Mercurial > projects > mde
annotate mde/input/Config.d @ 85:56c0ddd90193
Intermediate commit (not stable). Changes to init system.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Thu, 11 Sep 2008 11:33:51 +0100 |
parents | e0f1ec7fe73a |
children | 79d816b3e2d2 |
rev | line source |
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1 /* LICENSE BLOCK |
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2 Part of mde: a Modular D game-oriented Engine |
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3 Copyright © 2007-2008 Diggory Hardy |
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4 |
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5 This program is free software: you can redistribute it and/or modify it under the terms |
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6 of the GNU General Public License as published by the Free Software Foundation, either |
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7 version 2 of the License, or (at your option) any later version. |
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8 |
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9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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11 See the GNU General Public License for more details. |
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12 |
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13 You should have received a copy of the GNU General Public License |
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14 along with this program. If not, see <http://www.gnu.org/licenses/>. */ |
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15 |
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16 /// This module contains a class for holding configs and handles saving, loading and editing. |
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17 module mde.input.Config; |
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18 |
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19 import mde.input.exception; |
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20 |
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21 import MT = mde.file.mergetag.Reader; |
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22 import mde.setup.paths; |
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23 import mde.file.deserialize; |
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24 debug import mde.file.serialize; |
32
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25 |
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26 import tango.util.log.Log : Log, Logger; |
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27 import tango.util.container.HashSet; |
32
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28 |
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29 /** Class to hold the configuration for the input system. Thus loading and switching between |
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30 * multiple configurations should be easy. |
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31 * |
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32 * Class extends DataSection so that it can be loaded by mergetag easily. |
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33 */ |
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34 class Config : MT.IDataSection |
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35 { |
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36 alias uint[] outQueue; // This is the type for the out queue config data. |
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37 /** Button event type bit-codes |
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38 * |
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39 * These bitcodes are OR'd to the identifier code for the input device, to indicate which type |
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40 * of input they are for. E.g. when a key event is recieved with code x, look up |
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41 * $(_B _B.SDLKEY) | x in button. Keyboard events are SDL-specific since the codes may differ |
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42 * for other libraries. |
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43 * |
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44 * For joystick hat events, a motion is converted into up and down events on separate U,L,D,R |
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45 * positions and up and down events sent to the appropriate outputs (effectively making four |
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46 * buttons, some pairs of which can be pressed simultaneously). For output to axes, see |
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47 * A.JOYHAT_* . |
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48 */ |
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49 enum B : uint { |
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50 KEY = 0x8000_0000u, /// 0x8000_0000 |
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51 SDLKEY = 0x8800_0000u, /// 0x8800_0000 |
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52 MOUSE = 0x4000_0000u, /// 0x4000_0000 |
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53 JOYBUTTON = 0x2000_0000u, /// 0x2000_0000 |
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54 JOYHAT = 0x1000_0000u, /// 0x1000_0000 |
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55 JOYHAT_U = 0x1800_0000u, /// 0x1800_0000 |
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56 JOYHAT_D = 0x1400_0000u, /// 0x1400_0000 |
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57 JOYHAT_L = 0x1200_0000u, /// 0x1200_0000 |
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58 JOYHAT_R = 0x1100_0000u, /// 0x1100_0000 |
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59 } |
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60 |
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61 /** Axis event type bit-codes |
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62 * |
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63 * SDL only supports one type of axis now, but this could be extended in the future. |
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64 * |
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65 * This can also be used to make joystick hats output to two axes (and can be used in |
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66 * conjuction with B.JOYHAT_* to output as buttons as well). |
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67 */ |
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68 enum A : uint { |
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69 JOYAXIS = 0x8000_0000u, /// 0x8000_0000 |
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70 JOYHAT = 0x1000_0000u, /// 0x1000_0000 |
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71 JOYHAT_LR = 0x1300_0000u, /// 0x1300_0000 |
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72 JOYHAT_UD = 0x1C00_0000u, /// 0x1C00_0000 |
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73 } |
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74 |
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75 /** Mouse & Joystick ball event type bit-codes |
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76 * |
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77 * Currently, mouse input only comes from the window manager: the code is exactly M.WMMOUSE. |
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78 */ |
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79 enum M : uint { |
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80 MOUSE = 0x8000_0000u, /// 0x8000_0000 |
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81 WMMOUSE = 0x8800_0000u, /// 0x8800_0000 |
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82 JOYBALL = 0x4000_0000u, /// 0x4000_0000 |
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83 } |
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84 |
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85 /** Output queues: the core of the input configuration. |
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86 * |
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87 * These are all mapped with a uint key; upon any event outQueues are looked for in the |
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88 * appropriate associative array with a key as follows. |
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89 * |
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90 * The index is split into two parts; |
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91 * the first byte specifies the type of input (given by the above enums), and the last three |
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92 * bytes define where the input comes from. |
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93 * |
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94 * For type B.SDLKEY, the last three bytes are for the SDL keysym. |
