comparison win32/directx/d3d9types.d @ 1:4a9dcbd9e54f

-files of 0.13 beta -fixes so that it now compiles with the current dmd version
author marton@basel.hu
date Tue, 05 Apr 2011 20:44:01 +0200
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0:586e4a649642 1:4a9dcbd9e54f
1 /*==========================================================================;
2 *
3 * Copyright (C) Microsoft Corporation. All Rights Reserved.
4 *
5 * File: d3d9types.h
6 * Content: Direct3D capabilities include file
7 *
8 ***************************************************************************/
9
10 module win32.directx.d3d9types;
11
12 private import win32.windows;
13
14 // Alignment compatibility
15 align(4):
16
17 // D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
18 typedef uint D3DCOLOR;
19
20 // maps unsigned 8 bits/channel to D3DCOLOR
21 D3DCOLOR D3DCOLOR_ARGB(ubyte a,ubyte r,ubyte g,ubyte b) { return cast(D3DCOLOR)((a<<24)|(r<<16)|(g<<8)|b); }
22 D3DCOLOR D3DCOLOR_RGBA(ubyte r,ubyte g,ubyte b,ubyte a) { return D3DCOLOR_ARGB(a,r,g,b); }
23 D3DCOLOR D3DCOLOR_XRGB(ubyte r,ubyte g,ubyte b) { return D3DCOLOR_ARGB(0xff,r,g,b); }
24
25 D3DCOLOR D3DCOLOR_XYUV(ubyte y, ubyte u, ubyte v) { return D3DCOLOR_ARGB(0xff,y,u,v); }
26 D3DCOLOR D3DCOLOR_AYUV( ubyte a, ubyte y, ubyte u, ubyte v) { return D3DCOLOR_ARGB(a,y,u,v); }
27
28 // maps floating point channels (0.f to 1.f range) to D3DCOLOR
29 D3DCOLOR D3DCOLOR_COLORVALUE(float r, float g, float b, float a) { return D3DCOLOR_RGBA(cast(ubyte)(r*255.0f),cast(ubyte)(g*255.0f),cast(ubyte)(b*255.0f),cast(ubyte)(a*255.0f)); }
30
31 struct D3DVECTOR {
32 float x;
33 float y;
34 float z;
35 }
36
37 struct D3DCOLORVALUE {
38 float r;
39 float g;
40 float b;
41 float a;
42 }
43
44 struct D3DRECT {
45 LONG x1;
46 LONG y1;
47 LONG x2;
48 LONG y2;
49 }
50
51 struct D3DMATRIX {
52 union {
53 struct {
54 float _11, _12, _13, _14;
55 float _21, _22, _23, _24;
56 float _31, _32, _33, _34;
57 float _41, _42, _43, _44;
58 }
59 float[4][4] m;
60 }
61 }
62
63 struct D3DVIEWPORT9 {
64 uint X;
65 uint Y; /* Viewport Top left */
66 uint Width;
67 uint Height; /* Viewport Dimensions */
68 float MinZ; /* Min/max of clip Volume */
69 float MaxZ;
70 }
71
72 /*
73 * Values for clip fields.
74 */
75
76 // Max number of user clipping planes, supported in D3D.
77 const D3DMAXUSERCLIPPLANES = 32;
78
79 // These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE
80 //
81 const D3DCLIPPLANE0 = (1<<0);
82 const D3DCLIPPLANE1 = (1<<1);
83 const D3DCLIPPLANE2 = (1<<2);
84 const D3DCLIPPLANE3 = (1<<3);
85 const D3DCLIPPLANE4 = (1<<4);
86 const D3DCLIPPLANE5 = (1<<5);
87
88 // The following bits are used in the ClipUnion and ClipIntersection
89 // members of the D3DCLIPSTATUS9
90 //
91
92 const D3DCS_LEFT = 0x00000001L;
93 const D3DCS_RIGHT = 0x00000002L;
94 const D3DCS_TOP = 0x00000004L;
95 const D3DCS_BOTTOM = 0x00000008L;
96 const D3DCS_FRONT = 0x00000010L;
97 const D3DCS_BACK = 0x00000020L;
98 const D3DCS_PLANE0 = 0x00000040L;
99 const D3DCS_PLANE1 = 0x00000080L;
100 const D3DCS_PLANE2 = 0x00000100L;
101 const D3DCS_PLANE3 = 0x00000200L;
102 const D3DCS_PLANE4 = 0x00000400L;
103 const D3DCS_PLANE5 = 0x00000800L;
104
105 const D3DCS_ALL = D3DCS_LEFT |
106 D3DCS_RIGHT |
107 D3DCS_TOP |
108 D3DCS_BOTTOM |
109 D3DCS_FRONT |
110 D3DCS_BACK |
111 D3DCS_PLANE0 |
112 D3DCS_PLANE1 |
113 D3DCS_PLANE2 |
114 D3DCS_PLANE3 |
115 D3DCS_PLANE4 |
116 D3DCS_PLANE5;
117
118 struct D3DCLIPSTATUS9 {
119 uint ClipUnion;
120 uint ClipIntersection;
121 }
122
123 struct D3DMATERIAL9 {
124 D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */
125 D3DCOLORVALUE Ambient; /* Ambient color RGB */
126 D3DCOLORVALUE Specular; /* Specular 'shininess' */
127 D3DCOLORVALUE Emissive; /* Emissive color RGB */
128 float Power; /* Sharpness if specular highlight */
129 }
130
131 enum : uint {
132 D3DLIGHT_POINT = 1,
133 D3DLIGHT_SPOT = 2,
134 D3DLIGHT_DIRECTIONAL = 3
135 }
136 typedef uint D3DLIGHTTYPE;
137
138 struct D3DLIGHT9 {
139 D3DLIGHTTYPE Type; /* Type of light source */
140 D3DCOLORVALUE Diffuse; /* Diffuse color of light */
141 D3DCOLORVALUE Specular; /* Specular color of light */
142 D3DCOLORVALUE Ambient; /* Ambient color of light */
143 D3DVECTOR Position; /* Position in world space */
144 D3DVECTOR Direction; /* Direction in world space */
145 float Range; /* Cutoff range */
146 float Falloff; /* Falloff */
147 float Attenuation0; /* Constant attenuation */
148 float Attenuation1; /* Linear attenuation */
149 float Attenuation2; /* Quadratic attenuation */
150 float Theta; /* Inner angle of spotlight cone */
151 float Phi; /* Outer angle of spotlight cone */
152 }
153
154 /*
155 * Options for clearing
156 */
157 const D3DCLEAR_TARGET = 0x00000001L; /* Clear target surface */
158 const D3DCLEAR_ZBUFFER = 0x00000002L; /* Clear target z buffer */
159 const D3DCLEAR_STENCIL = 0x00000004L; /* Clear stencil planes */
160
161 /*
162 * The following defines the rendering states
163 */
164
165 enum : D3DSHADEMODE {
166 D3DSHADE_FLAT = 1,
167 D3DSHADE_GOURAUD = 2,
168 D3DSHADE_PHONG = 3
169 }
170 typedef uint D3DSHADEMODE;
171
172 enum : D3DFILLMODE {
173 D3DFILL_POINT = 1,
174 D3DFILL_WIREFRAME = 2,
175 D3DFILL_SOLID = 3
176 }
177 typedef uint D3DFILLMODE;
178
179 enum : D3DBLEND {
180 D3DBLEND_ZERO = 1,
181 D3DBLEND_ONE = 2,
182 D3DBLEND_SRCCOLOR = 3,
183 D3DBLEND_INVSRCCOLOR = 4,
184 D3DBLEND_SRCALPHA = 5,
185 D3DBLEND_INVSRCALPHA = 6,
186 D3DBLEND_DESTALPHA = 7,
187 D3DBLEND_INVDESTALPHA = 8,
188 D3DBLEND_DESTCOLOR = 9,
189 D3DBLEND_INVDESTCOLOR = 10,
190 D3DBLEND_SRCALPHASAT = 11,
191 D3DBLEND_BOTHSRCALPHA = 12,
192 D3DBLEND_BOTHINVSRCALPHA = 13,
193 D3DBLEND_BLENDFACTOR = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
194 D3DBLEND_INVBLENDFACTOR = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
195 D3DBLEND_SRCCOLOR2 = 16,
196 D3DBLEND_INVSRCCOLOR2 = 17
197 }
198 typedef uint D3DBLEND;
199
200 enum : D3DBLENDOP {
201 D3DBLENDOP_ADD = 1,
202 D3DBLENDOP_SUBTRACT = 2,
203 D3DBLENDOP_REVSUBTRACT = 3,
204 D3DBLENDOP_MIN = 4,
205 D3DBLENDOP_MAX = 5
206 }
207 typedef uint D3DBLENDOP;
208
209 enum : D3DTEXTUREADDRESS {
210 D3DTADDRESS_WRAP = 1,
211 D3DTADDRESS_MIRROR = 2,
212 D3DTADDRESS_CLAMP = 3,
213 D3DTADDRESS_BORDER = 4,
214 D3DTADDRESS_MIRRORONCE = 5
215 }
216 typedef uint D3DTEXTUREADDRESS;
217
218 enum : D3DCULL {
219 D3DCULL_NONE = 1,
220 D3DCULL_CW = 2,
221 D3DCULL_CCW = 3
222 }
223 typedef uint D3DCULL;
224
225 enum : D3DCMPFUNC {
226 D3DCMP_NEVER = 1,
227 D3DCMP_LESS = 2,
228 D3DCMP_EQUAL = 3,
229 D3DCMP_LESSEQUAL = 4,
230 D3DCMP_GREATER = 5,
231 D3DCMP_NOTEQUAL = 6,
232 D3DCMP_GREATEREQUAL = 7,
233 D3DCMP_ALWAYS = 8
234 }
235 typedef uint D3DCMPFUNC;
236
237 enum : D3DSTENCILOP {
238 D3DSTENCILOP_KEEP = 1,
239 D3DSTENCILOP_ZERO = 2,
240 D3DSTENCILOP_REPLACE = 3,
241 D3DSTENCILOP_INCRSAT = 4,
242 D3DSTENCILOP_DECRSAT = 5,
243 D3DSTENCILOP_INVERT = 6,
244 D3DSTENCILOP_INCR = 7,
245 D3DSTENCILOP_DECR = 8
246 }
247 typedef uint D3DSTENCILOP;
248
249 enum : D3DFOGMODE {
250 D3DFOG_NONE = 0,
251 D3DFOG_EXP = 1,
252 D3DFOG_EXP2 = 2,
253 D3DFOG_LINEAR = 3
254 }
255 typedef uint D3DFOGMODE;
256
257 enum : D3DZBUFFERTYPE {
258 D3DZB_FALSE = 0,
259 D3DZB_TRUE = 1, // Z buffering
260 D3DZB_USEW = 2 // W buffering
261 }
262 typedef uint D3DZBUFFERTYPE;
263
264 // Primitives supported by draw-primitive API
265 enum : D3DPRIMITIVETYPE {
266 D3DPT_POINTLIST = 1,
267 D3DPT_LINELIST = 2,
268 D3DPT_LINESTRIP = 3,
269 D3DPT_TRIANGLELIST = 4,
270 D3DPT_TRIANGLESTRIP = 5,
271 D3DPT_TRIANGLEFAN = 6
272 }
273 typedef uint D3DPRIMITIVETYPE;
274
275 D3DTRANSFORMSTATETYPE D3DTS_WORLDMATRIX(uint index) { return cast(D3DTRANSFORMSTATETYPE)(index + 256); }
276 template T_D3DTS_WORLDMATRIX(uint index) {
