view ship.d @ 2:a40d066ebbd1

implemented zoom
author Zzzzrrr <mason.green@gmail.com>
date Fri, 20 Mar 2009 11:03:51 -0400
parents c10bc63824e7
children 6f455ef24063
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/*
 * Copyright (c) 2009, Mason Green (zzzzrrr)
 * 
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 *
 * * Redistributions of source code must retain the above copyright notice,
 *   this list of conditions and the following disclaimer.
 * * Redistributions in binary form must reproduce the above copyright notice,
 *   this list of conditions and the following disclaimer in the documentation
 *   and/or other materials provided with the distribution.
 * * Neither the name of the polygonal nor the names of its contributors may be
 *   used to endorse or promote products derived from this software without specific
 *   prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
module openmelee.ship;

import tango.io.Stdout: Stdout;

import tango.util.container.LinkedList : LinkedList;
import blaze.dynamics.bzBody : bzBody;
import blaze.collision.shapes.bzShape : bzShape;
import blaze.common.bzMath: bzVec2, bzCross;

alias LinkedList!(bzShape) ShapeList;

abstract class Ship
{

    bzBody rBody;
    ShapeList shapes;
    bzVec2 engineForce;
    bzVec2 turnForce;
    bzVec2 leftTurnPoint;
    bzVec2 rightTurnPoint;

    this() {
        shapes = new ShapeList;
    }

    void thrust() {
        rBody.force += engineForce.rotate(rBody.angle);
    }

    void turn(char key) {
        switch(key) {
            case 'd':
                rBody.torque += bzCross(rightTurnPoint.rotate(rBody.angle), 
                                turnForce.rotate(rBody.angle));
                break;
            case 'a':
                rBody.torque += bzCross(leftTurnPoint.rotate(rBody.angle), 
                                turnForce.rotate(rBody.angle));
                break;
            default:
                break;
        }
    }
}