Mercurial > projects > ddbg_continued
comparison win32/directx/d3d9types.d @ 1:4a9dcbd9e54f
-files of 0.13 beta
-fixes so that it now compiles with the current dmd version
author | marton@basel.hu |
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date | Tue, 05 Apr 2011 20:44:01 +0200 |
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0:586e4a649642 | 1:4a9dcbd9e54f |
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1 /*==========================================================================; | |
2 * | |
3 * Copyright (C) Microsoft Corporation. All Rights Reserved. | |
4 * | |
5 * File: d3d9types.h | |
6 * Content: Direct3D capabilities include file | |
7 * | |
8 ***************************************************************************/ | |
9 | |
10 module win32.directx.d3d9types; | |
11 | |
12 private import win32.windows; | |
13 | |
14 // Alignment compatibility | |
15 align(4): | |
16 | |
17 // D3DCOLOR is equivalent to D3DFMT_A8R8G8B8 | |
18 typedef uint D3DCOLOR; | |
19 | |
20 // maps unsigned 8 bits/channel to D3DCOLOR | |
21 D3DCOLOR D3DCOLOR_ARGB(ubyte a,ubyte r,ubyte g,ubyte b) { return cast(D3DCOLOR)((a<<24)|(r<<16)|(g<<8)|b); } | |
22 D3DCOLOR D3DCOLOR_RGBA(ubyte r,ubyte g,ubyte b,ubyte a) { return D3DCOLOR_ARGB(a,r,g,b); } | |
23 D3DCOLOR D3DCOLOR_XRGB(ubyte r,ubyte g,ubyte b) { return D3DCOLOR_ARGB(0xff,r,g,b); } | |
24 | |
25 D3DCOLOR D3DCOLOR_XYUV(ubyte y, ubyte u, ubyte v) { return D3DCOLOR_ARGB(0xff,y,u,v); } | |
26 D3DCOLOR D3DCOLOR_AYUV( ubyte a, ubyte y, ubyte u, ubyte v) { return D3DCOLOR_ARGB(a,y,u,v); } | |
27 | |
28 // maps floating point channels (0.f to 1.f range) to D3DCOLOR | |
29 D3DCOLOR D3DCOLOR_COLORVALUE(float r, float g, float b, float a) { return D3DCOLOR_RGBA(cast(ubyte)(r*255.0f),cast(ubyte)(g*255.0f),cast(ubyte)(b*255.0f),cast(ubyte)(a*255.0f)); } | |
30 | |
31 struct D3DVECTOR { | |
32 float x; | |
33 float y; | |
34 float z; | |
35 } | |
36 | |
37 struct D3DCOLORVALUE { | |
38 float r; | |
39 float g; | |
40 float b; | |
41 float a; | |
42 } | |
43 | |
44 struct D3DRECT { | |
45 LONG x1; | |
46 LONG y1; | |
47 LONG x2; | |
48 LONG y2; | |
49 } | |
50 | |
51 struct D3DMATRIX { | |
52 union { | |
53 struct { | |
54 float _11, _12, _13, _14; | |
55 float _21, _22, _23, _24; | |
56 float _31, _32, _33, _34; | |
57 float _41, _42, _43, _44; | |
58 } | |
59 float[4][4] m; | |
60 } | |
61 } | |
62 | |
63 struct D3DVIEWPORT9 { | |
64 uint X; | |
65 uint Y; /* Viewport Top left */ | |
66 uint Width; | |
67 uint Height; /* Viewport Dimensions */ | |
68 float MinZ; /* Min/max of clip Volume */ | |
69 float MaxZ; | |
70 } | |
71 | |
72 /* | |
73 * Values for clip fields. | |
74 */ | |
75 | |
76 // Max number of user clipping planes, supported in D3D. | |
77 const D3DMAXUSERCLIPPLANES = 32; | |
78 | |
79 // These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE | |
80 // | |
81 const D3DCLIPPLANE0 = (1<<0); | |
82 const D3DCLIPPLANE1 = (1<<1); | |
83 const D3DCLIPPLANE2 = (1<<2); | |
84 const D3DCLIPPLANE3 = (1<<3); | |
85 const D3DCLIPPLANE4 = (1<<4); | |
86 const D3DCLIPPLANE5 = (1<<5); | |
87 | |
88 // The following bits are used in the ClipUnion and ClipIntersection | |
89 // members of the D3DCLIPSTATUS9 | |
90 // | |
91 | |
92 const D3DCS_LEFT = 0x00000001L; | |
93 const D3DCS_RIGHT = 0x00000002L; | |
94 const D3DCS_TOP = 0x00000004L; | |
95 const D3DCS_BOTTOM = 0x00000008L; | |
96 const D3DCS_FRONT = 0x00000010L; | |
97 const D3DCS_BACK = 0x00000020L; | |
98 const D3DCS_PLANE0 = 0x00000040L; | |
99 const D3DCS_PLANE1 = 0x00000080L; | |
100 const D3DCS_PLANE2 = 0x00000100L; | |
101 const D3DCS_PLANE3 = 0x00000200L; | |
102 const D3DCS_PLANE4 = 0x00000400L; | |
103 const D3DCS_PLANE5 = 0x00000800L; | |
104 | |
105 const D3DCS_ALL = D3DCS_LEFT | | |
106 D3DCS_RIGHT | | |
107 D3DCS_TOP | | |
108 D3DCS_BOTTOM | | |
109 D3DCS_FRONT | | |
110 D3DCS_BACK | | |
111 D3DCS_PLANE0 | | |
112 D3DCS_PLANE1 | | |
113 D3DCS_PLANE2 | | |
114 D3DCS_PLANE3 | | |
115 D3DCS_PLANE4 | | |
116 D3DCS_PLANE5; | |
117 | |
118 struct D3DCLIPSTATUS9 { | |
119 uint ClipUnion; | |
120 uint ClipIntersection; | |
121 } | |
122 | |
123 struct D3DMATERIAL9 { | |
124 D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */ | |
125 D3DCOLORVALUE Ambient; /* Ambient color RGB */ | |
126 D3DCOLORVALUE Specular; /* Specular 'shininess' */ | |
127 D3DCOLORVALUE Emissive; /* Emissive color RGB */ | |
128 float Power; /* Sharpness if specular highlight */ | |
129 } | |
130 | |
131 enum : uint { | |
132 D3DLIGHT_POINT = 1, | |
133 D3DLIGHT_SPOT = 2, | |
134 D3DLIGHT_DIRECTIONAL = 3 | |
135 } | |
136 typedef uint D3DLIGHTTYPE; | |
137 | |
138 struct D3DLIGHT9 { | |
139 D3DLIGHTTYPE Type; /* Type of light source */ | |
140 D3DCOLORVALUE Diffuse; /* Diffuse color of light */ | |
141 D3DCOLORVALUE Specular; /* Specular color of light */ | |
142 D3DCOLORVALUE Ambient; /* Ambient color of light */ | |
143 D3DVECTOR Position; /* Position in world space */ | |
144 D3DVECTOR Direction; /* Direction in world space */ | |
145 float Range; /* Cutoff range */ | |
146 float Falloff; /* Falloff */ | |
147 float Attenuation0; /* Constant attenuation */ | |
148 float Attenuation1; /* Linear attenuation */ | |
149 float Attenuation2; /* Quadratic attenuation */ | |
150 float Theta; /* Inner angle of spotlight cone */ | |
151 float Phi; /* Outer angle of spotlight cone */ | |
152 } | |
153 | |
154 /* | |
155 * Options for clearing | |
156 */ | |
157 const D3DCLEAR_TARGET = 0x00000001L; /* Clear target surface */ | |
158 const D3DCLEAR_ZBUFFER = 0x00000002L; /* Clear target z buffer */ | |
159 const D3DCLEAR_STENCIL = 0x00000004L; /* Clear stencil planes */ | |
160 | |
161 /* | |
162 * The following defines the rendering states | |
163 */ | |
164 | |
165 enum : D3DSHADEMODE { | |
166 D3DSHADE_FLAT = 1, | |
167 D3DSHADE_GOURAUD = 2, | |
168 D3DSHADE_PHONG = 3 | |
169 } | |
170 typedef uint D3DSHADEMODE; | |
171 | |
172 enum : D3DFILLMODE { | |
173 D3DFILL_POINT = 1, | |
174 D3DFILL_WIREFRAME = 2, | |
175 D3DFILL_SOLID = 3 | |
176 } | |
177 typedef uint D3DFILLMODE; | |
178 | |
179 enum : D3DBLEND { | |
180 D3DBLEND_ZERO = 1, | |
181 D3DBLEND_ONE = 2, | |
182 D3DBLEND_SRCCOLOR = 3, | |
183 D3DBLEND_INVSRCCOLOR = 4, | |
184 D3DBLEND_SRCALPHA = 5, | |
185 D3DBLEND_INVSRCALPHA = 6, | |
186 D3DBLEND_DESTALPHA = 7, | |
187 D3DBLEND_INVDESTALPHA = 8, | |
188 D3DBLEND_DESTCOLOR = 9, | |
189 D3DBLEND_INVDESTCOLOR = 10, | |
190 D3DBLEND_SRCALPHASAT = 11, | |
191 D3DBLEND_BOTHSRCALPHA = 12, | |
192 D3DBLEND_BOTHINVSRCALPHA = 13, | |
193 D3DBLEND_BLENDFACTOR = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ | |
194 D3DBLEND_INVBLENDFACTOR = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ | |
195 D3DBLEND_SRCCOLOR2 = 16, | |
196 D3DBLEND_INVSRCCOLOR2 = 17 | |
197 } | |
198 typedef uint D3DBLEND; | |
199 | |
200 enum : D3DBLENDOP { | |
201 D3DBLENDOP_ADD = 1, | |
202 D3DBLENDOP_SUBTRACT = 2, | |
203 D3DBLENDOP_REVSUBTRACT = 3, | |
204 D3DBLENDOP_MIN = 4, | |
205 D3DBLENDOP_MAX = 5 | |
206 } | |
207 typedef uint D3DBLENDOP; | |
208 | |
209 enum : D3DTEXTUREADDRESS { | |
210 D3DTADDRESS_WRAP = 1, | |
211 D3DTADDRESS_MIRROR = 2, | |
212 D3DTADDRESS_CLAMP = 3, | |
213 D3DTADDRESS_BORDER = 4, | |
214 D3DTADDRESS_MIRRORONCE = 5 | |
215 } | |
216 typedef uint D3DTEXTUREADDRESS; | |
217 | |
218 enum : D3DCULL { | |
219 D3DCULL_NONE = 1, | |
220 D3DCULL_CW = 2, | |
221 D3DCULL_CCW = 3 | |
222 } | |
223 typedef uint D3DCULL; | |
224 | |
225 enum : D3DCMPFUNC { | |
226 D3DCMP_NEVER = 1, | |
227 D3DCMP_LESS = 2, | |
228 D3DCMP_EQUAL = 3, | |
229 D3DCMP_LESSEQUAL = 4, | |
230 D3DCMP_GREATER = 5, | |
231 D3DCMP_NOTEQUAL = 6, | |
232 D3DCMP_GREATEREQUAL = 7, | |
233 D3DCMP_ALWAYS = 8 | |
234 } | |
235 typedef uint D3DCMPFUNC; | |
236 | |
237 enum : D3DSTENCILOP { | |
238 D3DSTENCILOP_KEEP = 1, | |
239 D3DSTENCILOP_ZERO = 2, | |
240 D3DSTENCILOP_REPLACE = 3, | |
241 D3DSTENCILOP_INCRSAT = 4, | |
242 D3DSTENCILOP_DECRSAT = 5, | |
243 D3DSTENCILOP_INVERT = 6, | |
244 D3DSTENCILOP_INCR = 7, | |
245 D3DSTENCILOP_DECR = 8 | |
246 } | |
247 typedef uint D3DSTENCILOP; | |
248 | |
249 enum : D3DFOGMODE { | |
250 D3DFOG_NONE = 0, | |
251 D3DFOG_EXP = 1, | |
252 D3DFOG_EXP2 = 2, | |
253 D3DFOG_LINEAR = 3 | |
254 } | |
255 typedef uint D3DFOGMODE; | |
256 | |
257 enum : D3DZBUFFERTYPE { | |
258 D3DZB_FALSE = 0, | |
259 D3DZB_TRUE = 1, // Z buffering | |
260 D3DZB_USEW = 2 // W buffering | |
261 } | |
262 typedef uint D3DZBUFFERTYPE; | |
263 | |
264 // Primitives supported by draw-primitive API | |
265 enum : D3DPRIMITIVETYPE { | |
266 D3DPT_POINTLIST = 1, | |
267 D3DPT_LINELIST = 2, | |
268 D3DPT_LINESTRIP = 3, | |
269 D3DPT_TRIANGLELIST = 4, | |
270 D3DPT_TRIANGLESTRIP = 5, | |
271 D3DPT_TRIANGLEFAN = 6 | |
272 } | |
273 typedef uint D3DPRIMITIVETYPE; | |
274 | |
275 D3DTRANSFORMSTATETYPE D3DTS_WORLDMATRIX(uint index) { return cast(D3DTRANSFORMSTATETYPE)(index + 256); } | |
