Mercurial > projects > mde
comparison doc/Readme.txt @ 85:56c0ddd90193
Intermediate commit (not stable). Changes to init system.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Thu, 11 Sep 2008 11:33:51 +0100 |
parents | 7fc0a8295c83 |
children | dbf332403c6e |
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84:e0f1ec7fe73a | 85:56c0ddd90193 |
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31 Credits: | 31 Credits: |
32 Me (Diggory Hardy) for just about everything in mde as of now. | 32 Me (Diggory Hardy) for just about everything in mde as of now. |
33 | 33 |
34 Also thanks to: | 34 Also thanks to: |
35 Walter Bright and Digital Mars for D and DMD. | 35 Walter Bright and Digital Mars for D and DMD. |
36 The tango team for Tango. | 36 The tango team. |
37 [derelict] | 37 [derelict] |
38 [sdl] | 38 [sdl] |
39 [opengl] | 39 [opengl] |
40 [freetype] | 40 [freetype] |
41 | 41 |
57 | 57 |
58 --- FAQ (or just a few questions) --- | 58 --- FAQ (or just a few questions) --- |
59 | 59 |
60 + How many lines are there? | 60 + How many lines are there? |
61 # wc -l $(find . -name "*.d") | 61 # wc -l $(find . -name "*.d") |
62 As of last count, that was 3908. | 62 As of my last count, that was 10227. |
63 | 63 |
64 + Why is the code so DENSE? | 64 + Why is the code so DENSE? |
65 That's just my coding style (I still mostly stick to the D style guide). I like code to look neat, but I don't like spacing it out a lot because then it takes more room (more scrolling) and IMO it becomes harder to visualise what goes on. | 65 That's just my coding style (I still mostly stick to the D style guide). I like code to look neat, but I don't like spacing it out a lot because then it takes more room (more scrolling) and IMO it becomes harder to visualise what goes on. |
66 | 66 |
67 + What toolkits/external libraries are used? | 67 + What toolkits/external libraries are used? |
68 tango | 68 tango |
69 tango.scrapple | 69 derelict (SDL, OpenGL, FreeType 2) |
70 SDL (possibly will be replaced) | |
71 | 70 |
72 + What libraries are planned to be used? | 71 + What libraries are planned to be used? |
73 OpenGL (of course...) | 72 OpenAL, if I get around to doing anything with audio. |
74 OpenAL (most likely; however audio support is a LONG way off) | |
75 Schooner: GLD & fonts (or conversions to tango) ? | |
76 GLFW ? |