Mercurial > projects > mde
annotate mde/gui/widget/Ifaces.d @ 45:0fd51d2c6c8a
Several changes to resising windows and layout widgets. This commit still has some bugs.
Moved the implementable widgets from mde.gui.widget.Widget to miscWidgets, leaving base widgets in Widget.
Rewrote some of GridLayoutWidget's implementation. Made many operations general to work for either columns or rows. Some optimisations were intended but ended up being removed due to problems.
Allowed layout's to resize from either direction (only with window resizes).
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Thu, 22 May 2008 11:34:09 +0100 |
parents | b3a6ca4516b4 |
children | 03fa79a48c48 |
rev | line source |
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1 /* LICENSE BLOCK |
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2 Part of mde: a Modular D game-oriented Engine |
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3 Copyright © 2007-2008 Diggory Hardy |
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4 |
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5 This program is free software: you can redistribute it and/or modify it under the terms |
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6 of the GNU General Public License as published by the Free Software Foundation, either |
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7 version 2 of the License, or (at your option) any later version. |
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8 |
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9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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11 See the GNU General Public License for more details. |
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12 |
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13 You should have received a copy of the GNU General Public License |
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14 along with this program. If not, see <http://www.gnu.org/licenses/>. */ |
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15 |
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16 /** Window and widget interfaces. */ |
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17 module mde.gui.widget.Ifaces; |
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18 |
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19 public import mde.gui.renderer.IRenderer; |
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20 import mde.gui.IGui; |
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21 |
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22 /** Interface for Window, allowing widgets to call some of Window's methods. |
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23 * |
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24 * Contains the methods in Window available for widgets to call on their root. */ |
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25 interface IWindow : IWidget |
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26 { |
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27 /** Widget ID type. Each ID is unique under this window. |
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28 * |
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29 * Type is int since this is the widget data type. */ |
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30 alias int widgetID; |
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31 |
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32 /** Get a widget by ID. |
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33 * |
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34 * Returns the widget with the given ID from the Window's widget list. If the widget hasn't yet |
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35 * been created, creates it using the Window's widget creation data. */ |
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36 IWidget makeWidget (widgetID i); |
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37 |
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38 /** Add widget's saveData to the data to be saved, returning it's widgetID. */ |
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39 widgetID addCreationData (IWidget widget); |
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40 |
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41 /** Returns the window's gui. */ |
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42 //NOTE: was going to remove this, but it's used more than I thought |
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43 IGui gui (); |
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44 |
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45 /** The widget/window needs redrawing. */ |
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46 void requestRedraw (); |
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47 |
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48 /** Get the window's renderer. |
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49 * |
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50 * Normally specific to the GUI, but widgets have no direct contact with the GUI and this |
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51 * provides the possibility of per-window renderers (if desired). */ |
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52 IRenderer renderer (); |
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53 } |
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54 |
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55 /** Interface for widgets. |
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56 * |
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57 * Note that Window also implements this interface so that widgets can interact with their parent |
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58 * in a uniform way. |
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59 * |
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60 * A widget is a region of a GUI window which handles rendering and user-interaction for itself |
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61 * and is able to communicate with it's window and parent/child widgets as necessary. |
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62 * |
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63 * A widget's constructor should have this prototype: |
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64 * ---------------------------------- |
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65 * this (IWindow window, int[] data); |
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66 * ---------------------------------- |
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67 * Where window is the root window (the window to which the widget belongs) and data is an array of |
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68 * initialisation data. The method should throw a WidgetDataException (created without parameters) |
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69 * if the data has wrong length or is otherwise invalid. |
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70 * |
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71 * The widget's size should be set either by it's this() method or by the first call to |
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72 * setSize(). setSize() is called on all widgets immediately after their creation, and throwing an |
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73 * exception at this point (but not on later calls to setSize) is an acceptible method of failure. |
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74 */ |
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75 //NOTE: add another this() without the data for default initialization, for the GUI editor? |
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76 interface IWidget |
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77 { |
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78 //BEGIN Load and save |
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79 /** Called after creating widgets to adjust size & other mutable attributes from saved data. |
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80 * |
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81 * As for setSize, setPosition should be called afterwards. |
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82 * |
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83 * Each widget should call adjust on each of its sub-widgets in turn with data, each time |
