view mde/gl/basic.d @ 75:25cb7420dc91

A massive overhaul/rewrite for the gui's data management and setup code. Currently much that was working is broken. imde's classes are created in a static this instead of mde's main. gl setup code moved from gl/basic.d to gl/draw.d mergetag.DefaultData: now HIGH_LOW priority instead of LOW_HIGH. Reduced type list to only used types; small fix for indent function. setup.paths: new NoFileException thrown instead of MTFileIOException
author Diggory Hardy <diggory.hardy@gmail.com>
date Mon, 28 Jul 2008 18:17:48 +0100
parents 9e1f05fbbcef
children
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/** Some basic OpenGL code for drawing.
*
* Everything here is really intended as makeshift code to enable GUI development. */
module mde.gl.basic;

import derelict.opengl.gl;

import tango.time.Time;     // TimeSpan (type only; unused)

//BEGIN Drawing utils
// Simple drawing commands for use by GUI
// (temporary)
void setColor (float r, float g, float b) {
    glColor3f (r, g, b);
}
void drawBox (int x, int y, int w, int h) {
    glDisable(GL_TEXTURE_2D);
    glRecti(x, y+h, x+w, y);
}
//END Drawing utils