Mercurial > projects > mde
annotate mde/input/joystick.d @ 31:baa87e68d7dc
GUI now supports basic interactible widgets, widget colour and border are more unified, and some code cleanup.
Removed some circular dependencies which slipped in. As a result, the OpenGL code got separated into different files.
Enabled widgets to recieve events.
New IParentWidget interface allowing widgets to interact with their parents.
New Widget base class.
New WidgetDecoration class.
New ButtonWidget class responding to events (in a basic way).
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Tue, 29 Apr 2008 18:10:58 +0100 |
parents | f985c28c0ec9 |
children | 108d123238c0 |
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17
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Applied the GNU GPL v2 to mde.
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1 /* LICENSE BLOCK |
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2 Part of mde: a Modular D game-oriented Engine |
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3 Copyright © 2007-2008 Diggory Hardy |
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4 |
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Changed the licensing and removed a few dead files.
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5 This program is free software: you can redistribute it and/or modify it under the terms |
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6 of the GNU General Public License as published by the Free Software Foundation, either |
611f7b9063c6
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7 version 2 of the License, or (at your option) any later version. |
17
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Applied the GNU GPL v2 to mde.
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8 |
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Applied the GNU GPL v2 to mde.
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9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
5f90774ea1ef
Applied the GNU GPL v2 to mde.
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10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
5f90774ea1ef
Applied the GNU GPL v2 to mde.
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11 See the GNU General Public License for more details. |
5f90774ea1ef
Applied the GNU GPL v2 to mde.
Diggory Hardy <diggory.hardy@gmail.com>
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12 |
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13 You should have received a copy of the GNU General Public License |
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Changed the licensing and removed a few dead files.
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14 along with this program. If not, see <http://www.gnu.org/licenses/>. */ |
17
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15 |
9
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Joystick button input now works with config.
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16 /** Opens SDL joysticks ready for use. |
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Joystick button input now works with config.
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17 * May be extended later to include other input devices and remap devices as per config. |
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Joystick button input now works with config.
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18 */ |
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19 module mde.input.joystick; |
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20 |
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21 import tango.util.log.Log : Log, Logger; |
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22 |
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23 import derelict.sdl.joystick; |
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24 |
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25 private Logger logger; |
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26 static this() { |
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4c3575400769
DefaultData largely rewritten with unittest, SDL input event handling completed with unittest, changes to Init threading.
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27 logger = Log.getLogger ("mde.input.joystick"); |
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28 } |
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29 private SDL_Joystick*[] joysticks; // pointers to all joystick structs, whether successfully opened or not |
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30 |
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31 /** Open joysticks ready for use. |
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32 * |
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33 * This is simply required for SDL to handle joystick events. It can fail, but won't affect anything |
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34 * else, except for the controller not working. |
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35 * |
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36 * closeJoysticks must be run to cleanup afterwards. |
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Joystick button input now works with config.
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37 */ |
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38 void openJoysticks () { |
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39 joysticks = new SDL_Joystick*[SDL_NumJoysticks ()]; |
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40 char tmp[128] = void; |
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41 |
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42 for (int i = 0; i < joysticks.length; ++i) { |
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43 if ((joysticks[i] = SDL_JoystickOpen (i)) is null) { // null on failure |
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32eff0e01c05
Only locally-changed options are stored in user-config now. Log levels revised.
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44 logger.error (logger.format (tmp, "Unable to open joystick {} via SDL", i)); |
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45 } |
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46 } |
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47 |
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A new GUI widget plus changes to the init system.
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48 logger.info (logger.format (tmp, "Opened {} joysticks via SDL, succesfully unless preceding errors say otherwise.", joysticks.length)); |
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49 } |
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50 |
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51 /// Cleanup fct. |
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52 void closeJoysticks () { |
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53 foreach (js; joysticks) { |
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A new GUI widget plus changes to the init system.
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54 // FIXME: this is sometimes causing a SIGSEGV (Address boundary error) |
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A new GUI widget plus changes to the init system.
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55 // FIXME: when init fails |
31
baa87e68d7dc
GUI now supports basic interactible widgets, widget colour and border are more unified, and some code cleanup.
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56 debug logger.trace ("Closing joysticks (this sometimes fails when mde exits prematurely)"); |
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57 if(js !is null) SDL_JoystickClose(js); // only close if successfully opened |
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baa87e68d7dc
GUI now supports basic interactible widgets, widget colour and border are more unified, and some code cleanup.
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58 debug logger.trace ("Done closing joysticks"); |
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59 } |
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60 } |