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84 * replacing data by the return value of the call. It should then take its own mutable data |
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85 * from the beginning of the array and return the remainder of the array. |
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86 * |
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87 * Adjust should handle errors gracefully by reverting to default values and not throwing. |
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88 * This is because the creation data and the user's mutable data may be stored separately and |
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89 * become out-of-sync during an update. */ |
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90 int[] adjust (int[] data); |
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91 |
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92 /** Output data suitible for recreating the widget (data to be passed to this()). |
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93 * |
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94 * Creation data is data only changed when the gui is edited. */ |
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95 int[] getCreationData (); |
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96 |
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97 /** Output data containing the widget's current adjustments (data to be passed to adjust()). |
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98 * |
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99 * Mutable data is data which can be changed during normal gui use, such as the size of |
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100 * resizible widgets or current tab of a tab widget. |
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101 * |
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102 * Should be a concatenation of each sub-widget's mutable data and the widget's own. */ |
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103 int[] getMutableData (); |
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104 //END Load and save |
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105 |
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106 //BEGIN Size and position |
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107 /** is the width / height resizable? |
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108 * |
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109 * If not, the widget has fixed dimensions equal the output of getMinimalSize. */ |
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110 bool isWSizable (); |
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111 bool isHSizable (); /// ditto |
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112 |
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Several changes to resising windows and layout widgets. This commit still has some bugs.
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113 /** Calculate the minimal size the widget could be shrunk to (or its fixed size), taking into |
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114 * account child-widgets or other contents. */ |
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115 void getMinimalSize (out int w, out int h); |
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116 |
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117 /** Get the current size of the widget. */ |
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118 void getCurrentSize (out int w, out int h); |
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119 |
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120 /** Used to adjust the size. |
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121 * |
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122 * w,h is the new size. The boolean parameters describe which direction to resize from and is |
0fd51d2c6c8a
Several changes to resising windows and layout widgets. This commit still has some bugs.
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123 * only really relevent to layout widgets (see GridLayoutWidget's implementation). When |
0fd51d2c6c8a
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124 * calling, just past true,true if it doesn't matter. |
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125 * |
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126 * Implementation: |
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127 * The size should be clamped to the widget's minimal size, i.e. the size set may be larger |
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128 * than that given by the parameters. Conversely, the size should not be reduced to the |
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129 * widget's maximal size (if any) but expanded as necessary (alignment to be implemented). |
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130 * This should be true for both resizable and fixed widgets; fixed widgets may still be scaled |
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131 * to fill a whole row/column in a layout widget. |
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132 * |
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133 * If the actual size is needed, call getCurrentSize afterwards. */ |
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134 void setSize (int w, int h, bool, bool); |
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135 |
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136 /** Set the current position (i.e. called on init and move). */ |
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137 void setPosition (int x, int y); |
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138 //END Size and position |
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139 |
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140 //BEGIN Events |
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141 /** Recursively scan the widget tree to find the widget under (x,y). |
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142 * |
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143 * If called on a widget, that widget should assume the location is over itself, and so should |
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144 * either return itself or the result of calling getWidget on the appropriate child widget. |
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145 * |
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146 * In the case of Window this may not be the case; it should check and return null if not under |
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147 * (x,y). |
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148 * |
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149 * Note: use global coordinates (x,y) not coordinates relative to the widget. */ |
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150 IWidget getWidget (int x, int y); |
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151 |
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152 /** Receive a mouse click event. |
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153 * |
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154 * See mde.input.input.Input.MouseClickCallback for parameters. However, cx and cy are adjusted |
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155 * to the Widget's local coordinates. |
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156 * |
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157 * Widget may assume coordinates are on the widget (caller must check). */ |
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158 void clickEvent (ushort cx, ushort cy, ubyte b, bool state); |
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159 //END Events |
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160 |
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161 /** Draw, using the stored values of x and y. |
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162 * |
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163 * Maybe later enforce clipping of all sub-widget drawing, particularly for cases where only |
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164 * part of the widget is visible: scroll bars or a hidden window. */ |
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165 void draw (); |
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166 } |