277 const D3DTRANSFORMSTATETYPE T_D3DTS_WORLDMATRIX = index + 256;
278 }
279
280 enum : D3DTRANSFORMSTATETYPE {
281 D3DTS_VIEW = 2,
282 D3DTS_PROJECTION = 3,
283 D3DTS_TEXTURE0 = 16,
284 D3DTS_TEXTURE1 = 17,
285 D3DTS_TEXTURE2 = 18,
286 D3DTS_TEXTURE3 = 19,
287 D3DTS_TEXTURE4 = 20,
288 D3DTS_TEXTURE5 = 21,
289 D3DTS_TEXTURE6 = 22,
290 D3DTS_TEXTURE7 = 23,
291 D3DTS_WORLD = T_D3DTS_WORLDMATRIX!(0),
292 D3DTS_WORLD1 = T_D3DTS_WORLDMATRIX!(1),
293 D3DTS_WORLD2 = T_D3DTS_WORLDMATRIX!(2),
294 D3DTS_WORLD3 = T_D3DTS_WORLDMATRIX!(3)
295 }
296 typedef uint D3DTRANSFORMSTATETYPE;
297
298 enum : D3DRENDERSTATETYPE {
299 D3DRS_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
300 D3DRS_FILLMODE = 8, /* D3DFILLMODE */
301 D3DRS_SHADEMODE = 9, /* D3DSHADEMODE */
302 D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */
303 D3DRS_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
304 D3DRS_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
305 D3DRS_SRCBLEND = 19, /* D3DBLEND */
306 D3DRS_DESTBLEND = 20, /* D3DBLEND */
307 D3DRS_CULLMODE = 22, /* D3DCULL */
308 D3DRS_ZFUNC = 23, /* D3DCMPFUNC */
309 D3DRS_ALPHAREF = 24, /* D3DFIXED */
310 D3DRS_ALPHAFUNC = 25, /* D3DCMPFUNC */
311 D3DRS_DITHERENABLE = 26, /* TRUE to enable dithering */
312 D3DRS_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
313 D3DRS_FOGENABLE = 28, /* TRUE to enable fog blending */
314 D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */
315 D3DRS_FOGCOLOR = 34, /* D3DCOLOR */
316 D3DRS_FOGTABLEMODE = 35, /* D3DFOGMODE */
317 D3DRS_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */
318 D3DRS_FOGEND = 37, /* Fog end */
319 D3DRS_FOGDENSITY = 38, /* Fog density */
320 D3DRS_RANGEFOGENABLE = 48, /* Enables range-based fog */
321 D3DRS_STENCILENABLE = 52, /* BOOL enable/disable stenciling */
322 D3DRS_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */
323 D3DRS_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */
324 D3DRS_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */
325 D3DRS_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
326 D3DRS_STENCILREF = 57, /* Reference value used in stencil test */
327 D3DRS_STENCILMASK = 58, /* Mask value used in stencil test */
328 D3DRS_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */
329 D3DRS_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */
330 D3DRS_WRAP0 = 128, /* wrap for 1st texture coord. set */
331 D3DRS_WRAP1 = 129, /* wrap for 2nd texture coord. set */
332 D3DRS_WRAP2 = 130, /* wrap for 3rd texture coord. set */
333 D3DRS_WRAP3 = 131, /* wrap for 4th texture coord. set */
334 D3DRS_WRAP4 = 132, /* wrap for 5th texture coord. set */
335 D3DRS_WRAP5 = 133, /* wrap for 6th texture coord. set */
336 D3DRS_WRAP6 = 134, /* wrap for 7th texture coord. set */
337 D3DRS_WRAP7 = 135, /* wrap for 8th texture coord. set */
338 D3DRS_CLIPPING = 136,
339 D3DRS_LIGHTING = 137,
340 D3DRS_AMBIENT = 139,
341 D3DRS_FOGVERTEXMODE = 140,
342 D3DRS_COLORVERTEX = 141,
343 D3DRS_LOCALVIEWER = 142,
344 D3DRS_NORMALIZENORMALS = 143,
345 D3DRS_DIFFUSEMATERIALSOURCE = 145,
346 D3DRS_SPECULARMATERIALSOURCE = 146,
347 D3DRS_AMBIENTMATERIALSOURCE = 147,
348 D3DRS_EMISSIVEMATERIALSOURCE = 148,
349 D3DRS_VERTEXBLEND = 151,
350 D3DRS_CLIPPLANEENABLE = 152,
351 D3DRS_POINTSIZE = 154, /* float point size */
352 D3DRS_POINTSIZE_MIN = 155, /* float point size min threshold */
353 D3DRS_POINTSPRITEENABLE = 156, /* BOOL point texture coord control */
354 D3DRS_POINTSCALEENABLE = 157, /* BOOL point size scale enable */
355 D3DRS_POINTSCALE_A = 158, /* float point attenuation A value */
356 D3DRS_POINTSCALE_B = 159, /* float point attenuation B value */
357 D3DRS_POINTSCALE_C = 160, /* float point attenuation C value */
358 D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer
359 D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable
360 D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellation
361 D3DRS_DEBUGMONITORTOKEN = 165, // DEBUG ONLY - token to debug monitor
362 D3DRS_POINTSIZE_MAX = 166, /* float point size max threshold */
363 D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
364 D3DRS_COLORWRITEENABLE = 168, // per-channel write enable
365 D3DRS_TWEENFACTOR = 170, // float tween factor
366 D3DRS_BLENDOP = 171, // D3DBLENDOP setting
367 D3DRS_POSITIONDEGREE = 172, // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
368 D3DRS_NORMALDEGREE = 173, // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
369 D3DRS_SCISSORTESTENABLE = 174,
370 D3DRS_SLOPESCALEDEPTHBIAS = 175,
371 D3DRS_ANTIALIASEDLINEENABLE = 176,
372 D3DRS_MINTESSELLATIONLEVEL = 178,
373 D3DRS_MAXTESSELLATIONLEVEL = 179,
374 D3DRS_ADAPTIVETESS_X = 180,
375 D3DRS_ADAPTIVETESS_Y = 181,
376 D3DRS_ADAPTIVETESS_Z = 182,
377 D3DRS_ADAPTIVETESS_W = 183,
378 D3DRS_ENABLEADAPTIVETESSELLATION = 184,
379 D3DRS_TWOSIDEDSTENCILMODE = 185, /* BOOL enable/disable 2 sided stenciling */
380 D3DRS_CCW_STENCILFAIL = 186, /* D3DSTENCILOP to do if ccw stencil test fails */
381 D3DRS_CCW_STENCILZFAIL = 187, /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */
382 D3DRS_CCW_STENCILPASS = 188, /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */
383 D3DRS_CCW_STENCILFUNC = 189, /* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
384 D3DRS_COLORWRITEENABLE1 = 190, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
385 D3DRS_COLORWRITEENABLE2 = 191, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
386 D3DRS_COLORWRITEENABLE3 = 192, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
387 D3DRS_BLENDFACTOR = 193, /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
388 D3DRS_SRGBWRITEENABLE = 194, /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */
389 D3DRS_DEPTHBIAS = 195,
390 D3DRS_WRAP8 = 198, /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */
391 D3DRS_WRAP9 = 199,
392 D3DRS_WRAP10 = 200,
393 D3DRS_WRAP11 = 201,
394 D3DRS_WRAP12 = 202,
395 D3DRS_WRAP13 = 203,
396 D3DRS_WRAP14 = 204,
397 D3DRS_WRAP15 = 205,
398 D3DRS_SEPARATEALPHABLENDENABLE = 206, /* TRUE to enable a separate blending function for the alpha channel */
399 D3DRS_SRCBLENDALPHA = 207, /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
400 D3DRS_DESTBLENDALPHA = 208, /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
401 D3DRS_BLENDOPALPHA = 209 /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
402 }
403 typedef uint D3DRENDERSTATETYPE;
404
405 // Maximum number of simultaneous render targets D3D supports
406 const D3D_MAX_SIMULTANEOUS_RENDERTARGETS = 4;
407
408 // Values for material source
409 enum : D3DMATERIALCOLORSOURCE {
410 D3DMCS_MATERIAL = 0, // Color from material is used
411 D3DMCS_COLOR1 = 1, // Diffuse vertex color is used
412 D3DMCS_COLOR2 = 2 // Specular vertex color is used
413 }
414 typedef uint D3DMATERIALCOLORSOURCE;
415
416 // Bias to apply to the texture coordinate set to apply a wrap to.
417 const D3DRENDERSTATE_WRAPBIAS = 128UL;
418
419 /* Flags to construct the WRAP render states */
420 const D3DWRAP_U = 0x00000001L;
421 const D3DWRAP_V = 0x00000002L;
422 const D3DWRAP_W = 0x00000004L;
423
424 /* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
425 const D3DWRAPCOORD_0 = 0x00000001L; // same as D3DWRAP_U
426 const D3DWRAPCOORD_1 = 0x00000002L; // same as D3DWRAP_V
427 const D3DWRAPCOORD_2 = 0x00000004L; // same as D3DWRAP_W
428 const D3DWRAPCOORD_3 = 0x00000008L;
429
430 /* Flags to construct D3DRS_COLORWRITEENABLE */
431 const D3DCOLORWRITEENABLE_RED = (1L<<0);
432 const D3DCOLORWRITEENABLE_GREEN = (1L<<1);
433 const D3DCOLORWRITEENABLE_BLUE = (1L<<2);
434 const D3DCOLORWRITEENABLE_ALPHA = (1L<<3);
435
436 /*
437 * State enumerants for per-stage processing of fixed function pixel processing
438 * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX.
