Mercurial > projects > qtd
comparison examples/opengl/hellogl/glwidget_d1.d @ 216:06e7d3219464
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author | SokoL_SD |
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date | Tue, 14 Jul 2009 15:28:22 +0000 |
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children | 1f6923c8cba0 |
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215:8aaa84d48451 | 216:06e7d3219464 |
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1 /**************************************************************************** | |
2 ** | |
3 ** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies). | |
4 ** Contact: Qt Software Information (qt-info@nokia.com) | |
5 ** | |
6 ** This file is part of the example classes of the Qt Toolkit. | |
7 ** | |
8 ** Commercial Usage | |
9 ** Licensees holding valid Qt Commercial licenses may use this file in | |
10 ** accordance with the Qt Commercial License Agreement provided with the | |
11 ** Software or, alternatively, in accordance with the terms contained in | |
12 ** a written agreement between you and Nokia. | |
13 ** | |
14 ** | |
15 ** GNU General Public License Usage | |
16 ** Alternatively, this file may be used under the terms of the GNU | |
17 ** General Public License versions 2.0 or 3.0 as published by the Free | |
18 ** Software Foundation and appearing in the file LICENSE.GPL included in | |
19 ** the packaging of this file. Please review the following information | |
20 ** to ensure GNU General Public Licensing requirements will be met: | |
21 ** http://www.fsf.org/licensing/licenses/info/GPLv2.html and | |
22 ** http://www.gnu.org/copyleft/gpl.html. In addition, as a special | |
23 ** exception, Nokia gives you certain additional rights. These rights | |
24 ** are described in the Nokia Qt GPL Exception version 1.3, included in | |
25 ** the file GPL_EXCEPTION.txt in this package. | |
26 ** | |
27 ** Qt for Windows(R) Licensees | |
28 ** As a special exception, Nokia, as the sole copyright holder for Qt | |
29 ** Designer, grants users of the Qt/Eclipse Integration plug-in the | |
30 ** right for the Qt/Eclipse Integration to link to functionality | |
31 ** provided by Qt Designer and its related libraries. | |
32 ** | |
33 ** If you are unsure which license is appropriate for your use, please | |
34 ** contact the sales department at qt-sales@nokia.com. | |
35 ** | |
36 ****************************************************************************/ | |
37 | |
38 | |
39 import tango.math.Math; | |
40 | |
41 import qt.core.QPoint; | |
42 import qt.gui.QMouseEvent; | |
43 import qt.opengl.QGLWidget; | |
44 import qt.gui.QColor; | |
45 import qt.core.QSize; | |
46 import qt.opengl.gl; | |
47 import qt.opengl.glu; | |
48 | |
49 class GLWidget : QGLWidget | |
50 { | |
51 // Q_OBJECT | |
52 | |
53 public: | |
54 this(QWidget parent = null) | |
55 { | |
56 super(parent); | |
57 object = 0; | |
58 xRot = 0; | |
59 yRot = 0; | |
60 zRot = 0; | |
61 | |
62 trolltechGreen = QColor.fromCmykF(0.40, 0.0, 1.0, 0.0); | |
63 trolltechPurple = QColor.fromCmykF(0.39, 0.39, 0.0, 0.0); | |
64 } | |
65 | |
66 ~this() | |
67 { | |
68 makeCurrent(); | |
69 glDeleteLists(object, 1); | |
70 } | |
71 | |
72 QSize minimumSizeHint() | |
73 { | |
74 return QSize(50, 50); | |
75 } | |
76 | |
77 QSize sizeHint() | |
78 { | |
79 return QSize(400, 400); | |
80 } | |
81 | |
82 | |
83 public: // slots: | |
84 void setXRotation(int angle) | |
85 { | |
86 normalizeAngle(&angle); | |
87 if (angle != xRot) { | |
88 xRot = angle; | |
89 xRotationChanged.emit(angle); | |
90 updateGL(); | |
91 } | |
92 } | |
93 | |
94 void setYRotation(int angle) | |
95 { | |
96 normalizeAngle(&angle); | |
97 if (angle != yRot) { | |
98 yRot = angle; | |
99 yRotationChanged.emit(angle); | |
100 updateGL(); | |
101 } | |
102 } | |
103 | |
104 void setZRotation(int angle) | |
105 { | |
106 normalizeAngle(&angle); | |
107 if (angle != zRot) { | |
108 zRot = angle; | |
109 zRotationChanged.emit(angle); | |
110 updateGL(); | |
111 } | |
112 } | |
113 | |
114 mixin Signal!("xRotationChanged", int); | |
115 mixin Signal!("yRotationChanged", int); | |
116 mixin Signal!("zRotationChanged", int); | |
117 | |
118 | |
119 protected: | |
120 void initializeGL() | |
