Mercurial > projects > mde
view mde/imde.d @ 105:08651e8a8c51
Quit button, big changes to content system.
Moved mde.gui.content to mde.content to reflect it's not only used by the gui.
Split Content module into Content and AStringContent.
New AContent and EventContent class.
Callbacks are now generic and implemented in AContent.
Renamed TextContent to StringContent and ValueContent to AStringContent.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Sat, 29 Nov 2008 12:36:39 +0000 |
parents | 2a364c7d82c9 |
children | 9824bee909fd |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** This module is for interfacing with the mde.mde module (or other module containing main()) and * some global items. */ module mde.imde; import mde.input.Input; import mde.scheduler.Scheduler; import mde.content.Content; static this () { // Make these available to all importing modules' static CTORs, as well as during init. input = new Input(); mainSchedule = new Scheduler; quit = (new EventContent("quit")).addCallback ((AContent){ run = false; }); } EventContent quit; /// A content triggering mde to halt Scheduler mainSchedule; /// The schedule used by the main loop. /** Some enums used by per request scheduled functions. */ enum SCHEDULE : Scheduler.ID { DRAW }; bool run = true; // main loop continues if this is true Input input; // Input instance. When multiple users are allowed instances will be per-user.