view mde/mde.d @ 45:0fd51d2c6c8a

Several changes to resising windows and layout widgets. This commit still has some bugs. Moved the implementable widgets from mde.gui.widget.Widget to miscWidgets, leaving base widgets in Widget. Rewrote some of GridLayoutWidget's implementation. Made many operations general to work for either columns or rows. Some optimisations were intended but ended up being removed due to problems. Allowed layout's to resize from either direction (only with window resizes). committer: Diggory Hardy <diggory.hardy@gmail.com>
author Diggory Hardy <diggory.hardy@gmail.com>
date Thu, 22 May 2008 11:34:09 +0100
parents 1530d9c04d4d
children f000d6cd0f74
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/** Modular D Engine
 *
 * This module contains main(), which calls Init and runs the main loop.
 */
module mde.mde;

// Comment to show use, where only used minimally:

import mde.imde;                        // this module's interface for external modules
import mde.events;                      // pollEvents
import mde.Options;                     // pollInterval option

import gl = mde.gl.draw;                // gl.draw()
import mde.input.Input;                 // new Input()

import mde.scheduler.Init;
import mde.scheduler.Scheduler;         // Scheduler.run()
import mde.scheduler.exception;         // InitException

import tango.core.Thread : Thread;	// Thread.sleep()
import tango.time.Clock;                // Clock.now()
import tango.util.log.Log : Log, Logger;

int main()
{
    //BEGIN Initialisation
    Logger logger = Log.getLogger ("mde.mde");
    logger.info ("Starting mde...");
    
    // Create instances now, so they can be used during init (if necessary)
    input = new Input();
    mainSchedule = new Scheduler;
    
    scope Init init;
    try {
        init = new Init();	// initialisation
    } catch (InitException e) {
        logger.fatal ("Initialisation failed: " ~ e.msg);
        return 1;
    }
    
    if (miscOpts.pollInterval !<= 1.0 || miscOpts.pollInterval !>= 0.0)
        Options.setDouble ("misc", "pollInterval", 0.01);
    //END Initialisation
    
    //BEGIN Main loop setup
    /* Note: the main loop is currently controlled by the scheduler. This is not really ideal,
     * since it provides no direct control of the order in which components are executed and does
     * not allow running components simultaeneously with threads.
     * Note: probably drawing should start at the beginning of the loop and glFlush()/swapBuffers
     * be called at the end to optimise. */
    mainSchedule.add (SCHEDULE.DRAW, &gl.draw); // Draw, per event only.
    mainSchedule.add (mainSchedule.getNewID, &mde.events.pollEvents).frame = true;
    //END Main loop setup
    
    while (run) {
        mainSchedule.execute (Clock.now());
        
        Thread.sleep (miscOpts.pollInterval);	// sleep this many seconds
    }
    
    return 0;		// cleanup handled by init's DTOR
}