121 { | |
122 qglClearColor(trolltechPurple.darker()); | |
123 object = makeObject(); | |
124 glShadeModel(GL_FLAT); | |
125 glEnable(GL_DEPTH_TEST); | |
126 glEnable(GL_CULL_FACE); | |
127 } | |
128 | |
129 void paintGL() | |
130 { | |
131 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
132 glLoadIdentity(); | |
133 glTranslated(0.0, 0.0, -10.0); | |
134 glRotated(xRot / 16.0, 1.0, 0.0, 0.0); | |
135 glRotated(yRot / 16.0, 0.0, 1.0, 0.0); | |
136 glRotated(zRot / 16.0, 0.0, 0.0, 1.0); | |
137 glCallList(object); | |
138 } | |
139 | |
140 void resizeGL(int width, int height) | |
141 { | |
142 int side = qMin(width, height); | |
143 glViewport((width - side) / 2, (height - side) / 2, side, side); | |
144 | |
145 glMatrixMode(GL_PROJECTION); | |
146 glLoadIdentity(); | |
147 glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0); | |
148 glMatrixMode(GL_MODELVIEW); | |
149 } | |
150 | |
151 void mousePressEvent(QMouseEvent event) | |
152 { | |
153 lastPos = QPoint(event.pos.x, event.pos.y); | |
154 } | |
155 | |
156 void mouseMoveEvent(QMouseEvent event) | |
157 { | |
158 int dx = event.x - lastPos.x; | |
159 int dy = event.y - lastPos.y; | |
160 | |
161 if (event.buttons() & Qt.LeftButton) { | |
162 setXRotation(xRot + 8 * dy); | |
163 setYRotation(yRot + 8 * dx); | |
164 } else if (event.buttons() & Qt.RightButton) { | |
165 setXRotation(xRot + 8 * dy); | |
166 setZRotation(zRot + 8 * dx); | |
167 } | |
168 lastPos = QPoint(event.pos.x, event.pos.y); | |
169 } | |
170 private: | |
171 GLuint makeObject() | |
172 { | |
173 GLuint list = glGenLists(1); | |
174 glNewList(list, GL_COMPILE); | |
175 | |
176 glBegin(GL_QUADS); | |
177 | |
178 GLdouble x1 = +0.06; | |
179 GLdouble y1 = -0.14; | |
180 GLdouble x2 = +0.14; | |
181 GLdouble y2 = -0.06; | |
182 GLdouble x3 = +0.08; | |
183 GLdouble y3 = +0.00; | |
184 GLdouble x4 = +0.30; | |
185 GLdouble y4 = +0.22; | |
186 | |
187 quad(x1, y1, x2, y2, y2, x2, y1, x1); | |
188 quad(x3, y3, x4, y4, y4, x4, y3, x3); | |
189 | |
190 extrude(x1, y1, x2, y2); | |
191 extrude(x2, y2, y2, x2); | |
192 extrude(y2, x2, y1, x1); | |
193 extrude(y1, x1, x1, y1); | |
194 extrude(x3, y3, x4, y4); | |
195 extrude(x4, y4, y4, x4); | |
196 extrude(y4, x4, y3, x3); | |
197 | |
198 const double Pi = 3.14159265358979323846; | |
199 const int NumSectors = 200; | |
200 | |
201 for (int i = 0; i < NumSectors; ++i) { | |
202 double angle1 = (i * 2 * Pi) / NumSectors; | |
203 GLdouble x5 = 0.30 * sin(angle1); | |
204 GLdouble y5 = 0.30 * cos(angle1); | |
205 GLdouble x6 = 0.20 * sin(angle1); | |
206 GLdouble y6 = 0.20 * cos(angle1); | |
207 | |
208 double angle2 = ((i + 1) * 2 * Pi) / NumSectors; | |
209 GLdouble x7 = 0.20 * sin(angle2); | |
210 GLdouble y7 = 0.20 * cos(angle2); | |
211 GLdouble x8 = 0.30 * sin(angle2); | |
212 GLdouble y8 = 0.30 * cos(angle2); | |
213 | |
214 quad(x5, y5, x6, y6, x7, y7, x8, y8); | |
215 | |
216 extrude(x6, y6, x7, y7); | |
217 extrude(x8, y8, x5, y5); | |
218 } | |
219 | |
220 glEnd(); | |
221 | |
222 glEndList(); | |
223 return list; | |
224 } | |
225 | |
226 void quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2, | |
227 GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4) | |
228 { | |
229 qglColor(trolltechGreen); | |
230 | |
231 glVertex3d(x1, y1, -0.05); | |
232 glVertex3d(x2, y2, -0.05); | |
233 glVertex3d(x3, y3, -0.05); | |
234 glVertex3d(x4, y4, -0.05); | |
235 | |
236 glVertex3d(x4, y4, +0.05); | |
237 glVertex3d(x3, y3, +0.05); | |
238 glVertex3d(x2, y2, +0.05); | |
239 glVertex3d(x1, y1, +0.05); | |
240 } | |
241 | |
242 void extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) | |
243 { | |
244 qglColor(trolltechGreen.darker(rndint(250 + (100 * x1)))); | |
245 | |
246 glVertex3d(x1, y1, +0.05); | |
247 glVertex3d(x2, y2, +0.05); | |
248 glVertex3d(x2, y2, -0.05); | |
249 glVertex3d(x1, y1, -0.05); | |
250 } | |
251 | |
252 void normalizeAngle(int *angle) | |
253 { | |
254 while (*angle < 0) | |
255 *angle += 360 * 16; | |
256 while (*angle > 360 * 16) | |
257 *angle -= 360 * 16; | |
258 } | |
259 | |
260 GLuint object; | |
261 int xRot; | |
262 int yRot; | |
263 int zRot; | |
264 QPoint lastPos; | |
265 QColor trolltechGreen; | |
266 QColor trolltechPurple; | |
267 } |