276 template T_D3DTS_WORLDMATRIX(uint index) { | |
277 const D3DTRANSFORMSTATETYPE T_D3DTS_WORLDMATRIX = index + 256; | |
278 } | |
279 | |
280 enum : D3DTRANSFORMSTATETYPE { | |
281 D3DTS_VIEW = 2, | |
282 D3DTS_PROJECTION = 3, | |
283 D3DTS_TEXTURE0 = 16, | |
284 D3DTS_TEXTURE1 = 17, | |
285 D3DTS_TEXTURE2 = 18, | |
286 D3DTS_TEXTURE3 = 19, | |
287 D3DTS_TEXTURE4 = 20, | |
288 D3DTS_TEXTURE5 = 21, | |
289 D3DTS_TEXTURE6 = 22, | |
290 D3DTS_TEXTURE7 = 23, | |
291 D3DTS_WORLD = T_D3DTS_WORLDMATRIX!(0), | |
292 D3DTS_WORLD1 = T_D3DTS_WORLDMATRIX!(1), | |
293 D3DTS_WORLD2 = T_D3DTS_WORLDMATRIX!(2), | |
294 D3DTS_WORLD3 = T_D3DTS_WORLDMATRIX!(3) | |
295 } | |
296 typedef uint D3DTRANSFORMSTATETYPE; | |
297 | |
298 enum : D3DRENDERSTATETYPE { | |
299 D3DRS_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */ | |
300 D3DRS_FILLMODE = 8, /* D3DFILLMODE */ | |
301 D3DRS_SHADEMODE = 9, /* D3DSHADEMODE */ | |
302 D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */ | |
303 D3DRS_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */ | |
304 D3DRS_LASTPIXEL = 16, /* TRUE for last-pixel on lines */ | |
305 D3DRS_SRCBLEND = 19, /* D3DBLEND */ | |
306 D3DRS_DESTBLEND = 20, /* D3DBLEND */ | |
307 D3DRS_CULLMODE = 22, /* D3DCULL */ | |
308 D3DRS_ZFUNC = 23, /* D3DCMPFUNC */ | |
309 D3DRS_ALPHAREF = 24, /* D3DFIXED */ | |
310 D3DRS_ALPHAFUNC = 25, /* D3DCMPFUNC */ | |
311 D3DRS_DITHERENABLE = 26, /* TRUE to enable dithering */ | |
312 D3DRS_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */ | |
313 D3DRS_FOGENABLE = 28, /* TRUE to enable fog blending */ | |
314 D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */ | |
315 D3DRS_FOGCOLOR = 34, /* D3DCOLOR */ | |
316 D3DRS_FOGTABLEMODE = 35, /* D3DFOGMODE */ | |
317 D3DRS_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */ | |
318 D3DRS_FOGEND = 37, /* Fog end */ | |
319 D3DRS_FOGDENSITY = 38, /* Fog density */ | |
320 D3DRS_RANGEFOGENABLE = 48, /* Enables range-based fog */ | |
321 D3DRS_STENCILENABLE = 52, /* BOOL enable/disable stenciling */ | |
322 D3DRS_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */ | |
323 D3DRS_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */ | |
324 D3DRS_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */ | |
325 D3DRS_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ | |
326 D3DRS_STENCILREF = 57, /* Reference value used in stencil test */ | |
327 D3DRS_STENCILMASK = 58, /* Mask value used in stencil test */ | |
328 D3DRS_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */ | |
329 D3DRS_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */ | |
330 D3DRS_WRAP0 = 128, /* wrap for 1st texture coord. set */ | |
331 D3DRS_WRAP1 = 129, /* wrap for 2nd texture coord. set */ | |
332 D3DRS_WRAP2 = 130, /* wrap for 3rd texture coord. set */ | |
333 D3DRS_WRAP3 = 131, /* wrap for 4th texture coord. set */ | |
334 D3DRS_WRAP4 = 132, /* wrap for 5th texture coord. set */ | |
335 D3DRS_WRAP5 = 133, /* wrap for 6th texture coord. set */ | |
336 D3DRS_WRAP6 = 134, /* wrap for 7th texture coord. set */ | |
337 D3DRS_WRAP7 = 135, /* wrap for 8th texture coord. set */ | |
338 D3DRS_CLIPPING = 136, | |
339 D3DRS_LIGHTING = 137, | |
340 D3DRS_AMBIENT = 139, | |
341 D3DRS_FOGVERTEXMODE = 140, | |
342 D3DRS_COLORVERTEX = 141, | |
343 D3DRS_LOCALVIEWER = 142, | |
344 D3DRS_NORMALIZENORMALS = 143, | |
345 D3DRS_DIFFUSEMATERIALSOURCE = 145, | |
346 D3DRS_SPECULARMATERIALSOURCE = 146, | |
347 D3DRS_AMBIENTMATERIALSOURCE = 147, | |
348 D3DRS_EMISSIVEMATERIALSOURCE = 148, | |
349 D3DRS_VERTEXBLEND = 151, | |
350 D3DRS_CLIPPLANEENABLE = 152, | |
351 D3DRS_POINTSIZE = 154, /* float point size */ | |
352 D3DRS_POINTSIZE_MIN = 155, /* float point size min threshold */ | |
353 D3DRS_POINTSPRITEENABLE = 156, /* BOOL point texture coord control */ | |
354 D3DRS_POINTSCALEENABLE = 157, /* BOOL point size scale enable */ | |
355 D3DRS_POINTSCALE_A = 158, /* float point attenuation A value */ | |
356 D3DRS_POINTSCALE_B = 159, /* float point attenuation B value */ | |
357 D3DRS_POINTSCALE_C = 160, /* float point attenuation C value */ | |
358 D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer | |
359 D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable | |
360 D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellation | |
361 D3DRS_DEBUGMONITORTOKEN = 165, // DEBUG ONLY - token to debug monitor | |
362 D3DRS_POINTSIZE_MAX = 166, /* float point size max threshold */ | |
363 D3DRS_INDEXEDVERTEXBLENDENABLE = 167, | |
364 D3DRS_COLORWRITEENABLE = 168, // per-channel write enable | |
365 D3DRS_TWEENFACTOR = 170, // float tween factor | |
366 D3DRS_BLENDOP = 171, // D3DBLENDOP setting | |
367 D3DRS_POSITIONDEGREE = 172, // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default) | |
368 D3DRS_NORMALDEGREE = 173, // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC | |
369 D3DRS_SCISSORTESTENABLE = 174, | |
370 D3DRS_SLOPESCALEDEPTHBIAS = 175, | |
371 D3DRS_ANTIALIASEDLINEENABLE = 176, | |
372 D3DRS_MINTESSELLATIONLEVEL = 178, | |
373 D3DRS_MAXTESSELLATIONLEVEL = 179, | |
374 D3DRS_ADAPTIVETESS_X = 180, | |
375 D3DRS_ADAPTIVETESS_Y = 181, | |
376 D3DRS_ADAPTIVETESS_Z = 182, | |
377 D3DRS_ADAPTIVETESS_W = 183, | |
378 D3DRS_ENABLEADAPTIVETESSELLATION = 184, | |
379 D3DRS_TWOSIDEDSTENCILMODE = 185, /* BOOL enable/disable 2 sided stenciling */ | |
380 D3DRS_CCW_STENCILFAIL = 186, /* D3DSTENCILOP to do if ccw stencil test fails */ | |
381 D3DRS_CCW_STENCILZFAIL = 187, /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */ | |
382 D3DRS_CCW_STENCILPASS = 188, /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */ | |
383 D3DRS_CCW_STENCILFUNC = 189, /* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ | |
384 D3DRS_COLORWRITEENABLE1 = 190, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ | |
385 D3DRS_COLORWRITEENABLE2 = 191, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ | |
386 D3DRS_COLORWRITEENABLE3 = 192, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ | |
387 D3DRS_BLENDFACTOR = 193, /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */ | |
388 D3DRS_SRGBWRITEENABLE = 194, /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */ | |
389 D3DRS_DEPTHBIAS = 195, | |
390 D3DRS_WRAP8 = 198, /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */ | |
391 D3DRS_WRAP9 = 199, | |
392 D3DRS_WRAP10 = 200, | |
393 D3DRS_WRAP11 = 201, | |
394 D3DRS_WRAP12 = 202, | |
395 D3DRS_WRAP13 = 203, | |
396 D3DRS_WRAP14 = 204, | |
397 D3DRS_WRAP15 = 205, | |
398 D3DRS_SEPARATEALPHABLENDENABLE = 206, /* TRUE to enable a separate blending function for the alpha channel */ | |
399 D3DRS_SRCBLENDALPHA = 207, /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ | |
400 D3DRS_DESTBLENDALPHA = 208, /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ | |
401 D3DRS_BLENDOPALPHA = 209 /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ | |
402 } | |
403 typedef uint D3DRENDERSTATETYPE; | |
404 | |
405 // Maximum number of simultaneous render targets D3D supports | |
406 const D3D_MAX_SIMULTANEOUS_RENDERTARGETS = 4; | |
407 | |
408 // Values for material source | |
409 enum : D3DMATERIALCOLORSOURCE { | |
410 D3DMCS_MATERIAL = 0, // Color from material is used | |
411 D3DMCS_COLOR1 = 1, // Diffuse vertex color is used | |
412 D3DMCS_COLOR2 = 2 // Specular vertex color is used | |
413 } | |
414 typedef uint D3DMATERIALCOLORSOURCE; | |
415 | |
416 // Bias to apply to the texture coordinate set to apply a wrap to. | |
417 const D3DRENDERSTATE_WRAPBIAS = 128UL; | |
418 | |
419 /* Flags to construct the WRAP render states */ | |
420 const D3DWRAP_U = 0x00000001L; | |
421 const D3DWRAP_V = 0x00000002L; | |
422 const D3DWRAP_W = 0x00000004L; | |
423 | |
424 /* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */ | |
425 const D3DWRAPCOORD_0 = 0x00000001L; // same as D3DWRAP_U | |
426 const D3DWRAPCOORD_1 = 0x00000002L; // same as D3DWRAP_V | |
427 const D3DWRAPCOORD_2 = 0x00000004L; // same as D3DWRAP_W | |
428 const D3DWRAPCOORD_3 = 0x00000008L; | |
429 | |
430 /* Flags to construct D3DRS_COLORWRITEENABLE */ | |
431 const D3DCOLORWRITEENABLE_RED = (1L<<0); | |
432 const D3DCOLORWRITEENABLE_GREEN = (1L<<1); | |
433 const D3DCOLORWRITEENABLE_BLUE = (1L<<2); | |
434 const D3DCOLORWRITEENABLE_ALPHA = (1L<<3); | |
435 | |
436 /* | |
437 * State enumerants for per-stage processing of fixed function pixel processing | |
438 * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX. | |
439 */ | |
440 enum : D3DTEXTURESTAGESTATETYPE { | |
441 D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */ | |
442 D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */ | |
443 D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */ | |
444 D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */ | |
445 D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */ | |
446 D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */ | |
447 D3DTSS_BUMPENVMAT00 = 7, /* float (bump mapping matrix) */ | |
