Mercurial > projects > mde
view mde/gl/basic.d @ 75:25cb7420dc91
A massive overhaul/rewrite for the gui's data management and setup code. Currently much that was working is broken.
imde's classes are created in a static this instead of mde's main.
gl setup code moved from gl/basic.d to gl/draw.d
mergetag.DefaultData: now HIGH_LOW priority instead of LOW_HIGH. Reduced type list to only used types; small fix for indent function.
setup.paths: new NoFileException thrown instead of MTFileIOException
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Mon, 28 Jul 2008 18:17:48 +0100 |
parents | 9e1f05fbbcef |
children |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** Some basic OpenGL code for drawing. * * Everything here is really intended as makeshift code to enable GUI development. */ module mde.gl.basic; import derelict.opengl.gl; import tango.time.Time; // TimeSpan (type only; unused) //BEGIN Drawing utils // Simple drawing commands for use by GUI // (temporary) void setColor (float r, float g, float b) { glColor3f (r, g, b); } void drawBox (int x, int y, int w, int h) { glDisable(GL_TEXTURE_2D); glRecti(x, y+h, x+w, y); } //END Drawing utils