DVERTEXTEXTURESAMPLER0 = (D3DDMAPSAMPLER+1);
|
|
491 const D3DVERTEXTEXTURESAMPLER1 = (D3DDMAPSAMPLER+2);
|
|
492 const D3DVERTEXTEXTURESAMPLER2 = (D3DDMAPSAMPLER+3);
|
|
493 const D3DVERTEXTEXTURESAMPLER3 = (D3DDMAPSAMPLER+4);
|
|
494
|
|
495 // Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
|
|
496 // and normal in the camera space) should be taken as texture coordinates
|
|
497 // Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
|
|
498 //
|
|
499 const D3DTSS_TCI_PASSTHRU = 0x00000000;
|
|
500 const D3DTSS_TCI_CAMERASPACENORMAL = 0x00010000;
|
|
501 const D3DTSS_TCI_CAMERASPACEPOSITION = 0x00020000;
|
|
502 const D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x00030000;
|
|
503 const D3DTSS_TCI_SPHEREMAP = 0x00040000;
|
|
504
|
|
505 /*
|
|
506 * Enumerations for COLOROP and ALPHAOP texture blending operations set in
|
|
507 * texture processing stage controls in D3DTSS.
|
|
508 */
|
|
509 enum : D3DTEXTUREOP {
|
|
510 // Control
|
|
511 D3DTOP_DISABLE = 1, // disables stage
|
|
512 D3DTOP_SELECTARG1 = 2, // the default
|
|
513 D3DTOP_SELECTARG2 = 3,
|
|
514
|
|
515 // Modulate
|
|
516 D3DTOP_MODULATE = 4, // multiply args together
|
|
517 D3DTOP_MODULATE2X = 5, // multiply and 1 bit
|
|
518 D3DTOP_MODULATE4X = 6, // multiply and 2 bits
|
|
519
|
|
520 // Add
|
|
521 D3DTOP_ADD = 7, // add arguments together
|
|
522 D3DTOP_ADDSIGNED = 8, // add with -0.5 bias
|
|
523 D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit
|
|
524 D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation
|
|
525 D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product
|
|
526 // Arg1 + Arg2 - Arg1*Arg2
|
|
527 // = Arg1 + (1-Arg1)*Arg2
|
|
528
|
|
529 // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
|
|
530 D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha
|
|
531 D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha
|
|
532 D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRS_TEXTUREFACTOR
|
|
533
|
|
534 // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
|
|
535 D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha
|
|
536 D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color
|
|
537
|
|
538 // Specular mapping
|
|
539 D3DTOP_PREMODULATE = 17, // modulate with next texture before use
|
|
540 D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB
|
|
541 // COLOROP only
|
|
542 D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A
|
|
543 // COLOROP only
|
|
544 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
|
|
545 // COLOROP only
|
|
546 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
|
|
547 // COLOROP only
|
|
548
|
|
549 // Bump mapping
|
|
550 D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation
|
|
551 D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel
|
|
552
|
|
553 // This can do either diffuse or specular bump mapping with correct input.
|
|
554 // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
|
|
555 // where each component has been scaled and offset to make it signed.
|
|
556 // The result is replicated into all four (including alpha) channels.
|
|
557 // This is a valid COLOROP only.
|
|
558 D3DTOP_DOTPRODUCT3 = 24,
|
|
559
|
|
560 // Triadic ops
|
|
561 D3DTOP_MULTIPLYADD = 25, // Arg0 + Arg1*Arg2
|
|
562 D3DTOP_LERP = 26 // (Arg0)*Arg1 + (1-Arg0)*Arg2
|
|
563 }
|
|
564 typedef uint D3DTEXTUREOP;
|
|
565
|
|
566 /*
|
|
567 * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending
|
|
568 * operations set in texture processing stage controls in D3DRENDERSTATE.
|
|
569 */
|
|
570 const D3DTA_SELECTMASK = 0x0000000f; // mask for arg selector
|
|
571 const D3DTA_DIFFUSE = 0x00000000; // select diffuse color (read only)
|
|
572 const D3DTA_CURRENT = 0x00000001; // select stage destination register (read/write)
|
|
573 const D3DTA_TEXTURE = 0x00000002; // select texture color (read only)
|
|
574 const D3DTA_TFACTOR = 0x00000003; // select D3DRS_TEXTUREFACTOR (read only)
|
|
575 const D3DTA_SPECULAR = 0x00000004; // select specular color (read only)
|
|
576 const D3DTA_TEMP = 0x00000005; // select temporary register color (read/write)
|
|
577 const D3DTA_CONSTANT = 0x00000006; // select texture stage constant
|
|
578 const D3DTA_COMPLEMENT = 0x00000010; // take 1.0 - x (read modifier)
|
|
579 const D3DTA_ALPHAREPLICATE = 0x00000020; // replicate alpha to color components (read modifier)
|
|
580
|
|
581 //
|
|
582 // Values for D3DSAMP_***FILTER texture stage states
|
|
583 //
|
|
584 enum : D3DTEXTUREFILTERTYPE {
|
|
585 D3DTEXF_NONE = 0, // filtering disabled (valid for mip filter only)
|
|
586 D3DTEXF_POINT = 1, // nearest
|
|
587 D3DTEXF_LINEAR = 2, // linear interpolation
|
|
588 D3DTEXF_ANISOTROPIC = 3, // anisotropic
|
|
589 D3DTEXF_PYRAMIDALQUAD = 6, // 4-sample tent
|
|
590 D3DTEXF_GAUSSIANQUAD = 7, // 4-sample gaussian
|
|
591 D3DTEXF_CONVOLUTIONMONO = 8 // Convolution filter for monochrome textures
|
|
592 }
|
|
593 typedef uint D3DTEXTUREFILTERTYPE;
|
|
594
|
|
595 /* Bits for Flags in ProcessVertices call */
|
|
596
|
|
597 const D3DPV_DONOTCOPYDATA = (1 << 0);
|
|
598
|
|
599 //-------------------------------------------------------------------
|
|
600
|
|
601 // Flexible vertex format bits
|
|
602 //
|
|
603 const D3DFVF_RESERVED0 = 0x001;
|
|
604 const D3DFVF_POSITION_MASK = 0x400E;
|
|
605 const D3DFVF_XYZ = 0x002;
|
|
606 const D3DFVF_XYZRHW = 0x004;
|
|
607 const D3DFVF_XYZB1 = 0x006;
|
|
608 const D3DFVF_XYZB2 = 0x008;
|
|
609 const D3DFVF_XYZB3 = 0x00a;
|
|
610 const D3DFVF_XYZB4 = 0x00c;
|
|
611 const D3DFVF_XYZB5 = 0x00e;
|
|
612 const D3DFVF_XYZW = 0x4002;
|
|
613
|
|
614 const D3DFVF_NORMAL = 0x010;
|
|
615 const D3DFVF_PSIZE = 0x020;
|
|
616 const D3DFVF_DIFFUSE = 0x040;
|
|
617 const D3DFVF_SPECULAR = 0x080;
|
|
618
|
|
619 const D3DFVF_TEXCOUNT_MASK = 0xf00;
|
|
620 const D3DFVF_TEXCOUNT_SHIFT = 8;
|
|
621 const D3DFVF_TEX0 = 0x000;
|
|
622 const D3DFVF_TEX1 = 0x100;
|
|
623 const D3DFVF_TEX2 = 0x200;
|
|
624 const D3DFVF_TEX3 = 0x300;
|
|
625 const D3DFVF_TEX4 = 0x400;
|
|
626 const D3DFVF_TEX5 = 0x500;
|
|
627 const D3DFVF_TEX6 = 0x600;
|
|
628 const D3DFVF_TEX7 = 0x700;
|
|
629 const D3DFVF_TEX8 = 0x800;
|
|
630
|
|
631 const D3DFVF_LASTBETA_UBYTE4 = 0x1000;
|
|
632 const D3DFVF_LASTBETA_D3DCOLOR = 0x8000;
|
|
633
|
|
634 const D3DFVF_RESERVED2 = 0x6000; // 2 reserved bits
|
|
635
|
|
636 //---------------------------------------------------------------------
|
|
637 // Vertex Shaders
|
|
638 //
|
|
639
|
|
640 // Vertex shader declaration
|
|
641
|
|
642 // Vertex element semantics
|
|
643 //
|
|
644 enum : D3DDECLUSAGE {
|
|
645 D3DDECLUSAGE_POSITION = 0,
|
|
646 D3DDECLUSAGE_BLENDWEIGHT, // 1
|
|
647 D3DDECLUSAGE_BLENDINDICES, // 2
|
|
648 D3DDECLUSAGE_NORMAL, // 3
|
|
649 D3DDECLUSAGE_PSIZE, // 4
|
|
650 D3DDECLUSAGE_TEXCOORD, // 5
|
|
651 D3DDECLUSAGE_TANGENT, // 6
|
|
652 D3DDECLUSAGE_BINORMAL, // 7
|
|
653 D3DDECLUSAGE_TESSFACTOR, // 8
|
|
654 D3DDECLUSAGE_POSITIONT, // 9
|
|
655 D3DDECLUSAGE_COLOR, // 10
|
|
656 D3DDECLUSAGE_FOG, // 11
|
|
657 D3DDECLUSAGE_DEPTH, // 12
|
|
658 D3DDECLUSAGE_SAMPLE // 13
|
|
659 }
|
|
660 typedef uint D3DDECLUSAGE;
|
|
661
|
|
662 const MAXD3DDECLUSAGE = D3DDECLUSAGE_SAMPLE;
|
|
663 const MAXD3DDECLUSAGEINDEX = 15;
|
|
664 const MAXD3DDECLLENGTH = 64; // does not include "end" marker vertex element
|
|
665
|
|
666 enum : D3DDECLMETHOD {
|
|
667 D3DDECLMETHOD_DEFAULT = 0,
|
|
668 D3DDECLMETHOD_PARTIALU,
|
|
669 D3DDECLMETHOD_PARTIALV,
|
|
670 D3DDECLMETHOD_CROSSUV, // Normal
|
|
671 D3DDECLMETHOD_UV,
|
|
672 D3DDECLMETHOD_LOOKUP, // Lookup a displacement map
|
|
673 D3DDECLMETHOD_LOOKUPPRESAMPLED // Lookup a pre-sampled displacement map
|
|
674 }
|
|
675 typedef uint D3DDECLMETHOD;
|
|
676
|
|
677 const MAXD3DDECLMETHOD = D3DDECLMETHOD_LOOKUPPRESAMPLED;