448 D3DTSS_BUMPENVMAT01 = 8, /* float (bump mapping matrix) */ | |
449 D3DTSS_BUMPENVMAT10 = 9, /* float (bump mapping matrix) */ | |
450 D3DTSS_BUMPENVMAT11 = 10, /* float (bump mapping matrix) */ | |
451 D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */ | |
452 D3DTSS_BUMPENVLSCALE = 22, /* float scale for bump map luminance */ | |
453 D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */ | |
454 D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */ | |
455 D3DTSS_COLORARG0 = 26, /* D3DTA_* third arg for triadic ops */ | |
456 D3DTSS_ALPHAARG0 = 27, /* D3DTA_* third arg for triadic ops */ | |
457 D3DTSS_RESULTARG = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */ | |
458 D3DTSS_CONSTANT = 32 /* Per-stage constant D3DTA_CONSTANT */ | |
459 } | |
460 typedef uint D3DTEXTURESTAGESTATETYPE; | |
461 | |
462 /* | |
463 * State enumerants for per-sampler texture processing. | |
464 */ | |
465 enum : D3DSAMPLERSTATETYPE { | |
466 D3DSAMP_ADDRESSU = 1, /* D3DTEXTUREADDRESS for U coordinate */ | |
467 D3DSAMP_ADDRESSV = 2, /* D3DTEXTUREADDRESS for V coordinate */ | |
468 D3DSAMP_ADDRESSW = 3, /* D3DTEXTUREADDRESS for W coordinate */ | |
469 D3DSAMP_BORDERCOLOR = 4, /* D3DCOLOR */ | |
470 D3DSAMP_MAGFILTER = 5, /* D3DTEXTUREFILTER filter to use for magnification */ | |
471 D3DSAMP_MINFILTER = 6, /* D3DTEXTUREFILTER filter to use for minification */ | |
472 D3DSAMP_MIPFILTER = 7, /* D3DTEXTUREFILTER filter to use between mipmaps during minification */ | |
473 D3DSAMP_MIPMAPLODBIAS = 8, /* float Mipmap LOD bias */ | |
474 D3DSAMP_MAXMIPLEVEL = 9, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */ | |
475 D3DSAMP_MAXANISOTROPY = 10, /* DWORD maximum anisotropy */ | |
476 D3DSAMP_SRGBTEXTURE = 11, /* Default = 0 (which means Gamma 1.0, | |
477 no correction required.) else correct for | |
478 Gamma = 2.2 */ | |
479 D3DSAMP_ELEMENTINDEX = 12, /* When multi-element texture is assigned to sampler, this | |
480 indicates which element index to use. Default = 0. */ | |
481 D3DSAMP_DMAPOFFSET = 13 /* Offset in vertices in the pre-sampled displacement map. | |
482 Only valid for D3DDMAPSAMPLER sampler */ | |
483 } | |
484 typedef uint D3DSAMPLERSTATETYPE; | |
485 | |
486 /* Special sampler which is used in the tesselator */ | |
487 const D3DDMAPSAMPLER = 256; | |
488 | |
489 // Samplers used in vertex shaders | |
490 const D3DVERTEXTEXTURESAMPLER0 = (D3DDMAPSAMPLER+1); | |
491 const D3DVERTEXTEXTURESAMPLER1 = (D3DDMAPSAMPLER+2); | |
492 const D3DVERTEXTEXTURESAMPLER2 = (D3DDMAPSAMPLER+3); | |
493 const D3DVERTEXTEXTURESAMPLER3 = (D3DDMAPSAMPLER+4); | |
494 | |
495 // Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position | |
496 // and normal in the camera space) should be taken as texture coordinates | |
497 // Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from | |
498 // | |
499 const D3DTSS_TCI_PASSTHRU = 0x00000000; | |
500 const D3DTSS_TCI_CAMERASPACENORMAL = 0x00010000; | |
501 const D3DTSS_TCI_CAMERASPACEPOSITION = 0x00020000; | |
502 const D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x00030000; | |
503 const D3DTSS_TCI_SPHEREMAP = 0x00040000; | |
504 | |
505 /* | |
506 * Enumerations for COLOROP and ALPHAOP texture blending operations set in | |
507 * texture processing stage controls in D3DTSS. | |
508 */ | |
509 enum : D3DTEXTUREOP { | |
510 // Control | |
511 D3DTOP_DISABLE = 1, // disables stage | |
512 D3DTOP_SELECTARG1 = 2, // the default | |
513 D3DTOP_SELECTARG2 = 3, | |
514 | |
515 // Modulate | |
516 D3DTOP_MODULATE = 4, // multiply args together | |
517 D3DTOP_MODULATE2X = 5, // multiply and 1 bit | |
518 D3DTOP_MODULATE4X = 6, // multiply and 2 bits | |
519 | |
520 // Add | |
521 D3DTOP_ADD = 7, // add arguments together | |
522 D3DTOP_ADDSIGNED = 8, // add with -0.5 bias | |
523 D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit | |
524 D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation | |
525 D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product | |
526 // Arg1 + Arg2 - Arg1*Arg2 | |
527 // = Arg1 + (1-Arg1)*Arg2 | |
528 | |
529 // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha) | |
530 D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha | |
531 D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha | |
532 D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRS_TEXTUREFACTOR | |
533 | |
534 // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha) | |
535 D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha | |
536 D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color | |
537 | |
538 // Specular mapping | |
539 D3DTOP_PREMODULATE = 17, // modulate with next texture before use | |
540 D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB | |
541 // COLOROP only | |
542 D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A | |
543 // COLOROP only | |
544 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB | |
545 // COLOROP only | |
546 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A | |
547 // COLOROP only | |
548 | |
549 // Bump mapping | |
550 D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation | |
551 D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel | |
552 | |
553 // This can do either diffuse or specular bump mapping with correct input. | |
554 // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B) | |
555 // where each component has been scaled and offset to make it signed. | |
556 // The result is replicated into all four (including alpha) channels. | |
557 // This is a valid COLOROP only. | |
558 D3DTOP_DOTPRODUCT3 = 24, | |
559 | |
560 // Triadic ops | |
561 D3DTOP_MULTIPLYADD = 25, // Arg0 + Arg1*Arg2 | |
562 D3DTOP_LERP = 26 // (Arg0)*Arg1 + (1-Arg0)*Arg2 | |
563 } | |
564 typedef uint D3DTEXTUREOP; | |
565 | |
566 /* | |
567 * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending | |
568 * operations set in texture processing stage controls in D3DRENDERSTATE. | |
569 */ | |
570 const D3DTA_SELECTMASK = 0x0000000f; // mask for arg selector | |
571 const D3DTA_DIFFUSE = 0x00000000; // select diffuse color (read only) | |
572 const D3DTA_CURRENT = 0x00000001; // select stage destination register (read/write) | |
573 const D3DTA_TEXTURE = 0x00000002; // select texture color (read only) | |
574 const D3DTA_TFACTOR = 0x00000003; // select D3DRS_TEXTUREFACTOR (read only) | |
575 const D3DTA_SPECULAR = 0x00000004; // select specular color (read only) | |
576 const D3DTA_TEMP = 0x00000005; // select temporary register color (read/write) | |
577 const D3DTA_CONSTANT = 0x00000006; // select texture stage constant | |
578 const D3DTA_COMPLEMENT = 0x00000010; // take 1.0 - x (read modifier) | |
579 const D3DTA_ALPHAREPLICATE = 0x00000020; // replicate alpha to color components (read modifier) | |
580 | |
581 // | |
582 // Values for D3DSAMP_***FILTER texture stage states | |
583 // | |
584 enum : D3DTEXTUREFILTERTYPE { | |
585 D3DTEXF_NONE = 0, // filtering disabled (valid for mip filter only) | |
586 D3DTEXF_POINT = 1, // nearest | |
587 D3DTEXF_LINEAR = 2, // linear interpolation | |
588 D3DTEXF_ANISOTROPIC = 3, // anisotropic | |
589 D3DTEXF_PYRAMIDALQUAD = 6, // 4-sample tent | |
590 D3DTEXF_GAUSSIANQUAD = 7, // 4-sample gaussian | |
591 D3DTEXF_CONVOLUTIONMONO = 8 // Convolution filter for monochrome textures | |
592 } | |
593 typedef uint D3DTEXTUREFILTERTYPE; | |
594 | |
595 /* Bits for Flags in ProcessVertices call */ | |
596 | |
597 const D3DPV_DONOTCOPYDATA = (1 << 0); | |
598 | |
599 //------------------------------------------------------------------- | |
600 | |
601 // Flexible vertex format bits | |
602 // | |
603 const D3DFVF_RESERVED0 = 0x001; | |
604 const D3DFVF_POSITION_MASK = 0x400E; | |
605 const D3DFVF_XYZ = 0x002; | |
606 const D3DFVF_XYZRHW = 0x004; | |
607 const D3DFVF_XYZB1 = 0x006; | |
608 const D3DFVF_XYZB2 = 0x008; | |
609 const D3DFVF_XYZB3 = 0x00a; | |
610 const D3DFVF_XYZB4 = 0x00c; | |
611 const D3DFVF_XYZB5 = 0x00e; | |
612 const D3DFVF_XYZW = 0x4002; | |
613 | |
614 const D3DFVF_NORMAL = 0x010; | |
615 const D3DFVF_PSIZE = 0x020; | |
616 const D3DFVF_DIFFUSE = 0x040; | |
617 const D3DFVF_SPECULAR = 0x080; | |
618 | |
619 const D3DFVF_TEXCOUNT_MASK = 0xf00; | |
620 const D3DFVF_TEXCOUNT_SHIFT = 8; | |
621 const D3DFVF_TEX0 = 0x000; | |
622 const D3DFVF_TEX1 = 0x100; | |
623 const D3DFVF_TEX2 = 0x200; | |
624 const D3DFVF_TEX3 = 0x300; | |
625 const D3DFVF_TEX4 = 0x400; | |
626 const D3DFVF_TEX5 = 0x500; | |
627 const D3DFVF_TEX6 = 0x600; | |
628 const D3DFVF_TEX7 = 0x700; | |
629 const D3DFVF_TEX8 = 0x800; | |
630 | |
631 const D3DFVF_LASTBETA_UBYTE4 = 0x1000; | |
632 const D3DFVF_LASTBETA_D3DCOLOR = 0x8000; | |
633 | |
634 const D3DFVF_RESERVED2 = 0x6000; // 2 reserved bits | |
635 | |
636 //--------------------------------------------------------------------- | |
637 // Vertex Shaders | |
638 // | |
639 | |
640 // Vertex shader declaration | |
641 | |
642 // Vertex element semantics | |
643 // | |
