Mercurial > projects > mde
annotate mde/mergetag/DefaultData.d @ 14:0047b364b6d9
Changed much of the mergetag structure and some functionality. First tests on windows.
Changes to mergetag Reader methods. New functionality allowing a dataSecCreator to cause sections to be skipped.
Moved several of the mergetag modules and some of their contents around. Moved all interfaces to separate modules in iface/ .
IReader & IWriter interfaces exist; MTTReader, MTBReader, MTTWriter, MTBWriter & DualWriter all now exist and implement IReader/IWriter (although the MTB variants are dummy classes); makeReader & makeWriter should both be fully functional.
Tested building on windows with partial success (works but window won't open).
Included a temporary hack from windows to get supported resolutions information.
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Fri, 07 Mar 2008 17:51:02 +0000 |
parents | |
children | 5f90774ea1ef |
rev | line source |
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14
0047b364b6d9
Changed much of the mergetag structure and some functionality. First tests on windows.
Diggory Hardy <diggory.hardy@gmail.com>
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1 /** This module contains the DefaultData class, and some notes possibly useful for implementing |
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Changed much of the mergetag structure and some functionality. First tests on windows.
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2 * other types of DataSection. |
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Changed much of the mergetag structure and some functionality. First tests on windows.
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3 */ |
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4 module mde.mergetag.DefaultData; |
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5 |
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Changed much of the mergetag structure and some functionality. First tests on windows.
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6 public import mde.mergetag.iface.IDataSection; |
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7 import mde.mergetag.exception; |
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8 |
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9 import tango.scrapple.text.convert.parseTo : parseTo; |
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10 import tango.scrapple.text.convert.parseFrom : parseFrom; |
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11 |
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12 |
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13 /** |
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14 * Default DataSection class. |
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15 * |
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16 * Supports most of the basic types supported by D (excluding cent/ucent and imaginary/complex |
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17 * types) and array versions of each of these types, plus arrays of strings. |
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18 * |
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19 * Extending the class to support more types, even custom types, shouldn't be particularly difficult |
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20 * provided mde.text.parseTo and mde.text.parseFrom are extended to support the new types. |
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21 */ |
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22 /* The implementation now uses a fair bit of generic programming. Adjusting the types supported |
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23 * should be as simple as adjusting the list dataTypes, and possibly implemting new conversions in |
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24 * parseFrom and parseTo if you add new types (e.g. for cent or imaginary/complex types, or user types). |
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25 * |
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26 * There shouldn't really be any need to adjust the implementation, except perhaps to add new |
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27 * functions to the class (such as another type of output where the delegate used in writeAll isn't |
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28 * enough). |
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29 */ |
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30 class DefaultData : IDataSection |
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31 { |
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32 //BEGIN META |
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33 /* These functions are used to generate code. Compile-time functions rather than templates are |
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34 * used because they are easier to write and understand. Mixins are used to compile the resultant |
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35 * code. Must be declared before used since forward references aren't supported for compile-time |
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36 * functions. */ |
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37 |
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38 // Generate the correct name for each variable type. |
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39 static char[] varName (char[] type) { |
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40 char[] append = ""; |
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41 while (type.length >= 2 && type[$-2..$] == "[]") { |
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42 type = type[0..$-2]; |
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43 append ~= "A"; |
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44 } |
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45 return "_" ~ type ~ append; |
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46 } |
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47 |
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48 // Int-to-string converter, which may not be efficient but will run at compile time. |
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49 static char[] int2str (uint i) { |
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50 char[] ret; |
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51 const digits = "0123456789"; |
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52 if (i == 0) ret = "0"; |
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53 else for (; i > 0; i /= 10) ret = digits[i%10] ~ ret; |
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54 return ret; |
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55 } |
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56 |
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57 // Generate the code for variable declarations. |
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58 static char[] declerations (char[][] types) { |
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59 char[] ret = ""; |
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60 foreach (char[] type; types) ret ~= type ~ "[ID]\t" ~ varName(type) ~ ";\n"; |
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61 return ret; |
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62 } |
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63 |
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64 // Purely to add indentation. Could just return "" without affecting functionality. |
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65 static char[] indent (uint i) { |
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66 char[] ret; |
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67 for (; i > 0; --i) ret ~= " "; |
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68 // This is not executable at compile time: |
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69 //ret.length = i * 4; // number of characters for each indentation |
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70 //ret[] = ' '; // character to indent with |