|
|
678
|
|
679 // Declarations for _Type fields
|
|
680 //
|
|
681 enum : D3DDECLTYPE {
|
|
682 D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.)
|
|
683 D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.)
|
|
684 D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.)
|
|
685 D3DDECLTYPE_FLOAT4 = 3, // 4D float
|
|
686 D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range
|
|
687 // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
|
|
688 D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte
|
|
689 D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.)
|
|
690 D3DDECLTYPE_SHORT4 = 7, // 4D signed short
|
|
691
|
|
692 // The following types are valid only with vertex shaders >= 2.0
|
|
693
|
|
694
|
|
695 D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0
|
|
696 D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
|
|
697 D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
|
|
698 D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
|
|
699 D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
|
|
700 D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
|
|
701 D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
|
|
702 D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1)
|
|
703 D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values
|
|
704 D3DDECLTYPE_UNUSED = 17 // When the type field in a decl is unused.
|
|
705 }
|
|
706 typedef uint D3DDECLTYPE;
|
|
707
|
|
708 const MAXD3DDECLTYPE = D3DDECLTYPE_UNUSED;
|
|
709
|
|
710 struct D3DVERTEXELEMENT9
|
|
711 {
|
|
712 ushort Stream; // Stream index
|
|
713 ushort Offset; // Offset in the stream in bytes
|
|
714 ubyte Type; // Data type
|
|
715 ubyte Method; // Processing method
|
|
716 ubyte Usage; // Semantics
|
|
717 ubyte UsageIndex; // Semantic index
|
|
718 }
|
|
719 alias D3DVERTEXELEMENT9 *LPD3DVERTEXELEMENT9;
|
|
720
|
|
721 // This is used to initialize the last vertex element in a vertex declaration
|
|
722 // array
|
|
723 //
|
|
724 template D3DDECL_END() {
|
|
725 static const D3DVERTEXELEMENT9 D3DDECL_END = { 0xFF,0,D3DDECLTYPE_UNUSED,0,0,0 };
|
|
726 }
|
|
727
|
|
728 // Maximum supported number of texture coordinate sets
|
|
729 const D3DDP_MAXTEXCOORD = 8;
|
|
730
|
|
731 //---------------------------------------------------------------------
|
|
732 // Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter
|
|
733 //---------------------------------------------------------------------
|
|
734 const D3DSTREAMSOURCE_INDEXEDDATA = (1<<30);
|
|
735 const D3DSTREAMSOURCE_INSTANCEDATA = (2<<30);
|
|
736
|
|
737
|
|
738
|
|
739 //---------------------------------------------------------------------
|
|
740 //
|
|
741 // The internal format of Pixel Shader (PS) & Vertex Shader (VS)
|
|
742 // Instruction Tokens is defined in the Direct3D Device Driver Kit
|
|
743 //
|
|
744 //---------------------------------------------------------------------
|
|
745
|
|
746 //
|
|
747 // Instruction Token Bit Definitions
|
|
748 //
|
|
749 const D3DSI_OPCODE_MASK = 0x0000FFFF;
|
|
750
|
|
751 const D3DSI_INSTLENGTH_MASK = 0x0F000000;
|
|
752 const D3DSI_INSTLENGTH_SHIFT = 24;
|
|
753
|
|
754 enum : D3DSHADER_INSTRUCTION_OPCODE_TYPE {
|
|
755 D3DSIO_NOP = 0,
|
|
756 D3DSIO_MOV ,
|
|
757 D3DSIO_ADD ,
|
|
758 D3DSIO_SUB ,
|
|
759 D3DSIO_MAD ,
|
|
760 D3DSIO_MUL ,
|
|
761 D3DSIO_RCP ,
|
|
762 D3DSIO_RSQ ,
|
|
763 D3DSIO_DP3 ,
|
|
764 D3DSIO_DP4 ,
|
|
765 D3DSIO_MIN ,
|
|
766 D3DSIO_MAX ,
|
|
767 D3DSIO_SLT ,
|
|
768 D3DSIO_SGE ,
|
|
769 D3DSIO_EXP ,
|
|
770 D3DSIO_LOG ,
|
|
771 D3DSIO_LIT ,
|
|
772 D3DSIO_DST ,
|
|
773 D3DSIO_LRP ,
|
|
774 D3DSIO_FRC ,
|
|
775 D3DSIO_M4x4 ,
|
|
776 D3DSIO_M4x3 ,
|
|
777 D3DSIO_M3x4 ,
|
|
778 D3DSIO_M3x3 ,
|
|
779 D3DSIO_M3x2 ,
|
|
780 D3DSIO_CALL ,
|
|
781 D3DSIO_CALLNZ ,
|
|
782 D3DSIO_LOOP ,
|
|
783 D3DSIO_RET ,
|
|
784 D3DSIO_ENDLOOP ,
|
|
785 D3DSIO_LABEL ,
|
|
786 D3DSIO_DCL ,
|
|
787 D3DSIO_POW ,
|
|
788 D3DSIO_CRS ,
|
|
789 D3DSIO_SGN ,
|
|
790 D3DSIO_ABS ,
|
|
791 D3DSIO_NRM ,
|
|
792 D3DSIO_SINCOS ,
|
|
793 D3DSIO_REP ,
|
|
794 D3DSIO_ENDREP ,
|
|
795 D3DSIO_IF ,
|
|
796 D3DSIO_IFC ,
|
|
797 D3DSIO_ELSE ,
|
|
798 D3DSIO_ENDIF ,
|
|
799 D3DSIO_BREAK ,
|
|
800 D3DSIO_BREAKC ,
|
|
801 D3DSIO_MOVA ,
|
|
802 D3DSIO_DEFB ,
|
|
803 D3DSIO_DEFI ,
|
|
804
|
|
805 D3DSIO_TEXCOORD = 64,
|
|
806 D3DSIO_TEXKILL ,
|
|
807 D3DSIO_TEX ,
|
|
808 D3DSIO_TEXBEM ,
|
|
809 D3DSIO_TEXBEML ,
|
|
810 D3DSIO_TEXREG2AR ,
|
|
811 D3DSIO_TEXREG2GB ,
|
|
812 D3DSIO_TEXM3x2PAD ,
|
|
813 D3DSIO_TEXM3x2TEX ,
|
|
814 D3DSIO_TEXM3x3PAD ,
|
|
815 D3DSIO_TEXM3x3TEX ,
|
|
816 D3DSIO_RESERVED0 ,
|
|
817 D3DSIO_TEXM3x3SPEC ,
|
|
818 D3DSIO_TEXM3x3VSPEC ,
|
|
819 D3DSIO_EXPP ,
|
|
820 D3DSIO_LOGP ,
|
|
821 D3DSIO_CND ,
|
|
822 D3DSIO_DEF ,
|
|
823 D3DSIO_TEXREG2RGB ,
|
|
824 D3DSIO_TEXDP3TEX ,
|
|
825 D3DSIO_TEXM3x2DEPTH ,
|
|
826 D3DSIO_TEXDP3 ,
|
|
827 D3DSIO_TEXM3x3 ,
|
|
828 D3DSIO_TEXDEPTH ,
|
|
829 D3DSIO_CMP ,
|
|
830 D3DSIO_BEM ,
|
|
831 D3DSIO_DP2ADD ,
|
|
832 D3DSIO_DSX ,
|
|
833 D3DSIO_DSY ,
|
|
834 D3DSIO_TEXLDD ,
|
|
835 D3DSIO_SETP ,
|
|
836 D3DSIO_TEXLDL ,
|
|
837 D3DSIO_BREAKP ,
|
|
838
|
|
839 D3DSIO_PHASE = 0xFFFD,
|
|
840 D3DSIO_COMMENT = 0xFFFE,
|
|
841 D3DSIO_END = 0xFFFF
|
|
842 }
|
|
843 typedef uint D3DSHADER_INSTRUCTION_OPCODE_TYPE;
|
|
844
|
|
845 //---------------------------------------------------------------------
|
|
846 // Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3
|
|
847 //
|
|
848 const float[4] D3DSINCOSCONST1 = [-1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f];
|
|
849 const float[4] D3DSINCOSCONST2 = [-0.020833334f, -0.12500000f, 1.0f, 0.50000000f];
|
|
850
|
|
851 //---------------------------------------------------------------------
|
|
852 // Co-Issue Instruction Modifier - if set then this instruction is to be
|
|
853 // issued in parallel with the previous instruction(s) for which this bit
|
|
854 // is not set.
