Mercurial > projects > mde
view mde/mde.d @ 53:f000d6cd0f74
Changes to paths, command line arguments and font LCD rendering.
Use "./" instead of "" as default install dir on windows.
Implemented a command-line argument parser.
Changes to LCD filter/render-mode option handling after testing what actually happens.
Changed some FontTexture messages and internals.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Thu, 05 Jun 2008 17:16:52 +0100 |
parents | 0fd51d2c6c8a |
children | 66d555da083e |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** Modular D Engine * * This module contains main(), which calls Init and runs the main loop. */ module mde.mde; // Comment to show use, where only used minimally: import mde.imde; // this module's interface for external modules import mde.events; // pollEvents import mde.Options; // pollInterval option import gl = mde.gl.draw; // gl.draw() import mde.input.Input; // new Input() import mde.scheduler.Init; import mde.scheduler.Scheduler; // Scheduler.run() import mde.scheduler.exception; // InitException import tango.core.Thread : Thread; // Thread.sleep() import tango.time.Clock; // Clock.now() import tango.util.log.Log : Log, Logger; int main(char[][] args) { //BEGIN Initialisation Logger logger = Log.getLogger ("mde.mde"); // Create instances now, so they can be used during init (if necessary) input = new Input(); mainSchedule = new Scheduler; scope Init init; try { init = new Init(args); // initialisation } catch (InitException e) { logger.fatal ("Initialisation failed: " ~ e.msg); return 1; } if (miscOpts.pollInterval !<= 1.0 || miscOpts.pollInterval !>= 0.0) Options.setDouble ("misc", "pollInterval", 0.01); //END Initialisation //BEGIN Main loop setup /* Note: the main loop is currently controlled by the scheduler. This is not really ideal, * since it provides no direct control of the order in which components are executed and does * not allow running components simultaeneously with threads. * Note: probably drawing should start at the beginning of the loop and glFlush()/swapBuffers * be called at the end to optimise. */ mainSchedule.add (SCHEDULE.DRAW, &gl.draw); // Draw, per event only. mainSchedule.add (mainSchedule.getNewID, &mde.events.pollEvents).frame = true; //END Main loop setup while (run) { mainSchedule.execute (Clock.now()); Thread.sleep (miscOpts.pollInterval); // sleep this many seconds } return 0; // cleanup handled by init's DTOR }