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95 * For B.MOUSE, B.JOY*, A.JOY* & M.JOY*, the last three bytes are split into two sets of 12 |
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96 * bits (with masks 0x00FF_F000 and 0x0000_0FFF), the higher of which specifies the device |
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97 * (which mouse or joystick), and the lower of which specifies the button/axis/ball. |
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98 * |
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99 * For all three types of output, the outQueues are used as follows. The first value in the queue is |
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100 * read, and a function is called with the event details dependant on this; most of the time an |
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101 * output function is called directly. Other functions may be used, however, to allow further |
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102 * functionality such as modifier keys, timed keys, and key sequences. |
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103 * |
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104 * The output functions all have code 0x100; these read a single item from the outQueue which |
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105 * is the inputID the event outputs to (i.e. any callbacks at that ID called and status set for |
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106 * that ID). |
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107 * |
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108 */ |
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109 outQueue[][uint] button; |
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110 outQueue[][uint] axis; /// ditto |
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111 outQueue[][uint] relMotion; /// ditto |
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112 |
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113 // FIXME: |
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114 char[] name; /// Name for user to save this under. |
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115 uint[] inheritants; /// Other profiles to inherit. |
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116 |
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117 static Config[char[]] configs; /// All configs loaded by load(). |
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118 private static HashSet!(char[]) loadedFiles; // all filenames load tried to read |
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119 private static Logger logger; |
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120 |
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121 //BEGIN File loading/saving code |
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122 static this () { |
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123 logger = Log.getLogger ("mde.input.Config"); |
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124 loadedFiles = new HashSet!(char[]); |
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125 } |
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126 |
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127 // Load all configs from a file. |
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128 static void load (char[] filename) { |
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129 if (loadedFiles.contains (filename)) return; // forget it; already done that |
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130 loadedFiles.add (filename); |
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131 |
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132 MT.IReader file; |
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133 |
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134 try { |
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135 // open and read header: |
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136 file = confDir.makeMTReader (filename, PRIORITY.LOW_HIGH, null, true); |
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137 |
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138 file.dataSecCreator = |
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139 delegate MT.IDataSection (MT.ID) { return new Config; }; |
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140 |
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141 // Restrict config sections if this tag exists: |
74 | 142 auto file_configs_p = cast(MT.ID)"Configs" in file.dataset.header._charAA; |
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143 MT.ID[] file_configs = null; |
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144 if (file_configs_p) { |
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145 file_configs = cast(MT.ID[]) *file_configs_p; |
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146 } |
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147 |
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148 if (file_configs) file.read(file_configs); // restrict to this set IF a restriction was given |
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149 else file.read(); // otherwise read all |
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150 } |
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151 catch (MT.MTException e) { |
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152 logger.fatal ("Unable to load configs from: " ~ filename ~ ":"); |
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153 logger.fatal (e.msg); |
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154 throw new ConfigLoadException; |
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155 } |
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156 |
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157 // Trying to directly cast dataset.sec to configs resulted in the Configs losing their data. |
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158 // Also this is safer since it checks types (and must be done if configs wasn't previously empty). |
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159 foreach (i, sec; file.dataset.sec) { |
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160 Config c = cast(Config) sec; |
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161 if (c) configs[i] = c; // Check, because we don't want null entries in configs |
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162 else debug logger.error ("Ended up with DataSection of wrong type; this should never happen."); |
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163 } |
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164 |
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165 debug (MDE_CONFIG_DUMP) { |
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166 logger.trace ("Loaded {} config sections.", configs.length); |
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167 foreach (id, cfg; configs) { |
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168 logger.trace ("Section " ~ id ~ |
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169 ":\n\tbutton:\t\t" ~ parseFrom!(uint[][][uint])(cfg.button) ~ |
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170 "\n\taxis:\t\t" ~ parseFrom!(uint[][][uint])(cfg.axis) ~ |
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171 "\n\trelMotion:\t" ~ parseFrom!(uint[][][uint])(cfg.relMotion) ); |
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172 } |
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173 } |
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174 } |
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175 |
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176 private this() {} // Private since this class should only be created from here. |
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177 |
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178 void addTag (char[] tp, MT.ID id, char[] dt) { |
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179 if (tp == "uint[][uint]") { |
74 | 180 if (id == "B") button = cast(outQueue[][uint]) parseTo!(uint[][][uint]) (dt); |
181 else if (id == "A") axis = cast(outQueue[][uint]) parseTo!(uint[][][uint]) (dt); | |
182 else if (id == "M") relMotion = cast(outQueue[][uint]) parseTo!(uint[][][uint]) (dt); | |
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183 else logger.warn ("Unexpected tag encountered with ID " ~ cast(char[])id); |
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184 } // FIXME: add support for name and inheritants. |
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185 } |
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186 void writeAll (ItemDelg) { |
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187 // FIXME |
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188 } |
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189 //END File loading/saving code |
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190 } |