|
|
855 //
|
|
856 const D3DSI_COISSUE = 0x40000000;
|
|
857
|
|
858 //---------------------------------------------------------------------
|
|
859 // Opcode specific controls
|
|
860
|
|
861 const D3DSP_OPCODESPECIFICCONTROL_MASK = 0x00ff0000;
|
|
862 const D3DSP_OPCODESPECIFICCONTROL_SHIFT = 16;
|
|
863
|
|
864 // ps_2_0 texld controls
|
|
865 const D3DSI_TEXLD_PROJECT = (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT);
|
|
866 const D3DSI_TEXLD_BIAS = (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT);
|
|
867
|
|
868 // Comparison for dynamic conditional instruction opcodes (i.e. if, breakc)
|
|
869 enum : D3DSHADER_COMPARISON {
|
|
870 // < = >
|
|
871 D3DSPC_RESERVED0= 0, // 0 0 0
|
|
872 D3DSPC_GT = 1, // 0 0 1
|
|
873 D3DSPC_EQ = 2, // 0 1 0
|
|
874 D3DSPC_GE = 3, // 0 1 1
|
|
875 D3DSPC_LT = 4, // 1 0 0
|
|
876 D3DSPC_NE = 5, // 1 0 1
|
|
877 D3DSPC_LE = 6, // 1 1 0
|
|
878 D3DSPC_RESERVED1= 7 // 1 1 1
|
|
879 }
|
|
880 typedef uint D3DSHADER_COMPARISON;
|
|
881
|
|
882 // Comparison is part of instruction opcode token:
|
|
883 const D3DSHADER_COMPARISON_SHIFT = D3DSP_OPCODESPECIFICCONTROL_SHIFT;
|
|
884 const D3DSHADER_COMPARISON_MASK = (0x7<<D3DSHADER_COMPARISON_SHIFT);
|
|
885
|
|
886 //---------------------------------------------------------------------
|
|
887 // Predication flags on instruction token
|
|
888 const D3DSHADER_INSTRUCTION_PREDICATED = (0x1 << 28);
|
|
889
|
|
890 //---------------------------------------------------------------------
|
|
891 // DCL Info Token Controls
|
|
892
|
|
893 // For dcl info tokens requiring a semantic (usage + index)
|
|
894 const D3DSP_DCL_USAGE_SHIFT = 0;
|
|
895 const D3DSP_DCL_USAGE_MASK = 0x0000000f;
|
|
896
|
|
897 const D3DSP_DCL_USAGEINDEX_SHIFT = 16;
|
|
898 const D3DSP_DCL_USAGEINDEX_MASK = 0x000f0000;
|
|
899
|
|
900 // DCL pixel shader sampler info token.
|
|
901 const D3DSP_TEXTURETYPE_SHIFT = 27;
|
|
902 const D3DSP_TEXTURETYPE_MASK = 0x78000000;
|
|
903
|
|
904 enum : D3DSAMPLER_TEXTURE_TYPE {
|
|
905 D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value
|
|
906 D3DSTT_2D = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture)
|
|
907 D3DSTT_CUBE = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture)
|
|
908 D3DSTT_VOLUME = 4<<D3DSP_TEXTURETYPE_SHIFT // dcl_volume s# (for declaring a volume texture)
|
|
909 }
|
|
910 typedef uint D3DSAMPLER_TEXTURE_TYPE;
|
|
911
|
|
912 //---------------------------------------------------------------------
|
|
913 // Parameter Token Bit Definitions
|
|
914 //
|
|
915 const D3DSP_REGNUM_MASK = 0x000007FF;
|
|
916
|
|
917 // destination parameter write mask
|
|
918 const D3DSP_WRITEMASK_0 = 0x00010000; // Component 0 (X;Red)
|
|
919 const D3DSP_WRITEMASK_1 = 0x00020000; // Component 1 (Y;Green)
|
|
920 const D3DSP_WRITEMASK_2 = 0x00040000; // Component 2 (Z;Blue)
|
|
921 const D3DSP_WRITEMASK_3 = 0x00080000; // Component 3 (W;Alpha)
|
|
922 const D3DSP_WRITEMASK_ALL = 0x000F0000; // All Components
|
|
923
|
|
924 // destination parameter modifiers
|
|
925 const D3DSP_DSTMOD_SHIFT = 20;
|
|
926 const D3DSP_DSTMOD_MASK = 0x00F00000;
|
|
927
|
|
928 // Bit masks for destination parameter modifiers
|
|
929 const D3DSPDM_NONE = (0<<D3DSP_DSTMOD_SHIFT); // nop
|
|
930 const D3DSPDM_SATURATE = (1<<D3DSP_DSTMOD_SHIFT); // clamp to 0. to 1. range
|
|
931 const D3DSPDM_PARTIALPRECISION = (2<<D3DSP_DSTMOD_SHIFT); // Partial precision hint
|
|
932 const D3DSPDM_MSAMPCENTROID = (4<<D3DSP_DSTMOD_SHIFT); // Relevant to multisampling only:
|
|
933 // When the pixel center is not covered, sample
|
|
934 // attribute or compute gradients/LOD
|
|
935 // using multisample "centroid" location.
|
|
936 // "Centroid" is some location within the covered
|
|
937 // region of the pixel.
|
|
938
|
|
939 // destination parameter
|
|
940 const D3DSP_DSTSHIFT_SHIFT = 24;
|
|
941 const D3DSP_DSTSHIFT_MASK = 0x0F000000;
|
|
942
|
|
943 // destination/source parameter register type
|
|
944 const D3DSP_REGTYPE_SHIFT = 28;
|
|
945 const D3DSP_REGTYPE_SHIFT2 = 8;
|
|
946 const D3DSP_REGTYPE_MASK = 0x70000000;
|
|
947 const D3DSP_REGTYPE_MASK2 = 0x00001800;
|
|
948
|
|
949 enum : D3DSHADER_PARAM_REGISTER_TYPE {
|
|
950 D3DSPR_TEMP = 0, // Temporary Register File
|
|
951 D3DSPR_INPUT = 1, // Input Register File
|
|
952 D3DSPR_CONST = 2, // Constant Register File
|
|
953 D3DSPR_ADDR = 3, // Address Register (VS)
|
|
954 D3DSPR_TEXTURE = 3, // Texture Register File (PS)
|
|
955 D3DSPR_RASTOUT = 4, // Rasterizer Register File
|
|
956 D3DSPR_ATTROUT = 5, // Attribute Output Register File
|
|
957 D3DSPR_TEXCRDOUT = 6, // Texture Coordinate Output Register File
|
|
958 D3DSPR_OUTPUT = 6, // Output register file for VS3.0+
|
|
959 D3DSPR_CONSTINT = 7, // Constant Integer Vector Register File
|
|
960 D3DSPR_COLOROUT = 8, // Color Output Register File
|
|
961 D3DSPR_DEPTHOUT = 9, // Depth Output Register File
|
|
962 D3DSPR_SAMPLER = 10, // Sampler State Register File
|
|
963 D3DSPR_CONST2 = 11, // Constant Register File 2048 - 4095
|
|
964 D3DSPR_CONST3 = 12, // Constant Register File 4096 - 6143
|
|
965 D3DSPR_CONST4 = 13, // Constant Register File 6144 - 8191
|
|
966 D3DSPR_CONSTBOOL = 14, // Constant Boolean register file
|
|
967 D3DSPR_LOOP = 15, // Loop counter register file
|
|
968 D3DSPR_TEMPFLOAT16 = 16, // 16-bit float temp register file
|
|
969 D3DSPR_MISCTYPE = 17, // Miscellaneous (single) registers.
|
|
970 D3DSPR_LABEL = 18, // Label
|
|
971 D3DSPR_PREDICATE = 19 // Predicate register
|
|
972 }
|
|
973 typedef uint D3DSHADER_PARAM_REGISTER_TYPE;
|
|
974
|
|
975 // The miscellaneous register file (D3DSPR_MISCTYPES)
|
|
976 // contains register types for which there is only ever one
|
|
977 // register (i.e. the register # is not needed).