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71 return ret; |
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72 } |
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73 |
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74 /* Generates a binary search algorithm. |
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75 * |
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76 * Currently this is tailored to it's particular use (addTag). */ |
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77 static char[] binarySearch (char[] var, char[][] consts, int indents = 0) { |
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78 if (consts.length > 3) { |
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79 return indent(indents) ~ "if (" ~ var ~ " <= \"" ~ consts[$/2 - 1] ~ "\") {\n" ~ |
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80 binarySearch (var, consts[0 .. $/2], indents + 1) ~ |
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81 indent(indents) ~ "} else {\n" ~ |
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82 binarySearch (var, consts[$/2 .. $], indents + 1) ~ |
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83 indent(indents) ~ "}\n"; |
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84 } else { |
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85 char[] ret; |
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86 ret ~= indent(indents); |
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87 foreach (c; consts) { |
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88 ret ~= "if (" ~ var ~ " == \"" ~ c ~ "\") {\n" ~ |
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89 indent(indents+1) ~ varName(c) ~ "[id] = parseTo!(" ~ c ~ ") (dt);\n" ~ |
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90 indent(indents) ~ "} else "; |
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91 } |
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92 ret = ret[0..$-6] ~ '\n'; // remove last else |
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93 return ret; |
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94 } |
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95 } |
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96 |
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97 // Generates the code to write data members (writeAll). |
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98 static char[] writeVars () { |
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99 char[] code = ""; |
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100 foreach (i,type; dataTypes) { |
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101 code ~= "foreach (id, dt; " ~ varName(type) ~ ") itemdlg (dataTypes[" ~ int2str(i) ~ "], id, parseFrom!(" ~ type ~ ")(dt));\n"; |
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102 } |
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103 return code; |
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104 } |
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105 //END META |
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106 |
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107 /** Data Members |
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108 * |
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109 * These types are all stored directly, as below, are available for direct access. The variable |
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110 * names are created dynamically at compile-time based on the dataTypes list. |
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111 * ------------------ |
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112 * int[ID] _int; // name is type prefixed by _ |
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113 * char[][ID] _charA; // [] is replaced by A |
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114 * ------------------ |
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115 * |
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116 * An alternative access method is to use the provided templates: |
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117 * -------------------- |
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118 * template Arg(T) { |
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119 * alias Name Arg; |
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120 * } |
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121 * |
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122 * type y = Arg!(type).Arg; // example of use |
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123 * -------------------- |
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124 * Note: trying to use Arg!(type) to implicitly refer to Arg!(type).Arg causes compiler errors |
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125 * due to the "alias Name Arg;" statement actually being a mixin. |
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126 */ |
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127 const char[][] dataTypes = ["bool","bool[]", |
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128 "byte","byte[]", |
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129 "char","char[]","char[][]", |
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130 "double","double[]", |
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131 "float","float[]", |
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132 "int","int[]", |
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133 "long","long[]", |
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134 "real","real[]", |
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135 "short","short[]", |
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136 "ubyte","ubyte[]", |
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137 "uint","uint[]", |
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138 "ulong","ulong[]", |
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139 "ushort","ushort[]"]; |
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140 |
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141 mixin (declerations (dataTypes)); // Declare all the variables. |
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142 |
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143 void addTag (char[] type, ID id, char[] dt) { /// Supports all types listed in dataTypes. |
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144 mixin (binarySearch ("type", dataTypes)); |
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145 } |
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146 |
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147 void writeAll (ItemDelg itemdlg) { /// Supports all types listed in dataTypes. |
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148 mixin (writeVars ()); |
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149 } |
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150 |
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151 /* These make no attempt to check Arg is valid. |
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152 * But if the symbol doesn't exist the complier will throw an error anyway, e.g.: |
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153 * Error: identifier '_boolAA' is not defined |
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154 */ |
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155 template Arg(T : T[]) { |
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156 const ArgString = Arg!(T).ArgString ~ `A`; |
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157 mixin(`alias `~ArgString~` Arg;`); |
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158 } |
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159 template Arg(T) { |
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160 const ArgString = `_` ~ T.stringof; |
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161 mixin(`alias `~ArgString~` Arg;`); |
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162 } |
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163 } |