Mercurial > projects > mde
view mde/menus.d @ 132:264028f4115a
Cleaned up mde.imde and a couple of widget functions.
New mde.menus module to add default menus.
The input singleton is now created in mde.input.Input instead of mde.imde.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Fri, 23 Jan 2009 14:59:05 +0000 |
parents | |
children | 9fd705793568 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /****************************************************************************** * Import this module to add some standard menus to imde.menus. * * Note that the widget manager also adds menu items in debug mode. *****************************************************************************/ module mde.menus; import mde.content.miscContent; import mde.imde; debug { import tango.util.log.Log : Log, Logger; private Logger logger; static this () { logger = Log.getLogger ("mde.menus"); } } static this () { auto quit = new EventContent("quit"); quit.addCallback ((Content){ debug logger.trace ("Quit (from menu)"); run = false; }); menus.append (new ContentList ("main", [cast(Content)quit])); }