Mercurial > projects > mde
view mde/content/miscContent.d @ 128:41582439a42b
Added support for dynamic EnumContent loading and saving, with translation loading.
WMScreen.init removed; code moved to this() since class is now created by main() instead of a static this().
Fix for SwitchWidget not passing events. Still some resizing bugs evident in SwitchWidget :-(
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Wed, 14 Jan 2009 20:24:14 +0000 |
parents | d3b2cefd46c9 |
children | ad91de8867a0 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /************************************************************************************************* * The content system − a few content classes. *************************************************************************************************/ module mde.content.miscContent; public import mde.content.Content; debug { import tango.util.log.Log : Log, Logger; private Logger logger; static this () { logger = Log.getLogger ("mde.content.miscContent"); } } /** A generic way to handle a list of type IContent. */ class ContentList : Content, IContentList { this (char[] symbol, Content[] list = null) { list_ = list; super (symbol); } this (char[] symbol, Content[char[]] l) { list_.length = l.length; size_t i; foreach (c; l) list_[i++] = c; super (symbol); } override Content[] list () { return list_; } protected: final Content[] list_; } /** Created on errors to display and log a message. */ class ErrorContent : Content { this (char[] name, char[] msg) { super (name); this.msg = msg; logger.error (name ~ ": " ~ msg); } override char[] toString (uint i) { return i == 0 ? msg : i == 1 ? name_ : null; } protected: char[] msg; } /** A Content with no value but able to pass on an event. * * The point being that a button can be tied to one of these. */ class EventContent : Content { this (char[] symbol) { super (symbol); } }