annotate mde/gui/widget/Widget.d @ 37:052df9b2fe07

Allowed widget resizing, changed widget IDs and made Input catch any callback exceptions. Enabled widget resizing. Removed IRenderer's temporary drawBox method and added drawButton for ButtonWidget. Made the Widget class abstract and added FixedWidget and SizableWidget classes. Rewrote much of createWidget to use meta-code; changed widget IDs. Made Input catch callback exceptions and report error messages. committer: Diggory Hardy <diggory.hardy@gmail.com>
author Diggory Hardy <diggory.hardy@gmail.com>
date Mon, 05 May 2008 14:47:25 +0100
parents 57d000574d75
children 5132301e9ed7
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1 /* LICENSE BLOCK
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2 Part of mde: a Modular D game-oriented Engine
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3 Copyright © 2007-2008 Diggory Hardy
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4
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5 This program is free software: you can redistribute it and/or modify it under the terms
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6 of the GNU General Public License as published by the Free Software Foundation, either
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7 version 2 of the License, or (at your option) any later version.
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8
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9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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11 See the GNU General Public License for more details.
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12
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13 You should have received a copy of the GNU General Public License
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14 along with this program. If not, see <http://www.gnu.org/licenses/>. */
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15
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16 /// GUI Widget module.
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17 module mde.gui.widget.Widget;
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18
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19 public import mde.gui.widget.Ifaces;
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20 import mde.gui.IGui;
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21 import mde.gui.exception;
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22
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23 import tango.io.Stdout;
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24
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25 /** An abstract base widget class.
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26 *
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27 * This abstract class, and the more concrete FixedWidget and ScalableWidget classes provides a
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28 * useful basic implementation for widgets. Widgets need not inherit these (they only need implement
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29 * IWidget); they are simply provided for convenience and to promote code reuse. */
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30 abstract class Widget : IWidget
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31 {
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32 void getCurrentSize (out int cw, out int ch) {
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33 cw = w;
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34 ch = h;
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35 }
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37 void setPosition (int nx, int ny) {
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38 x = nx;
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39 y = ny;
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40 }
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41
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42 /* Return self, since we don't have child widgets and the method wouldn't have been called
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43 * unless the location was over us. Valid for all widgets without children. */
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44 IWidget getWidget (int,int) {
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45 return this;
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46 }
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48 /* Dummy event method (widget doesn't respond to events) */
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49 void clickEvent (ushort cx, ushort cy, ubyte b, bool state) {}
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51 /* Basic draw method: draw the background (all widgets should do this) */
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52 void draw () {
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53 window.renderer.drawWidgetBack (x,y, w,h);
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54 }
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56 protected:
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57 IWindow window; // the enclosing window
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58 int x, y; // position
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59 int w, h; // size
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60 }
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61 /** A base for fixed-size widgets. */
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62 class FixedWidget : Widget {
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63 bool isWSizable () { return false; }
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64 bool isHSizable () { return false; }
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66 /* Not resizable, so return current size. */
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67 void getMinimalSize (out int mw, out int mh) {
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68 mw = wF;
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69 mh = hF;
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70 }
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71
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72 /* Ignore: a fixed size widget. */
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73 void setSize (int nw, int nh) {
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74 w = (nw >= wF ? nw : wF);
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75 h = (nh >= hF ? nh : hF);
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76 }
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77
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78 protected:
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79 int wF, hF; // The "fixed" size, i.e. the preferred & minimal size
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80 }
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81 /** A base for resizable widgets. */
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82 class SizableWidget : Widget {
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83 bool isWSizable () { return true; }
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84 bool isHSizable () { return true; }
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85
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86 /* Return zero. */
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87 void getMinimalSize (out int mw, out int mh) {}
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88
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89 /* Set size: a fully resizable widget. */
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90 void setSize (int nw, int nh) {
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91 w = (nw >= 0 ? nw : 0);
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92 h = (nh >= 0 ? nh : 0);
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93 }
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94 }
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95
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96 //BEGIN Widgets
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97 /// A fixed-size blank widget.
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98 class FixedBlankWidget : FixedWidget
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99 {
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100 this (IWindow wind, IWidget, int[] data) {
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101 if (data.length != 2) throw new WidgetDataException;
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102
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103 window = wind;
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104
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105 w = wF = data[0];
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106 h = hF = data[1];
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107 }
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108 }
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109
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110 /// A completely resizable blank widget (initial size zero).
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111 class SizableBlankWidget : SizableWidget
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112 {
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113 this (IWindow wind, IWidget, int[] data) {
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114 if (data.length != 0) throw new WidgetDataException;
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115
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116 window = wind;
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117 }
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118 }
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119
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120 /// First interactible widget
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121 class ButtonWidget : FixedWidget
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122 {
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123 bool pushed = false; // true if button is pushed in (visually)
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124 // pushed is not the same as the button being clicked but not yet released.
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125 // it is whether the mouse is over the button after being clicked.
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126
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127 this (IWindow wind, IWidget, int[] data) {
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128 if (data.length != 2) throw new WidgetDataException;
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129
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130 window = wind;
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131
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132 w = wF = data[0];
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133 h = hF = data[1];
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134 }
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135
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136 void draw () {
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137 window.renderer.drawButton (x,y, w,h, pushed);
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138 }
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139
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140 void clickEvent (ushort, ushort, ubyte b, bool state) {
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141 if (b == 1 && state == true) {
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142 pushed = true;
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143 window.gui.requestRedraw;
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144 window.gui.addClickCallback (&clickWhileHeld);
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145 window.gui.addMotionCallback (&motionWhileHeld);
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146 }
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147 }
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148 // Called when a mouse motion/click event occurs while (held == true)
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149 void clickWhileHeld (ushort cx, ushort cy, ubyte b, bool state) {
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150 if (cx >= x && cx < x+w && cy >= y && cy < y+h) // button event
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151 Stdout ("Button clicked!").newline;
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152
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153 pushed = false;
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154 window.gui.requestRedraw;
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155 window.gui.removeCallbacks (cast(void*) this);
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156 }
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157 void motionWhileHeld (ushort cx, ushort cy) {
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158 bool oldPushed = pushed;
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159 if (cx >= x && cx < x+w && cy >= y && cy < y+h) pushed = true;
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160 else pushed = false;
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161 if (oldPushed != pushed)
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162 window.gui.requestRedraw;
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163 }
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164 }
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165 //END Widgets