Mercurial > projects > myrrdin
comparison import/myrrdin/consumers/movingfigure.d @ 10:79b534bbda65
new director model
author | fred@reichbier.de |
---|---|
date | Sat, 19 Jul 2008 19:29:00 +0200 |
parents | import/myrrdin/movingfigure.d@156a95e4c018 |
children |
comparison
equal
deleted
inserted
replaced
9:adc5e1eedb8a | 10:79b534bbda65 |
---|---|
1 /* | |
2 myrrdin, a 2d tile engine | |
3 Copyright (c) 2008 Friedrich Weber | |
4 | |
5 Permission is hereby granted, free of charge, to any person obtaining a copy | |
6 of this software and associated documentation files (the Software), to deal | |
7 in the Software without restriction, including without limitation the rights | |
8 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
9 copies of the Software, and to permit persons to whom the Software is | |
10 furnished to do so, subject to the following conditions: | |
11 | |
12 The above copyright notice and this permission notice shall be included in | |
13 all copies or substantial portions of the Software. | |
14 | |
15 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
16 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
17 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
18 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
19 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
20 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
21 THE SOFTWARE. | |
22 */ | |
23 | |
24 module myrrdin.movingfigure; | |
25 | |
26 import Integer = tango.text.convert.Integer; | |
27 | |
28 import dsfml.window.all; | |
29 import dsfml.system.all; | |
30 import dsfml.graphics.all; | |
31 | |
32 import myrrdin.consumers.sprite; | |
33 import myrrdin.animatedsprite; | |
34 import myrrdin.renderer; | |
35 import myrrdin.imagecache; | |
36 import myrrdin.director; | |
37 | |
38 class MovingAnimatedFigureConsumer : SpriteConsumer { | |
39 private Animation ani_left, ani_right, ani_up, ani_down; | |
40 public AnimatedSprite sprite; | |
41 private Input input; | |
42 | |
43 this(Animation go_left, Animation go_right, Animation go_up, Animation go_down) { | |
44 super(); | |
45 this.ani_left = go_left; | |
46 this.ani_right = go_right; | |
47 this.ani_up = go_up; | |
48 this.ani_down = go_down; | |
49 this.sprite = new AnimatedSprite; | |
50 this.add_sprite(sprite); | |
51 this.sprite.setImage(this.ani_down.frames[0].image); | |
52 this.input = this.renderer.app.getInput(); | |
53 } | |
54 | |
55 void draw() { | |
56 super.draw(); | |
57 } | |
58 | |
59 void loop_iteration() { | |
60 float x=0, y=0; | |
61 if(this.input.isKeyDown(KeyCode.LEFT)) x -= 1; | |
62 if(this.input.isKeyDown(KeyCode.RIGHT)) x += 1; | |
63 if(this.input.isKeyDown(KeyCode.UP)) y -= 1; | |
64 if(this.input.isKeyDown(KeyCode.DOWN)) y += 1; | |
65 if(x != 0 || y != 0) { | |
66 this.sprite.move(x, y); | |
67 if (!this.sprite.is_playing()) { | |
68 if(x > 0) this.sprite.play_animation(this.ani_right); | |
69 if(x < 0) this.sprite.play_animation(this.ani_left); | |
70 if(y > 0) this.sprite.play_animation(this.ani_down); | |
71 if(y < 0) this.sprite.play_animation(this.ani_up); | |
72 } | |
73 } | |
74 } | |
75 } | |
76 | |
77 MovingAnimatedFigureConsumer load_charset(char[] prefix, char[] suffix, uint frame_duration=0) { | |
78 Image get_f(int id) { | |
79 return Director.cache.get_image(prefix~Integer.toString(id)~suffix); | |
80 } | |
81 Animation up = new Animation; | |
82 up.add_frame(get_f(1), frame_duration); | |
83 up.add_frame(get_f(2), frame_duration); | |
84 up.add_frame(get_f(3), frame_duration); | |
85 Animation right = new Animation; | |
86 right.add_frame(get_f(4), frame_duration); | |
87 right.add_frame(get_f(5), frame_duration); | |
88 right.add_frame(get_f(6), frame_duration); | |
89 Animation down = new Animation; | |
90 down.add_frame(get_f(7), frame_duration); | |
91 down.add_frame(get_f(8), frame_duration); | |
92 down.add_frame(get_f(9), frame_duration); | |
93 Animation left = new Animation; | |
94 left.add_frame(get_f(10), frame_duration); | |
95 left.add_frame(get_f(11), frame_duration); | |
96 left.add_frame(get_f(12), frame_duration); | |
97 return new MovingAnimatedFigureConsumer(left, right, up, down); | |
98 } |