|
|
978 // Rather than use up additional register types for such
|
|
979 // registers, they are defined
|
|
980 // as particular offsets into the misc. register file:
|
|
981 enum : D3DSHADER_MISCTYPE_OFFSETS {
|
|
982 D3DSMO_POSITION = 0, // Input position x,y,z,rhw (PS)
|
|
983 D3DSMO_FACE = 1, // Floating point primitive area (PS)
|
|
984 }
|
|
985 typedef uint D3DSHADER_MISCTYPE_OFFSETS;
|
|
986
|
|
987 // Register offsets in the Rasterizer Register File
|
|
988 //
|
|
989 enum : D3DVS_RASTOUT_OFFSETS {
|
|
990 D3DSRO_POSITION = 0,
|
|
991 D3DSRO_FOG,
|
|
992 D3DSRO_POINT_SIZE
|
|
993 }
|
|
994 typedef uint D3DVS_RASTOUT_OFFSETS;
|
|
995
|
|
996 // Source operand addressing modes
|
|
997
|
|
998 const D3DVS_ADDRESSMODE_SHIFT = 13;
|
|
999 const D3DVS_ADDRESSMODE_MASK = (1 << D3DVS_ADDRESSMODE_SHIFT);
|
|
1000
|
|
1001 enum : D3DVS_ADDRESSMODE_TYPE {
|
|
1002 D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT),
|
|
1003 D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT)
|
|
1004 }
|
|
1005 typedef uint D3DVS_ADDRESSMODE_TYPE;
|
|
1006
|
|
1007 const D3DSHADER_ADDRESSMODE_SHIFT = 13;
|
|
1008 const D3DSHADER_ADDRESSMODE_MASK = (1 << D3DSHADER_ADDRESSMODE_SHIFT);
|
|
1009
|
|
1010 enum : D3DSHADER_ADDRESSMODE_TYPE {
|
|
1011 D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT),
|
|
1012 D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT)
|
|
1013 }
|
|
1014 typedef uint D3DSHADER_ADDRESSMODE_TYPE;
|
|
1015
|
|
1016 // Source operand swizzle definitions
|
|
1017 //
|
|
1018 const D3DVS_SWIZZLE_SHIFT = 16;
|
|
1019 const D3DVS_SWIZZLE_MASK = 0x00FF0000;
|
|
1020
|
|
1021 // The following bits define where to take component X from:
|
|
1022
|
|
1023 const D3DVS_X_X = (0<<D3DVS_SWIZZLE_SHIFT);
|
|
1024 const D3DVS_X_Y = (1<<D3DVS_SWIZZLE_SHIFT);
|
|
1025 const D3DVS_X_Z = (2<<D3DVS_SWIZZLE_SHIFT);
|
|
1026 const D3DVS_X_W = (3<<D3DVS_SWIZZLE_SHIFT);
|
|
1027
|
|
1028 // The following bits define where to take component Y from:
|
|
1029
|
|
1030 const D3DVS_Y_X = (0<<(D3DVS_SWIZZLE_SHIFT+2));
|
|
1031 const D3DVS_Y_Y = (1<<(D3DVS_SWIZZLE_SHIFT+2));
|
|
1032 const D3DVS_Y_Z = (2<<(D3DVS_SWIZZLE_SHIFT+2));
|
|
1033 const D3DVS_Y_W = (3<<(D3DVS_SWIZZLE_SHIFT+2));
|
|
1034
|
|
1035 // The following bits define where to take component Z from:
|
|
1036
|
|
1037 const D3DVS_Z_X = (0<<(D3DVS_SWIZZLE_SHIFT+4));
|
|
1038 const D3DVS_Z_Y = (1<<(D3DVS_SWIZZLE_SHIFT+4));
|
|
1039 const D3DVS_Z_Z = (2<<(D3DVS_SWIZZLE_SHIFT+4));
|
|
1040 const D3DVS_Z_W = (3<<(D3DVS_SWIZZLE_SHIFT+4));
|
|
1041
|
|
1042 // The following bits define where to take component W from:
|
|
1043
|
|
1044 const D3DVS_W_X = (0<<(D3DVS_SWIZZLE_SHIFT+6));
|
|
1045 const D3DVS_W_Y = (1<<(D3DVS_SWIZZLE_SHIFT+6));
|
|
1046 const D3DVS_W_Z = (2<<(D3DVS_SWIZZLE_SHIFT+6));
|
|
1047 const D3DVS_W_W = (3<<(D3DVS_SWIZZLE_SHIFT+6));
|
|
1048
|
|
1049 // Value when there is no swizzle (X is taken from X, Y is taken from Y,
|
|
1050 // Z is taken from Z, W is taken from W
|
|
1051 //
|
|
1052 const D3DVS_NOSWIZZLE = (D3DVS_X_X|D3DVS_Y_Y|D3DVS_Z_Z|D3DVS_W_W);
|
|
1053
|
|
1054 // source parameter swizzle
|
|
1055 const D3DSP_SWIZZLE_SHIFT = 16;
|
|
1056 const D3DSP_SWIZZLE_MASK = 0x00FF0000;
|
|
1057
|
|
1058 const D3DSP_NOSWIZZLE = ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) |
|
|
1059 (1 << (D3DSP_SWIZZLE_SHIFT + 2)) |
|
|
1060 (2 << (D3DSP_SWIZZLE_SHIFT + 4)) |
|
|
1061 (3 << (D3DSP_SWIZZLE_SHIFT + 6)) );
|
|
1062
|
|
1063 // pixel-shader swizzle ops
|
|
1064 const D3DSP_REPLICATERED =
|
|
1065 ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) |
|
|
1066 (0 << (D3DSP_SWIZZLE_SHIFT + 2)) |
|
|
1067 (0 << (D3DSP_SWIZZLE_SHIFT + 4)) |
|
|
1068 (0 << (D3DSP_SWIZZLE_SHIFT + 6)) );
|
|
1069
|
|
1070 const D3DSP_REPLICATEGREEN =
|
|
1071 ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) |
|
|
1072 (1 << (D3DSP_SWIZZLE_SHIFT + 2)) |
|
|
1073 (1 << (D3DSP_SWIZZLE_SHIFT + 4)) |
|
|
1074 (1 << (D3DSP_SWIZZLE_SHIFT + 6)) );
|
|
1075
|
|
1076 const D3DSP_REPLICATEBLUE =
|
|
1077 ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) |
|
|
1078 (2 << (D3DSP_SWIZZLE_SHIFT + 2)) |
|
|
1079 (2 << (D3DSP_SWIZZLE_SHIFT + 4)) |
|
|
1080 (2 << (D3DSP_SWIZZLE_SHIFT + 6)) );
|
|
1081
|
|
1082 const D3DSP_REPLICATEALPHA =
|
|
1083 ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) |
|
|
1084 (3 << (D3DSP_SWIZZLE_SHIFT + 2)) |
|
|
1085 (3 << (D3DSP_SWIZZLE_SHIFT + 4)) |
|
|
1086 (3 << (D3DSP_SWIZZLE_SHIFT + 6)) );
|
|
1087
|
|
1088 // source parameter modifiers
|
|
1089 const D3DSP_SRCMOD_SHIFT = 24;
|
|
1090 const D3DSP_SRCMOD_MASK = 0x0F000000;
|
|
1091
|
|
1092 enum : D3DSHADER_PARAM_SRCMOD_TYPE {
|
|
1093 D3DSPSM_NONE = 0<<D3DSP_SRCMOD_SHIFT, // nop
|
|
1094 D3DSPSM_NEG = 1<<D3DSP_SRCMOD_SHIFT, // negate
|
|
1095 D3DSPSM_BIAS = 2<<D3DSP_SRCMOD_SHIFT, // bias
|
|
1096 D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate
|
|
1097 D3DSPSM_SIGN = 4<<D3DSP_SRCMOD_SHIFT, // sign
|
|
1098 D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate
|
|
1099 D3DSPSM_COMP = 6<<D3DSP_SRCMOD_SHIFT, // complement
|
|
1100 D3DSPSM_X2 = 7<<D3DSP_SRCMOD_SHIFT, // *2
|
|
1101 D3DSPSM_X2NEG = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate
|
|
1102 D3DSPSM_DZ = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component
|
|
1103 D3DSPSM_DW = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component
|
|
1104 D3DSPSM_ABS = 11<<D3DSP_SRCMOD_SHIFT, // abs()
|
|
1105 D3DSPSM_ABSNEG = 12<<D3DSP_SRCMOD_SHIFT, // -abs()
|
|
1106 D3DSPSM_NOT = 13<<D3DSP_SRCMOD_SHIFT // for predicate register: "!p0"
|
|
1107 }
|
|
1108 typedef uint D3DSHADER_PARAM_SRCMOD_TYPE;
|
|
1109
|
|
1110 // pixel shader version token
|
|
1111 uint D3DPS_VERSION(ubyte _Major, ubyte _Minor) { return (0xFFFF0000|(_Major<<8)|_Minor); }
|
|
1112
|
|
1113 // vertex shader version token
|
|
1114 uint D3DVS_VERSION(ubyte _Major, ubyte _Minor) { return (0xFFFE0000|(_Major<<8)|_Minor); }
|
|
1115
|
|
1116 // extract major/minor from version cap
|
|
1117 ubyte D3DSHADER_VERSION_MAJOR(uint _Version) { return cast(ubyte)((_Version>>8)&0xFF); }
|
|
1118 ubyte D3DSHADER_VERSION_MINOR(uint _Version) { return cast(ubyte)((_Version>>0)&0xFF); }
|
|
1119
|
|
1120 // destination/source parameter register type
|
|
1121 const D3DSI_COMMENTSIZE_SHIFT = 16;
|
|
1122 const D3DSI_COMMENTSIZE_MASK = 0x7FFF0000;
|
|
1123 uint D3DSHADER_COMMENT(ushort _DWordSize) { return (((_DWordSize<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT); }
|
|
1124
|
|
1125 // pixel/vertex shader end token
|
|
1126 const D3DPS_END = 0x0000FFFF;
|
|
1127 const D3DVS_END = 0x0000FFFF;
|
|
1128
|
|
1129
|
|
1130 //---------------------------------------------------------------------
|
|
1131
|
|
1132 // High order surfaces
|
|
1133 //
|
|
1134 enum : D3DBASISTYPE {
|
|
1135 D3DBASIS_BEZIER = 0,
|
|
1136 D3DBASIS_BSPLINE = 1,
|
|
1137 D3DBASIS_CATMULL_ROM = 2 /* In D3D8 this used to be D3DBASIS_INTERPOLATE */
|
|
1138 }
|
|
1139 typedef uint D3DBASISTYPE;
|
|
1140
|
|
1141 enum : D3DDEGREETYPE {
|
|
1142 D3DDEGREE_LINEAR = 1,
|
|
1143 D3DDEGREE_QUADRATIC = 2,
|
|
1144 D3DDEGREE_CUBIC = 3,
|
|
1145 D3DDEGREE_QUINTIC = 5
|
|
1146 }
|
|
1147 typedef uint D3DDEGREETYPE;
|
|
1148
|
|
1149 enum : D3DPATCHEDGESTYLE {
|
|
1150 D3DPATCHEDGE_DISCRETE = 0,
|
|
1151 D3DPATCHEDGE_CONTINUOUS = 1
|
|
1152 }
|
|
1153 typedef uint D3DPATCHEDGESTYLE;
|
|
1154
|
|
1155 enum : D3DSTATEBLOCKTYPE {
|
|
1156 D3DSBT_ALL = 1, // capture all state
|
|
1157 D3DSBT_PIXELSTATE = 2, // capture pixel state
|
|
1158 D3DSBT_VERTEXSTATE = 3 // capture vertex state
|
|
1159 }
|
|
1160 typedef uint D3DSTATEBLOCKTYPE;
|
|
1161
|
|
1162 // The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state.
