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1 /*
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2 * Copyright (c) 2009, Mason Green (zzzzrrr)
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3 * http://www.dsource.org/projects/openmelee
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4 *
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5 * All rights reserved.
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6 *
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7 * Redistribution and use in source and binary forms, with or without modification,
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8 * are permitted provided that the following conditions are met:
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9 *
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10 * * Redistributions of source code must retain the above copyright notice,
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11 * this list of conditions and the following disclaimer.
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12 * * Redistributions in binary form must reproduce the above copyright notice,
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13 * this list of conditions and the following disclaimer in the documentation
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14 * and/or other materials provided with the distribution.
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15 * * Neither the name of the polygonal nor the names of its contributors may be
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16 * used to endorse or promote products derived from this software without specific
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17 * prior written permission.
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18 *
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19 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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20 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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21 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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22 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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23 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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24 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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25 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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26 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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27 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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28 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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29 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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30 */
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31 module openmelee.planet;
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32
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33 import blaze.dynamics.bzBody : bzBody;
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34 import blaze.bzWorld: bzWorld;
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35 import blaze.dynamics.bzBodyDef;
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36 import blaze.collision.shapes.bzCircle : bzCircleDef;
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37 import blaze.common.bzMath: bzVec2;
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38
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39 class Planet
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40 {
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41
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42 bzWorld world;
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43
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44 this(bzWorld world) {
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45 this.world = world;
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46 init();
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47 }
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48
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49 void init() {
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50 // Create planet
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51 bzVec2 position = bzVec2.zeroVect;
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52 float angle = 0.0f;
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53 auto bd = new bzBodyDef(position, angle);
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54 auto rBody = world.createBody(bd);
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55 float radius = 7.0f;
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56 float density = 7.5f;
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57 auto sd = new bzCircleDef(density, radius);
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58 float friction = 1.0f;
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59 float restitution = 0.1f;
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60 sd.friction = friction;
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61 sd.restitution = restitution;
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62 rBody.createShape(sd);
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63 }
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64 }
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