Mercurial > projects > openmelee
diff ship.d @ 0:c10bc63824e7
Initial commit!
author | zzzzrrr <mason.green@gmail.com> |
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date | Fri, 20 Mar 2009 06:41:25 -0400 |
parents | |
children | a40d066ebbd1 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/ship.d Fri Mar 20 06:41:25 2009 -0400 @@ -0,0 +1,73 @@ +/* + * Copyright (c) 2009, Mason Green (zzzzrrr) + * + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, + * are permitted provided that the following conditions are met: + * + * * Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * * Neither the name of the polygonal nor the names of its contributors may be + * used to endorse or promote products derived from this software without specific + * prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +module melee.ship; + +import tango.io.Stdout: Stdout; + +import tango.util.container.LinkedList : LinkedList; +import blaze.dynamics.bzBody : bzBody; +import blaze.collision.shapes.bzShape : bzShape; +import blaze.common.bzMath: bzVec2, bzCross; + +alias LinkedList!(bzShape) ShapeList; + +abstract class Ship +{ + + bzBody rBody; + ShapeList shapes; + bzVec2 engineForce; + bzVec2 turnForce; + bzVec2 leftTurnPoint; + bzVec2 rightTurnPoint; + + this() { + shapes = new ShapeList; + } + + void thrust() { + rBody.force += engineForce.rotate(rBody.angle); + } + + void turn(char key) { + switch(key) { + case 'd': + rBody.torque += bzCross(rightTurnPoint.rotate(rBody.angle), + turnForce.rotate(rBody.angle)); + break; + case 'a': + rBody.torque += bzCross(leftTurnPoint.rotate(rBody.angle), + turnForce.rotate(rBody.angle)); + break; + default: + break; + } + } +}