Mercurial > projects > qtd
diff examples/opengl/hellogl/glwidget_d1.d @ 216:06e7d3219464
ups....
author | SokoL_SD |
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date | Tue, 14 Jul 2009 15:28:22 +0000 |
parents | |
children | 1f6923c8cba0 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/examples/opengl/hellogl/glwidget_d1.d Tue Jul 14 15:28:22 2009 +0000 @@ -0,0 +1,267 @@ +/**************************************************************************** +** +** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the example classes of the Qt Toolkit. +** +** Commercial Usage +** Licensees holding valid Qt Commercial licenses may use this file in +** accordance with the Qt Commercial License Agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Nokia. +** +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License versions 2.0 or 3.0 as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information +** to ensure GNU General Public Licensing requirements will be met: +** http://www.fsf.org/licensing/licenses/info/GPLv2.html and +** http://www.gnu.org/copyleft/gpl.html. In addition, as a special +** exception, Nokia gives you certain additional rights. These rights +** are described in the Nokia Qt GPL Exception version 1.3, included in +** the file GPL_EXCEPTION.txt in this package. +** +** Qt for Windows(R) Licensees +** As a special exception, Nokia, as the sole copyright holder for Qt +** Designer, grants users of the Qt/Eclipse Integration plug-in the +** right for the Qt/Eclipse Integration to link to functionality +** provided by Qt Designer and its related libraries. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** +****************************************************************************/ + + +import tango.math.Math; + +import qt.core.QPoint; +import qt.gui.QMouseEvent; +import qt.opengl.QGLWidget; +import qt.gui.QColor; +import qt.core.QSize; +import qt.opengl.gl; +import qt.opengl.glu; + +class GLWidget : QGLWidget +{ +// Q_OBJECT + + public: + this(QWidget parent = null) + { + super(parent); + object = 0; + xRot = 0; + yRot = 0; + zRot = 0; + + trolltechGreen = QColor.fromCmykF(0.40, 0.0, 1.0, 0.0); + trolltechPurple = QColor.fromCmykF(0.39, 0.39, 0.0, 0.0); + } + + ~this() + { + makeCurrent(); + glDeleteLists(object, 1); + } + + QSize minimumSizeHint() + { + return QSize(50, 50); + } + + QSize sizeHint() + { + return QSize(400, 400); + } + + + public: // slots: + void setXRotation(int angle) + { + normalizeAngle(&angle); + if (angle != xRot) { + xRot = angle; + xRotationChanged.emit(angle); + updateGL(); + } + } + + void setYRotation(int angle) + { + normalizeAngle(&angle); + if (angle != yRot) { + yRot = angle; + yRotationChanged.emit(angle); + updateGL(); + } + } + + void setZRotation(int angle) + { + normalizeAngle(&angle); + if (angle != zRot) { + zRot = angle; + zRotationChanged.emit(angle); + updateGL(); + } + } + + mixin Signal!("xRotationChanged", int); + mixin Signal!("yRotationChanged", int); + mixin Signal!("zRotationChanged", int); + + + protected: + void initializeGL() + { + qglClearColor(trolltechPurple.darker()); + object = makeObject(); + glShadeModel(GL_FLAT); + glEnable(GL_DEPTH_TEST); + glEnable(GL_CULL_FACE); + } + + void paintGL() + { + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glLoadIdentity(); + glTranslated(0.0, 0.0, -10.0); + glRotated(xRot / 16.0, 1.0, 0.0, 0.0); + glRotated(yRot / 16.0, 0.0, 1.0, 0.0); + glRotated(zRot / 16.0, 0.0, 0.0, 1.0); + glCallList(object); + } + + void resizeGL(int width, int height) + { + int side = qMin(width, height); + glViewport((width - side) / 2, (height - side) / 2, side, side); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0); + glMatrixMode(GL_MODELVIEW); + } + + void mousePressEvent(QMouseEvent event) + { + lastPos = QPoint(event.pos.x, event.pos.y); + } + + void mouseMoveEvent(QMouseEvent event) + { + int dx = event.x - lastPos.x; + int dy = event.y - lastPos.y; + + if (event.buttons() & Qt.LeftButton) { + setXRotation(xRot + 8 * dy); + setYRotation(yRot + 8 * dx); + } else if (event.buttons() & Qt.RightButton) { + setXRotation(xRot + 8 * dy); + setZRotation(zRot + 8 * dx); + } + lastPos = QPoint(event.pos.x, event.pos.y); + } + private: + GLuint makeObject() + { + GLuint list = glGenLists(1); + glNewList(list, GL_COMPILE); + + glBegin(GL_QUADS); + + GLdouble x1 = +0.06; + GLdouble y1 = -0.14; + GLdouble x2 = +0.14; + GLdouble y2 = -0.06; + GLdouble x3 = +0.08; + GLdouble y3 = +0.00; + GLdouble x4 = +0.30; + GLdouble y4 = +0.22; + + quad(x1, y1, x2, y2, y2, x2, y1, x1); + quad(x3, y3, x4, y4, y4, x4, y3, x3); + + extrude(x1, y1, x2, y2); + extrude(x2, y2, y2, x2); + extrude(y2, x2, y1, x1); + extrude(y1, x1, x1, y1); + extrude(x3, y3, x4, y4); + extrude(x4, y4, y4, x4); + extrude(y4, x4, y3, x3); + + const double Pi = 3.14159265358979323846; + const int NumSectors = 200; + + for (int i = 0; i < NumSectors; ++i) { + double angle1 = (i * 2 * Pi) / NumSectors; + GLdouble x5 = 0.30 * sin(angle1); + GLdouble y5 = 0.30 * cos(angle1); + GLdouble x6 = 0.20 * sin(angle1); + GLdouble y6 = 0.20 * cos(angle1); + + double angle2 = ((i + 1) * 2 * Pi) / NumSectors; + GLdouble x7 = 0.20 * sin(angle2); + GLdouble y7 = 0.20 * cos(angle2); + GLdouble x8 = 0.30 * sin(angle2); + GLdouble y8 = 0.30 * cos(angle2); + + quad(x5, y5, x6, y6, x7, y7, x8, y8); + + extrude(x6, y6, x7, y7); + extrude(x8, y8, x5, y5); + } + + glEnd(); + + glEndList(); + return list; + } + + void quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2, + GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4) + { + qglColor(trolltechGreen); + + glVertex3d(x1, y1, -0.05); + glVertex3d(x2, y2, -0.05); + glVertex3d(x3, y3, -0.05); + glVertex3d(x4, y4, -0.05); + + glVertex3d(x4, y4, +0.05); + glVertex3d(x3, y3, +0.05); + glVertex3d(x2, y2, +0.05); + glVertex3d(x1, y1, +0.05); + } + + void extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) + { + qglColor(trolltechGreen.darker(rndint(250 + (100 * x1)))); + + glVertex3d(x1, y1, +0.05); + glVertex3d(x2, y2, +0.05); + glVertex3d(x2, y2, -0.05); + glVertex3d(x1, y1, -0.05); + } + + void normalizeAngle(int *angle) + { + while (*angle < 0) + *angle += 360 * 16; + while (*angle > 360 * 16) + *angle -= 360 * 16; + } + + GLuint object; + int xRot; + int yRot; + int zRot; + QPoint lastPos; + QColor trolltechGreen; + QColor trolltechPurple; +} \ No newline at end of file