view mde/menus.d @ 132:264028f4115a

Cleaned up mde.imde and a couple of widget functions. New mde.menus module to add default menus. The input singleton is now created in mde.input.Input instead of mde.imde.
author Diggory Hardy <diggory.hardy@gmail.com>
date Fri, 23 Jan 2009 14:59:05 +0000
parents
children 9fd705793568
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation, either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/******************************************************************************
 * Import this module to add some standard menus to imde.menus.
 * 
 * Note that the widget manager also adds menu items in debug mode.
 *****************************************************************************/
module mde.menus;

import mde.content.miscContent;
import mde.imde;
debug {
    import tango.util.log.Log : Log, Logger;
    private Logger logger;
    static this () {
        logger = Log.getLogger ("mde.menus");
    }
}

static this () {
    auto quit = new EventContent("quit");
    quit.addCallback ((Content){
        debug logger.trace ("Quit (from menu)");
        run = false;
    });
    menus.append (new ContentList ("main", [cast(Content)quit]));
}