644 enum : D3DDECLUSAGE { | |
645 D3DDECLUSAGE_POSITION = 0, | |
646 D3DDECLUSAGE_BLENDWEIGHT, // 1 | |
647 D3DDECLUSAGE_BLENDINDICES, // 2 | |
648 D3DDECLUSAGE_NORMAL, // 3 | |
649 D3DDECLUSAGE_PSIZE, // 4 | |
650 D3DDECLUSAGE_TEXCOORD, // 5 | |
651 D3DDECLUSAGE_TANGENT, // 6 | |
652 D3DDECLUSAGE_BINORMAL, // 7 | |
653 D3DDECLUSAGE_TESSFACTOR, // 8 | |
654 D3DDECLUSAGE_POSITIONT, // 9 | |
655 D3DDECLUSAGE_COLOR, // 10 | |
656 D3DDECLUSAGE_FOG, // 11 | |
657 D3DDECLUSAGE_DEPTH, // 12 | |
658 D3DDECLUSAGE_SAMPLE // 13 | |
659 } | |
660 typedef uint D3DDECLUSAGE; | |
661 | |
662 const MAXD3DDECLUSAGE = D3DDECLUSAGE_SAMPLE; | |
663 const MAXD3DDECLUSAGEINDEX = 15; | |
664 const MAXD3DDECLLENGTH = 64; // does not include "end" marker vertex element | |
665 | |
666 enum : D3DDECLMETHOD { | |
667 D3DDECLMETHOD_DEFAULT = 0, | |
668 D3DDECLMETHOD_PARTIALU, | |
669 D3DDECLMETHOD_PARTIALV, | |
670 D3DDECLMETHOD_CROSSUV, // Normal | |
671 D3DDECLMETHOD_UV, | |
672 D3DDECLMETHOD_LOOKUP, // Lookup a displacement map | |
673 D3DDECLMETHOD_LOOKUPPRESAMPLED // Lookup a pre-sampled displacement map | |
674 } | |
675 typedef uint D3DDECLMETHOD; | |
676 | |
677 const MAXD3DDECLMETHOD = D3DDECLMETHOD_LOOKUPPRESAMPLED; | |
678 | |
679 // Declarations for _Type fields | |
680 // | |
681 enum : D3DDECLTYPE { | |
682 D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.) | |
683 D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.) | |
684 D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.) | |
685 D3DDECLTYPE_FLOAT4 = 3, // 4D float | |
686 D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range | |
687 // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A) | |
688 D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte | |
689 D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.) | |
690 D3DDECLTYPE_SHORT4 = 7, // 4D signed short | |
691 | |
692 // The following types are valid only with vertex shaders >= 2.0 | |
693 | |
694 | |
695 D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0 | |
696 D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1) | |
697 D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0) | |
698 D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1) | |
699 D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0) | |
700 D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1) | |
701 D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1) | |
702 D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1) | |
703 D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values | |
704 D3DDECLTYPE_UNUSED = 17 // When the type field in a decl is unused. | |
705 } | |
706 typedef uint D3DDECLTYPE; | |
707 | |
708 const MAXD3DDECLTYPE = D3DDECLTYPE_UNUSED; | |
709 | |
710 struct D3DVERTEXELEMENT9 | |
711 { | |
712 ushort Stream; // Stream index | |
713 ushort Offset; // Offset in the stream in bytes | |
714 ubyte Type; // Data type | |
715 ubyte Method; // Processing method | |
716 ubyte Usage; // Semantics | |
717 ubyte UsageIndex; // Semantic index | |
718 } | |
719 alias D3DVERTEXELEMENT9 *LPD3DVERTEXELEMENT9; | |
720 | |
721 // This is used to initialize the last vertex element in a vertex declaration | |
722 // array | |
723 // | |
724 template D3DDECL_END() { | |
725 static const D3DVERTEXELEMENT9 D3DDECL_END = { 0xFF,0,D3DDECLTYPE_UNUSED,0,0,0 }; | |
726 } | |
727 | |
728 // Maximum supported number of texture coordinate sets | |
729 const D3DDP_MAXTEXCOORD = 8; | |
730 | |
731 //--------------------------------------------------------------------- | |
732 // Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter | |
733 //--------------------------------------------------------------------- | |
734 const D3DSTREAMSOURCE_INDEXEDDATA = (1<<30); | |
735 const D3DSTREAMSOURCE_INSTANCEDATA = (2<<30); | |
736 | |
737 | |
738 | |
739 //--------------------------------------------------------------------- | |
740 // | |
741 // The internal format of Pixel Shader (PS) & Vertex Shader (VS) | |
742 // Instruction Tokens is defined in the Direct3D Device Driver Kit | |
743 // | |
744 //--------------------------------------------------------------------- | |
745 | |
746 // | |
747 // Instruction Token Bit Definitions | |
748 // | |
749 const D3DSI_OPCODE_MASK = 0x0000FFFF; | |
750 | |
751 const D3DSI_INSTLENGTH_MASK = 0x0F000000; | |
752 const D3DSI_INSTLENGTH_SHIFT = 24; | |
753 | |
754 enum : D3DSHADER_INSTRUCTION_OPCODE_TYPE { | |
755 D3DSIO_NOP = 0, | |
756 D3DSIO_MOV , | |
757 D3DSIO_ADD , | |
758 D3DSIO_SUB , | |
759 D3DSIO_MAD , | |
760 D3DSIO_MUL , | |
761 D3DSIO_RCP , | |
762 D3DSIO_RSQ , | |
763 D3DSIO_DP3 , | |
764 D3DSIO_DP4 , | |
765 D3DSIO_MIN , | |
766 D3DSIO_MAX , | |
767 D3DSIO_SLT , | |
768 D3DSIO_SGE , | |
769 D3DSIO_EXP , | |
770 D3DSIO_LOG , | |
771 D3DSIO_LIT , | |
772 D3DSIO_DST , | |
773 D3DSIO_LRP , | |
774 D3DSIO_FRC , | |
775 D3DSIO_M4x4 , | |
776 D3DSIO_M4x3 , | |
777 D3DSIO_M3x4 , | |
778 D3DSIO_M3x3 , | |
779 D3DSIO_M3x2 , | |
780 D3DSIO_CALL , | |
781 D3DSIO_CALLNZ , | |
782 D3DSIO_LOOP , | |
783 D3DSIO_RET , | |
784 D3DSIO_ENDLOOP , | |
785 D3DSIO_LABEL , | |
786 D3DSIO_DCL , | |
787 D3DSIO_POW , | |
788 D3DSIO_CRS , | |
789 D3DSIO_SGN , | |
790 D3DSIO_ABS , | |
791 D3DSIO_NRM , | |
792 D3DSIO_SINCOS , | |
793 D3DSIO_REP , | |
794 D3DSIO_ENDREP , | |
795 D3DSIO_IF , | |
796 D3DSIO_IFC , | |
797 D3DSIO_ELSE , | |
798 D3DSIO_ENDIF , | |
799 D3DSIO_BREAK , | |
800 D3DSIO_BREAKC , | |
801 D3DSIO_MOVA , | |
802 D3DSIO_DEFB , | |
803 D3DSIO_DEFI , | |
804 | |
805 D3DSIO_TEXCOORD = 64, | |
806 D3DSIO_TEXKILL , | |
807 D3DSIO_TEX , | |
808 D3DSIO_TEXBEM , | |
809 D3DSIO_TEXBEML , | |
810 D3DSIO_TEXREG2AR , | |
811 D3DSIO_TEXREG2GB , | |
812 D3DSIO_TEXM3x2PAD , | |
813 D3DSIO_TEXM3x2TEX , | |
814 D3DSIO_TEXM3x3PAD , | |
815 D3DSIO_TEXM3x3TEX , | |
816 D3DSIO_RESERVED0 , | |
817 D3DSIO_TEXM3x3SPEC , | |
818 D3DSIO_TEXM3x3VSPEC , | |
819 D3DSIO_EXPP , | |
820 D3DSIO_LOGP , | |
821 D3DSIO_CND , | |
822 D3DSIO_DEF , | |
823 D3DSIO_TEXREG2RGB , | |
824 D3DSIO_TEXDP3TEX , | |
825 D3DSIO_TEXM3x2DEPTH , | |
826 D3DSIO_TEXDP3 , | |
827 D3DSIO_TEXM3x3 , | |
828 D3DSIO_TEXDEPTH , | |
829 D3DSIO_CMP , | |
830 D3DSIO_BEM , | |
831 D3DSIO_DP2ADD , | |
832 D3DSIO_DSX , | |
833 D3DSIO_DSY , | |
834 D3DSIO_TEXLDD , | |
835 D3DSIO_SETP , | |
836 D3DSIO_TEXLDL , | |
837 D3DSIO_BREAKP , | |
838 | |
839 D3DSIO_PHASE = 0xFFFD, | |
840 D3DSIO_COMMENT = 0xFFFE, | |
841 D3DSIO_END = 0xFFFF | |
842 } | |
843 typedef uint D3DSHADER_INSTRUCTION_OPCODE_TYPE; | |
844 | |
845 //--------------------------------------------------------------------- | |
846 // Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3 | |
847 // | |
848 const float[4] D3DSINCOSCONST1 = [-1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f]; | |
849 const float[4] D3DSINCOSCONST2 = [-0.020833334f, -0.12500000f, 1.0f, 0.50000000f]; | |
850 | |
851 //--------------------------------------------------------------------- | |
852 // Co-Issue Instruction Modifier - if set then this instruction is to be | |
853 // issued in parallel with the previous instruction(s) for which this bit | |
854 // is not set. | |
855 // | |
856 const D3DSI_COISSUE = 0x40000000; | |
857 | |
858 //--------------------------------------------------------------------- | |
859 // Opcode specific controls | |
860 | |
861 const D3DSP_OPCODESPECIFICCONTROL_MASK = 0x00ff0000; | |
862 const D3DSP_OPCODESPECIFICCONTROL_SHIFT = 16; | |
863 | |
864 // ps_2_0 texld controls | |
865 const D3DSI_TEXLD_PROJECT = (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT); | |
866 const D3DSI_TEXLD_BIAS = (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT); | |
867 | |
868 // Comparison for dynamic conditional instruction opcodes (i.e. if, breakc) | |
869 enum : D3DSHADER_COMPARISON { | |
870 // < = > | |
871 D3DSPC_RESERVED0= 0, // 0 0 0 | |
872 D3DSPC_GT = 1, // 0 0 1 | |
873 D3DSPC_EQ = 2, // 0 1 0 | |
874 D3DSPC_GE = 3, // 0 1 1 | |
875 D3DSPC_LT = 4, // 1 0 0 | |
876 D3DSPC_NE = 5, // 1 0 1 | |
877 D3DSPC_LE = 6, // 1 1 0 | |
878 D3DSPC_RESERVED1= 7 // 1 1 1 | |
879 } | |
880 typedef uint D3DSHADER_COMPARISON; | |
881 | |
882 // Comparison is part of instruction opcode token: | |
883 const D3DSHADER_COMPARISON_SHIFT = D3DSP_OPCODESPECIFICCONTROL_SHIFT; | |
884 const D3DSHADER_COMPARISON_MASK = (0x7<<D3DSHADER_COMPARISON_SHIFT); | |
885 | |
886 //--------------------------------------------------------------------- | |
887 // Predication flags on instruction token | |
888 const D3DSHADER_INSTRUCTION_PREDICATED = (0x1 << 28); | |
889 | |
890 //--------------------------------------------------------------------- | |
891 // DCL Info Token Controls | |
892 | |
893 // For dcl info tokens requiring a semantic (usage + index) | |
894 const D3DSP_DCL_USAGE_SHIFT = 0; | |
895 const D3DSP_DCL_USAGE_MASK = 0x0000000f; | |
896 | |
897 const D3DSP_DCL_USAGEINDEX_SHIFT = 16; | |
898 const D3DSP_DCL_USAGEINDEX_MASK = 0x000f0000; | |
