Mercurial > projects > openmelee
view ship.d @ 2:a40d066ebbd1
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author | Zzzzrrr <mason.green@gmail.com> |
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date | Fri, 20 Mar 2009 11:03:51 -0400 |
parents | c10bc63824e7 |
children | 6f455ef24063 |
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/* * Copyright (c) 2009, Mason Green (zzzzrrr) * * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the polygonal nor the names of its contributors may be * used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ module openmelee.ship; import tango.io.Stdout: Stdout; import tango.util.container.LinkedList : LinkedList; import blaze.dynamics.bzBody : bzBody; import blaze.collision.shapes.bzShape : bzShape; import blaze.common.bzMath: bzVec2, bzCross; alias LinkedList!(bzShape) ShapeList; abstract class Ship { bzBody rBody; ShapeList shapes; bzVec2 engineForce; bzVec2 turnForce; bzVec2 leftTurnPoint; bzVec2 rightTurnPoint; this() { shapes = new ShapeList; } void thrust() { rBody.force += engineForce.rotate(rBody.angle); } void turn(char key) { switch(key) { case 'd': rBody.torque += bzCross(rightTurnPoint.rotate(rBody.angle), turnForce.rotate(rBody.angle)); break; case 'a': rBody.torque += bzCross(leftTurnPoint.rotate(rBody.angle), turnForce.rotate(rBody.angle)); break; default: break; } } }