Mercurial > projects > mde
diff mde/gl/basic.d @ 48:a98ffb64f066
Implemented font rendering (grayscale only; i.e. non-LCD).
FontTexture creates a texture and caches glyphs.
Font supports multiple styles/faces, loaded from config file (should probably be loaded via Options instead).
TextBlock cache for glyph placement within a string.
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
---|---|
date | Sat, 31 May 2008 12:40:26 +0100 |
parents | 0fd51d2c6c8a |
children | 9e1f05fbbcef |
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--- a/mde/gl/basic.d Fri May 23 13:13:08 2008 +0100 +++ b/mde/gl/basic.d Sat May 31 12:40:26 2008 +0100 @@ -25,12 +25,23 @@ //BEGIN GL & window setup void glSetup () { glDisable(GL_DEPTH_TEST); - glEnable (GL_TEXTURE_2D); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); + glEnable(GL_TEXTURE_2D); + glShadeModel(GL_FLAT); glClearColor (0.0f, 0.0f, 0.0f, 0.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); + + // Used for font rendering: + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + //NOTE: wrap mode may have an effect, but shouldn't be noticed... } void setProjection (int w, int h) { @@ -55,6 +66,7 @@ glColor3f (r, g, b); } void drawBox (int x, int y, int w, int h) { + glDisable(GL_TEXTURE_2D); glRecti(x, y+h, x+w, y); } //END Drawing utils