439 */
440 enum : D3DTEXTURESTAGESTATETYPE {
441 D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
442 D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */
443 D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */
444 D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
445 D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */
446 D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */
447 D3DTSS_BUMPENVMAT00 = 7, /* float (bump mapping matrix) */
448 D3DTSS_BUMPENVMAT01 = 8, /* float (bump mapping matrix) */
449 D3DTSS_BUMPENVMAT10 = 9, /* float (bump mapping matrix) */
450 D3DTSS_BUMPENVMAT11 = 10, /* float (bump mapping matrix) */
451 D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */
452 D3DTSS_BUMPENVLSCALE = 22, /* float scale for bump map luminance */
453 D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */
454 D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
455 D3DTSS_COLORARG0 = 26, /* D3DTA_* third arg for triadic ops */
456 D3DTSS_ALPHAARG0 = 27, /* D3DTA_* third arg for triadic ops */
457 D3DTSS_RESULTARG = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */
458 D3DTSS_CONSTANT = 32 /* Per-stage constant D3DTA_CONSTANT */
459 }
460 typedef uint D3DTEXTURESTAGESTATETYPE;
461
462 /*
463 * State enumerants for per-sampler texture processing.
464 */
465 enum : D3DSAMPLERSTATETYPE {
466 D3DSAMP_ADDRESSU = 1, /* D3DTEXTUREADDRESS for U coordinate */
467 D3DSAMP_ADDRESSV = 2, /* D3DTEXTUREADDRESS for V coordinate */
468 D3DSAMP_ADDRESSW = 3, /* D3DTEXTUREADDRESS for W coordinate */
469 D3DSAMP_BORDERCOLOR = 4, /* D3DCOLOR */
470 D3DSAMP_MAGFILTER = 5, /* D3DTEXTUREFILTER filter to use for magnification */
471 D3DSAMP_MINFILTER = 6, /* D3DTEXTUREFILTER filter to use for minification */
472 D3DSAMP_MIPFILTER = 7, /* D3DTEXTUREFILTER filter to use between mipmaps during minification */
473 D3DSAMP_MIPMAPLODBIAS = 8, /* float Mipmap LOD bias */
474 D3DSAMP_MAXMIPLEVEL = 9, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
475 D3DSAMP_MAXANISOTROPY = 10, /* DWORD maximum anisotropy */
476 D3DSAMP_SRGBTEXTURE = 11, /* Default = 0 (which means Gamma 1.0,
477 no correction required.) else correct for
478 Gamma = 2.2 */
479 D3DSAMP_ELEMENTINDEX = 12, /* When multi-element texture is assigned to sampler, this
480 indicates which element index to use. Default = 0. */
481 D3DSAMP_DMAPOFFSET = 13 /* Offset in vertices in the pre-sampled displacement map.
482 Only valid for D3DDMAPSAMPLER sampler */
483 }
484 typedef uint D3DSAMPLERSTATETYPE;
485
486 /* Special sampler which is used in the tesselator */
487 const D3DDMAPSAMPLER = 256;
488
489 // Samplers used in vertex shaders
490 const D3DVERTEXTEXTURESAMPLER0 = (D3DDMAPSAMPLER+1);
491 const D3DVERTEXTEXTURESAMPLER1 = (D3DDMAPSAMPLER+2);
492 const D3DVERTEXTEXTURESAMPLER2 = (D3DDMAPSAMPLER+3);
493 const D3DVERTEXTEXTURESAMPLER3 = (D3DDMAPSAMPLER+4);
494
495 // Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
496 // and normal in the camera space) should be taken as texture coordinates
497 // Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
498 //
499 const D3DTSS_TCI_PASSTHRU = 0x00000000;
500 const D3DTSS_TCI_CAMERASPACENORMAL = 0x00010000;
501 const D3DTSS_TCI_CAMERASPACEPOSITION = 0x00020000;
502 const D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x00030000;
503 const D3DTSS_TCI_SPHEREMAP = 0x00040000;
504
505 /*
506 * Enumerations for COLOROP and ALPHAOP texture blending operations set in
507 * texture processing stage controls in D3DTSS.
508 */
509 enum : D3DTEXTUREOP {
510 // Control
511 D3DTOP_DISABLE = 1, // disables stage
512 D3DTOP_SELECTARG1 = 2, // the default
513 D3DTOP_SELECTARG2 = 3,
514
515 // Modulate
516 D3DTOP_MODULATE = 4, // multiply args together
517 D3DTOP_MODULATE2X = 5, // multiply and 1 bit
518 D3DTOP_MODULATE4X = 6, // multiply and 2 bits
519
520 // Add
521 D3DTOP_ADD = 7, // add arguments together
522 D3DTOP_ADDSIGNED = 8, // add with -0.5 bias
523 D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit
524 D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation
525 D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product
526 // Arg1 + Arg2 - Arg1*Arg2
527 // = Arg1 + (1-Arg1)*Arg2
528
529 // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
530 D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha
531 D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha
532 D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRS_TEXTUREFACTOR
533
534 // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
535 D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha
536 D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color
537
538 // Specular mapping
539 D3DTOP_PREMODULATE = 17, // modulate with next texture before use
540 D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB
541 // COLOROP only
542 D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A
543 // COLOROP only
544 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
545 // COLOROP only
546 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
547 // COLOROP only
548
549 // Bump mapping
550 D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation
551 D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel
552
553 // This can do either diffuse or specular bump mapping with correct input.
554 // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
555 // where each component has been scaled and offset to make it signed.
556 // The result is replicated into all four (including alpha) channels.
557 // This is a valid COLOROP only.
558 D3DTOP_DOTPRODUCT3 = 24,
559
560 // Triadic ops
561 D3DTOP_MULTIPLYADD = 25, // Arg0 + Arg1*Arg2
562 D3DTOP_LERP = 26 // (Arg0)*Arg1 + (1-Arg0)*Arg2
563 }
564 typedef uint D3DTEXTUREOP;
565
566 /*
567 * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending
568 * operations set in texture processing stage controls in D3DRENDERSTATE.
569 */
570 const D3DTA_SELECTMASK = 0x0000000f; // mask for arg selector
571 const D3DTA_DIFFUSE = 0x00000000; // select diffuse color (read only)
572 const D3DTA_CURRENT = 0x00000001; // select stage destination register (read/write)
573 const D3DTA_TEXTURE = 0x00000002; // select texture color (read only)
574 const D3DTA_TFACTOR = 0x00000003; // select D3DRS_TEXTUREFACTOR (read only)
575 const D3DTA_SPECULAR = 0x00000004; // select specular color (read only)
576 const D3DTA_TEMP = 0x00000005; // select temporary register color (read/write)
577 const D3DTA_CONSTANT = 0x00000006; // select texture stage constant
578 const D3DTA_COMPLEMENT = 0x00000010; // take 1.0 - x (read modifier)
579 const D3DTA_ALPHAREPLICATE = 0x00000020; // replicate alpha to color components (read modifier)
580
581 //
582 // Values for D3DSAMP_***FILTER texture stage states
583 //
584 enum : D3DTEXTUREFILTERTYPE {
585 D3DTEXF_NONE = 0, // filtering disabled (valid for mip filter only)
586 D3DTEXF_POINT = 1, // nearest
587 D3DTEXF_LINEAR = 2, // linear interpolation
588 D3DTEXF_ANISOTROPIC = 3, // anisotropic
589 D3DTEXF_PYRAMIDALQUAD = 6, // 4-sample tent
590 D3DTEXF_GAUSSIANQUAD = 7, // 4-sample gaussian
591 D3DTEXF_CONVOLUTIONMONO = 8 // Convolution filter for monochrome textures
592 }
593 typedef uint D3DTEXTUREFILTERTYPE;
594
595 /* Bits for Flags in ProcessVertices call */
596
597 const D3DPV_DONOTCOPYDATA = (1 << 0);
598
599 //-------------------------------------------------------------------
600
601 // Flexible vertex format bits
602 //
603 const D3DFVF_RESERVED0 = 0x001;
604 const D3DFVF_POSITION_MASK = 0x400E;
605 const D3DFVF_XYZ = 0x002;
606 const D3DFVF_XYZRHW = 0x004;
607 const D3DFVF_XYZB1 = 0x006;
608 const D3DFVF_XYZB2 = 0x008;
609 const D3DFVF_XYZB3 = 0x00a;
610 const D3DFVF_XYZB4 = 0x00c;
611 const D3DFVF_XYZB5 = 0x00e;
612 const D3DFVF_XYZW = 0x4002;
613
614 const D3DFVF_NORMAL = 0x010;
615 const D3DFVF_PSIZE = 0x020;
616 const D3DFVF_DIFFUSE = 0x040;
617 const D3DFVF_SPECULAR = 0x080;
618
619 const D3DFVF_TEXCOUNT_MASK = 0xf00;
620 const D3DFVF_TEXCOUNT_SHIFT = 8;
621 const D3DFVF_TEX0 = 0x000;
622 const D3DFVF_TEX1 = 0x100;
623 const D3DFVF_TEX2 = 0x200;
624 const D3DFVF_TEX3 = 0x300;
625 const D3DFVF_TEX4 = 0x400;
626 const D3DFVF_TEX5 = 0x500;
627 const D3DFVF_TEX6 = 0x600;
628 const D3DFVF_TEX7 = 0x700;
629 const D3DFVF_TEX8 = 0x800;
630
631 const D3DFVF_LASTBETA_UBYTE4 = 0x1000;
632 const D3DFVF_LASTBETA_D3DCOLOR = 0x8000;
633
634 const D3DFVF_RESERVED2 = 0x6000; // 2 reserved bits
635
636 //---------------------------------------------------------------------
637 // Vertex Shaders
638 //
639
640 // Vertex shader declaration
641
642 // Vertex element semantics
643 //
644 enum : D3DDECLUSAGE {
645 D3DDECLUSAGE_POSITION = 0,
646 D3DDECLUSAGE_BLENDWEIGHT, // 1
647 D3DDECLUSAGE_BLENDINDICES, // 2
648 D3DDECLUSAGE_NORMAL, // 3
649 D3DDECLUSAGE_PSIZE, // 4
650 D3DDECLUSAGE_TEXCOORD, // 5
651 D3DDECLUSAGE_TANGENT, // 6
652 D3DDECLUSAGE_BINORMAL, // 7
653 D3DDECLUSAGE_TESSFACTOR, // 8
654 D3DDECLUSAGE_POSITIONT, // 9
655 D3DDECLUSAGE_COLOR, // 10
656 D3DDECLUSAGE_FOG, // 11
657 D3DDECLUSAGE_DEPTH, // 12
658 D3DDECLUSAGE_SAMPLE // 13
659 }
660 typedef uint D3DDECLUSAGE;
661
662 const MAXD3DDECLUSAGE = D3DDECLUSAGE_SAMPLE;
663 const MAXD3DDECLUSAGEINDEX = 15;
664 const MAXD3DDECLLENGTH = 64; // does not include "end" marker vertex element
665
666 enum : D3DDECLMETHOD {
667 D3DDECLMETHOD_DEFAULT = 0,
668 D3DDECLMETHOD_PARTIALU,
669 D3DDECLMETHOD_PARTIALV,
670 D3DDECLMETHOD_CROSSUV, // Normal
671 D3DDECLMETHOD_UV,
672 D3DDECLMETHOD_LOOKUP, // Lookup a displacement map
673 D3DDECLMETHOD_LOOKUPPRESAMPLED // Lookup a pre-sampled displacement map
674 }
675 typedef uint D3DDECLMETHOD;
676
677 const MAXD3DDECLMETHOD = D3DDECLMETHOD_LOOKUPPRESAMPLED;