|
|
1163 //
|
|
1164 enum : D3DVERTEXBLENDFLAGS {
|
|
1165 D3DVBF_DISABLE = 0, // Disable vertex blending
|
|
1166 D3DVBF_1WEIGHTS = 1, // 2 matrix blending
|
|
1167 D3DVBF_2WEIGHTS = 2, // 3 matrix blending
|
|
1168 D3DVBF_3WEIGHTS = 3, // 4 matrix blending
|
|
1169 D3DVBF_TWEENING = 255, // blending using D3DRS_TWEENFACTOR
|
|
1170 D3DVBF_0WEIGHTS = 256 // one matrix is used with weight 1.0
|
|
1171 }
|
|
1172 typedef uint D3DVERTEXBLENDFLAGS;
|
|
1173
|
|
1174 enum : D3DTEXTURETRANSFORMFLAGS {
|
|
1175 D3DTTFF_DISABLE = 0, // texture coordinates are passed directly
|
|
1176 D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords
|
|
1177 D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords
|
|
1178 D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords
|
|
1179 D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords
|
|
1180 D3DTTFF_PROJECTED = 256 // texcoords to be divided by COUNTth element
|
|
1181 }
|
|
1182 typedef uint D3DTEXTURETRANSFORMFLAGS;
|
|
1183
|
|
1184 // Macros to set texture coordinate format bits in the FVF id
|
|
1185
|
|
1186 const D3DFVF_TEXTUREFORMAT2 = 0; // Two floating point values
|
|
1187 const D3DFVF_TEXTUREFORMAT1 = 3; // One floating point value
|
|
1188 const D3DFVF_TEXTUREFORMAT3 = 1; // Three floating point values
|
|
1189 const D3DFVF_TEXTUREFORMAT4 = 2; // Four floating point values
|
|
1190
|
|
1191 uint D3DFVF_TEXCOORDSIZE3(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)); }
|
|
1192 uint D3DFVF_TEXCOORDSIZE2(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT2); }
|
|
1193 uint D3DFVF_TEXCOORDSIZE4(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)); }
|
|
1194 uint D3DFVF_TEXCOORDSIZE1(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)); }
|
|
1195
|
|
1196
|
|
1197 //---------------------------------------------------------------------
|
|
1198
|
|
1199 /* Direct3D9 Device types */
|
|
1200 enum : D3DDEVTYPE {
|
|
1201 D3DDEVTYPE_HAL = 1,
|
|
1202 D3DDEVTYPE_REF = 2,
|
|
1203 D3DDEVTYPE_SW = 3,
|
|
1204
|
|
1205 D3DDEVTYPE_NULLREF = 4
|
|
1206 }
|
|
1207 typedef uint D3DDEVTYPE;
|
|
1208
|
|
1209 /* Multi-Sample buffer types */
|
|
1210 enum : D3DMULTISAMPLE_TYPE {
|
|
1211 D3DMULTISAMPLE_NONE = 0,
|
|
1212 D3DMULTISAMPLE_NONMASKABLE = 1,
|
|
1213 D3DMULTISAMPLE_2_SAMPLES = 2,
|
|
1214 D3DMULTISAMPLE_3_SAMPLES = 3,
|
|
1215 D3DMULTISAMPLE_4_SAMPLES = 4,
|
|
1216 D3DMULTISAMPLE_5_SAMPLES = 5,
|
|
1217 D3DMULTISAMPLE_6_SAMPLES = 6,
|
|
1218 D3DMULTISAMPLE_7_SAMPLES = 7,
|
|
1219 D3DMULTISAMPLE_8_SAMPLES = 8,
|
|
1220 D3DMULTISAMPLE_9_SAMPLES = 9,
|
|
1221 D3DMULTISAMPLE_10_SAMPLES = 10,
|
|
1222 D3DMULTISAMPLE_11_SAMPLES = 11,
|
|
1223 D3DMULTISAMPLE_12_SAMPLES = 12,
|
|
1224 D3DMULTISAMPLE_13_SAMPLES = 13,
|
|
1225 D3DMULTISAMPLE_14_SAMPLES = 14,
|
|
1226 D3DMULTISAMPLE_15_SAMPLES = 15,
|
|
1227 D3DMULTISAMPLE_16_SAMPLES = 16
|
|
1228 }
|
|
1229 typedef uint D3DMULTISAMPLE_TYPE;
|
|
1230
|
|
1231 /* Formats
|
|
1232 * Most of these names have the following convention:
|
|
1233 * A = Alpha
|
|
1234 * R = Red
|
|
1235 * G = Green
|
|
1236 * B = Blue
|
|
1237 * X = Unused Bits
|
|
1238 * P = Palette
|
|
1239 * L = Luminance
|
|
1240 * U = dU coordinate for BumpMap
|
|
1241 * V = dV coordinate for BumpMap
|
|
1242 * S = Stencil
|
|
1243 * D = Depth (e.g. Z or W buffer)
|
|
1244 * C = Computed from other channels (typically on certain read operations)
|
|
1245 *
|
|
1246 * Further, the order of the pieces are from MSB first; hence
|
|
1247 * D3DFMT_A8L8 indicates that the high byte of this two byte
|
|
1248 * format is alpha.
|
|
1249 *
|
|
1250 * D3DFMT_D16_LOCKABLE indicates:
|
|
1251 * - An integer 16-bit value.
|
|
1252 * - An app-lockable surface.
|
|
1253 *
|
|
1254 * D3DFMT_D32F_LOCKABLE indicates:
|
|
1255 * - An IEEE 754 floating-point value.
|
|
1256 * - An app-lockable surface.
|
|
1257 *
|
|
1258 * All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate:
|
|
1259 * - no particular bit ordering per pixel, and
|
|
1260 * - are not app lockable, and
|
|
1261 * - the driver is allowed to consume more than the indicated
|
|
1262 * number of bits per Depth channel (but not Stencil channel).
|
|
1263 */
|
|
1264 uint MAKEFOURCC(ubyte ch0, ubyte ch1, ubyte ch2, ubyte ch3) {
|
|
1265 return cast(uint)ch0 | cast(uint)(ch1 << 8) | cast(uint)(ch2 << 16) | cast(uint)(ch3 << 24 );
|
|
1266 }
|
|
1267 template T_MAKEFOURCC(ubyte ch0, ubyte ch1, ubyte ch2, ubyte ch3) {
|
|
1268 const T_MAKEFOURCC = cast(uint)ch0 | cast(uint)(ch1 << 8) | cast(uint)(ch2 << 16) | cast(uint)(ch3 << 24 );
|
|
1269 }
|
|
1270
|
|
1271 enum : D3DFORMAT {
|
|
1272 D3DFMT_UNKNOWN = 0,
|
|
1273
|
|
1274 D3DFMT_R8G8B8 = 20,
|
|
1275 D3DFMT_A8R8G8B8 = 21,
|
|
1276 D3DFMT_X8R8G8B8 = 22,
|
|
1277 D3DFMT_R5G6B5 = 23,
|
|
1278 D3DFMT_X1R5G5B5 = 24,
|
|
1279 D3DFMT_A1R5G5B5 = 25,
|
|
1280 D3DFMT_A4R4G4B4 = 26,
|
|
1281 D3DFMT_R3G3B2 = 27,
|
|
1282 D3DFMT_A8 = 28,
|
|
1283 D3DFMT_A8R3G3B2 = 29,
|
|
1284 D3DFMT_X4R4G4B4 = 30,
|
|
1285 D3DFMT_A2B10G10R10 = 31,
|
|
1286 D3DFMT_A8B8G8R8 = 32,
|
|
1287 D3DFMT_X8B8G8R8 = 33,
|
|
1288 D3DFMT_G16R16 = 34,
|
|
1289 D3DFMT_A2R10G10B10 = 35,
|
|
1290 D3DFMT_A16B16G16R16 = 36,
|
|
1291
|
|
1292 D3DFMT_A8P8 = 40,
|
|
1293 D3DFMT_P8 = 41,
|
|
1294
|
|
1295 D3DFMT_L8 = 50,
|
|
1296 D3DFMT_A8L8 = 51,
|
|
1297 D3DFMT_A4L4 = 52,
|
|
1298
|
|
1299 D3DFMT_V8U8 = 60,
|
|
1300 D3DFMT_L6V5U5 = 61,
|
|
1301 D3DFMT_X8L8V8U8 = 62,
|
|
1302 D3DFMT_Q8W8V8U8 = 63,
|
|
