Mercurial > projects > mde
view mde/gl.d @ 23:47478557428d
Implemented drawing a very basic gl box, and only drawing when necessary.
Improvements to window resizing, and gl draws a box as a test.
Scheduler has "on request" support to redraws only when requested by an event.
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Thu, 27 Mar 2008 10:58:57 +0000 |
parents | 838577503598 |
children | 2c28ee04a4ed |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License, version 2, as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /** Simple OpenGL functions. */ module mde.gl; import mde.scheduler.runTime; import derelict.sdl.sdl; import derelict.opengl.gl; static this() { Scheduler.perRequest (RF_KEYS.DRAW, &draw); } void glSetup () { glClearColor (0.0f, 0.0f, 0.0f, 0.0f); } void setProjection (int w, int h) { glMatrixMode (GL_PROJECTION); glLoadIdentity (); glViewport (0,0,w,h); //glOrtho (0.0,w, 0.0,h, -1.0, 1.0); glOrtho (0.0,1.0,0.0,1.0,-1.0,1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } // Temporary draw function void draw () { glClear(GL_COLOR_BUFFER_BIT); glBegin (GL_QUADS); { glColor3f (0.2f, 0.6f, 0.8f); /+glVertex2i (40, 40); glVertex2i (200, 40); glVertex2i (200, 200); glVertex2i (40, 200);+/ glVertex2f (0.1f, 0.1f); glVertex2f (0.9f, 0.1f); glVertex2f (0.9f, 0.9f); glVertex2f (0.1f, 0.9f); } glEnd(); glFlush(); SDL_GL_SwapBuffers(); }