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view mde/gl/basic.d @ 45:0fd51d2c6c8a
Several changes to resising windows and layout widgets. This commit still has some bugs.
Moved the implementable widgets from mde.gui.widget.Widget to miscWidgets, leaving base widgets in Widget.
Rewrote some of GridLayoutWidget's implementation. Made many operations general to work for either columns or rows. Some optimisations were intended but ended up being removed due to problems.
Allowed layout's to resize from either direction (only with window resizes).
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Thu, 22 May 2008 11:34:09 +0100 |
parents | 07bd1a09e161 |
children | a98ffb64f066 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** Some basic OpenGL code for setting up a projection and drawing. * * Everything here is really intended as makeshift code to enable GUI development. */ module mde.gl.basic; import derelict.opengl.gl; import tango.time.Time; // TimeSpan (type only; unused) //BEGIN GL & window setup void glSetup () { glDisable(GL_DEPTH_TEST); glEnable (GL_TEXTURE_2D); glClearColor (0.0f, 0.0f, 0.0f, 0.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void setProjection (int w, int h) { glMatrixMode (GL_PROJECTION); glLoadIdentity (); glViewport (0,0,w,h); // Make the top-left the origin (see gui/GUI notes.txt): // Note that this only affects vertex operations − direct rasterisation operations are // unaffected! glOrtho (0.0,w, h,0.0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); } //END GL & window setup //BEGIN Drawing utils // Simple drawing commands for use by GUI // (temporary) void setColor (float r, float g, float b) { glColor3f (r, g, b); } void drawBox (int x, int y, int w, int h) { glRecti(x, y+h, x+w, y); } //END Drawing utils