Mercurial > projects > mde
view mde/gui/widget/PopupMenu.d @ 113:9824bee909fd
Popup menu; works for simple menus except that clicking an item doesn't close it.
Revised popup support a bit; EnumContentWidget is broken and due to be replaced.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Fri, 19 Dec 2008 10:32:28 +0000 |
parents | mde/gui/widget/Popup.d@fe061009029d |
children | b16a534f5302 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /************************************************************************************************* * Pop-up menus based on content structures. *************************************************************************************************/ module mde.gui.widget.PopupMenu; import mde.gui.widget.Widget; import mde.gui.widget.textContent; import mde.gui.widget.TextWidget; import mde.gui.widget.layout; import mde.content.Content; import mde.gui.exception; debug { import tango.util.log.Log : Log, Logger; private Logger logger; static this () { logger = Log.getLogger ("mde.gui.widget.PopupMenu"); } } /************************************************************************************************* * Widget which pops up a menu based on a content. *************************************************************************************************/ class PopupMenuWidget : AParentSingleWidget { this (IWidgetManager mgr, widgetID id, WidgetData data, IContent c) { content = c; WDCMinCheck (data, 1,0, content); subWidget = menuContent (mgr, id, data, content); adapter = mgr.renderer.getAdapter; adapter.text = content.toString (1); adapter.getDimensions (mw, mh); w = mw; h = mh; super (mgr, id, data); } int clickEvent (wdabs, wdabs, ubyte b, bool state) { if (b == 1 && state == true) { // If active, the popup is closed by WidgetManager since the click isn't on the popup. if (!pushed) { pushed = true; mgr.addPopup (this, subWidget); // causes redraw mgr.addClickCallback (&openMenuCallback); // prevents first up-click from closing menu, if on self. } } return 0; } void popupRemoved () { pushed = false; } void draw () { mgr.renderer.drawButton (x,y, w,h, pushed); adapter.draw (x,y); } protected: bool openMenuCallback (wdabs cx, wdabs cy, ubyte b, bool state) { if (b == 1 && state == false) { // receive first up-click mgr.removeCallbacks (cast(void*) this); if (cx >= x && cx < x+w && cy >= y && cy < y+h) return true; // up-click is on self; don't close the menu } return false; } bool pushed = false; IRenderer.TextAdapter adapter; IContent content; } /************************************************************************************************* * A function which returns the most appropriate content menu widget. *************************************************************************************************/ IChildWidget menuContent (IWidgetManager mgr, widgetID id, WidgetData data, IContent c) { if (c is null) throw new ContentException; if (cast(ContentList) c) return new MenuContentListWidget(mgr,id,data,c); else if (cast(EventContent) c) return new MenuButtonContentWidget(mgr,id,data,c); else // generic uneditable option return new DisplayContentWidget(mgr,id,data,c); } /** A menu content-button, like ButtonContentWidget, but which can be activated with the up-click. */ class MenuButtonContentWidget : ATextWidget { this (IWidgetManager mgr, widgetID id, WidgetData data, IContent c) { content = cast(EventContent) c; WDCMinCheck (data, 1,0, content); adapter = mgr.renderer.getAdapter (); super (mgr, id, data); } bool setup (uint n, uint flags) { if (!(flags & 3)) return false; // string or renderer (and possibly font) changed adapter.text = content.toString(1); return super.setup (n, 3); // force redimensioning } int clickEvent (wdabs, wdabs, ubyte b, bool state) { if (b == 1) { // on up or down click pushed = false; mgr.requestRedraw; content.endEvent; } return 0; } void highlight (bool state) { pushed = state; } void draw () { mgr.renderer.drawButton (x,y, w,h, pushed); adapter.draw (x,y); } protected: EventContent content; bool pushed; } /// Similar to layout.ContentListWidget but creates sub-widgets with menuContent. class MenuContentListWidget : GridWidget { this (IWidgetManager mgr, widgetID id, WidgetData data, IContent content) { cList = cast(ContentList) content; WDCCheck (data, 2, 0, cList); cols = 1; if ((rows = cList.list.length) > 0) { subWidgets.length = rows; foreach (i, c; cList.list) { subWidgets[i] = menuContent (mgr,id,data,c); } } else { rows = 1; subWidgets = [mgr.makeWidget (id, new ErrorContent ("<empty list>"))]; } super (mgr, id, data); } bool saveChanges () { return false; // sub-widgets don't have an id } private: ContentList cList; }