diff mde/gl/basic.d @ 48:a98ffb64f066

Implemented font rendering (grayscale only; i.e. non-LCD). FontTexture creates a texture and caches glyphs. Font supports multiple styles/faces, loaded from config file (should probably be loaded via Options instead). TextBlock cache for glyph placement within a string. committer: Diggory Hardy <diggory.hardy@gmail.com>
author Diggory Hardy <diggory.hardy@gmail.com>
date Sat, 31 May 2008 12:40:26 +0100
parents 0fd51d2c6c8a
children 9e1f05fbbcef
line wrap: on
line diff
--- a/mde/gl/basic.d	Fri May 23 13:13:08 2008 +0100
+++ b/mde/gl/basic.d	Sat May 31 12:40:26 2008 +0100
@@ -25,12 +25,23 @@
 //BEGIN GL & window setup
 void glSetup () {
     glDisable(GL_DEPTH_TEST);
-    glEnable (GL_TEXTURE_2D);
+    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+    glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
+    glEnable(GL_TEXTURE_2D);
+    glShadeModel(GL_FLAT);
     
     glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
     
     glMatrixMode(GL_MODELVIEW);
     glLoadIdentity();
+    
+    // Used for font rendering:
+    glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+    glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+    //NOTE: wrap mode may have an effect, but shouldn't be noticed...
 }
 
 void setProjection (int w, int h) {
@@ -55,6 +66,7 @@
     glColor3f (r, g, b);
 }
 void drawBox (int x, int y, int w, int h) {
+    glDisable(GL_TEXTURE_2D);
     glRecti(x, y+h, x+w, y);
 }
 //END Drawing utils