678
679 // Declarations for _Type fields
680 //
681 enum : D3DDECLTYPE {
682 D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.)
683 D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.)
684 D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.)
685 D3DDECLTYPE_FLOAT4 = 3, // 4D float
686 D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range
687 // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
688 D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte
689 D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.)
690 D3DDECLTYPE_SHORT4 = 7, // 4D signed short
691
692 // The following types are valid only with vertex shaders >= 2.0
693
694
695 D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0
696 D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
697 D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
698 D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
699 D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
700 D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
701 D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
702 D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1)
703 D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values
704 D3DDECLTYPE_UNUSED = 17 // When the type field in a decl is unused.
705 }
706 typedef uint D3DDECLTYPE;
707
708 const MAXD3DDECLTYPE = D3DDECLTYPE_UNUSED;
709
710 struct D3DVERTEXELEMENT9
711 {
712 ushort Stream; // Stream index
713 ushort Offset; // Offset in the stream in bytes
714 ubyte Type; // Data type
715 ubyte Method; // Processing method
716 ubyte Usage; // Semantics
717 ubyte UsageIndex; // Semantic index
718 }
719 alias D3DVERTEXELEMENT9 *LPD3DVERTEXELEMENT9;
720
721 // This is used to initialize the last vertex element in a vertex declaration
722 // array
723 //
724 template D3DDECL_END() {
725 static const D3DVERTEXELEMENT9 D3DDECL_END = { 0xFF,0,D3DDECLTYPE_UNUSED,0,0,0 };
726 }
727
728 // Maximum supported number of texture coordinate sets
729 const D3DDP_MAXTEXCOORD = 8;
730
731 //---------------------------------------------------------------------
732 // Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter
733 //---------------------------------------------------------------------
734 const D3DSTREAMSOURCE_INDEXEDDATA = (1<<30);
735 const D3DSTREAMSOURCE_INSTANCEDATA = (2<<30);
736
737
738
739 //---------------------------------------------------------------------
740 //
741 // The internal format of Pixel Shader (PS) & Vertex Shader (VS)
742 // Instruction Tokens is defined in the Direct3D Device Driver Kit
743 //
744 //---------------------------------------------------------------------
745
746 //
747 // Instruction Token Bit Definitions
748 //
749 const D3DSI_OPCODE_MASK = 0x0000FFFF;
750
751 const D3DSI_INSTLENGTH_MASK = 0x0F000000;
752 const D3DSI_INSTLENGTH_SHIFT = 24;
753
754 enum : D3DSHADER_INSTRUCTION_OPCODE_TYPE {
755 D3DSIO_NOP = 0,
756 D3DSIO_MOV ,
757 D3DSIO_ADD ,
758 D3DSIO_SUB ,
759 D3DSIO_MAD ,
760 D3DSIO_MUL ,
761 D3DSIO_RCP ,
762 D3DSIO_RSQ ,
763 D3DSIO_DP3 ,
764 D3DSIO_DP4 ,
765 D3DSIO_MIN ,
766 D3DSIO_MAX ,
767 D3DSIO_SLT ,
768 D3DSIO_SGE ,
769 D3DSIO_EXP ,
770 D3DSIO_LOG ,
771 D3DSIO_LIT ,
772 D3DSIO_DST ,
773 D3DSIO_LRP ,
774 D3DSIO_FRC ,
775 D3DSIO_M4x4 ,
776 D3DSIO_M4x3 ,
777 D3DSIO_M3x4 ,
778 D3DSIO_M3x3 ,
779 D3DSIO_M3x2 ,
780 D3DSIO_CALL ,
781 D3DSIO_CALLNZ ,
782 D3DSIO_LOOP ,
783 D3DSIO_RET ,
784 D3DSIO_ENDLOOP ,
785 D3DSIO_LABEL ,
786 D3DSIO_DCL ,
787 D3DSIO_POW ,
788 D3DSIO_CRS ,
789 D3DSIO_SGN ,
790 D3DSIO_ABS ,
791 D3DSIO_NRM ,
792 D3DSIO_SINCOS ,
793 D3DSIO_REP ,
794 D3DSIO_ENDREP ,
795 D3DSIO_IF ,
796 D3DSIO_IFC ,
797 D3DSIO_ELSE ,
798 D3DSIO_ENDIF ,
799 D3DSIO_BREAK ,
800 D3DSIO_BREAKC ,
801 D3DSIO_MOVA ,
802 D3DSIO_DEFB ,
803 D3DSIO_DEFI ,
804
805 D3DSIO_TEXCOORD = 64,
806 D3DSIO_TEXKILL ,
807 D3DSIO_TEX ,
808 D3DSIO_TEXBEM ,
809 D3DSIO_TEXBEML ,
810 D3DSIO_TEXREG2AR ,
811 D3DSIO_TEXREG2GB ,
812 D3DSIO_TEXM3x2PAD ,
813 D3DSIO_TEXM3x2TEX ,
814 D3DSIO_TEXM3x3PAD ,
815 D3DSIO_TEXM3x3TEX ,
816 D3DSIO_RESERVED0 ,
817 D3DSIO_TEXM3x3SPEC ,
818 D3DSIO_TEXM3x3VSPEC ,
819 D3DSIO_EXPP ,
820 D3DSIO_LOGP ,
821 D3DSIO_CND ,
822 D3DSIO_DEF ,
823 D3DSIO_TEXREG2RGB ,
824 D3DSIO_TEXDP3TEX ,
825 D3DSIO_TEXM3x2DEPTH ,
826 D3DSIO_TEXDP3 ,
827 D3DSIO_TEXM3x3 ,
828 D3DSIO_TEXDEPTH ,
829 D3DSIO_CMP ,
830 D3DSIO_BEM ,
831 D3DSIO_DP2ADD ,
832 D3DSIO_DSX ,
833 D3DSIO_DSY ,
834 D3DSIO_TEXLDD ,
835 D3DSIO_SETP ,
836 D3DSIO_TEXLDL ,
837 D3DSIO_BREAKP ,
838
839 D3DSIO_PHASE = 0xFFFD,
840 D3DSIO_COMMENT = 0xFFFE,
841 D3DSIO_END = 0xFFFF
842 }
843 typedef uint D3DSHADER_INSTRUCTION_OPCODE_TYPE;
844
845 //---------------------------------------------------------------------
846 // Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3
847 //
848 const float[4] D3DSINCOSCONST1 = [-1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f];
849 const float[4] D3DSINCOSCONST2 = [-0.020833334f, -0.12500000f, 1.0f, 0.50000000f];
850
851 //---------------------------------------------------------------------
852 // Co-Issue Instruction Modifier - if set then this instruction is to be
853 // issued in parallel with the previous instruction(s) for which this bit
854 // is not set.
855 //
856 const D3DSI_COISSUE = 0x40000000;
857
858 //---------------------------------------------------------------------
859 // Opcode specific controls
860
861 const D3DSP_OPCODESPECIFICCONTROL_MASK = 0x00ff0000;
862 const D3DSP_OPCODESPECIFICCONTROL_SHIFT = 16;
863
864 // ps_2_0 texld controls
865 const D3DSI_TEXLD_PROJECT = (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT);
866 const D3DSI_TEXLD_BIAS = (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT);
867
868 // Comparison for dynamic conditional instruction opcodes (i.e. if, breakc)
869 enum : D3DSHADER_COMPARISON {
870 // < = >
871 D3DSPC_RESERVED0= 0, // 0 0 0
872 D3DSPC_GT = 1, // 0 0 1
873 D3DSPC_EQ = 2, // 0 1 0
874 D3DSPC_GE = 3, // 0 1 1
875 D3DSPC_LT = 4, // 1 0 0
876 D3DSPC_NE = 5, // 1 0 1
877 D3DSPC_LE = 6, // 1 1 0
878 D3DSPC_RESERVED1= 7 // 1 1 1
879 }
880 typedef uint D3DSHADER_COMPARISON;
881
882 // Comparison is part of instruction opcode token:
883 const D3DSHADER_COMPARISON_SHIFT = D3DSP_OPCODESPECIFICCONTROL_SHIFT;
884 const D3DSHADER_COMPARISON_MASK = (0x7<<D3DSHADER_COMPARISON_SHIFT);
885
886 //---------------------------------------------------------------------
887 // Predication flags on instruction token
888 const D3DSHADER_INSTRUCTION_PREDICATED = (0x1 << 28);
889
890 //---------------------------------------------------------------------
891 // DCL Info Token Controls
892
893 // For dcl info tokens requiring a semantic (usage + index)
894 const D3DSP_DCL_USAGE_SHIFT = 0;
895 const D3DSP_DCL_USAGE_MASK = 0x0000000f;
896
897 const D3DSP_DCL_USAGEINDEX_SHIFT = 16;
898 const D3DSP_DCL_USAGEINDEX_MASK = 0x000f0000;
899
900 // DCL pixel shader sampler info token.
901 const D3DSP_TEXTURETYPE_SHIFT = 27;
902 const D3DSP_TEXTURETYPE_MASK = 0x78000000;
903
904 enum : D3DSAMPLER_TEXTURE_TYPE {
905 D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value
906 D3DSTT_2D = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture)
907 D3DSTT_CUBE = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture)
908 D3DSTT_VOLUME = 4<<D3DSP_TEXTURETYPE_SHIFT // dcl_volume s# (for declaring a volume texture)
909 }
910 typedef uint D3DSAMPLER_TEXTURE_TYPE;
911
912 //---------------------------------------------------------------------
913 // Parameter Token Bit Definitions
914 //
915 const D3DSP_REGNUM_MASK = 0x000007FF;
916
917 // destination parameter write mask
918 const D3DSP_WRITEMASK_0 = 0x00010000; // Component 0 (X;Red)
919 const D3DSP_WRITEMASK_1 = 0x00020000; // Component 1 (Y;Green)
920 const D3DSP_WRITEMASK_2 = 0x00040000; // Component 2 (Z;Blue)
921 const D3DSP_WRITEMASK_3 = 0x00080000; // Component 3 (W;Alpha)
922 const D3DSP_WRITEMASK_ALL = 0x000F0000; // All Components
923
924 // destination parameter modifiers
925 const D3DSP_DSTMOD_SHIFT = 20;
926 const D3DSP_DSTMOD_MASK = 0x00F00000;
927
928 // Bit masks for destination parameter modifiers
929 const D3DSPDM_NONE = (0<<D3DSP_DSTMOD_SHIFT); // nop
930 const D3DSPDM_SATURATE = (1<<D3DSP_DSTMOD_SHIFT); // clamp to 0. to 1. range
931 const D3DSPDM_PARTIALPRECISION = (2<<D3DSP_DSTMOD_SHIFT); // Partial precision hint
932 const D3DSPDM_MSAMPCENTROID = (4<<D3DSP_DSTMOD_SHIFT); // Relevant to multisampling only:
933 // When the pixel center is not covered, sample
934 // attribute or compute gradients/LOD
935 // using multisample "centroid" location.
