Mercurial > projects > mde
annotate mde/setup/InitStage.d @ 111:1655693702fc
Resolved ticket #4, allowing widgets to reload strings and recalculate sizes mid-run.
Removed prefinalize and finalize and added setup as the new second initialization phase, which can be re-run.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Sat, 06 Dec 2008 17:41:42 +0000 |
parents | 2a364c7d82c9 |
children | 264028f4115a |
rev | line source |
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1 /* LICENSE BLOCK |
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2 Part of mde: a Modular D game-oriented Engine |
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3 Copyright © 2007-2008 Diggory Hardy |
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4 |
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5 This program is free software: you can redistribute it and/or modify it under the terms |
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6 of the GNU General Public License as published by the Free Software Foundation, either |
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7 version 2 of the License, or (at your option) any later version. |
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8 |
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9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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11 See the GNU General Public License for more details. |
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12 |
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13 You should have received a copy of the GNU General Public License |
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14 along with this program. If not, see <http://www.gnu.org/licenses/>. */ |
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15 |
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16 /************************************************************************************************** |
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17 * The infrastructure for handling external startup/shutdown code. |
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18 *************************************************************************************************/ |
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19 module mde.setup.InitStage; |
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20 |
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21 public import mde.setup.exception; |
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22 import mde.util; |
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23 |
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24 import tango.util.container.HashMap; |
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25 import tango.util.log.Log : Log, Logger; |
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26 |
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27 // use as hash type for better performance than char[] |
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28 alias uint StageName; |
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29 StageName toStageName (char[4] x) { |
111
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30 return *cast(uint*) x.ptr; // convert to a unique uint |
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31 } |
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32 |
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33 /** Initialization and cleanup functions for one stage. |
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34 * |
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35 * The init and cleanup functions should return the new StageState. Returning ERROR does not |
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36 * indicate that the program should abort but that the module in question is not usable and |
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37 * that init & cleanup should not be called. Throwing an exception sets the state to ERROR (or |
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38 * the value passed to an InitStageException) and indicates that the program should abort. |
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39 * If the program aborts, all stages with state ACTIVE have their cleanup run (as with a normal |
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40 * shutdown). |
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41 * |
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42 * Not setting a cleanup function will result in the state being left at ACTIVE on shutdown, so |
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43 * if a second initialization occurs (not currently possible), init will not be re-run. */ |
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44 struct InitStage { |
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45 char[] name; // used for debug-mode trace messages about stages |
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46 StageState delegate() init; // the initialization function |
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47 StageState delegate() cleanup; // the associated cleanup function |
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48 StageName[] depends; // anything function depends on completing before its run |
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49 StageName[] rdepends; // reverse dependencies, set during init |
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50 StageState state = StageState.INACTIVE; |
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51 } |
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52 |
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53 /// Add a stage to be initialized. |
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54 void addInitStage (char[4] name, InitStage* stage) { |
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55 stage.name = name; |
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56 stages[toStageName(name)] = stage; |
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57 } |
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58 /// Add a stage to be initialized. |
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59 void addInitStage (char[4] name, StageState function() init, StageState function() cleanup = null, char[4][] depends = null) { |
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60 addInitStage (name, toDg(init), toDg(cleanup), depends); |
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61 } |
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62 /// Add a stage to be initialized. |
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63 void addInitStage (char[4] name, StageState delegate() init, StageState delegate() cleanup = null, char[4][] depends = null) { |
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64 InitStage* stage = new InitStage; |
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65 stage.name = name; |
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66 (*stage).init = init; |
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67 stage.cleanup = cleanup; |
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68 stage.depends.length = depends.length; |
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69 foreach (i,d; depends) |
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70 stage.depends[i] = toStageName(d); |
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71 stages[toStageName(name)] = stage; |
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72 } |
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73 |
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74 package HashMap!(StageName,InitStage*) stages; |
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75 |
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76 static this () { |
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77 stages = new typeof(stages); |
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78 logger = Log.getLogger ("mde.setup.InitStage"); |
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79 } |
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80 Logger logger; |
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81 |
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82 |
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83 |
85
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84 /************************************************************************************************** |
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85 * Initialization functions. |
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86 *************************************************************************************************/ |
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87 import imde = mde.imde; |
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88 import mde.input.Input; |
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89 import mde.setup.Screen; |
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90 import mde.input.joystick; |
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91 import mde.font.font; |
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92 |
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93 static this() { |
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94 addInitStage ("Inpt", &initInput); |
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95 addInitStage ("SSDL", &Screen.init, &Screen.cleanup ); |
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96 addInitStage ("SJoy", &openJoysticks, &closeJoysticks, ["SSDL"]); |
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97 addInitStage ("SWnd", &Screen.initWindow, null, ["SSDL"]); |
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98 addInitStage ("Font", &FontStyle.initialize, &FontStyle.cleanup); |
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99 } |
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100 |
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101 StageState initInput () { |
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102 imde.input.loadConfig ("input"); |
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103 |
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104 // Quit on escape. NOTE: quit via SDL_QUIT event is handled completely independently! |
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105 imde.input.addButtonCallback (cast(Input.inputID) 0x0u, delegate void(Input.inputID i, bool b) { |
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106 if (b) { |
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107 logger.info ("Quiting..."); |
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108 imde.run = false; |
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109 } |
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110 } ); |
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111 return StageState.ACTIVE; |
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5132301e9ed7
Implemented widget saving.
Diggory Hardy <diggory.hardy@gmail.com>
parents:
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