899 | |
900 // DCL pixel shader sampler info token. | |
901 const D3DSP_TEXTURETYPE_SHIFT = 27; | |
902 const D3DSP_TEXTURETYPE_MASK = 0x78000000; | |
903 | |
904 enum : D3DSAMPLER_TEXTURE_TYPE { | |
905 D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value | |
906 D3DSTT_2D = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture) | |
907 D3DSTT_CUBE = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture) | |
908 D3DSTT_VOLUME = 4<<D3DSP_TEXTURETYPE_SHIFT // dcl_volume s# (for declaring a volume texture) | |
909 } | |
910 typedef uint D3DSAMPLER_TEXTURE_TYPE; | |
911 | |
912 //--------------------------------------------------------------------- | |
913 // Parameter Token Bit Definitions | |
914 // | |
915 const D3DSP_REGNUM_MASK = 0x000007FF; | |
916 | |
917 // destination parameter write mask | |
918 const D3DSP_WRITEMASK_0 = 0x00010000; // Component 0 (X;Red) | |
919 const D3DSP_WRITEMASK_1 = 0x00020000; // Component 1 (Y;Green) | |
920 const D3DSP_WRITEMASK_2 = 0x00040000; // Component 2 (Z;Blue) | |
921 const D3DSP_WRITEMASK_3 = 0x00080000; // Component 3 (W;Alpha) | |
922 const D3DSP_WRITEMASK_ALL = 0x000F0000; // All Components | |
923 | |
924 // destination parameter modifiers | |
925 const D3DSP_DSTMOD_SHIFT = 20; | |
926 const D3DSP_DSTMOD_MASK = 0x00F00000; | |
927 | |
928 // Bit masks for destination parameter modifiers | |
929 const D3DSPDM_NONE = (0<<D3DSP_DSTMOD_SHIFT); // nop | |
930 const D3DSPDM_SATURATE = (1<<D3DSP_DSTMOD_SHIFT); // clamp to 0. to 1. range | |
931 const D3DSPDM_PARTIALPRECISION = (2<<D3DSP_DSTMOD_SHIFT); // Partial precision hint | |
932 const D3DSPDM_MSAMPCENTROID = (4<<D3DSP_DSTMOD_SHIFT); // Relevant to multisampling only: | |
933 // When the pixel center is not covered, sample | |
934 // attribute or compute gradients/LOD | |
935 // using multisample "centroid" location. | |
936 // "Centroid" is some location within the covered | |
937 // region of the pixel. | |
938 | |
939 // destination parameter | |
940 const D3DSP_DSTSHIFT_SHIFT = 24; | |
941 const D3DSP_DSTSHIFT_MASK = 0x0F000000; | |
942 | |
943 // destination/source parameter register type | |
944 const D3DSP_REGTYPE_SHIFT = 28; | |
945 const D3DSP_REGTYPE_SHIFT2 = 8; | |
946 const D3DSP_REGTYPE_MASK = 0x70000000; | |
947 const D3DSP_REGTYPE_MASK2 = 0x00001800; | |
948 | |
949 enum : D3DSHADER_PARAM_REGISTER_TYPE { | |
950 D3DSPR_TEMP = 0, // Temporary Register File | |
951 D3DSPR_INPUT = 1, // Input Register File | |
952 D3DSPR_CONST = 2, // Constant Register File | |
953 D3DSPR_ADDR = 3, // Address Register (VS) | |
954 D3DSPR_TEXTURE = 3, // Texture Register File (PS) | |
955 D3DSPR_RASTOUT = 4, // Rasterizer Register File | |
956 D3DSPR_ATTROUT = 5, // Attribute Output Register File | |
957 D3DSPR_TEXCRDOUT = 6, // Texture Coordinate Output Register File | |
958 D3DSPR_OUTPUT = 6, // Output register file for VS3.0+ | |
959 D3DSPR_CONSTINT = 7, // Constant Integer Vector Register File | |
960 D3DSPR_COLOROUT = 8, // Color Output Register File | |
961 D3DSPR_DEPTHOUT = 9, // Depth Output Register File | |
962 D3DSPR_SAMPLER = 10, // Sampler State Register File | |
963 D3DSPR_CONST2 = 11, // Constant Register File 2048 - 4095 | |
964 D3DSPR_CONST3 = 12, // Constant Register File 4096 - 6143 | |
965 D3DSPR_CONST4 = 13, // Constant Register File 6144 - 8191 | |
966 D3DSPR_CONSTBOOL = 14, // Constant Boolean register file | |
967 D3DSPR_LOOP = 15, // Loop counter register file | |
968 D3DSPR_TEMPFLOAT16 = 16, // 16-bit float temp register file | |
969 D3DSPR_MISCTYPE = 17, // Miscellaneous (single) registers. | |
970 D3DSPR_LABEL = 18, // Label | |
971 D3DSPR_PREDICATE = 19 // Predicate register | |
972 } | |
973 typedef uint D3DSHADER_PARAM_REGISTER_TYPE; | |
974 | |
975 // The miscellaneous register file (D3DSPR_MISCTYPES) | |
976 // contains register types for which there is only ever one | |
977 // register (i.e. the register # is not needed). | |
978 // Rather than use up additional register types for such | |
979 // registers, they are defined | |
980 // as particular offsets into the misc. register file: | |
981 enum : D3DSHADER_MISCTYPE_OFFSETS { | |
982 D3DSMO_POSITION = 0, // Input position x,y,z,rhw (PS) | |
983 D3DSMO_FACE = 1, // Floating point primitive area (PS) | |
984 } | |
985 typedef uint D3DSHADER_MISCTYPE_OFFSETS; | |
986 | |
987 // Register offsets in the Rasterizer Register File | |
988 // | |
989 enum : D3DVS_RASTOUT_OFFSETS { | |
990 D3DSRO_POSITION = 0, | |
991 D3DSRO_FOG, | |
992 D3DSRO_POINT_SIZE | |
993 } | |
994 typedef uint D3DVS_RASTOUT_OFFSETS; | |
995 | |
996 // Source operand addressing modes | |
997 | |
998 const D3DVS_ADDRESSMODE_SHIFT = 13; | |
999 const D3DVS_ADDRESSMODE_MASK = (1 << D3DVS_ADDRESSMODE_SHIFT); | |
1000 | |
1001 enum : D3DVS_ADDRESSMODE_TYPE { | |
1002 D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT), | |
1003 D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT) | |
1004 } | |
1005 typedef uint D3DVS_ADDRESSMODE_TYPE; | |
1006 | |
1007 const D3DSHADER_ADDRESSMODE_SHIFT = 13; | |
1008 const D3DSHADER_ADDRESSMODE_MASK = (1 << D3DSHADER_ADDRESSMODE_SHIFT); | |
1009 | |
1010 enum : D3DSHADER_ADDRESSMODE_TYPE { | |
1011 D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT), | |
1012 D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT) | |
1013 } | |
1014 typedef uint D3DSHADER_ADDRESSMODE_TYPE; | |
1015 | |
1016 // Source operand swizzle definitions | |
1017 // | |
1018 const D3DVS_SWIZZLE_SHIFT = 16; | |
1019 const D3DVS_SWIZZLE_MASK = 0x00FF0000; | |
1020 | |
1021 // The following bits define where to take component X from: | |
1022 | |
1023 const D3DVS_X_X = (0<<D3DVS_SWIZZLE_SHIFT); | |
1024 const D3DVS_X_Y = (1<<D3DVS_SWIZZLE_SHIFT); | |
1025 const D3DVS_X_Z = (2<<D3DVS_SWIZZLE_SHIFT); | |
1026 const D3DVS_X_W = (3<<D3DVS_SWIZZLE_SHIFT); | |
1027 | |
1028 // The following bits define where to take component Y from: | |
1029 | |
1030 const D3DVS_Y_X = (0<<(D3DVS_SWIZZLE_SHIFT+2)); | |
1031 const D3DVS_Y_Y = (1<<(D3DVS_SWIZZLE_SHIFT+2)); | |
1032 const D3DVS_Y_Z = (2<<(D3DVS_SWIZZLE_SHIFT+2)); | |
1033 const D3DVS_Y_W = (3<<(D3DVS_SWIZZLE_SHIFT+2)); | |
1034 | |
1035 // The following bits define where to take component Z from: | |
1036 | |
1037 const D3DVS_Z_X = (0<<(D3DVS_SWIZZLE_SHIFT+4)); | |
1038 const D3DVS_Z_Y = (1<<(D3DVS_SWIZZLE_SHIFT+4)); | |
1039 const D3DVS_Z_Z = (2<<(D3DVS_SWIZZLE_SHIFT+4)); | |
1040 const D3DVS_Z_W = (3<<(D3DVS_SWIZZLE_SHIFT+4)); | |
1041 | |
1042 // The following bits define where to take component W from: | |
1043 | |
1044 const D3DVS_W_X = (0<<(D3DVS_SWIZZLE_SHIFT+6)); | |
1045 const D3DVS_W_Y = (1<<(D3DVS_SWIZZLE_SHIFT+6)); | |
1046 const D3DVS_W_Z = (2<<(D3DVS_SWIZZLE_SHIFT+6)); | |
1047 const D3DVS_W_W = (3<<(D3DVS_SWIZZLE_SHIFT+6)); | |
1048 | |
1049 // Value when there is no swizzle (X is taken from X, Y is taken from Y, | |
1050 // Z is taken from Z, W is taken from W | |
1051 // | |
1052 const D3DVS_NOSWIZZLE = (D3DVS_X_X|D3DVS_Y_Y|D3DVS_Z_Z|D3DVS_W_W); | |
1053 | |
1054 // source parameter swizzle | |
1055 const D3DSP_SWIZZLE_SHIFT = 16; | |
1056 const D3DSP_SWIZZLE_MASK = 0x00FF0000; | |
1057 | |
1058 const D3DSP_NOSWIZZLE = ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | | |
1059 (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | | |
1060 (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | | |
1061 (3 << (D3DSP_SWIZZLE_SHIFT + 6)) ); | |
1062 | |
1063 // pixel-shader swizzle ops | |
1064 const D3DSP_REPLICATERED = | |
1065 ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | | |
1066 (0 << (D3DSP_SWIZZLE_SHIFT + 2)) | | |
1067 (0 << (D3DSP_SWIZZLE_SHIFT + 4)) | | |
1068 (0 << (D3DSP_SWIZZLE_SHIFT + 6)) ); | |
1069 | |
1070 const D3DSP_REPLICATEGREEN = | |
1071 ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) | | |
1072 (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | | |
1073 (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | | |
1074 (1 << (D3DSP_SWIZZLE_SHIFT + 6)) ); | |
1075 | |
1076 const D3DSP_REPLICATEBLUE = | |
1077 ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) | | |
1078 (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | | |
1079 (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | | |
1080 (2 << (D3DSP_SWIZZLE_SHIFT + 6)) ); | |
1081 | |
1082 const D3DSP_REPLICATEALPHA = | |
1083 ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) | | |
1084 (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | | |
1085 (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | | |
1086 (3 << (D3DSP_SWIZZLE_SHIFT + 6)) ); | |
1087 | |
1088 // source parameter modifiers | |
1089 const D3DSP_SRCMOD_SHIFT = 24; | |
1090 const D3DSP_SRCMOD_MASK = 0x0F000000; | |
1091 | |
1092 enum : D3DSHADER_PARAM_SRCMOD_TYPE { | |
1093 D3DSPSM_NONE = 0<<D3DSP_SRCMOD_SHIFT, // nop | |
1094 D3DSPSM_NEG = 1<<D3DSP_SRCMOD_SHIFT, // negate | |
1095 D3DSPSM_BIAS = 2<<D3DSP_SRCMOD_SHIFT, // bias | |