1303 D3DFMT_V16U16 = 64,
|
|
1304 D3DFMT_A2W10V10U10 = 67,
|
|
1305
|
|
1306 D3DFMT_UYVY = T_MAKEFOURCC!('U', 'Y', 'V', 'Y'),
|
|
1307 D3DFMT_R8G8_B8G8 = T_MAKEFOURCC!('R', 'G', 'B', 'G'),
|
|
1308 D3DFMT_YUY2 = T_MAKEFOURCC!('Y', 'U', 'Y', '2'),
|
|
1309 D3DFMT_G8R8_G8B8 = T_MAKEFOURCC!('G', 'R', 'G', 'B'),
|
|
1310 D3DFMT_DXT1 = T_MAKEFOURCC!('D', 'X', 'T', '1'),
|
|
1311 D3DFMT_DXT2 = T_MAKEFOURCC!('D', 'X', 'T', '2'),
|
|
1312 D3DFMT_DXT3 = T_MAKEFOURCC!('D', 'X', 'T', '3'),
|
|
1313 D3DFMT_DXT4 = T_MAKEFOURCC!('D', 'X', 'T', '4'),
|
|
1314 D3DFMT_DXT5 = T_MAKEFOURCC!('D', 'X', 'T', '5'),
|
|
1315
|
|
1316 D3DFMT_D16_LOCKABLE = 70,
|
|
1317 D3DFMT_D32 = 71,
|
|
1318 D3DFMT_D15S1 = 73,
|
|
1319 D3DFMT_D24S8 = 75,
|
|
1320 D3DFMT_D24X8 = 77,
|
|
1321 D3DFMT_D24X4S4 = 79,
|
|
1322 D3DFMT_D16 = 80,
|
|
1323
|
|
1324 D3DFMT_D32F_LOCKABLE = 82,
|
|
1325 D3DFMT_D24FS8 = 83,
|
|
1326
|
|
1327 /* Z-Stencil formats valid for CPU access */
|
|
1328 D3DFMT_D32_LOCKABLE = 84,
|
|
1329 D3DFMT_S8_LOCKABLE = 85,
|
|
1330
|
|
1331 D3DFMT_L16 = 81,
|
|
1332
|
|
1333 D3DFMT_VERTEXDATA =100,
|
|
1334 D3DFMT_INDEX16 =101,
|
|
1335 D3DFMT_INDEX32 =102,
|
|
1336
|
|
1337 D3DFMT_Q16W16V16U16 =110,
|
|
1338
|
|
1339 D3DFMT_MULTI2_ARGB8 = T_MAKEFOURCC!('M','E','T','1'),
|
|
1340
|
|
1341 // Floating point surface formats
|
|
1342
|
|
1343 // s10e5 formats (16-bits per channel)
|
|
1344 D3DFMT_R16F = 111,
|
|
1345 D3DFMT_G16R16F = 112,
|
|
1346 D3DFMT_A16B16G16R16F = 113,
|
|
1347
|
|
1348 // IEEE s23e8 formats (32-bits per channel)
|
|
1349 D3DFMT_R32F = 114,
|
|
1350 D3DFMT_G32R32F = 115,
|
|
1351 D3DFMT_A32B32G32R32F = 116,
|
|
1352
|
|
1353 D3DFMT_CxV8U8 = 117,
|
|
1354
|
|
1355 // Monochrome 1 bit per pixel format
|
|
1356 D3DFMT_A1 = 118,
|
|
1357
|
|
1358
|
|
1359 // Binary format indicating that the data has no inherent type
|
|
1360 D3DFMT_BINARYBUFFER = 199
|
|
1361 }
|
|
1362 typedef uint D3DFORMAT;
|
|
1363
|
|
1364 /* Display Modes */
|
|
1365 struct D3DDISPLAYMODE {
|
|
1366 uint Width;
|
|
1367 uint Height;
|
|
1368 uint RefreshRate;
|
|
1369 D3DFORMAT Format;
|
|
1370 }
|
|
1371
|
|
1372 /* Creation Parameters */
|
|
1373 struct D3DDEVICE_CREATION_PARAMETERS
|
|
1374 {
|
|
1375 UINT AdapterOrdinal;
|
|
1376 D3DDEVTYPE DeviceType;
|
|
1377 HWND hFocusWindow;
|
|
1378 DWORD BehaviorFlags;
|
|
1379 }
|
|
1380
|
|
1381
|
|
1382 /* SwapEffects */
|
|
1383 enum : D3DSWAPEFFECT {
|
|
1384 D3DSWAPEFFECT_DISCARD = 1,
|
|
1385 D3DSWAPEFFECT_FLIP = 2,
|
|
1386 D3DSWAPEFFECT_COPY = 3
|
|
1387 }
|
|
1388 typedef uint D3DSWAPEFFECT;
|
|
1389
|
|
1390 /* Pool types */
|
|
1391 enum : D3DPOOL {
|
|
1392 D3DPOOL_DEFAULT = 0,
|
|
1393 D3DPOOL_MANAGED = 1,
|
|
1394 D3DPOOL_SYSTEMMEM = 2,
|
|
1395 D3DPOOL_SCRATCH = 3
|
|
1396 }
|
|
1397 typedef uint D3DPOOL;
|
|
1398
|
|
1399
|
|
1400 /* RefreshRate pre-defines */
|
|
1401 const D3DPRESENT_RATE_DEFAULT = 0x00000000;
|
|
1402
|
|
1403
|
|
1404 /* Resize Optional Parameters */
|
|
1405 struct D3DPRESENT_PARAMETERS
|
|
1406 {
|
|
1407 UINT BackBufferWidth;
|
|
1408 UINT BackBufferHeight;
|
|
1409 D3DFORMAT BackBufferFormat;
|
|
1410 UINT BackBufferCount;
|
|
1411
|
|
1412 D3DMULTISAMPLE_TYPE MultiSampleType;
|
|
1413 DWORD MultiSampleQuality;
|
|
1414
|
|
1415 D3DSWAPEFFECT SwapEffect;
|
|
1416 HWND hDeviceWindow;
|
|
1417 BOOL Windowed;
|
|
1418 BOOL EnableAutoDepthStencil;
|
|
1419 D3DFORMAT AutoDepthStencilFormat;
|
|
1420 DWORD Flags;
|
|
1421
|
|
1422 /* FullScreen_RefreshRateInHz must be zero for Windowed mode */
|
|
1423 UINT FullScreen_RefreshRateInHz;
|
|
1424 UINT PresentationInterval;
|
|
1425 }
|
|
1426
|
|
1427 // Values for D3DPRESENT_PARAMETERS.Flags
|
|
1428
|
|
1429 const D3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001;
|
|
1430 const D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002;
|
|
1431 const D3DPRESENTFLAG_DEVICECLIP = 0x00000004;
|
|
1432 const D3DPRESENTFLAG_VIDEO = 0x00000010;
|
|
1433
|
|
1434 const D3DPRESENTFLAG_NOAUTOROTATE = 0x00000020;
|
|
1435 const D3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040;
|
|
1436
|
|
1437 /* Gamma Ramp: Same as DX7 */
|
|
1438
|
|
1439 struct D3DGAMMARAMP
|
|
1440 {
|
|
1441 ushort[256] red;
|
|
1442 ushort[256] green;
|
|
1443 ushort[256] blue;
|
|
1444 }
|
|
1445
|
|
1446 /* Back buffer types */
|
|
1447 enum : D3DBACKBUFFER_TYPE {
|
|
1448 D3DBACKBUFFER_TYPE_MONO = 0,
|
|
1449 D3DBACKBUFFER_TYPE_LEFT = 1,
|
|
1450 D3DBACKBUFFER_TYPE_RIGHT = 2
|
|
1451 }
|
|
1452 typedef uint D3DBACKBUFFER_TYPE;
|
|
1453
|
|
1454 /* Types */
|
|
1455 enum : D3DRESOURCETYPE {
|
|
1456 D3DRTYPE_SURFACE = 1,
|
|
1457 D3DRTYPE_VOLUME = 2,
|
|
1458 D3DRTYPE_TEXTURE = 3,
|
|
1459 D3DRTYPE_VOLUMETEXTURE = 4,
|
|
1460 D3DRTYPE_CUBETEXTURE = 5,
|
|
1461 D3DRTYPE_VERTEXBUFFER = 6,
|
|
1462 D3DRTYPE_INDEXBUFFER = 7 //if this changes, change _D3DDEVINFO_RESOURCEMANAGER definition
|
|
1463 }
|
|
1464 typedef uint D3DRESOURCETYPE;
|
|
1465
|
|
1466 /* Usages */
|
|
1467 const D3DUSAGE_RENDERTARGET = 0x00000001L;
|
|
1468 const D3DUSAGE_DEPTHSTENCIL = 0x00000002L;
|
|
1469 const D3DUSAGE_DYNAMIC = 0x00000200L;
|
|
1470 const D3DUSAGE_NONSECURE = 0x00800000L;
|
|
1471
|
|
1472 // When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return
|
|
1473 // D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format.
|
|
1474 // D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros
|
|
1475 // will return true and false respectively for this code.
