comparison mde/gl.d @ 25:2c28ee04a4ed

Some minor and some futile efforts. Played around with init functions, had problems, gave up and put them back. Removed idea for multiple init stages; it's not good for performance or simplicity. Adjusted exception messages. committer: Diggory Hardy <diggory.hardy@gmail.com>
author Diggory Hardy <diggory.hardy@gmail.com>
date Thu, 03 Apr 2008 17:26:52 +0100
parents 47478557428d
children 611f7b9063c6
comparison
equal deleted inserted replaced
24:32eff0e01c05 25:2c28ee04a4ed
19 import mde.scheduler.runTime; 19 import mde.scheduler.runTime;
20 20
21 import derelict.sdl.sdl; 21 import derelict.sdl.sdl;
22 import derelict.opengl.gl; 22 import derelict.opengl.gl;
23 23
24 static this() { 24 static this () {
25 Scheduler.perRequest (RF_KEYS.DRAW, &draw); 25 Scheduler.perRequest (RF_KEYS.DRAW, &mde.gl.draw);
26 } 26 }
27 27
28 void glSetup () { 28 void glSetup () {
29 glClearColor (0.0f, 0.0f, 0.0f, 0.0f); 29 glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
30 } 30 }