Mercurial > projects > mde
diff mde/menus.d @ 132:264028f4115a
Cleaned up mde.imde and a couple of widget functions.
New mde.menus module to add default menus.
The input singleton is now created in mde.input.Input instead of mde.imde.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Fri, 23 Jan 2009 14:59:05 +0000 |
parents | |
children | 9fd705793568 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mde/menus.d Fri Jan 23 14:59:05 2009 +0000 @@ -0,0 +1,40 @@ +/* LICENSE BLOCK +Part of mde: a Modular D game-oriented Engine +Copyright © 2007-2008 Diggory Hardy + +This program is free software: you can redistribute it and/or modify it under +the terms of the GNU General Public License as published by the Free Software +Foundation, either version 2 of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, but WITHOUT ANY +WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A +PARTICULAR PURPOSE. See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. */ + +/****************************************************************************** + * Import this module to add some standard menus to imde.menus. + * + * Note that the widget manager also adds menu items in debug mode. + *****************************************************************************/ +module mde.menus; + +import mde.content.miscContent; +import mde.imde; +debug { + import tango.util.log.Log : Log, Logger; + private Logger logger; + static this () { + logger = Log.getLogger ("mde.menus"); + } +} + +static this () { + auto quit = new EventContent("quit"); + quit.addCallback ((Content){ + debug logger.trace ("Quit (from menu)"); + run = false; + }); + menus.append (new ContentList ("main", [cast(Content)quit])); +}