936 // "Centroid" is some location within the covered
937 // region of the pixel.
938
939 // destination parameter
940 const D3DSP_DSTSHIFT_SHIFT = 24;
941 const D3DSP_DSTSHIFT_MASK = 0x0F000000;
942
943 // destination/source parameter register type
944 const D3DSP_REGTYPE_SHIFT = 28;
945 const D3DSP_REGTYPE_SHIFT2 = 8;
946 const D3DSP_REGTYPE_MASK = 0x70000000;
947 const D3DSP_REGTYPE_MASK2 = 0x00001800;
948
949 enum : D3DSHADER_PARAM_REGISTER_TYPE {
950 D3DSPR_TEMP = 0, // Temporary Register File
951 D3DSPR_INPUT = 1, // Input Register File
952 D3DSPR_CONST = 2, // Constant Register File
953 D3DSPR_ADDR = 3, // Address Register (VS)
954 D3DSPR_TEXTURE = 3, // Texture Register File (PS)
955 D3DSPR_RASTOUT = 4, // Rasterizer Register File
956 D3DSPR_ATTROUT = 5, // Attribute Output Register File
957 D3DSPR_TEXCRDOUT = 6, // Texture Coordinate Output Register File
958 D3DSPR_OUTPUT = 6, // Output register file for VS3.0+
959 D3DSPR_CONSTINT = 7, // Constant Integer Vector Register File
960 D3DSPR_COLOROUT = 8, // Color Output Register File
961 D3DSPR_DEPTHOUT = 9, // Depth Output Register File
962 D3DSPR_SAMPLER = 10, // Sampler State Register File
963 D3DSPR_CONST2 = 11, // Constant Register File 2048 - 4095
964 D3DSPR_CONST3 = 12, // Constant Register File 4096 - 6143
965 D3DSPR_CONST4 = 13, // Constant Register File 6144 - 8191
966 D3DSPR_CONSTBOOL = 14, // Constant Boolean register file
967 D3DSPR_LOOP = 15, // Loop counter register file
968 D3DSPR_TEMPFLOAT16 = 16, // 16-bit float temp register file
969 D3DSPR_MISCTYPE = 17, // Miscellaneous (single) registers.
970 D3DSPR_LABEL = 18, // Label
971 D3DSPR_PREDICATE = 19 // Predicate register
972 }
973 typedef uint D3DSHADER_PARAM_REGISTER_TYPE;
974
975 // The miscellaneous register file (D3DSPR_MISCTYPES)
976 // contains register types for which there is only ever one
977 // register (i.e. the register # is not needed).
978 // Rather than use up additional register types for such
979 // registers, they are defined
980 // as particular offsets into the misc. register file:
981 enum : D3DSHADER_MISCTYPE_OFFSETS {
982 D3DSMO_POSITION = 0, // Input position x,y,z,rhw (PS)
983 D3DSMO_FACE = 1, // Floating point primitive area (PS)
984 }
985 typedef uint D3DSHADER_MISCTYPE_OFFSETS;
986
987 // Register offsets in the Rasterizer Register File
988 //
989 enum : D3DVS_RASTOUT_OFFSETS {
990 D3DSRO_POSITION = 0,
991 D3DSRO_FOG,
992 D3DSRO_POINT_SIZE
993 }
994 typedef uint D3DVS_RASTOUT_OFFSETS;
995
996 // Source operand addressing modes
997
998 const D3DVS_ADDRESSMODE_SHIFT = 13;
999 const D3DVS_ADDRESSMODE_MASK = (1 << D3DVS_ADDRESSMODE_SHIFT);
1000
1001 enum : D3DVS_ADDRESSMODE_TYPE {
1002 D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT),
1003 D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT)
1004 }
1005 typedef uint D3DVS_ADDRESSMODE_TYPE;
1006
1007 const D3DSHADER_ADDRESSMODE_SHIFT = 13;
1008 const D3DSHADER_ADDRESSMODE_MASK = (1 << D3DSHADER_ADDRESSMODE_SHIFT);
1009
1010 enum : D3DSHADER_ADDRESSMODE_TYPE {
1011 D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT),
1012 D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT)
1013 }
1014 typedef uint D3DSHADER_ADDRESSMODE_TYPE;
1015
1016 // Source operand swizzle definitions
1017 //
1018 const D3DVS_SWIZZLE_SHIFT = 16;
1019 const D3DVS_SWIZZLE_MASK = 0x00FF0000;
1020
1021 // The following bits define where to take component X from:
1022
1023 const D3DVS_X_X = (0<<D3DVS_SWIZZLE_SHIFT);
1024 const D3DVS_X_Y = (1<<D3DVS_SWIZZLE_SHIFT);
1025 const D3DVS_X_Z = (2<<D3DVS_SWIZZLE_SHIFT);
1026 const D3DVS_X_W = (3<<D3DVS_SWIZZLE_SHIFT);
1027
1028 // The following bits define where to take component Y from:
1029
1030 const D3DVS_Y_X = (0<<(D3DVS_SWIZZLE_SHIFT+2));
1031 const D3DVS_Y_Y = (1<<(D3DVS_SWIZZLE_SHIFT+2));
1032 const D3DVS_Y_Z = (2<<(D3DVS_SWIZZLE_SHIFT+2));
1033 const D3DVS_Y_W = (3<<(D3DVS_SWIZZLE_SHIFT+2));
1034
1035 // The following bits define where to take component Z from:
1036
1037 const D3DVS_Z_X = (0<<(D3DVS_SWIZZLE_SHIFT+4));
1038 const D3DVS_Z_Y = (1<<(D3DVS_SWIZZLE_SHIFT+4));
1039 const D3DVS_Z_Z = (2<<(D3DVS_SWIZZLE_SHIFT+4));
1040 const D3DVS_Z_W = (3<<(D3DVS_SWIZZLE_SHIFT+4));
1041
1042 // The following bits define where to take component W from:
1043
1044 const D3DVS_W_X = (0<<(D3DVS_SWIZZLE_SHIFT+6));
1045 const D3DVS_W_Y = (1<<(D3DVS_SWIZZLE_SHIFT+6));
1046 const D3DVS_W_Z = (2<<(D3DVS_SWIZZLE_SHIFT+6));
1047 const D3DVS_W_W = (3<<(D3DVS_SWIZZLE_SHIFT+6));
1048
1049 // Value when there is no swizzle (X is taken from X, Y is taken from Y,
1050 // Z is taken from Z, W is taken from W
1051 //
1052 const D3DVS_NOSWIZZLE = (D3DVS_X_X|D3DVS_Y_Y|D3DVS_Z_Z|D3DVS_W_W);
1053
1054 // source parameter swizzle
1055 const D3DSP_SWIZZLE_SHIFT = 16;
1056 const D3DSP_SWIZZLE_MASK = 0x00FF0000;
1057
1058 const D3DSP_NOSWIZZLE = ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) |
1059 (1 << (D3DSP_SWIZZLE_SHIFT + 2)) |
1060 (2 << (D3DSP_SWIZZLE_SHIFT + 4)) |
1061 (3 << (D3DSP_SWIZZLE_SHIFT + 6)) );
1062
1063 // pixel-shader swizzle ops
1064 const D3DSP_REPLICATERED =
1065 ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) |
1066 (0 << (D3DSP_SWIZZLE_SHIFT + 2)) |
1067 (0 << (D3DSP_SWIZZLE_SHIFT + 4)) |
1068 (0 << (D3DSP_SWIZZLE_SHIFT + 6)) );
1069
1070 const D3DSP_REPLICATEGREEN =
1071 ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) |
1072 (1 << (D3DSP_SWIZZLE_SHIFT + 2)) |
1073 (1 << (D3DSP_SWIZZLE_SHIFT + 4)) |
1074 (1 << (D3DSP_SWIZZLE_SHIFT + 6)) );
1075
1076 const D3DSP_REPLICATEBLUE =
1077 ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) |
1078 (2 << (D3DSP_SWIZZLE_SHIFT + 2)) |
1079 (2 << (D3DSP_SWIZZLE_SHIFT + 4)) |
1080 (2 << (D3DSP_SWIZZLE_SHIFT + 6)) );
1081
1082 const D3DSP_REPLICATEALPHA =
1083 ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) |
1084 (3 << (D3DSP_SWIZZLE_SHIFT + 2)) |
1085 (3 << (D3DSP_SWIZZLE_SHIFT + 4)) |
1086 (3 << (D3DSP_SWIZZLE_SHIFT + 6)) );
1087
1088 // source parameter modifiers
1089 const D3DSP_SRCMOD_SHIFT = 24;
1090 const D3DSP_SRCMOD_MASK = 0x0F000000;
1091
1092 enum : D3DSHADER_PARAM_SRCMOD_TYPE {
1093 D3DSPSM_NONE = 0<<D3DSP_SRCMOD_SHIFT, // nop
1094 D3DSPSM_NEG = 1<<D3DSP_SRCMOD_SHIFT, // negate
1095 D3DSPSM_BIAS = 2<<D3DSP_SRCMOD_SHIFT, // bias
1096 D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate
1097 D3DSPSM_SIGN = 4<<D3DSP_SRCMOD_SHIFT, // sign
1098 D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate
1099 D3DSPSM_COMP = 6<<D3DSP_SRCMOD_SHIFT, // complement
1100 D3DSPSM_X2 = 7<<D3DSP_SRCMOD_SHIFT, // *2
1101 D3DSPSM_X2NEG = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate
1102 D3DSPSM_DZ = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component
1103 D3DSPSM_DW = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component
1104 D3DSPSM_ABS = 11<<D3DSP_SRCMOD_SHIFT, // abs()
1105 D3DSPSM_ABSNEG = 12<<D3DSP_SRCMOD_SHIFT, // -abs()
1106 D3DSPSM_NOT = 13<<D3DSP_SRCMOD_SHIFT // for predicate register: "!p0"
1107 }
1108 typedef uint D3DSHADER_PARAM_SRCMOD_TYPE;
1109
1110 // pixel shader version token
1111 uint D3DPS_VERSION(ubyte _Major, ubyte _Minor) { return (0xFFFF0000|(_Major<<8)|_Minor); }
1112
1113 // vertex shader version token
1114 uint D3DVS_VERSION(ubyte _Major, ubyte _Minor) { return (0xFFFE0000|(_Major<<8)|_Minor); }
1115
1116 // extract major/minor from version cap
1117 ubyte D3DSHADER_VERSION_MAJOR(uint _Version) { return cast(ubyte)((_Version>>8)&0xFF); }
1118 ubyte D3DSHADER_VERSION_MINOR(uint _Version) { return cast(ubyte)((_Version>>0)&0xFF); }
1119
1120 // destination/source parameter register type
1121 const D3DSI_COMMENTSIZE_SHIFT = 16;
1122 const D3DSI_COMMENTSIZE_MASK = 0x7FFF0000;
1123 uint D3DSHADER_COMMENT(ushort _DWordSize) { return (((_DWordSize<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT); }
1124
1125 // pixel/vertex shader end token
1126 const D3DPS_END = 0x0000FFFF;
1127 const D3DVS_END = 0x0000FFFF;
1128
1129
1130 //---------------------------------------------------------------------
1131
1132 // High order surfaces
1133 //
1134 enum : D3DBASISTYPE {
1135 D3DBASIS_BEZIER = 0,
1136 D3DBASIS_BSPLINE = 1,
1137 D3DBASIS_CATMULL_ROM = 2 /* In D3D8 this used to be D3DBASIS_INTERPOLATE */
1138 }
1139 typedef uint D3DBASISTYPE;
1140
1141 enum : D3DDEGREETYPE {
1142 D3DDEGREE_LINEAR = 1,
1143 D3DDEGREE_QUADRATIC = 2,
1144 D3DDEGREE_CUBIC = 3,
1145 D3DDEGREE_QUINTIC = 5
1146 }
1147 typedef uint D3DDEGREETYPE;
1148
1149 enum : D3DPATCHEDGESTYLE {
1150 D3DPATCHEDGE_DISCRETE = 0,
1151 D3DPATCHEDGE_CONTINUOUS = 1
1152 }
1153 typedef uint D3DPATCHEDGESTYLE;
1154
1155 enum : D3DSTATEBLOCKTYPE {
1156 D3DSBT_ALL = 1, // capture all state
1157 D3DSBT_PIXELSTATE = 2, // capture pixel state
1158 D3DSBT_VERTEXSTATE = 3 // capture vertex state
1159 }
1160 typedef uint D3DSTATEBLOCKTYPE;
1161
1162 // The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state.