|
|
1476 const D3DUSAGE_AUTOGENMIPMAP = 0x00000400L;
|
|
1477 const D3DUSAGE_DMAP = 0x00004000L;
|
|
1478
|
|
1479 // The following usages are valid only for querying CheckDeviceFormat
|
|
1480 const D3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000L;
|
|
1481 const D3DUSAGE_QUERY_SRGBREAD = 0x00010000L;
|
|
1482 const D3DUSAGE_QUERY_FILTER = 0x00020000L;
|
|
1483 const D3DUSAGE_QUERY_SRGBWRITE = 0x00040000L;
|
|
1484 const D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000L;
|
|
1485 const D3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000L;
|
|
1486 const D3DUSAGE_QUERY_WRAPANDMIP = 0x00200000L;
|
|
1487
|
|
1488 /* Usages for Vertex/Index buffers */
|
|
1489 const D3DUSAGE_WRITEONLY = 0x00000008L;
|
|
1490 const D3DUSAGE_SOFTWAREPROCESSING = 0x00000010L;
|
|
1491 const D3DUSAGE_DONOTCLIP = 0x00000020L;
|
|
1492 const D3DUSAGE_POINTS = 0x00000040L;
|
|
1493 const D3DUSAGE_RTPATCHES = 0x00000080L;
|
|
1494 const D3DUSAGE_NPATCHES = 0x00000100L;
|
|
1495 const D3DUSAGE_TEXTAPI = 0x10000000L;
|
|
1496
|
|
1497 /* CubeMap Face identifiers */
|
|
1498 enum : D3DCUBEMAP_FACES {
|
|
1499 D3DCUBEMAP_FACE_POSITIVE_X = 0,
|
|
1500 D3DCUBEMAP_FACE_NEGATIVE_X = 1,
|
|
1501 D3DCUBEMAP_FACE_POSITIVE_Y = 2,
|
|
1502 D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
|
|
1503 D3DCUBEMAP_FACE_POSITIVE_Z = 4,
|
|
1504 D3DCUBEMAP_FACE_NEGATIVE_Z = 5
|
|
1505 }
|
|
1506 typedef uint D3DCUBEMAP_FACES;
|
|
1507
|
|
1508 /* Lock flags */
|
|
1509 const D3DLOCK_READONLY = 0x00000010L;
|
|
1510 const D3DLOCK_DISCARD = 0x00002000L;
|
|
1511 const D3DLOCK_NOOVERWRITE = 0x00001000L;
|
|
1512 const D3DLOCK_NOSYSLOCK = 0x00000800L;
|
|
1513 const D3DLOCK_DONOTWAIT = 0x00004000L;
|
|
1514 const D3DLOCK_NO_DIRTY_UPDATE = 0x00008000L;
|
|
1515
|
|
1516 /* Vertex Buffer Description */
|
|
1517 struct D3DVERTEXBUFFER_DESC {
|
|
1518 D3DFORMAT Format;
|
|
1519 D3DRESOURCETYPE Type;
|
|
1520 DWORD Usage;
|
|
1521 D3DPOOL Pool;
|
|
1522 UINT Size;
|
|
1523 DWORD FVF;
|
|
1524 }
|
|
1525
|
|
1526 /* Index Buffer Description */
|
|
1527 struct D3DINDEXBUFFER_DESC {
|
|
1528 D3DFORMAT Format;
|
|
1529 D3DRESOURCETYPE Type;
|
|
1530 DWORD Usage;
|
|
1531 D3DPOOL Pool;
|
|
1532 UINT Size;
|
|
1533 }
|
|
1534
|
|
1535
|
|
1536 /* Surface Description */
|
|
1537 struct D3DSURFACE_DESC {
|
|
1538 D3DFORMAT Format;
|
|
1539 D3DRESOURCETYPE Type;
|
|
1540 DWORD Usage;
|
|
1541 D3DPOOL Pool;
|
|
1542
|
|
1543 D3DMULTISAMPLE_TYPE MultiSampleType;
|
|
1544 DWORD MultiSampleQuality;
|
|
1545 UINT Width;
|
|
1546 UINT Height;
|
|
1547 }
|
|
1548
|
|
1549 struct D3DVOLUME_DESC {
|
|
1550 D3DFORMAT Format;
|
|
1551 D3DRESOURCETYPE Type;
|
|
1552 DWORD Usage;
|
|
1553 D3DPOOL Pool;
|
|
1554
|
|
1555 UINT Width;
|
|
1556 UINT Height;
|
|
1557 UINT Depth;
|
|
1558 }
|
|
1559
|
|
1560 /* Structure for LockRect */
|
|
1561 struct D3DLOCKED_RECT {
|
|
1562 INT Pitch;
|
|
1563 void* pBits;
|
|
1564 }
|
|
1565
|
|
1566 /* Structures for LockBox */
|
|
1567 struct D3DBOX {
|
|
1568 UINT Left;
|
|
1569 UINT Top;
|
|
1570 UINT Right;
|
|
1571 UINT Bottom;
|
|
1572 UINT Front;
|
|
1573 UINT Back;
|
|
1574 }
|
|
1575
|
|
1576 struct D3DLOCKED_BOX
|
|
1577 {
|
|
1578 INT RowPitch;
|
|
1579 INT SlicePitch;
|
|
1580 void* pBits;
|
|
1581 }
|
|
1582
|
|
1583 /* Structures for LockRange */
|
|
1584 struct D3DRANGE
|
|
1585 {
|
|
1586 UINT Offset;
|
|
1587 UINT Size;
|
|
1588 }
|
|
1589
|
|
1590 /* Structures for high order primitives */
|
|
1591 struct D3DRECTPATCH_INFO
|
|
1592 {
|
|
1593 UINT StartVertexOffsetWidth;
|
|
1594 UINT StartVertexOffsetHeight;
|
|
1595 UINT Width;
|
|
1596 UINT Height;
|
|
1597 UINT Stride;
|
|
1598 D3DBASISTYPE Basis;
|
|
1599 D3DDEGREETYPE Degree;
|
|
1600 }
|
|
1601
|
|
1602 struct D3DTRIPATCH_INFO
|
|
1603 {
|
|
1604 UINT StartVertexOffset;
|
|
1605 UINT NumVertices;
|
|
1606 D3DBASISTYPE Basis;
|
|
1607 D3DDEGREETYPE Degree;
|
|
1608 }
|
|
1609
|
|
1610 /* Adapter Identifier */
|
|
1611
|
|
1612 const MAX_DEVICE_IDENTIFIER_STRING = 512;
|
|
1613 struct D3DADAPTER_IDENTIFIER9
|
|
1614 {
|
|
1615 char[MAX_DEVICE_IDENTIFIER_STRING] Driver;
|
|
1616 char[MAX_DEVICE_IDENTIFIER_STRING] Description;
|
|
1617 char[32] DeviceName; /* Device name for GDI (ex. \\.\DISPLAY1) */
|
|
1618
|
|
1619 LARGE_INTEGER DriverVersion; /* Defined for 32 bit components */
|
|
1620
|
|
1621 DWORD VendorId;
|
|
1622 DWORD DeviceId;
|
|
1623 DWORD SubSysId;
|
|
1624 DWORD Revision;
|
|
1625
|
|
1626 GUID DeviceIdentifier;
|
|
1627
|
|
1628 DWORD WHQLLevel;
|
|
1629 }
|
|
1630
|
|
1631
|
|
1632 /* Raster Status structure returned by GetRasterStatus */
|
|
1633 struct D3DRASTER_STATUS
|
|
1634 {
|
|
1635 BOOL InVBlank;
|
|
1636 UINT ScanLine;
|
|
1637 }
|
|
1638
|
|
1639
|
|
1640
|
|
1641 /* Debug monitor tokens (DEBUG only)
|
|
1642
|
|
1643 Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as
|
|
1644 passing a token to the debug monitor. For example, if, after passing
|
|
1645 D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values
|
|
1646 are passed in, the enabled/disabled state of the debug
|
|
1647 monitor will still persist.
|
|
1648
|
|
1649 The debug monitor defaults to enabled.
|
|
1650
|
|
1651 Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use.
|
|
1652 */
|
|
1653 enum : D3DDEBUGMONITORTOKENS {
|
|
1654 D3DDMT_ENABLE = 0, // enable debug monitor
|
|
1655 D3DDMT_DISABLE = 1 // disable debug monitor
|
|
1656 }
|
|
1657 typedef uint D3DDEBUGMONITORTOKENS;
|
|
1658
|
|
1659 // Async feedback
|
|
1660
|
|
1661 enum : D3DQUERYTYPE {
|
|
1662 D3DQUERYTYPE_VCACHE = 4, /* D3DISSUE_END */
|
|
1663 D3DQUERYTYPE_RESOURCEMANAGER = 5, /* D3DISSUE_END */
|
|
1664 D3DQUERYTYPE_VERTEXSTATS = 6, /* D3DISSUE_END */
|
|
1665 D3DQUERYTYPE_EVENT = 8, /* D3DISSUE_END */
|
|
1666 D3DQUERYTYPE_OCCLUSION = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */
|
|
1667 D3DQUERYTYPE_TIMESTAMP = 10, /* D3DISSUE_END */
|
|
1668 D3DQUERYTYPE_TIMESTAMPDISJOINT = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */
|
|
1669 D3DQUERYTYPE_TIMESTAMPFREQ = 12, /* D3DISSUE_END */
|
|
1670 D3DQUERYTYPE_PIPELINETIMINGS = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */
|
|
1671 D3DQUERYTYPE_INTERFACETIMINGS = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */
|
|
1672 D3DQUERYTYPE_VERTEXTIMINGS = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */
|
|
1673 D3DQUERYTYPE_PIXELTIMINGS = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */
|
|
1674 D3DQUERYTYPE_BANDWIDTHTIMINGS = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */
|
|
1675 D3DQUERYTYPE_CACHEUTILIZATION = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */
|
|
1676 }
|
|
1677 typedef uint D3DQUERYTYPE;
|
|
1678
|
|
1679 // Flags field for Issue
|
|
1680 const D3DISSUE_END = (1 << 0); // Tells the runtime to issue the end of a query, changing it's state to "non-signaled".
