view mde/resource/font.d @ 44:07bd1a09e161

Started implementing text rendering. Can now position glyphs accurately and render them, in a very basic way. A basic TextWidget. committer: Diggory Hardy <diggory.hardy@gmail.com>
author Diggory Hardy <diggory.hardy@gmail.com>
date Fri, 16 May 2008 12:22:10 +0100
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children 0fd51d2c6c8a
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/// Sets up freetype (in a basic way).
module mde.resource.font;

import mde.resource.exception;

import derelict.freetype.ft;
import derelict.opengl.gl;

import tango.stdc.stringz;
import tango.util.log.Log : Log, Logger;

private Logger logger;
static this () {
    logger = Log.getLogger ("mde.resource.font");
}

/** Font class.
 *
 * Particular to a font and size. (Maybe not size?) */
class Font
{
    //BEGIN Static: manager
    static {
        /** Load the freetype library. */
        void initialize () {
            if (FT_Init_FreeType (&library))
                throw new fontException ("error initialising the FreeType library");
        }
        
        //FIXME: don't use GC for Font resources
        /** Cleanup: delete all fonts. */
        void cleanup () {
            if (font)
                delete font;
            
            FT_Done_FreeType (library);
        }
        
        /** Get a font.
         *
         * Later specify font/size.
         *
         * Throws:
         *  fontLoadException when unable to load the font. */
        Font get(char[] path) {
            if (font is null) font = new Font(path);
            return font;
        }
        
    private:
        FT_Library	library;
        Font font;
    }
    //END Static
    
    
    /** Load & cache a new font. */
    this (char[] path)
    in {
        assert (library !is null, "font: library is null");
    } body {
        if (FT_New_Face (library, toStringz(path), 0, &face))
            throw new fontLoadException ("Unable to read font: "~path);
        
        if (FT_Set_Pixel_Sizes (face, 12,12))
            throw new fontLoadException ("Unable to set pixel size");
    }
    
    void drawStr (int x, int y, char[] str) {
        FT_Vector pen = { x*64, y*64 };
        auto g = face.glyph;
        
        FT_Matrix m;
        m.xx = 0x10000;
        m.xy = m.yx = 0;
        m.yy = -0x10000;
        
        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
        
        FT_Pos y_adj = 0;	// y adjustment (for height)
        
        foreach (chr; str) {
            FT_Set_Transform(face, &m, &pen);
            if (FT_Load_Char(face, chr, FT_LOAD_RENDER))
                return;	// give up
            
            if (y_adj < g.metrics.height) y_adj = g.metrics.height;
            
            auto b = g.bitmap;
            if (b.pixel_mode != FT_Pixel_Mode.FT_PIXEL_MODE_GRAY || b.num_grays != 256) {
                char[128] tmp;
                logger.warn (logger.format (tmp,"Unsupported freetype bitmap format: {}, {}", b.pixel_mode, b.num_grays));
                return;
            }
            if (b.pitch != b.width)
                logger.info ("b.pitch != b.width");
            
            //NOTE: y direction!
            glRasterPos2i (g.bitmap_left,g.bitmap_top + y_adj/64);
            glDrawPixels (b.width, b.rows, GL_LUMINANCE, GL_UNSIGNED_BYTE, cast(void*) b.buffer);
            
            pen.x += g.advance.x;
            pen.y += g.advance.y;
        }
    }
    
    ~this () {
        FT_Done_Face (face);
    }
    
private:
    FT_Face	face;
}