Mercurial > projects > ldc
view gen/llvmhelpers.h @ 984:4c0df37d0421
Removing ldc.conf. (IMPORTANT: run 'cmake .' after pull)
Added it to .hgignore.
This gets rid of spurious differences caused by CMake regenerating it differently.
Just run 'cmake .' to get it back in your local checkout.
author | Frits van Bommel <fvbommel wxs.nl> |
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date | Thu, 19 Feb 2009 13:50:05 +0100 |
parents | 39519a1ff603 |
children | 4d366a75d95f |
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#ifndef LDC_GEN_LLVMHELPERS_H #define LDC_GEN_LLVMHELPERS_H #include "gen/llvm.h" #include "statement.h" // dynamic memory helpers LLValue* DtoNew(Type* newtype); void DtoDeleteMemory(LLValue* ptr); void DtoDeleteClass(LLValue* inst); void DtoDeleteInterface(LLValue* inst); void DtoDeleteArray(DValue* arr); // emit an alloca llvm::AllocaInst* DtoAlloca(const LLType* lltype, const std::string& name = ""); llvm::AllocaInst* DtoAlloca(const LLType* lltype, LLValue* arraysize, const std::string& name = ""); // assertion generator void DtoAssert(Module* M, Loc* loc, DValue* msg); // return the LabelStatement from the current function with the given identifier or NULL if not found LabelStatement* DtoLabelStatement(Identifier* ident); // emit goto void DtoGoto(Loc* loc, Identifier* target, EnclosingHandler* enclosingtryfinally, TryFinallyStatement* sourcetf); // generates IR for finally blocks between the 'start' and 'end' statements // will begin with the finally block belonging to 'start' and does not include // the finally block of 'end' void DtoEnclosingHandlers(EnclosingHandler* start, EnclosingHandler* end); // enters a critical section void DtoEnterCritical(LLValue* g); // leaves a critical section void DtoLeaveCritical(LLValue* g); // enters a monitor lock void DtoEnterMonitor(LLValue* v); // leaves a monitor lock void DtoLeaveMonitor(LLValue* v); // nested variable and context helpers // gets the context value for a call to a nested function or newing a class, with arbitrary nesting LLValue* DtoNestedContext(Loc loc, Dsymbol* sym); // gets the dvalue of a nested variable with arbitrary nesting DValue* DtoNestedVariable(Loc loc, Type* astype, VarDeclaration* vd); // basic operations void DtoAssign(Loc& loc, DValue* lhs, DValue* rhs); // create a null dvalue DValue* DtoNullValue(Type* t); // casts DValue* DtoCastInt(Loc& loc, DValue* val, Type* to); DValue* DtoCastPtr(Loc& loc, DValue* val, Type* to); DValue* DtoCastFloat(Loc& loc, DValue* val, Type* to); DValue* DtoCastDelegate(Loc& loc, DValue* val, Type* to); DValue* DtoCast(Loc& loc, DValue* val, Type* to); // return the same val as passed in, modified to the target type, if possible, otherwise returns a new DValue DValue* DtoPaintType(Loc& loc, DValue* val, Type* to); // is template instance check, returns module where instantiated Module* DtoIsTemplateInstance(Dsymbol* s); // these are all basically drivers for the codegeneration called by the main loop void DtoResolveDsymbol(Dsymbol* dsym); void DtoDeclareDsymbol(Dsymbol* dsym); void DtoDefineDsymbol(Dsymbol* dsym); void DtoConstInitDsymbol(Dsymbol* dsym); void DtoConstInitGlobal(VarDeclaration* vd); void DtoEmptyResolveList(); void DtoEmptyDeclareList(); void DtoEmptyConstInitList(); void DtoEmptyAllLists(); void DtoForceDeclareDsymbol(Dsymbol* dsym); void DtoForceConstInitDsymbol(Dsymbol* dsym); void DtoForceDefineDsymbol(Dsymbol* dsym); // declaration inside a declarationexp DValue* DtoDeclarationExp(Dsymbol* declaration); LLValue* DtoRawVarDeclaration(VarDeclaration* var); // initializer helpers LLConstant* DtoConstInitializer(Loc loc, Type* type, Initializer* init); LLConstant* DtoConstExpInit(Loc loc, Type* t, Expression* exp); DValue* DtoInitializer(LLValue* target, Initializer* init); // annotation generator void DtoAnnotation(const char* str); // getting typeinfo of type, base=true casts to object.TypeInfo LLConstant* DtoTypeInfoOf(Type* ty, bool base=true); // binary operations DValue* DtoBinAdd(DValue* lhs, DValue* rhs); DValue* DtoBinSub(DValue* lhs, DValue* rhs); // these binops need an explicit result type to handling // to give 'ifloat op float' and 'float op ifloat' the correct type DValue* DtoBinMul(Type* resulttype, DValue* lhs, DValue* rhs); DValue* DtoBinDiv(Type* resulttype, DValue* lhs, DValue* rhs); DValue* DtoBinRem(Type* resulttype, DValue* lhs, DValue* rhs); // target stuff void findDefaultTarget(); // fixup an overloaded intrinsic name string void DtoOverloadedIntrinsicName(TemplateInstance* ti, TemplateDeclaration* td, std::string& name); // return true if the symbol should be defined in the current module, not just declared bool mustDefineSymbol(Dsymbol* s); // returns true if the symbol needs template linkage, or just external bool needsTemplateLinkage(Dsymbol* s); //////////////////////////////////////////// // gen/tocall.cpp stuff below //////////////////////////////////////////// /// convert DMD calling conv to LLVM unsigned DtoCallingConv(Loc loc, LINK l); /// TypeFunction* DtoTypeFunction(DValue* fnval); /// DValue* DtoVaArg(Loc& loc, Type* type, Expression* valistArg); /// LLValue* DtoCallableValue(DValue* fn); /// const LLFunctionType* DtoExtractFunctionType(const LLType* type); /// void DtoBuildDVarArgList(std::vector<LLValue*>& args, llvm::AttrListPtr& palist, TypeFunction* tf, Expressions* arguments, size_t argidx); /// DValue* DtoCallFunction(Loc& loc, Type* resulttype, DValue* fnval, Expressions* arguments); #endif