1096 D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate | |
1097 D3DSPSM_SIGN = 4<<D3DSP_SRCMOD_SHIFT, // sign | |
1098 D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate | |
1099 D3DSPSM_COMP = 6<<D3DSP_SRCMOD_SHIFT, // complement | |
1100 D3DSPSM_X2 = 7<<D3DSP_SRCMOD_SHIFT, // *2 | |
1101 D3DSPSM_X2NEG = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate | |
1102 D3DSPSM_DZ = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component | |
1103 D3DSPSM_DW = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component | |
1104 D3DSPSM_ABS = 11<<D3DSP_SRCMOD_SHIFT, // abs() | |
1105 D3DSPSM_ABSNEG = 12<<D3DSP_SRCMOD_SHIFT, // -abs() | |
1106 D3DSPSM_NOT = 13<<D3DSP_SRCMOD_SHIFT // for predicate register: "!p0" | |
1107 } | |
1108 typedef uint D3DSHADER_PARAM_SRCMOD_TYPE; | |
1109 | |
1110 // pixel shader version token | |
1111 uint D3DPS_VERSION(ubyte _Major, ubyte _Minor) { return (0xFFFF0000|(_Major<<8)|_Minor); } | |
1112 | |
1113 // vertex shader version token | |
1114 uint D3DVS_VERSION(ubyte _Major, ubyte _Minor) { return (0xFFFE0000|(_Major<<8)|_Minor); } | |
1115 | |
1116 // extract major/minor from version cap | |
1117 ubyte D3DSHADER_VERSION_MAJOR(uint _Version) { return cast(ubyte)((_Version>>8)&0xFF); } | |
1118 ubyte D3DSHADER_VERSION_MINOR(uint _Version) { return cast(ubyte)((_Version>>0)&0xFF); } | |
1119 | |
1120 // destination/source parameter register type | |
1121 const D3DSI_COMMENTSIZE_SHIFT = 16; | |
1122 const D3DSI_COMMENTSIZE_MASK = 0x7FFF0000; | |
1123 uint D3DSHADER_COMMENT(ushort _DWordSize) { return (((_DWordSize<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT); } | |
1124 | |
1125 // pixel/vertex shader end token | |
1126 const D3DPS_END = 0x0000FFFF; | |
1127 const D3DVS_END = 0x0000FFFF; | |
1128 | |
1129 | |
1130 //--------------------------------------------------------------------- | |
1131 | |
1132 // High order surfaces | |
1133 // | |
1134 enum : D3DBASISTYPE { | |
1135 D3DBASIS_BEZIER = 0, | |
1136 D3DBASIS_BSPLINE = 1, | |
1137 D3DBASIS_CATMULL_ROM = 2 /* In D3D8 this used to be D3DBASIS_INTERPOLATE */ | |
1138 } | |
1139 typedef uint D3DBASISTYPE; | |
1140 | |
1141 enum : D3DDEGREETYPE { | |
1142 D3DDEGREE_LINEAR = 1, | |
1143 D3DDEGREE_QUADRATIC = 2, | |
1144 D3DDEGREE_CUBIC = 3, | |
1145 D3DDEGREE_QUINTIC = 5 | |
1146 } | |
1147 typedef uint D3DDEGREETYPE; | |
1148 | |
1149 enum : D3DPATCHEDGESTYLE { | |
1150 D3DPATCHEDGE_DISCRETE = 0, | |
1151 D3DPATCHEDGE_CONTINUOUS = 1 | |
1152 } | |
1153 typedef uint D3DPATCHEDGESTYLE; | |
1154 | |
1155 enum : D3DSTATEBLOCKTYPE { | |
1156 D3DSBT_ALL = 1, // capture all state | |
1157 D3DSBT_PIXELSTATE = 2, // capture pixel state | |
1158 D3DSBT_VERTEXSTATE = 3 // capture vertex state | |
1159 } | |
1160 typedef uint D3DSTATEBLOCKTYPE; | |
1161 | |
1162 // The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state. | |
1163 // | |
1164 enum : D3DVERTEXBLENDFLAGS { | |
1165 D3DVBF_DISABLE = 0, // Disable vertex blending | |
1166 D3DVBF_1WEIGHTS = 1, // 2 matrix blending | |
1167 D3DVBF_2WEIGHTS = 2, // 3 matrix blending | |
1168 D3DVBF_3WEIGHTS = 3, // 4 matrix blending | |
1169 D3DVBF_TWEENING = 255, // blending using D3DRS_TWEENFACTOR | |
1170 D3DVBF_0WEIGHTS = 256 // one matrix is used with weight 1.0 | |
1171 } | |
1172 typedef uint D3DVERTEXBLENDFLAGS; | |
1173 | |
1174 enum : D3DTEXTURETRANSFORMFLAGS { | |
1175 D3DTTFF_DISABLE = 0, // texture coordinates are passed directly | |
1176 D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords | |
1177 D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords | |
1178 D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords | |
1179 D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords | |
1180 D3DTTFF_PROJECTED = 256 // texcoords to be divided by COUNTth element | |
1181 } | |
1182 typedef uint D3DTEXTURETRANSFORMFLAGS; | |
1183 | |
1184 // Macros to set texture coordinate format bits in the FVF id | |
1185 | |
1186 const D3DFVF_TEXTUREFORMAT2 = 0; // Two floating point values | |
1187 const D3DFVF_TEXTUREFORMAT1 = 3; // One floating point value | |
1188 const D3DFVF_TEXTUREFORMAT3 = 1; // Three floating point values | |
1189 const D3DFVF_TEXTUREFORMAT4 = 2; // Four floating point values | |
1190 | |
1191 uint D3DFVF_TEXCOORDSIZE3(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)); } | |
1192 uint D3DFVF_TEXCOORDSIZE2(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT2); } | |
1193 uint D3DFVF_TEXCOORDSIZE4(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)); } | |
1194 uint D3DFVF_TEXCOORDSIZE1(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)); } | |
1195 | |
1196 | |
1197 //--------------------------------------------------------------------- | |
1198 | |
1199 /* Direct3D9 Device types */ | |
1200 enum : D3DDEVTYPE { | |
1201 D3DDEVTYPE_HAL = 1, | |
1202 D3DDEVTYPE_REF = 2, | |
1203 D3DDEVTYPE_SW = 3, | |
1204 | |
1205 D3DDEVTYPE_NULLREF = 4 | |
1206 } | |
1207 typedef uint D3DDEVTYPE; | |
1208 | |
1209 /* Multi-Sample buffer types */ | |
1210 enum : D3DMULTISAMPLE_TYPE { | |
1211 D3DMULTISAMPLE_NONE = 0, | |
1212 D3DMULTISAMPLE_NONMASKABLE = 1, | |
1213 D3DMULTISAMPLE_2_SAMPLES = 2, | |
1214 D3DMULTISAMPLE_3_SAMPLES = 3, | |
1215 D3DMULTISAMPLE_4_SAMPLES = 4, | |
1216 D3DMULTISAMPLE_5_SAMPLES = 5, | |
1217 D3DMULTISAMPLE_6_SAMPLES = 6, | |
1218 D3DMULTISAMPLE_7_SAMPLES = 7, | |
1219 D3DMULTISAMPLE_8_SAMPLES = 8, | |
1220 D3DMULTISAMPLE_9_SAMPLES = 9, | |
1221 D3DMULTISAMPLE_10_SAMPLES = 10, | |
1222 D3DMULTISAMPLE_11_SAMPLES = 11, | |
1223 D3DMULTISAMPLE_12_SAMPLES = 12, | |
1224 D3DMULTISAMPLE_13_SAMPLES = 13, | |
1225 D3DMULTISAMPLE_14_SAMPLES = 14, | |
1226 D3DMULTISAMPLE_15_SAMPLES = 15, | |
1227 D3DMULTISAMPLE_16_SAMPLES = 16 | |
1228 } | |
1229 typedef uint D3DMULTISAMPLE_TYPE; | |
1230 | |
1231 /* Formats | |
1232 * Most of these names have the following convention: | |
1233 * A = Alpha | |
1234 * R = Red | |
1235 * G = Green | |
1236 * B = Blue | |
1237 * X = Unused Bits | |
1238 * P = Palette | |
1239 * L = Luminance | |
1240 * U = dU coordinate for BumpMap | |
1241 * V = dV coordinate for BumpMap | |
1242 * S = Stencil | |
1243 * D = Depth (e.g. Z or W buffer) | |
1244 * C = Computed from other channels (typically on certain read operations) | |
1245 * | |
1246 * Further, the order of the pieces are from MSB first; hence | |
1247 * D3DFMT_A8L8 indicates that the high byte of this two byte | |
1248 * format is alpha. | |
1249 * | |
1250 * D3DFMT_D16_LOCKABLE indicates: | |
1251 * - An integer 16-bit value. | |
1252 * - An app-lockable surface. | |
1253 * | |
1254 * D3DFMT_D32F_LOCKABLE indicates: | |
1255 * - An IEEE 754 floating-point value. | |
1256 * - An app-lockable surface. | |
1257 * | |
1258 * All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate: | |
1259 * - no particular bit ordering per pixel, and | |
1260 * - are not app lockable, and | |
1261 * - the driver is allowed to consume more than the indicated | |
1262 * number of bits per Depth channel (but not Stencil channel). | |
1263 */ | |
1264 uint MAKEFOURCC(ubyte ch0, ubyte ch1, ubyte ch2, ubyte ch3) { | |
1265 return cast(uint)ch0 | cast(uint)(ch1 << 8) | cast(uint)(ch2 << 16) | cast(uint)(ch3 << 24 ); | |
1266 } | |
1267 template T_MAKEFOURCC(ubyte ch0, ubyte ch1, ubyte ch2, ubyte ch3) { | |
1268 const T_MAKEFOURCC = cast(uint)ch0 | cast(uint)(ch1 << 8) | cast(uint)(ch2 << 16) | cast(uint)(ch3 << 24 ); | |
1269 } | |
1270 | |
1271 enum : D3DFORMAT { | |
1272 D3DFMT_UNKNOWN = 0, | |
1273 | |
1274 D3DFMT_R8G8B8 = 20, | |
1275 D3DFMT_A8R8G8B8 = 21, | |
1276 D3DFMT_X8R8G8B8 = 22, | |
1277 D3DFMT_R5G6B5 = 23, | |
1278 D3DFMT_X1R5G5B5 = 24, | |
1279 D3DFMT_A1R5G5B5 = 25, | |
1280 D3DFMT_A4R4G4B4 = 26, | |
1281 D3DFMT_R3G3B2 = 27, | |
1282 D3DFMT_A8 = 28, | |
1283 D3DFMT_A8R3G3B2 = 29, | |
1284 D3DFMT_X4R4G4B4 = 30, | |
1285 D3DFMT_A2B10G10R10 = 31, | |
1286 D3DFMT_A8B8G8R8 = 32, | |
1287 D3DFMT_X8B8G8R8 = 33, | |
1288 D3DFMT_G16R16 = 34, | |
1289 D3DFMT_A2R10G10B10 = 35, | |
1290 D3DFMT_A16B16G16R16 = 36, | |
1291 | |
1292 D3DFMT_A8P8 = 40, | |
1293 D3DFMT_P8 = 41, | |
1294 | |
1295 D3DFMT_L8 = 50, | |
1296 D3DFMT_A8L8 = 51, | |
1297 D3DFMT_A4L4 = 52, | |
1298 | |
1299 D3DFMT_V8U8 = 60, | |
1300 D3DFMT_L6V5U5 = 61, | |
1301 D3DFMT_X8L8V8U8 = 62, | |
1302 D3DFMT_Q8W8V8U8 = 63, | |
1303 D3DFMT_V16U16 = 64, | |
1304 D3DFMT_A2W10V10U10 = 67, | |
1305 | |
1306 D3DFMT_UYVY = T_MAKEFOURCC!('U', 'Y', 'V', 'Y'), | |
1307 D3DFMT_R8G8_B8G8 = T_MAKEFOURCC!('R', 'G', 'B', 'G'), | |
1308 D3DFMT_YUY2 = T_MAKEFOURCC!('Y', 'U', 'Y', '2'), | |
1309 D3DFMT_G8R8_G8B8 = T_MAKEFOURCC!('G', 'R', 'G', 'B'), | |
1310 D3DFMT_DXT1 = T_MAKEFOURCC!('D', 'X', 'T', '1'), | |
1311 D3DFMT_DXT2 = T_MAKEFOURCC!('D', 'X', 'T', '2'), | |
1312 D3DFMT_DXT3 = T_MAKEFOURCC!('D', 'X', 'T', '3'), | |
1313 D3DFMT_DXT4 = T_MAKEFOURCC!('D', 'X', 'T', '4'), | |
1314 D3DFMT_DXT5 = T_MAKEFOURCC!('D', 'X', 'T', '5'), | |
1315 | |
