comparison urQuan.d @ 0:c10bc63824e7

Initial commit!
author zzzzrrr <mason.green@gmail.com>
date Fri, 20 Mar 2009 06:41:25 -0400
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children a40d066ebbd1
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-1:000000000000 0:c10bc63824e7
1 /*
2 * Copyright (c) 2009, Mason Green (zzzzrrr)
3 *
4 * All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without modification,
7 * are permitted provided that the following conditions are met:
8 *
9 * * Redistributions of source code must retain the above copyright notice,
10 * this list of conditions and the following disclaimer.
11 * * Redistributions in binary form must reproduce the above copyright notice,
12 * this list of conditions and the following disclaimer in the documentation
13 * and/or other materials provided with the distribution.
14 * * Neither the name of the polygonal nor the names of its contributors may be
15 * used to endorse or promote products derived from this software without specific
16 * prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
22 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
23 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
24 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
25 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
26 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
27 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
28 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30 module melee.urQuan;
31
32 import blaze.dynamics.bzBody : bzBody;
33 import blaze.bzWorld: bzWorld;
34 import blaze.dynamics.bzBodyDef;
35 import blaze.collision.shapes.bzPolygon : bzPolyDef;
36 import blaze.common.bzMath: bzVec2;
37
38 import melee.ship;
39
40 // UrQuan Dreadnought
41 class UrQuan : Ship
42 {
43
44 float scale = 0.01;
45
46 this(bzWorld world) {
47
48 auto bodyDef = new bzBodyDef;
49 bodyDef.position = bzVec2(10,5);
50 super.rBody = world.createBody(bodyDef);
51 float density = 2.0f;
52
53 // Head
54 auto head = new bzPolyDef;
55 head.vertices.length = 8;
56 head.vertices[0] = bzVec2(42,49) * scale;
57 head.vertices[7] = bzVec2(63,49) * scale;
58 head.vertices[6] = bzVec2(70,45.5) * scale;
59 head.vertices[5] = bzVec2(73.5,38.5) * scale;
60 head.vertices[4] = bzVec2(73.5,-42) * scale;
61 head.vertices[3] = bzVec2(70,-49) * scale;
62 head.vertices[2] = bzVec2(63,-56) * scale;
63 head.vertices[1] = bzVec2(42,-56) * scale;
64 super.shapes.add(rBody.createShape(head));
65
66 // Body
67 auto b = new bzPolyDef(density);
68 b.vertices.length = 4;
69 b.vertices[0] = bzVec2(-70,-28) * scale;
70 b.vertices[3] = bzVec2(-70,24.5) * scale;
71 b.vertices[2] = bzVec2(42,24.5) * scale;
72 b.vertices[1] = bzVec2(42,-31.5) * scale;
73 super.shapes.add(rBody.createShape(b));
74
75 // Top Strut
76 auto tStrut = new bzPolyDef(density);
77 tStrut.vertices.length = 4;
78 tStrut.vertices[0] = bzVec2(0,24.5) * scale;
79 tStrut.vertices[3] = bzVec2(-28,24.5) * scale;
80 tStrut.vertices[2] = bzVec2(-28,42) * scale;
81 tStrut.vertices[1] = bzVec2(0,42) * scale;
82 super.shapes.add(rBody.createShape(tStrut));
83
84 // Top Wing
85 auto tWing = new bzPolyDef(density);
86 tWing.vertices.length = 4;
87 tWing.vertices[0] = bzVec2(-70,42) * scale;
88 tWing.vertices[3] = bzVec2(-49,63) * scale;
89 tWing.vertices[2] = bzVec2(28,63) * scale;
90 tWing.vertices[1] = bzVec2(28,42) * scale;
91 super.shapes.add(rBody.createShape(tWing));
92
93 // Bottom Strut
94 auto bStrut = new bzPolyDef(density);
95 bStrut.vertices.length = 4;
96 bStrut.vertices[0] = bzVec2(0,-31.5) * scale;
97 bStrut.vertices[3] = bzVec2(0,-49) * scale;
98 bStrut.vertices[2] = bzVec2(-28,-49) * scale;
99 bStrut.vertices[1] = bzVec2(-28,-31.5) * scale;
100 super.shapes.add(rBody.createShape(bStrut));
101
102 // Bottom Wing
103 auto bWing = new bzPolyDef(density);
104 bWing.vertices.length = 4;
105 bWing.vertices[0] = bzVec2(-70,-49) * scale;
106 bWing.vertices[3] = bzVec2(28,-49) * scale;
107 bWing.vertices[2] = bzVec2(28,-70) * scale;
108 bWing.vertices[1] = bzVec2(-42,-70) * scale;
109 super.shapes.add(rBody.createShape(bWing));
110
111 super.rBody.setMassFromShapes();
112 }
113 }