Mercurial > projects > mde
view mde/mde.d @ 45:0fd51d2c6c8a
Several changes to resising windows and layout widgets. This commit still has some bugs.
Moved the implementable widgets from mde.gui.widget.Widget to miscWidgets, leaving base widgets in Widget.
Rewrote some of GridLayoutWidget's implementation. Made many operations general to work for either columns or rows. Some optimisations were intended but ended up being removed due to problems.
Allowed layout's to resize from either direction (only with window resizes).
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Thu, 22 May 2008 11:34:09 +0100 |
parents | 1530d9c04d4d |
children | f000d6cd0f74 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** Modular D Engine * * This module contains main(), which calls Init and runs the main loop. */ module mde.mde; // Comment to show use, where only used minimally: import mde.imde; // this module's interface for external modules import mde.events; // pollEvents import mde.Options; // pollInterval option import gl = mde.gl.draw; // gl.draw() import mde.input.Input; // new Input() import mde.scheduler.Init; import mde.scheduler.Scheduler; // Scheduler.run() import mde.scheduler.exception; // InitException import tango.core.Thread : Thread; // Thread.sleep() import tango.time.Clock; // Clock.now() import tango.util.log.Log : Log, Logger; int main() { //BEGIN Initialisation Logger logger = Log.getLogger ("mde.mde"); logger.info ("Starting mde..."); // Create instances now, so they can be used during init (if necessary) input = new Input(); mainSchedule = new Scheduler; scope Init init; try { init = new Init(); // initialisation } catch (InitException e) { logger.fatal ("Initialisation failed: " ~ e.msg); return 1; } if (miscOpts.pollInterval !<= 1.0 || miscOpts.pollInterval !>= 0.0) Options.setDouble ("misc", "pollInterval", 0.01); //END Initialisation //BEGIN Main loop setup /* Note: the main loop is currently controlled by the scheduler. This is not really ideal, * since it provides no direct control of the order in which components are executed and does * not allow running components simultaeneously with threads. * Note: probably drawing should start at the beginning of the loop and glFlush()/swapBuffers * be called at the end to optimise. */ mainSchedule.add (SCHEDULE.DRAW, &gl.draw); // Draw, per event only. mainSchedule.add (mainSchedule.getNewID, &mde.events.pollEvents).frame = true; //END Main loop setup while (run) { mainSchedule.execute (Clock.now()); Thread.sleep (miscOpts.pollInterval); // sleep this many seconds } return 0; // cleanup handled by init's DTOR }