1163 //
1164 enum : D3DVERTEXBLENDFLAGS {
1165 D3DVBF_DISABLE = 0, // Disable vertex blending
1166 D3DVBF_1WEIGHTS = 1, // 2 matrix blending
1167 D3DVBF_2WEIGHTS = 2, // 3 matrix blending
1168 D3DVBF_3WEIGHTS = 3, // 4 matrix blending
1169 D3DVBF_TWEENING = 255, // blending using D3DRS_TWEENFACTOR
1170 D3DVBF_0WEIGHTS = 256 // one matrix is used with weight 1.0
1171 }
1172 typedef uint D3DVERTEXBLENDFLAGS;
1173
1174 enum : D3DTEXTURETRANSFORMFLAGS {
1175 D3DTTFF_DISABLE = 0, // texture coordinates are passed directly
1176 D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords
1177 D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords
1178 D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords
1179 D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords
1180 D3DTTFF_PROJECTED = 256 // texcoords to be divided by COUNTth element
1181 }
1182 typedef uint D3DTEXTURETRANSFORMFLAGS;
1183
1184 // Macros to set texture coordinate format bits in the FVF id
1185
1186 const D3DFVF_TEXTUREFORMAT2 = 0; // Two floating point values
1187 const D3DFVF_TEXTUREFORMAT1 = 3; // One floating point value
1188 const D3DFVF_TEXTUREFORMAT3 = 1; // Three floating point values
1189 const D3DFVF_TEXTUREFORMAT4 = 2; // Four floating point values
1190
1191 uint D3DFVF_TEXCOORDSIZE3(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)); }
1192 uint D3DFVF_TEXCOORDSIZE2(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT2); }
1193 uint D3DFVF_TEXCOORDSIZE4(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)); }
1194 uint D3DFVF_TEXCOORDSIZE1(uint CoordIndex) { return (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)); }
1195
1196
1197 //---------------------------------------------------------------------
1198
1199 /* Direct3D9 Device types */
1200 enum : D3DDEVTYPE {
1201 D3DDEVTYPE_HAL = 1,
1202 D3DDEVTYPE_REF = 2,
1203 D3DDEVTYPE_SW = 3,
1204
1205 D3DDEVTYPE_NULLREF = 4
1206 }
1207 typedef uint D3DDEVTYPE;
1208
1209 /* Multi-Sample buffer types */
1210 enum : D3DMULTISAMPLE_TYPE {
1211 D3DMULTISAMPLE_NONE = 0,
1212 D3DMULTISAMPLE_NONMASKABLE = 1,
1213 D3DMULTISAMPLE_2_SAMPLES = 2,
1214 D3DMULTISAMPLE_3_SAMPLES = 3,
1215 D3DMULTISAMPLE_4_SAMPLES = 4,
1216 D3DMULTISAMPLE_5_SAMPLES = 5,
1217 D3DMULTISAMPLE_6_SAMPLES = 6,
1218 D3DMULTISAMPLE_7_SAMPLES = 7,
1219 D3DMULTISAMPLE_8_SAMPLES = 8,
1220 D3DMULTISAMPLE_9_SAMPLES = 9,
1221 D3DMULTISAMPLE_10_SAMPLES = 10,
1222 D3DMULTISAMPLE_11_SAMPLES = 11,
1223 D3DMULTISAMPLE_12_SAMPLES = 12,
1224 D3DMULTISAMPLE_13_SAMPLES = 13,
1225 D3DMULTISAMPLE_14_SAMPLES = 14,
1226 D3DMULTISAMPLE_15_SAMPLES = 15,
1227 D3DMULTISAMPLE_16_SAMPLES = 16
1228 }
1229 typedef uint D3DMULTISAMPLE_TYPE;
1230
1231 /* Formats
1232 * Most of these names have the following convention:
1233 * A = Alpha
1234 * R = Red
1235 * G = Green
1236 * B = Blue
1237 * X = Unused Bits
1238 * P = Palette
1239 * L = Luminance
1240 * U = dU coordinate for BumpMap
1241 * V = dV coordinate for BumpMap
1242 * S = Stencil
1243 * D = Depth (e.g. Z or W buffer)
1244 * C = Computed from other channels (typically on certain read operations)
1245 *
1246 * Further, the order of the pieces are from MSB first; hence
1247 * D3DFMT_A8L8 indicates that the high byte of this two byte
1248 * format is alpha.
1249 *
1250 * D3DFMT_D16_LOCKABLE indicates:
1251 * - An integer 16-bit value.
1252 * - An app-lockable surface.
1253 *
1254 * D3DFMT_D32F_LOCKABLE indicates:
1255 * - An IEEE 754 floating-point value.
1256 * - An app-lockable surface.
1257 *
1258 * All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate:
1259 * - no particular bit ordering per pixel, and
1260 * - are not app lockable, and
1261 * - the driver is allowed to consume more than the indicated
1262 * number of bits per Depth channel (but not Stencil channel).
1263 */
1264 uint MAKEFOURCC(ubyte ch0, ubyte ch1, ubyte ch2, ubyte ch3) {
1265 return cast(uint)ch0 | cast(uint)(ch1 << 8) | cast(uint)(ch2 << 16) | cast(uint)(ch3 << 24 );
1266 }
1267 template T_MAKEFOURCC(ubyte ch0, ubyte ch1, ubyte ch2, ubyte ch3) {
1268 const T_MAKEFOURCC = cast(uint)ch0 | cast(uint)(ch1 << 8) | cast(uint)(ch2 << 16) | cast(uint)(ch3 << 24 );
1269 }
1270
1271 enum : D3DFORMAT {
1272 D3DFMT_UNKNOWN = 0,
1273
1274 D3DFMT_R8G8B8 = 20,
1275 D3DFMT_A8R8G8B8 = 21,
1276 D3DFMT_X8R8G8B8 = 22,
1277 D3DFMT_R5G6B5 = 23,
1278 D3DFMT_X1R5G5B5 = 24,
1279 D3DFMT_A1R5G5B5 = 25,
1280 D3DFMT_A4R4G4B4 = 26,
1281 D3DFMT_R3G3B2 = 27,
1282 D3DFMT_A8 = 28,
1283 D3DFMT_A8R3G3B2 = 29,
1284 D3DFMT_X4R4G4B4 = 30,
1285 D3DFMT_A2B10G10R10 = 31,
1286 D3DFMT_A8B8G8R8 = 32,
1287 D3DFMT_X8B8G8R8 = 33,
1288 D3DFMT_G16R16 = 34,
1289 D3DFMT_A2R10G10B10 = 35,
1290 D3DFMT_A16B16G16R16 = 36,
1291
1292 D3DFMT_A8P8 = 40,
1293 D3DFMT_P8 = 41,
1294
1295 D3DFMT_L8 = 50,
1296 D3DFMT_A8L8 = 51,
1297 D3DFMT_A4L4 = 52,
1298
1299 D3DFMT_V8U8 = 60,
1300 D3DFMT_L6V5U5 = 61,
1301 D3DFMT_X8L8V8U8 = 62,
1302 D3DFMT_Q8W8V8U8 = 63,
1303 D3DFMT_V16U16 = 64,
1304 D3DFMT_A2W10V10U10 = 67,
1305
1306 D3DFMT_UYVY = T_MAKEFOURCC!('U', 'Y', 'V', 'Y'),
1307 D3DFMT_R8G8_B8G8 = T_MAKEFOURCC!('R', 'G', 'B', 'G'),
1308 D3DFMT_YUY2 = T_MAKEFOURCC!('Y', 'U', 'Y', '2'),
1309 D3DFMT_G8R8_G8B8 = T_MAKEFOURCC!('G', 'R', 'G', 'B'),
1310 D3DFMT_DXT1 = T_MAKEFOURCC!('D', 'X', 'T', '1'),
1311 D3DFMT_DXT2 = T_MAKEFOURCC!('D', 'X', 'T', '2'),
1312 D3DFMT_DXT3 = T_MAKEFOURCC!('D', 'X', 'T', '3'),
1313 D3DFMT_DXT4 = T_MAKEFOURCC!('D', 'X', 'T', '4'),
1314 D3DFMT_DXT5 = T_MAKEFOURCC!('D', 'X', 'T', '5'),
1315
1316 D3DFMT_D16_LOCKABLE = 70,
1317 D3DFMT_D32 = 71,
1318 D3DFMT_D15S1 = 73,
1319 D3DFMT_D24S8 = 75,
1320 D3DFMT_D24X8 = 77,
1321 D3DFMT_D24X4S4 = 79,
1322 D3DFMT_D16 = 80,
1323
1324 D3DFMT_D32F_LOCKABLE = 82,
1325 D3DFMT_D24FS8 = 83,
1326
1327 /* Z-Stencil formats valid for CPU access */
1328 D3DFMT_D32_LOCKABLE = 84,
1329 D3DFMT_S8_LOCKABLE = 85,
1330
1331 D3DFMT_L16 = 81,
1332
1333 D3DFMT_VERTEXDATA =100,
1334 D3DFMT_INDEX16 =101,
1335 D3DFMT_INDEX32 =102,
1336
1337 D3DFMT_Q16W16V16U16 =110,
1338
1339 D3DFMT_MULTI2_ARGB8 = T_MAKEFOURCC!('M','E','T','1'),
1340
1341 // Floating point surface formats
1342
1343 // s10e5 formats (16-bits per channel)
1344 D3DFMT_R16F = 111,
1345 D3DFMT_G16R16F = 112,
1346 D3DFMT_A16B16G16R16F = 113,
1347
1348 // IEEE s23e8 formats (32-bits per channel)
1349 D3DFMT_R32F = 114,
1350 D3DFMT_G32R32F = 115,
1351 D3DFMT_A32B32G32R32F = 116,
1352
1353 D3DFMT_CxV8U8 = 117,
1354
1355 // Monochrome 1 bit per pixel format
1356 D3DFMT_A1 = 118,
1357
1358
1359 // Binary format indicating that the data has no inherent type
1360 D3DFMT_BINARYBUFFER = 199
1361 }
1362 typedef uint D3DFORMAT;
1363
1364 /* Display Modes */
1365 struct D3DDISPLAYMODE {
1366 uint Width;
1367 uint Height;
1368 uint RefreshRate;
1369 D3DFORMAT Format;
1370 }
1371
1372 /* Creation Parameters */
1373 struct D3DDEVICE_CREATION_PARAMETERS
1374 {
1375 UINT AdapterOrdinal;
1376 D3DDEVTYPE DeviceType;
1377 HWND hFocusWindow;
1378 DWORD BehaviorFlags;
1379 }
1380
1381
1382 /* SwapEffects */
1383 enum : D3DSWAPEFFECT {
1384 D3DSWAPEFFECT_DISCARD = 1,