1316 D3DFMT_D16_LOCKABLE = 70, | |
1317 D3DFMT_D32 = 71, | |
1318 D3DFMT_D15S1 = 73, | |
1319 D3DFMT_D24S8 = 75, | |
1320 D3DFMT_D24X8 = 77, | |
1321 D3DFMT_D24X4S4 = 79, | |
1322 D3DFMT_D16 = 80, | |
1323 | |
1324 D3DFMT_D32F_LOCKABLE = 82, | |
1325 D3DFMT_D24FS8 = 83, | |
1326 | |
1327 /* Z-Stencil formats valid for CPU access */ | |
1328 D3DFMT_D32_LOCKABLE = 84, | |
1329 D3DFMT_S8_LOCKABLE = 85, | |
1330 | |
1331 D3DFMT_L16 = 81, | |
1332 | |
1333 D3DFMT_VERTEXDATA =100, | |
1334 D3DFMT_INDEX16 =101, | |
1335 D3DFMT_INDEX32 =102, | |
1336 | |
1337 D3DFMT_Q16W16V16U16 =110, | |
1338 | |
1339 D3DFMT_MULTI2_ARGB8 = T_MAKEFOURCC!('M','E','T','1'), | |
1340 | |
1341 // Floating point surface formats | |
1342 | |
1343 // s10e5 formats (16-bits per channel) | |
1344 D3DFMT_R16F = 111, | |
1345 D3DFMT_G16R16F = 112, | |
1346 D3DFMT_A16B16G16R16F = 113, | |
1347 | |
1348 // IEEE s23e8 formats (32-bits per channel) | |
1349 D3DFMT_R32F = 114, | |
1350 D3DFMT_G32R32F = 115, | |
1351 D3DFMT_A32B32G32R32F = 116, | |
1352 | |
1353 D3DFMT_CxV8U8 = 117, | |
1354 | |
1355 // Monochrome 1 bit per pixel format | |
1356 D3DFMT_A1 = 118, | |
1357 | |
1358 | |
1359 // Binary format indicating that the data has no inherent type | |
1360 D3DFMT_BINARYBUFFER = 199 | |
1361 } | |
1362 typedef uint D3DFORMAT; | |
1363 | |
1364 /* Display Modes */ | |
1365 struct D3DDISPLAYMODE { | |
1366 uint Width; | |
1367 uint Height; | |
1368 uint RefreshRate; | |
1369 D3DFORMAT Format; | |
1370 } | |
1371 | |
1372 /* Creation Parameters */ | |
1373 struct D3DDEVICE_CREATION_PARAMETERS | |
1374 { | |
1375 UINT AdapterOrdinal; | |
1376 D3DDEVTYPE DeviceType; | |
1377 HWND hFocusWindow; | |
1378 DWORD BehaviorFlags; | |
1379 } | |
1380 | |
1381 | |
1382 /* SwapEffects */ | |
1383 enum : D3DSWAPEFFECT { | |
1384 D3DSWAPEFFECT_DISCARD = 1, | |
1385 D3DSWAPEFFECT_FLIP = 2, | |
1386 D3DSWAPEFFECT_COPY = 3 | |
1387 } | |
1388 typedef uint D3DSWAPEFFECT; | |
1389 | |
1390 /* Pool types */ | |
1391 enum : D3DPOOL { | |
1392 D3DPOOL_DEFAULT = 0, | |
1393 D3DPOOL_MANAGED = 1, | |
1394 D3DPOOL_SYSTEMMEM = 2, | |
1395 D3DPOOL_SCRATCH = 3 | |
1396 } | |
1397 typedef uint D3DPOOL; | |
1398 | |
1399 | |
1400 /* RefreshRate pre-defines */ | |
1401 const D3DPRESENT_RATE_DEFAULT = 0x00000000; | |
1402 | |
1403 | |
1404 /* Resize Optional Parameters */ | |
1405 struct D3DPRESENT_PARAMETERS | |
1406 { | |
1407 UINT BackBufferWidth; | |
1408 UINT BackBufferHeight; | |
1409 D3DFORMAT BackBufferFormat; | |
1410 UINT BackBufferCount; | |
1411 | |
1412 D3DMULTISAMPLE_TYPE MultiSampleType; | |
1413 DWORD MultiSampleQuality; | |
1414 | |
1415 D3DSWAPEFFECT SwapEffect; | |
1416 HWND hDeviceWindow; | |
1417 BOOL Windowed; | |
1418 BOOL EnableAutoDepthStencil; | |
1419 D3DFORMAT AutoDepthStencilFormat; | |
1420 DWORD Flags; | |
1421 | |
1422 /* FullScreen_RefreshRateInHz must be zero for Windowed mode */ | |
1423 UINT FullScreen_RefreshRateInHz; | |
1424 UINT PresentationInterval; | |
1425 } | |
1426 | |
1427 // Values for D3DPRESENT_PARAMETERS.Flags | |
1428 | |
1429 const D3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001; | |
1430 const D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002; | |
1431 const D3DPRESENTFLAG_DEVICECLIP = 0x00000004; | |
1432 const D3DPRESENTFLAG_VIDEO = 0x00000010; | |
1433 | |
1434 const D3DPRESENTFLAG_NOAUTOROTATE = 0x00000020; | |
1435 const D3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040; | |
1436 | |
1437 /* Gamma Ramp: Same as DX7 */ | |
1438 | |
1439 struct D3DGAMMARAMP | |
1440 { | |
1441 ushort[256] red; | |
1442 ushort[256] green; | |
1443 ushort[256] blue; | |
1444 } | |
1445 | |
1446 /* Back buffer types */ | |
1447 enum : D3DBACKBUFFER_TYPE { | |
1448 D3DBACKBUFFER_TYPE_MONO = 0, | |
1449 D3DBACKBUFFER_TYPE_LEFT = 1, | |
1450 D3DBACKBUFFER_TYPE_RIGHT = 2 | |
1451 } | |
1452 typedef uint D3DBACKBUFFER_TYPE; | |
1453 | |
1454 /* Types */ | |
1455 enum : D3DRESOURCETYPE { | |
1456 D3DRTYPE_SURFACE = 1, | |
1457 D3DRTYPE_VOLUME = 2, | |
1458 D3DRTYPE_TEXTURE = 3, | |
1459 D3DRTYPE_VOLUMETEXTURE = 4, | |
1460 D3DRTYPE_CUBETEXTURE = 5, | |
1461 D3DRTYPE_VERTEXBUFFER = 6, | |
1462 D3DRTYPE_INDEXBUFFER = 7 //if this changes, change _D3DDEVINFO_RESOURCEMANAGER definition | |
1463 } | |
1464 typedef uint D3DRESOURCETYPE; | |
1465 | |
1466 /* Usages */ | |
1467 const D3DUSAGE_RENDERTARGET = 0x00000001L; | |
1468 const D3DUSAGE_DEPTHSTENCIL = 0x00000002L; | |
1469 const D3DUSAGE_DYNAMIC = 0x00000200L; | |
1470 const D3DUSAGE_NONSECURE = 0x00800000L; | |
1471 | |
1472 // When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return | |
1473 // D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format. | |
1474 // D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros | |
1475 // will return true and false respectively for this code. | |
1476 const D3DUSAGE_AUTOGENMIPMAP = 0x00000400L; | |
1477 const D3DUSAGE_DMAP = 0x00004000L; | |
1478 | |
1479 // The following usages are valid only for querying CheckDeviceFormat | |
1480 const D3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000L; | |
1481 const D3DUSAGE_QUERY_SRGBREAD = 0x00010000L; | |
1482 const D3DUSAGE_QUERY_FILTER = 0x00020000L; | |
1483 const D3DUSAGE_QUERY_SRGBWRITE = 0x00040000L; | |
1484 const D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000L; | |
1485 const D3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000L; | |
1486 const D3DUSAGE_QUERY_WRAPANDMIP = 0x00200000L; | |
1487 | |
1488 /* Usages for Vertex/Index buffers */ | |
1489 const D3DUSAGE_WRITEONLY = 0x00000008L; | |
1490 const D3DUSAGE_SOFTWAREPROCESSING = 0x00000010L; | |
1491 const D3DUSAGE_DONOTCLIP = 0x00000020L; | |
1492 const D3DUSAGE_POINTS = 0x00000040L; | |
1493 const D3DUSAGE_RTPATCHES = 0x00000080L; | |
1494 const D3DUSAGE_NPATCHES = 0x00000100L; | |
1495 const D3DUSAGE_TEXTAPI = 0x10000000L; | |
1496 | |
1497 /* CubeMap Face identifiers */ | |
1498 enum : D3DCUBEMAP_FACES { | |
1499 D3DCUBEMAP_FACE_POSITIVE_X = 0, | |
1500 D3DCUBEMAP_FACE_NEGATIVE_X = 1, | |
1501 D3DCUBEMAP_FACE_POSITIVE_Y = 2, | |
1502 D3DCUBEMAP_FACE_NEGATIVE_Y = 3, | |
1503 D3DCUBEMAP_FACE_POSITIVE_Z = 4, | |
1504 D3DCUBEMAP_FACE_NEGATIVE_Z = 5 | |
1505 } | |
1506 typedef uint D3DCUBEMAP_FACES; | |
1507 | |
1508 /* Lock flags */ | |
1509 const D3DLOCK_READONLY = 0x00000010L; | |
1510 const D3DLOCK_DISCARD = 0x00002000L; | |
1511 const D3DLOCK_NOOVERWRITE = 0x00001000L; | |
1512 const D3DLOCK_NOSYSLOCK = 0x00000800L; | |
1513 const D3DLOCK_DONOTWAIT = 0x00004000L; | |
1514 const D3DLOCK_NO_DIRTY_UPDATE = 0x00008000L; | |
1515 | |
1516 /* Vertex Buffer Description */ | |
1517 struct D3DVERTEXBUFFER_DESC { | |
1518 D3DFORMAT Format; | |
1519 D3DRESOURCETYPE Type; | |
1520 DWORD Usage; | |
1521 D3DPOOL Pool; | |
1522 UINT Size; | |
1523 DWORD FVF; | |
1524 } | |
1525 | |
1526 /* Index Buffer Description */ | |
1527 struct D3DINDEXBUFFER_DESC { | |
1528 D3DFORMAT Format; | |
1529 D3DRESOURCETYPE Type; | |
1530 DWORD Usage; | |
1531 D3DPOOL Pool; | |
1532 UINT Size; | |
1533 } | |
1534 | |
1535 | |
1536 /* Surface Description */ | |
1537 struct D3DSURFACE_DESC { | |
1538 D3DFORMAT Format; | |
1539 D3DRESOURCETYPE Type; | |
1540 DWORD Usage; | |
1541 D3DPOOL Pool; | |
1542 | |
1543 D3DMULTISAMPLE_TYPE MultiSampleType; | |
1544 DWORD MultiSampleQuality; | |
1545 UINT Width; | |
1546 UINT Height; | |
1547 } | |
1548 | |
1549 struct D3DVOLUME_DESC { | |
1550 D3DFORMAT Format; | |
1551 D3DRESOURCETYPE Type; | |
1552 DWORD Usage; | |
1553 D3DPOOL Pool; | |
1554 | |
1555 UINT Width; | |
1556 UINT Height; | |
1557 UINT Depth; | |
1558 } | |
1559 | |
1560 /* Structure for LockRect */ | |
1561 struct D3DLOCKED_RECT { | |
1562 INT Pitch; | |
1563 void* pBits; | |
1564 } | |
1565 | |
1566 /* Structures for LockBox */ | |
1567 struct D3DBOX { | |
1568 UINT Left; | |
1569 UINT Top; | |
1570 UINT Right; | |
1571 UINT Bottom; | |
1572 UINT Front; | |
1573 UINT Back; | |
1574 } | |
1575 | |
1576 struct D3DLOCKED_BOX | |
1577 { | |
1578 INT RowPitch; | |
1579 INT SlicePitch; | |
1580 void* pBits; | |
1581 } | |
1582 | |
1583 /* Structures for LockRange */ | |
1584 struct D3DRANGE | |
1585 { | |
1586 UINT Offset; | |
1587 UINT Size; | |
1588 } | |
1589 | |
1590 /* Structures for high order primitives */ | |
1591 struct D3DRECTPATCH_INFO | |
1592 { | |
1593 UINT StartVertexOffsetWidth; | |
1594 UINT StartVertexOffsetHeight; | |
1595 UINT Width; | |
1596 UINT Height; | |
1597 UINT Stride; | |
1598 D3DBASISTYPE Basis; | |
1599 D3DDEGREETYPE Degree; | |
1600 } | |
1601 | |
1602 struct D3DTRIPATCH_INFO | |
1603 { | |
1604 UINT StartVertexOffset; | |
1605 UINT NumVertices; | |
1606 D3DBASISTYPE Basis; | |
1607 D3DDEGREETYPE Degree; | |
1608 } | |
1609 | |
1610 /* Adapter Identifier */ | |
1611 | |
1612 const MAX_DEVICE_IDENTIFIER_STRING = 512; | |
1613 struct D3DADAPTER_IDENTIFIER9 | |
1614 { | |
1615 char[MAX_DEVICE_IDENTIFIER_STRING] Driver; | |
1616 char[MAX_DEVICE_IDENTIFIER_STRING] Description; | |
