Mercurial > projects > mde
diff mde/gl/basic.d @ 75:25cb7420dc91
A massive overhaul/rewrite for the gui's data management and setup code. Currently much that was working is broken.
imde's classes are created in a static this instead of mde's main.
gl setup code moved from gl/basic.d to gl/draw.d
mergetag.DefaultData: now HIGH_LOW priority instead of LOW_HIGH. Reduced type list to only used types; small fix for indent function.
setup.paths: new NoFileException thrown instead of MTFileIOException
author | Diggory Hardy <diggory.hardy@gmail.com> |
---|---|
date | Mon, 28 Jul 2008 18:17:48 +0100 |
parents | 9e1f05fbbcef |
children |
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--- a/mde/gl/basic.d Mon Jul 07 15:54:47 2008 +0100 +++ b/mde/gl/basic.d Mon Jul 28 18:17:48 2008 +0100 @@ -13,7 +13,7 @@ You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ -/** Some basic OpenGL code for setting up a projection and drawing. +/** Some basic OpenGL code for drawing. * * Everything here is really intended as makeshift code to enable GUI development. */ module mde.gl.basic; @@ -22,43 +22,6 @@ import tango.time.Time; // TimeSpan (type only; unused) -//BEGIN GL & window setup -void glSetup () { - glDisable(GL_LIGHTING); - glDisable(GL_DEPTH_TEST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glEnable(GL_TEXTURE_2D); - glShadeModel(GL_SMOOTH); - - glClearColor (0.0f, 0.0f, 0.0f, 0.0f); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - // Used for font rendering: - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - //NOTE: wrap mode may have an effect, but shouldn't be noticed... -} - -void setProjection (int w, int h) { - glMatrixMode (GL_PROJECTION); - glLoadIdentity (); - - glViewport (0,0,w,h); - - // Make the top-left the origin (see gui/GUI notes.txt): - // Note that this only affects vertex operations − direct rasterisation operations are - // unaffected! - glOrtho (0.0,w, h,0.0, -1.0, 1.0); - - glMatrixMode(GL_MODELVIEW); -} -//END GL & window setup - //BEGIN Drawing utils // Simple drawing commands for use by GUI // (temporary)