1385 D3DSWAPEFFECT_FLIP = 2,
1386 D3DSWAPEFFECT_COPY = 3
1387 }
1388 typedef uint D3DSWAPEFFECT;
1389
1390 /* Pool types */
1391 enum : D3DPOOL {
1392 D3DPOOL_DEFAULT = 0,
1393 D3DPOOL_MANAGED = 1,
1394 D3DPOOL_SYSTEMMEM = 2,
1395 D3DPOOL_SCRATCH = 3
1396 }
1397 typedef uint D3DPOOL;
1398
1399
1400 /* RefreshRate pre-defines */
1401 const D3DPRESENT_RATE_DEFAULT = 0x00000000;
1402
1403
1404 /* Resize Optional Parameters */
1405 struct D3DPRESENT_PARAMETERS
1406 {
1407 UINT BackBufferWidth;
1408 UINT BackBufferHeight;
1409 D3DFORMAT BackBufferFormat;
1410 UINT BackBufferCount;
1411
1412 D3DMULTISAMPLE_TYPE MultiSampleType;
1413 DWORD MultiSampleQuality;
1414
1415 D3DSWAPEFFECT SwapEffect;
1416 HWND hDeviceWindow;
1417 BOOL Windowed;
1418 BOOL EnableAutoDepthStencil;
1419 D3DFORMAT AutoDepthStencilFormat;
1420 DWORD Flags;
1421
1422 /* FullScreen_RefreshRateInHz must be zero for Windowed mode */
1423 UINT FullScreen_RefreshRateInHz;
1424 UINT PresentationInterval;
1425 }
1426
1427 // Values for D3DPRESENT_PARAMETERS.Flags
1428
1429 const D3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001;
1430 const D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002;
1431 const D3DPRESENTFLAG_DEVICECLIP = 0x00000004;
1432 const D3DPRESENTFLAG_VIDEO = 0x00000010;
1433
1434 const D3DPRESENTFLAG_NOAUTOROTATE = 0x00000020;
1435 const D3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040;
1436
1437 /* Gamma Ramp: Same as DX7 */
1438
1439 struct D3DGAMMARAMP
1440 {
1441 ushort[256] red;
1442 ushort[256] green;
1443 ushort[256] blue;
1444 }
1445
1446 /* Back buffer types */
1447 enum : D3DBACKBUFFER_TYPE {
1448 D3DBACKBUFFER_TYPE_MONO = 0,
1449 D3DBACKBUFFER_TYPE_LEFT = 1,
1450 D3DBACKBUFFER_TYPE_RIGHT = 2
1451 }
1452 typedef uint D3DBACKBUFFER_TYPE;
1453
1454 /* Types */
1455 enum : D3DRESOURCETYPE {
1456 D3DRTYPE_SURFACE = 1,
1457 D3DRTYPE_VOLUME = 2,
1458 D3DRTYPE_TEXTURE = 3,
1459 D3DRTYPE_VOLUMETEXTURE = 4,
1460 D3DRTYPE_CUBETEXTURE = 5,
1461 D3DRTYPE_VERTEXBUFFER = 6,
1462 D3DRTYPE_INDEXBUFFER = 7 //if this changes, change _D3DDEVINFO_RESOURCEMANAGER definition
1463 }
1464 typedef uint D3DRESOURCETYPE;
1465
1466 /* Usages */
1467 const D3DUSAGE_RENDERTARGET = 0x00000001L;
1468 const D3DUSAGE_DEPTHSTENCIL = 0x00000002L;
1469 const D3DUSAGE_DYNAMIC = 0x00000200L;
1470 const D3DUSAGE_NONSECURE = 0x00800000L;
1471
1472 // When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return
1473 // D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format.
1474 // D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros
1475 // will return true and false respectively for this code.
1476 const D3DUSAGE_AUTOGENMIPMAP = 0x00000400L;
1477 const D3DUSAGE_DMAP = 0x00004000L;
1478
1479 // The following usages are valid only for querying CheckDeviceFormat
1480 const D3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000L;
1481 const D3DUSAGE_QUERY_SRGBREAD = 0x00010000L;
1482 const D3DUSAGE_QUERY_FILTER = 0x00020000L;
1483 const D3DUSAGE_QUERY_SRGBWRITE = 0x00040000L;
1484 const D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000L;
1485 const D3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000L;
1486 const D3DUSAGE_QUERY_WRAPANDMIP = 0x00200000L;
1487
1488 /* Usages for Vertex/Index buffers */
1489 const D3DUSAGE_WRITEONLY = 0x00000008L;
1490 const D3DUSAGE_SOFTWAREPROCESSING = 0x00000010L;
1491 const D3DUSAGE_DONOTCLIP = 0x00000020L;
1492 const D3DUSAGE_POINTS = 0x00000040L;
1493 const D3DUSAGE_RTPATCHES = 0x00000080L;
1494 const D3DUSAGE_NPATCHES = 0x00000100L;
1495 const D3DUSAGE_TEXTAPI = 0x10000000L;
1496
1497 /* CubeMap Face identifiers */
1498 enum : D3DCUBEMAP_FACES {
1499 D3DCUBEMAP_FACE_POSITIVE_X = 0,
1500 D3DCUBEMAP_FACE_NEGATIVE_X = 1,
1501 D3DCUBEMAP_FACE_POSITIVE_Y = 2,
1502 D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
1503 D3DCUBEMAP_FACE_POSITIVE_Z = 4,
1504 D3DCUBEMAP_FACE_NEGATIVE_Z = 5
1505 }
1506 typedef uint D3DCUBEMAP_FACES;
1507
1508 /* Lock flags */
1509 const D3DLOCK_READONLY = 0x00000010L;
1510 const D3DLOCK_DISCARD = 0x00002000L;
1511 const D3DLOCK_NOOVERWRITE = 0x00001000L;
1512 const D3DLOCK_NOSYSLOCK = 0x00000800L;
1513 const D3DLOCK_DONOTWAIT = 0x00004000L;
1514 const D3DLOCK_NO_DIRTY_UPDATE = 0x00008000L;
1515
1516 /* Vertex Buffer Description */
1517 struct D3DVERTEXBUFFER_DESC {
1518 D3DFORMAT Format;
1519 D3DRESOURCETYPE Type;
1520 DWORD Usage;
1521 D3DPOOL Pool;
1522 UINT Size;
1523 DWORD FVF;
1524 }
1525
1526 /* Index Buffer Description */
1527 struct D3DINDEXBUFFER_DESC {
1528 D3DFORMAT Format;
1529 D3DRESOURCETYPE Type;
1530 DWORD Usage;
1531 D3DPOOL Pool;
1532 UINT Size;
1533 }
1534
1535
1536 /* Surface Description */
1537 struct D3DSURFACE_DESC {
1538 D3DFORMAT Format;
1539 D3DRESOURCETYPE Type;
1540 DWORD Usage;
1541 D3DPOOL Pool;
1542
1543 D3DMULTISAMPLE_TYPE MultiSampleType;
1544 DWORD MultiSampleQuality;
1545 UINT Width;
1546 UINT Height;
1547 }
1548
1549 struct D3DVOLUME_DESC {
1550 D3DFORMAT Format;
1551 D3DRESOURCETYPE Type;
1552 DWORD Usage;
1553 D3DPOOL Pool;
1554
1555 UINT Width;
1556 UINT Height;
1557 UINT Depth;
1558 }
1559
1560 /* Structure for LockRect */
1561 struct D3DLOCKED_RECT {
1562 INT Pitch;
1563 void* pBits;
1564 }
1565
1566 /* Structures for LockBox */
1567 struct D3DBOX {
1568 UINT Left;
1569 UINT Top;
1570 UINT Right;
1571 UINT Bottom;
1572 UINT Front;
1573 UINT Back;
1574 }
1575
1576 struct D3DLOCKED_BOX
1577 {
1578 INT RowPitch;
1579 INT SlicePitch;
1580 void* pBits;
1581 }
1582
1583 /* Structures for LockRange */
1584 struct D3DRANGE
1585 {
1586 UINT Offset;
1587 UINT Size;
1588 }
1589
1590 /* Structures for high order primitives */
1591 struct D3DRECTPATCH_INFO
1592 {
1593 UINT StartVertexOffsetWidth;
1594 UINT StartVertexOffsetHeight;
1595 UINT Width;
1596 UINT Height;
1597 UINT Stride;
1598 D3DBASISTYPE Basis;
1599 D3DDEGREETYPE Degree;
1600 }
1601
1602 struct D3DTRIPATCH_INFO
1603 {
1604 UINT StartVertexOffset;
1605 UINT NumVertices;
1606 D3DBASISTYPE Basis;
1607 D3DDEGREETYPE Degree;
1608 }
1609
1610 /* Adapter Identifier */
1611
1612 const MAX_DEVICE_IDENTIFIER_STRING = 512;
1613 struct D3DADAPTER_IDENTIFIER9
1614 {
1615 char[MAX_DEVICE_IDENTIFIER_STRING] Driver;
1616 char[MAX_DEVICE_IDENTIFIER_STRING] Description;
1617 char[32] DeviceName; /* Device name for GDI (ex. \\.\DISPLAY1) */
1618
1619 LARGE_INTEGER DriverVersion; /* Defined for 32 bit components */
1620
1621 DWORD VendorId;
1622 DWORD DeviceId;
1623 DWORD SubSysId;
1624 DWORD Revision;
1625
1626 GUID DeviceIdentifier;
1627
1628 DWORD WHQLLevel;
1629 }
1630
1631
1632 /* Raster Status structure returned by GetRasterStatus */
1633 struct D3DRASTER_STATUS
1634 {
1635 BOOL InVBlank;
1636 UINT ScanLine;
1637 }
1638
1639
1640
1641 /* Debug monitor tokens (DEBUG only)
1642
1643 Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as
1644 passing a token to the debug monitor. For example, if, after passing
1645 D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values
1646 are passed in, the enabled/disabled state of the debug
1647 monitor will still persist.