1617 char[32] DeviceName; /* Device name for GDI (ex. \\.\DISPLAY1) */ | |
1618 | |
1619 LARGE_INTEGER DriverVersion; /* Defined for 32 bit components */ | |
1620 | |
1621 DWORD VendorId; | |
1622 DWORD DeviceId; | |
1623 DWORD SubSysId; | |
1624 DWORD Revision; | |
1625 | |
1626 GUID DeviceIdentifier; | |
1627 | |
1628 DWORD WHQLLevel; | |
1629 } | |
1630 | |
1631 | |
1632 /* Raster Status structure returned by GetRasterStatus */ | |
1633 struct D3DRASTER_STATUS | |
1634 { | |
1635 BOOL InVBlank; | |
1636 UINT ScanLine; | |
1637 } | |
1638 | |
1639 | |
1640 | |
1641 /* Debug monitor tokens (DEBUG only) | |
1642 | |
1643 Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as | |
1644 passing a token to the debug monitor. For example, if, after passing | |
1645 D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values | |
1646 are passed in, the enabled/disabled state of the debug | |
1647 monitor will still persist. | |
1648 | |
1649 The debug monitor defaults to enabled. | |
1650 | |
1651 Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use. | |
1652 */ | |
1653 enum : D3DDEBUGMONITORTOKENS { | |
1654 D3DDMT_ENABLE = 0, // enable debug monitor | |
1655 D3DDMT_DISABLE = 1 // disable debug monitor | |
1656 } | |
1657 typedef uint D3DDEBUGMONITORTOKENS; | |
1658 | |
1659 // Async feedback | |
1660 | |
1661 enum : D3DQUERYTYPE { | |
1662 D3DQUERYTYPE_VCACHE = 4, /* D3DISSUE_END */ | |
1663 D3DQUERYTYPE_RESOURCEMANAGER = 5, /* D3DISSUE_END */ | |
1664 D3DQUERYTYPE_VERTEXSTATS = 6, /* D3DISSUE_END */ | |
1665 D3DQUERYTYPE_EVENT = 8, /* D3DISSUE_END */ | |
1666 D3DQUERYTYPE_OCCLUSION = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */ | |
1667 D3DQUERYTYPE_TIMESTAMP = 10, /* D3DISSUE_END */ | |
1668 D3DQUERYTYPE_TIMESTAMPDISJOINT = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */ | |
1669 D3DQUERYTYPE_TIMESTAMPFREQ = 12, /* D3DISSUE_END */ | |
1670 D3DQUERYTYPE_PIPELINETIMINGS = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */ | |
1671 D3DQUERYTYPE_INTERFACETIMINGS = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */ | |
1672 D3DQUERYTYPE_VERTEXTIMINGS = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */ | |
1673 D3DQUERYTYPE_PIXELTIMINGS = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */ | |
1674 D3DQUERYTYPE_BANDWIDTHTIMINGS = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */ | |
1675 D3DQUERYTYPE_CACHEUTILIZATION = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */ | |
1676 } | |
1677 typedef uint D3DQUERYTYPE; | |
1678 | |
1679 // Flags field for Issue | |
1680 const D3DISSUE_END = (1 << 0); // Tells the runtime to issue the end of a query, changing it's state to "non-signaled". | |
1681 const D3DISSUE_BEGIN = (1 << 1); // Tells the runtime to issue the beginng of a query. | |
1682 | |
1683 | |
1684 // Flags field for GetData | |
1685 const D3DGETDATA_FLUSH = (1 << 0); // Tells the runtime to flush if the query is outstanding. | |
1686 | |
1687 | |
1688 struct D3DRESOURCESTATS | |
1689 { | |
1690 // Data collected since last Present() | |
1691 BOOL bThrashing; /* indicates if thrashing */ | |
1692 DWORD ApproxBytesDownloaded; /* Approximate number of bytes downloaded by resource manager */ | |
1693 DWORD NumEvicts; /* number of objects evicted */ | |
1694 DWORD NumVidCreates; /* number of objects created in video memory */ | |
1695 DWORD LastPri; /* priority of last object evicted */ | |
1696 DWORD NumUsed; /* number of objects set to the device */ | |
1697 DWORD NumUsedInVidMem; /* number of objects set to the device, which are already in video memory */ | |
1698 // Persistent data | |
1699 DWORD WorkingSet; /* number of objects in video memory */ | |
1700 DWORD WorkingSetBytes; /* number of bytes in video memory */ | |
1701 DWORD TotalManaged; /* total number of managed objects */ | |
1702 DWORD TotalBytes; /* total number of bytes of managed objects */ | |
1703 } | |
1704 | |
1705 const D3DRTYPECOUNT = D3DRTYPE_INDEXBUFFER+1; | |
1706 | |
1707 struct D3DDEVINFO_RESOURCEMANAGER | |
1708 { | |
1709 //#ifndef WOW64_ENUM_WORKAROUND | |
1710 // D3DRESOURCESTATS stats[D3DRTYPECOUNT]; | |
1711 D3DRESOURCESTATS stats[8]; | |
1712 } | |
1713 alias D3DDEVINFO_RESOURCEMANAGER* LPD3DDEVINFO_RESOURCEMANAGER; | |
1714 | |
1715 struct D3DDEVINFO_D3DVERTEXSTATS | |
1716 { | |
1717 DWORD NumRenderedTriangles; /* total number of triangles that are not clipped in this frame */ | |
1718 DWORD NumExtraClippingTriangles; /* Number of new triangles generated by clipping */ | |
1719 } | |
1720 alias D3DDEVINFO_D3DVERTEXSTATS *LPD3DDEVINFO_D3DVERTEXSTATS; | |
1721 | |
1722 | |
1723 struct D3DDEVINFO_VCACHE { | |
1724 DWORD Pattern; /* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') */ | |
1725 DWORD OptMethod; /* optimization method 0 means longest strips, 1 means vertex cache based */ | |
1726 DWORD CacheSize; /* cache size to optimize for (only required if type is 1) */ | |
1727 DWORD MagicNumber; /* used to determine when to restart strips (only required if type is 1)*/ | |
1728 } | |
1729 alias D3DDEVINFO_VCACHE *LPD3DDEVINFO_VCACHE; | |
1730 | |
1731 struct D3DDEVINFO_D3D9PIPELINETIMINGS | |
1732 { | |
1733 FLOAT VertexProcessingTimePercent; | |
1734 FLOAT PixelProcessingTimePercent; | |
1735 FLOAT OtherGPUProcessingTimePercent; | |
1736 FLOAT GPUIdleTimePercent; | |
1737 } | |
1738 | |
1739 struct D3DDEVINFO_D3D9INTERFACETIMINGS | |
1740 { | |
1741 FLOAT WaitingForGPUToUseApplicationResourceTimePercent; | |
1742 FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent; | |
1743 FLOAT WaitingForGPUToStayWithinLatencyTimePercent; | |
1744 FLOAT WaitingForGPUExclusiveResourceTimePercent; | |
1745 FLOAT WaitingForGPUOtherTimePercent; | |
1746 } | |
1747 | |
1748 struct D3DDEVINFO_D3D9STAGETIMINGS | |
1749 { | |
1750 FLOAT MemoryProcessingPercent; | |
1751 FLOAT ComputationProcessingPercent; | |
1752 } | |
1753 | |
1754 struct D3DDEVINFO_D3D9BANDWIDTHTIMINGS | |
1755 { | |
1756 FLOAT MaxBandwidthUtilized; | |
1757 FLOAT FrontEndUploadMemoryUtilizedPercent; | |
1758 FLOAT VertexRateUtilizedPercent; | |
1759 FLOAT TriangleSetupRateUtilizedPercent; | |
1760 FLOAT FillRateUtilizedPercent; | |
1761 } | |
1762 | |
1763 struct D3DDEVINFO_D3D9CACHEUTILIZATION | |
1764 { | |
1765 FLOAT TextureCacheHitRate; // Percentage of cache hits | |
1766 FLOAT PostTransformVertexCacheHitRate; | |
1767 } | |
1768 | |
1769 enum : D3DCOMPOSERECTSOP { | |
1770 D3DCOMPOSERECTS_COPY = 1, | |
1771 D3DCOMPOSERECTS_OR = 2, | |
1772 D3DCOMPOSERECTS_AND = 3, | |
1773 D3DCOMPOSERECTS_NEG = 4 | |
1774 } | |
1775 typedef uint D3DCOMPOSERECTSOP; | |
1776 | |
1777 struct D3DCOMPOSERECTDESC | |
1778 { | |
1779 USHORT X, Y; // Top-left coordinates of a rect in the source surface | |
1780 USHORT Width, Height; // Dimensions of the rect | |
1781 } | |
1782 | |
1783 struct D3DCOMPOSERECTDESTINATION | |
1784 { | |
1785 USHORT SrcRectIndex; // Index of D3DCOMPOSERECTDESC | |
1786 USHORT Reserved; // For alignment | |
1787 SHORT X, Y; // Top-left coordinates of the rect in the destination surface | |
1788 } | |
1789 | |
1790 const D3DCOMPOSERECTS_MAXNUMRECTS = 0xFFFF; | |
1791 const D3DCONVOLUTIONMONO_MAXWIDTH = 7; | |
1792 const D3DCONVOLUTIONMONO_MAXHEIGHT = D3DCONVOLUTIONMONO_MAXWIDTH; | |
1793 const D3DFMT_A1_SURFACE_MAXWIDTH = 8192; | |
1794 const D3DFMT_A1_SURFACE_MAXHEIGHT = 2048; | |
1795 | |
1796 | |
1797 struct D3DPRESENTSTATS { | |
1798 UINT PresentCount; | |
1799 UINT PresentRefreshCount; | |
1800 UINT SyncRefreshCount; | |
1801 LARGE_INTEGER SyncQPCTime; | |
1802 LARGE_INTEGER SyncGPUTime; | |
1803 } | |
1804 | |
1805 enum : D3DSCANLINEORDERING | |
1806 { | |
1807 D3DSCANLINEORDERING_UNKNOWN = 0, | |
1808 D3DSCANLINEORDERING_PROGRESSIVE = 1, | |
1809 D3DSCANLINEORDERING_INTERLACED = 2 | |
1810 } | |
1811 typedef uint D3DSCANLINEORDERING; | |
1812 | |
1813 | |
1814 struct D3DDISPLAYMODEEX | |
1815 { | |
1816 UINT Size; | |
1817 UINT Width; | |
1818 UINT Height; | |
1819 UINT RefreshRate; | |
1820 D3DFORMAT Format; | |
1821 D3DSCANLINEORDERING ScanLineOrdering; | |
1822 } | |
1823 | |
1824 struct D3DDISPLAYMODEFILTER | |
1825 { | |
1826 UINT Size; | |
1827 D3DFORMAT Format; | |
1828 D3DSCANLINEORDERING ScanLineOrdering; | |
1829 } | |
1830 | |
1831 | |
1832 enum : D3DDISPLAYROTATION | |
1833 { | |
1834 D3DDISPLAYROTATION_IDENTITY = 1, // No rotation. | |
1835 D3DDISPLAYROTATION_90 = 2, // Rotated 90 degrees. | |
1836 D3DDISPLAYROTATION_180 = 3, // Rotated 180 degrees. | |
1837 D3DDISPLAYROTATION_270 = 4 // Rotated 270 degrees. | |
1838 } | |
1839 typedef uint D3DDISPLAYROTATION; | |
1840 | |
1841 /* For use in ID3DResource9::SetPriority calls */ | |
1842 const D3D9_RESOURCE_PRIORITY_MINIMUM = 0x28000000; | |
1843 const D3D9_RESOURCE_PRIORITY_LOW = 0x50000000; | |
1844 const D3D9_RESOURCE_PRIORITY_NORMAL = 0x78000000; | |
1845 const D3D9_RESOURCE_PRIORITY_HIGH = 0xa0000000; | |
1846 const D3D9_RESOURCE_PRIORITY_MAXIMUM = 0xc8000000; |