Mercurial > projects > myrrdin
diff import/myrrdin/consumers/movingfigure.d @ 10:79b534bbda65
new director model
author | fred@reichbier.de |
---|---|
date | Sat, 19 Jul 2008 19:29:00 +0200 |
parents | import/myrrdin/movingfigure.d@156a95e4c018 |
children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/import/myrrdin/consumers/movingfigure.d Sat Jul 19 19:29:00 2008 +0200 @@ -0,0 +1,98 @@ +/* + myrrdin, a 2d tile engine + Copyright (c) 2008 Friedrich Weber + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the Software), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. + */ + +module myrrdin.movingfigure; + +import Integer = tango.text.convert.Integer; + +import dsfml.window.all; +import dsfml.system.all; +import dsfml.graphics.all; + +import myrrdin.consumers.sprite; +import myrrdin.animatedsprite; +import myrrdin.renderer; +import myrrdin.imagecache; +import myrrdin.director; + +class MovingAnimatedFigureConsumer : SpriteConsumer { + private Animation ani_left, ani_right, ani_up, ani_down; + public AnimatedSprite sprite; + private Input input; + + this(Animation go_left, Animation go_right, Animation go_up, Animation go_down) { + super(); + this.ani_left = go_left; + this.ani_right = go_right; + this.ani_up = go_up; + this.ani_down = go_down; + this.sprite = new AnimatedSprite; + this.add_sprite(sprite); + this.sprite.setImage(this.ani_down.frames[0].image); + this.input = this.renderer.app.getInput(); + } + + void draw() { + super.draw(); + } + + void loop_iteration() { + float x=0, y=0; + if(this.input.isKeyDown(KeyCode.LEFT)) x -= 1; + if(this.input.isKeyDown(KeyCode.RIGHT)) x += 1; + if(this.input.isKeyDown(KeyCode.UP)) y -= 1; + if(this.input.isKeyDown(KeyCode.DOWN)) y += 1; + if(x != 0 || y != 0) { + this.sprite.move(x, y); + if (!this.sprite.is_playing()) { + if(x > 0) this.sprite.play_animation(this.ani_right); + if(x < 0) this.sprite.play_animation(this.ani_left); + if(y > 0) this.sprite.play_animation(this.ani_down); + if(y < 0) this.sprite.play_animation(this.ani_up); + } + } + } +} + +MovingAnimatedFigureConsumer load_charset(char[] prefix, char[] suffix, uint frame_duration=0) { + Image get_f(int id) { + return Director.cache.get_image(prefix~Integer.toString(id)~suffix); + } + Animation up = new Animation; + up.add_frame(get_f(1), frame_duration); + up.add_frame(get_f(2), frame_duration); + up.add_frame(get_f(3), frame_duration); + Animation right = new Animation; + right.add_frame(get_f(4), frame_duration); + right.add_frame(get_f(5), frame_duration); + right.add_frame(get_f(6), frame_duration); + Animation down = new Animation; + down.add_frame(get_f(7), frame_duration); + down.add_frame(get_f(8), frame_duration); + down.add_frame(get_f(9), frame_duration); + Animation left = new Animation; + left.add_frame(get_f(10), frame_duration); + left.add_frame(get_f(11), frame_duration); + left.add_frame(get_f(12), frame_duration); + return new MovingAnimatedFigureConsumer(left, right, up, down); +}