view mde/content/miscContent.d @ 126:c9843fbaac88

Dynamic minimal size changing improved; works over layouts sharing alignment. EnumContent sub-contents use EnumValueContent instead of BoolContent; fixes a few small bugs. EnumContent substrings get translated (bug fixed). The widget manager no longer attempts to set widget sizes smaller than their minimals, even though some will not be shown. SwitchWidget: has fixed sizableness now.
author Diggory Hardy <diggory.hardy@gmail.com>
date Thu, 08 Jan 2009 13:05:44 +0000
parents d3b2cefd46c9
children 41582439a42b
line wrap: on
line source

/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/*************************************************************************************************
 * The content system − a few content classes.
 *************************************************************************************************/
module mde.content.miscContent;

public import mde.content.Content;

debug {
    import tango.util.log.Log : Log, Logger;
    private Logger logger;
    static this () {
        logger = Log.getLogger ("mde.content.miscContent");
    }
}

/** A generic way to handle a list of type IContent. */
class ContentList : Content, IContentList
{
    this (char[] symbol, Content[] list = null) {
	list_ = list;
	super (symbol);
    }
    this (char[] symbol, Content[char[]] l) {
	list_.length = l.length;
	size_t i;
	foreach (c; l)
	    list_[i++] = c;
	super (symbol);
    }
    
    override Content[] list () {
	return list_;
    }
    
protected:
    final Content[] list_;
}

/** Created on errors to display and log a message. */
class ErrorContent : Content
{
    this (char[] name, char[] msg) {
	super (name);
        this.msg = msg;
    }
    
    override char[] toString (uint i) {
	return i == 0 ? msg
	     : i == 1 ? name_
	     : null;
    }
    
protected:
    char[] msg;
}

/** A Content with no value but able to pass on an event.
*
* The point being that a button can be tied to one of these. */
class EventContent : Content {
    this (char[] symbol) {
        super (symbol);
    }
}