|
|
1681 const D3DISSUE_BEGIN = (1 << 1); // Tells the runtime to issue the beginng of a query.
|
|
1682
|
|
1683
|
|
1684 // Flags field for GetData
|
|
1685 const D3DGETDATA_FLUSH = (1 << 0); // Tells the runtime to flush if the query is outstanding.
|
|
1686
|
|
1687
|
|
1688 struct D3DRESOURCESTATS
|
|
1689 {
|
|
1690 // Data collected since last Present()
|
|
1691 BOOL bThrashing; /* indicates if thrashing */
|
|
1692 DWORD ApproxBytesDownloaded; /* Approximate number of bytes downloaded by resource manager */
|
|
1693 DWORD NumEvicts; /* number of objects evicted */
|
|
1694 DWORD NumVidCreates; /* number of objects created in video memory */
|
|
1695 DWORD LastPri; /* priority of last object evicted */
|
|
1696 DWORD NumUsed; /* number of objects set to the device */
|
|
1697 DWORD NumUsedInVidMem; /* number of objects set to the device, which are already in video memory */
|
|
1698 // Persistent data
|
|
1699 DWORD WorkingSet; /* number of objects in video memory */
|
|
1700 DWORD WorkingSetBytes; /* number of bytes in video memory */
|
|
1701 DWORD TotalManaged; /* total number of managed objects */
|
|
1702 DWORD TotalBytes; /* total number of bytes of managed objects */
|
|
1703 }
|
|
1704
|
|
1705 const D3DRTYPECOUNT = D3DRTYPE_INDEXBUFFER+1;
|
|
1706
|
|
1707 struct D3DDEVINFO_RESOURCEMANAGER
|
|
1708 {
|
|
1709 //#ifndef WOW64_ENUM_WORKAROUND
|
|
1710 // D3DRESOURCESTATS stats[D3DRTYPECOUNT];
|
|
1711 D3DRESOURCESTATS stats[8];
|
|
1712 }
|
|
1713 alias D3DDEVINFO_RESOURCEMANAGER* LPD3DDEVINFO_RESOURCEMANAGER;
|
|
1714
|
|
1715 struct D3DDEVINFO_D3DVERTEXSTATS
|
|
1716 {
|
|
1717 DWORD NumRenderedTriangles; /* total number of triangles that are not clipped in this frame */
|
|
1718 DWORD NumExtraClippingTriangles; /* Number of new triangles generated by clipping */
|
|
1719 }
|
|
1720 alias D3DDEVINFO_D3DVERTEXSTATS *LPD3DDEVINFO_D3DVERTEXSTATS;
|
|
1721
|
|
1722
|
|
1723 struct D3DDEVINFO_VCACHE {
|
|
1724 DWORD Pattern; /* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') */
|
|
1725 DWORD OptMethod; /* optimization method 0 means longest strips, 1 means vertex cache based */
|
|
1726 DWORD CacheSize; /* cache size to optimize for (only required if type is 1) */
|
|
1727 DWORD MagicNumber; /* used to determine when to restart strips (only required if type is 1)*/
|
|
1728 }
|
|
1729 alias D3DDEVINFO_VCACHE *LPD3DDEVINFO_VCACHE;
|
|
1730
|
|
1731 struct D3DDEVINFO_D3D9PIPELINETIMINGS
|
|
1732 {
|
|
1733 FLOAT VertexProcessingTimePercent;
|
|
1734 FLOAT PixelProcessingTimePercent;
|
|
1735 FLOAT OtherGPUProcessingTimePercent;
|
|
1736 FLOAT GPUIdleTimePercent;
|
|
1737 }
|
|
1738
|
|
1739 struct D3DDEVINFO_D3D9INTERFACETIMINGS
|
|
1740 {
|
|
1741 FLOAT WaitingForGPUToUseApplicationResourceTimePercent;
|
|
1742 FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent;
|
|
1743 FLOAT WaitingForGPUToStayWithinLatencyTimePercent;
|
|
1744 FLOAT WaitingForGPUExclusiveResourceTimePercent;
|
|
1745 FLOAT WaitingForGPUOtherTimePercent;
|
|
1746 }
|
|
1747
|
|
1748 struct D3DDEVINFO_D3D9STAGETIMINGS
|
|
1749 {
|
|
1750 FLOAT MemoryProcessingPercent;
|
|
1751 FLOAT ComputationProcessingPercent;
|
|
1752 }
|
|
1753
|
|
1754 struct D3DDEVINFO_D3D9BANDWIDTHTIMINGS
|
|
1755 {
|
|
1756 FLOAT MaxBandwidthUtilized;
|
|
1757 FLOAT FrontEndUploadMemoryUtilizedPercent;
|
|
1758 FLOAT VertexRateUtilizedPercent;
|
|
1759 FLOAT TriangleSetupRateUtilizedPercent;
|
|
1760 FLOAT FillRateUtilizedPercent;
|
|
1761 }
|
|
1762
|
|
1763 struct D3DDEVINFO_D3D9CACHEUTILIZATION
|
|
1764 {
|
|
1765 FLOAT TextureCacheHitRate; // Percentage of cache hits
|
|
1766 FLOAT PostTransformVertexCacheHitRate;
|
|
1767 }
|
|
1768
|
|
1769 enum : D3DCOMPOSERECTSOP {
|
|
1770 D3DCOMPOSERECTS_COPY = 1,
|
|
1771 D3DCOMPOSERECTS_OR = 2,
|
|
1772 D3DCOMPOSERECTS_AND = 3,
|
|
1773 D3DCOMPOSERECTS_NEG = 4
|
|
1774 }
|
|
1775 typedef uint D3DCOMPOSERECTSOP;
|
|
1776
|
|
1777 struct D3DCOMPOSERECTDESC
|
|
1778 {
|
|
1779 USHORT X, Y; // Top-left coordinates of a rect in the source surface
|
|
1780 USHORT Width, Height; // Dimensions of the rect
|
|
1781 }
|
|
1782
|
|
1783 struct D3DCOMPOSERECTDESTINATION
|
|
1784 {
|
|
1785 USHORT SrcRectIndex; // Index of D3DCOMPOSERECTDESC
|
|
1786 USHORT Reserved; // For alignment
|
|
1787 SHORT X, Y; // Top-left coordinates of the rect in the destination surface
|
|
1788 }
|
|
1789
|
|
1790 const D3DCOMPOSERECTS_MAXNUMRECTS = 0xFFFF;
|
|
1791 const D3DCONVOLUTIONMONO_MAXWIDTH = 7;
|
|
1792 const D3DCONVOLUTIONMONO_MAXHEIGHT = D3DCONVOLUTIONMONO_MAXWIDTH;
|
|
1793 const D3DFMT_A1_SURFACE_MAXWIDTH = 8192;
|
|
1794 const D3DFMT_A1_SURFACE_MAXHEIGHT = 2048;
|
|
1795
|
|
1796
|
|
1797 struct D3DPRESENTSTATS {
|
|
1798 UINT PresentCount;
|
|
1799 UINT PresentRefreshCount;
|
|
1800 UINT SyncRefreshCount;
|
|
1801 LARGE_INTEGER SyncQPCTime;
|
|
1802 LARGE_INTEGER SyncGPUTime;
|
|
1803 }
|
|
1804
|
|
1805 enum : D3DSCANLINEORDERING
|
|
1806 {
|
|
1807 D3DSCANLINEORDERING_UNKNOWN = 0,
|
|
1808 D3DSCANLINEORDERING_PROGRESSIVE = 1,
|
|
1809 D3DSCANLINEORDERING_INTERLACED = 2
|
|
1810 }
|
|
1811 typedef uint D3DSCANLINEORDERING;
|
|
1812
|
|
1813
|
|
1814 struct D3DDISPLAYMODEEX
|
|
1815 {
|
|
1816 UINT Size;
|
|
1817 UINT Width;
|
|
1818 UINT Height;
|
|
1819 UINT RefreshRate;
|
|
1820 D3DFORMAT Format;
|
|
1821 D3DSCANLINEORDERING ScanLineOrdering;
|
|
1822 }
|
|
1823
|
|
1824 struct D3DDISPLAYMODEFILTER
|
|
1825 {
|
|
1826 UINT Size;
|
|
1827 D3DFORMAT Format;
|
|
1828 D3DSCANLINEORDERING ScanLineOrdering;
|
|
1829 }
|
|
1830
|
|
1831
|
|
1832 enum : D3DDISPLAYROTATION
|
|
1833 {
|
|
1834 D3DDISPLAYROTATION_IDENTITY = 1, // No rotation.
|
|
1835 D3DDISPLAYROTATION_90 = 2, // Rotated 90 degrees.
|
|
1836 D3DDISPLAYROTATION_180 = 3, // Rotated 180 degrees.
|
|
1837 D3DDISPLAYROTATION_270 = 4 // Rotated 270 degrees.
|
|
1838 }
|
|
1839 typedef uint D3DDISPLAYROTATION;
|
|
1840
|
|
1841 /* For use in ID3DResource9::SetPriority calls */
|
|
1842 const D3D9_RESOURCE_PRIORITY_MINIMUM = 0x28000000;
|
|
1843 const D3D9_RESOURCE_PRIORITY_LOW = 0x50000000;
|
|
1844 const D3D9_RESOURCE_PRIORITY_NORMAL = 0x78000000;
|
|
1845 const D3D9_RESOURCE_PRIORITY_HIGH = 0xa0000000;
|
|
1846 const D3D9_RESOURCE_PRIORITY_MAXIMUM = 0xc8000000; |