1648
1649 The debug monitor defaults to enabled.
1650
1651 Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use.
1652 */
1653 enum : D3DDEBUGMONITORTOKENS {
1654 D3DDMT_ENABLE = 0, // enable debug monitor
1655 D3DDMT_DISABLE = 1 // disable debug monitor
1656 }
1657 typedef uint D3DDEBUGMONITORTOKENS;
1658
1659 // Async feedback
1660
1661 enum : D3DQUERYTYPE {
1662 D3DQUERYTYPE_VCACHE = 4, /* D3DISSUE_END */
1663 D3DQUERYTYPE_RESOURCEMANAGER = 5, /* D3DISSUE_END */
1664 D3DQUERYTYPE_VERTEXSTATS = 6, /* D3DISSUE_END */
1665 D3DQUERYTYPE_EVENT = 8, /* D3DISSUE_END */
1666 D3DQUERYTYPE_OCCLUSION = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */
1667 D3DQUERYTYPE_TIMESTAMP = 10, /* D3DISSUE_END */
1668 D3DQUERYTYPE_TIMESTAMPDISJOINT = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */
1669 D3DQUERYTYPE_TIMESTAMPFREQ = 12, /* D3DISSUE_END */
1670 D3DQUERYTYPE_PIPELINETIMINGS = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */
1671 D3DQUERYTYPE_INTERFACETIMINGS = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */
1672 D3DQUERYTYPE_VERTEXTIMINGS = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */
1673 D3DQUERYTYPE_PIXELTIMINGS = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */
1674 D3DQUERYTYPE_BANDWIDTHTIMINGS = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */
1675 D3DQUERYTYPE_CACHEUTILIZATION = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */
1676 }
1677 typedef uint D3DQUERYTYPE;
1678
1679 // Flags field for Issue
1680 const D3DISSUE_END = (1 << 0); // Tells the runtime to issue the end of a query, changing it's state to "non-signaled".
1681 const D3DISSUE_BEGIN = (1 << 1); // Tells the runtime to issue the beginng of a query.
1682
1683
1684 // Flags field for GetData
1685 const D3DGETDATA_FLUSH = (1 << 0); // Tells the runtime to flush if the query is outstanding.
1686
1687
1688 struct D3DRESOURCESTATS
1689 {
1690 // Data collected since last Present()
1691 BOOL bThrashing; /* indicates if thrashing */
1692 DWORD ApproxBytesDownloaded; /* Approximate number of bytes downloaded by resource manager */
1693 DWORD NumEvicts; /* number of objects evicted */
1694 DWORD NumVidCreates; /* number of objects created in video memory */
1695 DWORD LastPri; /* priority of last object evicted */
1696 DWORD NumUsed; /* number of objects set to the device */
1697 DWORD NumUsedInVidMem; /* number of objects set to the device, which are already in video memory */
1698 // Persistent data
1699 DWORD WorkingSet; /* number of objects in video memory */
1700 DWORD WorkingSetBytes; /* number of bytes in video memory */
1701 DWORD TotalManaged; /* total number of managed objects */
1702 DWORD TotalBytes; /* total number of bytes of managed objects */
1703 }
1704
1705 const D3DRTYPECOUNT = D3DRTYPE_INDEXBUFFER+1;
1706
1707 struct D3DDEVINFO_RESOURCEMANAGER
1708 {
1709 //#ifndef WOW64_ENUM_WORKAROUND
1710 // D3DRESOURCESTATS stats[D3DRTYPECOUNT];
1711 D3DRESOURCESTATS stats[8];
1712 }
1713 alias D3DDEVINFO_RESOURCEMANAGER* LPD3DDEVINFO_RESOURCEMANAGER;
1714
1715 struct D3DDEVINFO_D3DVERTEXSTATS
1716 {
1717 DWORD NumRenderedTriangles; /* total number of triangles that are not clipped in this frame */
1718 DWORD NumExtraClippingTriangles; /* Number of new triangles generated by clipping */
1719 }
1720 alias D3DDEVINFO_D3DVERTEXSTATS *LPD3DDEVINFO_D3DVERTEXSTATS;
1721
1722
1723 struct D3DDEVINFO_VCACHE {
1724 DWORD Pattern; /* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') */
1725 DWORD OptMethod; /* optimization method 0 means longest strips, 1 means vertex cache based */
1726 DWORD CacheSize; /* cache size to optimize for (only required if type is 1) */
1727 DWORD MagicNumber; /* used to determine when to restart strips (only required if type is 1)*/
1728 }
1729 alias D3DDEVINFO_VCACHE *LPD3DDEVINFO_VCACHE;
1730
1731 struct D3DDEVINFO_D3D9PIPELINETIMINGS
1732 {
1733 FLOAT VertexProcessingTimePercent;
1734 FLOAT PixelProcessingTimePercent;
1735 FLOAT OtherGPUProcessingTimePercent;
1736 FLOAT GPUIdleTimePercent;
1737 }
1738
1739 struct D3DDEVINFO_D3D9INTERFACETIMINGS
1740 {
1741 FLOAT WaitingForGPUToUseApplicationResourceTimePercent;
1742 FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent;
1743 FLOAT WaitingForGPUToStayWithinLatencyTimePercent;
1744 FLOAT WaitingForGPUExclusiveResourceTimePercent;
1745 FLOAT WaitingForGPUOtherTimePercent;
1746 }
1747
1748 struct D3DDEVINFO_D3D9STAGETIMINGS
1749 {
1750 FLOAT MemoryProcessingPercent;
1751 FLOAT ComputationProcessingPercent;
1752 }
1753
1754 struct D3DDEVINFO_D3D9BANDWIDTHTIMINGS
1755 {
1756 FLOAT MaxBandwidthUtilized;
1757 FLOAT FrontEndUploadMemoryUtilizedPercent;
1758 FLOAT VertexRateUtilizedPercent;
1759 FLOAT TriangleSetupRateUtilizedPercent;
1760 FLOAT FillRateUtilizedPercent;
1761 }
1762
1763 struct D3DDEVINFO_D3D9CACHEUTILIZATION
1764 {
1765 FLOAT TextureCacheHitRate; // Percentage of cache hits
1766 FLOAT PostTransformVertexCacheHitRate;
1767 }
1768
1769 enum : D3DCOMPOSERECTSOP {
1770 D3DCOMPOSERECTS_COPY = 1,
1771 D3DCOMPOSERECTS_OR = 2,
1772 D3DCOMPOSERECTS_AND = 3,
1773 D3DCOMPOSERECTS_NEG = 4
1774 }
1775 typedef uint D3DCOMPOSERECTSOP;
1776
1777 struct D3DCOMPOSERECTDESC
1778 {
1779 USHORT X, Y; // Top-left coordinates of a rect in the source surface
1780 USHORT Width, Height; // Dimensions of the rect
1781 }
1782
1783 struct D3DCOMPOSERECTDESTINATION
1784 {
1785 USHORT SrcRectIndex; // Index of D3DCOMPOSERECTDESC
1786 USHORT Reserved; // For alignment
1787 SHORT X, Y; // Top-left coordinates of the rect in the destination surface
1788 }
1789
1790 const D3DCOMPOSERECTS_MAXNUMRECTS = 0xFFFF;
1791 const D3DCONVOLUTIONMONO_MAXWIDTH = 7;
1792 const D3DCONVOLUTIONMONO_MAXHEIGHT = D3DCONVOLUTIONMONO_MAXWIDTH;
1793 const D3DFMT_A1_SURFACE_MAXWIDTH = 8192;
1794 const D3DFMT_A1_SURFACE_MAXHEIGHT = 2048;
1795
1796
1797 struct D3DPRESENTSTATS {
1798 UINT PresentCount;
1799 UINT PresentRefreshCount;
1800 UINT SyncRefreshCount;
1801 LARGE_INTEGER SyncQPCTime;
1802 LARGE_INTEGER SyncGPUTime;
1803 }
1804
1805 enum : D3DSCANLINEORDERING
1806 {
1807 D3DSCANLINEORDERING_UNKNOWN = 0,
1808 D3DSCANLINEORDERING_PROGRESSIVE = 1,
1809 D3DSCANLINEORDERING_INTERLACED = 2
1810 }
1811 typedef uint D3DSCANLINEORDERING;
1812
1813
1814 struct D3DDISPLAYMODEEX
1815 {
1816 UINT Size;
1817 UINT Width;
1818 UINT Height;
1819 UINT RefreshRate;
1820 D3DFORMAT Format;
1821 D3DSCANLINEORDERING ScanLineOrdering;
1822 }
1823
1824 struct D3DDISPLAYMODEFILTER
1825 {
1826 UINT Size;
1827 D3DFORMAT Format;
1828 D3DSCANLINEORDERING ScanLineOrdering;
1829 }
1830
1831
1832 enum : D3DDISPLAYROTATION
1833 {
1834 D3DDISPLAYROTATION_IDENTITY = 1, // No rotation.
1835 D3DDISPLAYROTATION_90 = 2, // Rotated 90 degrees.
1836 D3DDISPLAYROTATION_180 = 3, // Rotated 180 degrees.
1837 D3DDISPLAYROTATION_270 = 4 // Rotated 270 degrees.
1838 }
1839 typedef uint D3DDISPLAYROTATION;
1840
1841 /* For use in ID3DResource9::SetPriority calls */
1842 const D3D9_RESOURCE_PRIORITY_MINIMUM = 0x28000000;
1843 const D3D9_RESOURCE_PRIORITY_LOW = 0x50000000;
1844 const D3D9_RESOURCE_PRIORITY_NORMAL = 0x78000000;
1845 const D3D9_RESOURCE_PRIORITY_HIGH = 0xa0000000;
1846 const D3D9_RESOURCE_PRIORITY_MAXIMUM = 0xc8000000;