view gen/llvmhelpers.h @ 940:39519a1ff603

Changed the way LDC determines if a template instantiation needs to get a definition, seems to speed up compile times quite a bit in some cases.
author Tomas Lindquist Olsen <tomas.l.olsen@gmail.com>
date Wed, 04 Feb 2009 18:48:03 +0100
parents 2ebac4750adb
children 4d366a75d95f
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#ifndef LDC_GEN_LLVMHELPERS_H
#define LDC_GEN_LLVMHELPERS_H

#include "gen/llvm.h"
#include "statement.h"

// dynamic memory helpers
LLValue* DtoNew(Type* newtype);
void DtoDeleteMemory(LLValue* ptr);
void DtoDeleteClass(LLValue* inst);
void DtoDeleteInterface(LLValue* inst);
void DtoDeleteArray(DValue* arr);

// emit an alloca
llvm::AllocaInst* DtoAlloca(const LLType* lltype, const std::string& name = "");
llvm::AllocaInst* DtoAlloca(const LLType* lltype, LLValue* arraysize, const std::string& name = "");

// assertion generator
void DtoAssert(Module* M, Loc* loc, DValue* msg);

// return the LabelStatement from the current function with the given identifier or NULL if not found
LabelStatement* DtoLabelStatement(Identifier* ident);
// emit goto
void DtoGoto(Loc* loc, Identifier* target, EnclosingHandler* enclosingtryfinally, TryFinallyStatement* sourcetf);

// generates IR for finally blocks between the 'start' and 'end' statements
// will begin with the finally block belonging to 'start' and does not include
// the finally block of 'end'
void DtoEnclosingHandlers(EnclosingHandler* start, EnclosingHandler* end);

// enters a critical section
void DtoEnterCritical(LLValue* g);
// leaves a critical section
void DtoLeaveCritical(LLValue* g);

// enters a monitor lock
void DtoEnterMonitor(LLValue* v);
// leaves a monitor lock
void DtoLeaveMonitor(LLValue* v);

// nested variable and context helpers

// gets the context value for a call to a nested function or newing a class, with arbitrary nesting
LLValue* DtoNestedContext(Loc loc, Dsymbol* sym);
// gets the dvalue of a nested variable with arbitrary nesting
DValue* DtoNestedVariable(Loc loc, Type* astype, VarDeclaration* vd);

// basic operations
void DtoAssign(Loc& loc, DValue* lhs, DValue* rhs);

// create a null dvalue
DValue* DtoNullValue(Type* t);

// casts
DValue* DtoCastInt(Loc& loc, DValue* val, Type* to);
DValue* DtoCastPtr(Loc& loc, DValue* val, Type* to);
DValue* DtoCastFloat(Loc& loc, DValue* val, Type* to);
DValue* DtoCastDelegate(Loc& loc, DValue* val, Type* to);
DValue* DtoCast(Loc& loc, DValue* val, Type* to);

// return the same val as passed in, modified to the target type, if possible, otherwise returns a new DValue
DValue* DtoPaintType(Loc& loc, DValue* val, Type* to);

// is template instance check, returns module where instantiated
Module* DtoIsTemplateInstance(Dsymbol* s);

// these are all basically drivers for the codegeneration called by the main loop
void DtoResolveDsymbol(Dsymbol* dsym);
void DtoDeclareDsymbol(Dsymbol* dsym);
void DtoDefineDsymbol(Dsymbol* dsym);
void DtoConstInitDsymbol(Dsymbol* dsym);
void DtoConstInitGlobal(VarDeclaration* vd);
void DtoEmptyResolveList();
void DtoEmptyDeclareList();
void DtoEmptyConstInitList();
void DtoEmptyAllLists();
void DtoForceDeclareDsymbol(Dsymbol* dsym);
void DtoForceConstInitDsymbol(Dsymbol* dsym);
void DtoForceDefineDsymbol(Dsymbol* dsym);

// declaration inside a declarationexp
DValue* DtoDeclarationExp(Dsymbol* declaration);
LLValue* DtoRawVarDeclaration(VarDeclaration* var);

// initializer helpers
LLConstant* DtoConstInitializer(Loc loc, Type* type, Initializer* init);
LLConstant* DtoConstExpInit(Loc loc, Type* t, Expression* exp);
DValue* DtoInitializer(LLValue* target, Initializer* init);

// annotation generator
void DtoAnnotation(const char* str);

// getting typeinfo of type, base=true casts to object.TypeInfo
LLConstant* DtoTypeInfoOf(Type* ty, bool base=true);

// binary operations
DValue* DtoBinAdd(DValue* lhs, DValue* rhs);
DValue* DtoBinSub(DValue* lhs, DValue* rhs);
// these binops need an explicit result type to handling
// to give 'ifloat op float' and 'float op ifloat' the correct type
DValue* DtoBinMul(Type* resulttype, DValue* lhs, DValue* rhs);
DValue* DtoBinDiv(Type* resulttype, DValue* lhs, DValue* rhs);
DValue* DtoBinRem(Type* resulttype, DValue* lhs, DValue* rhs);

// target stuff
void findDefaultTarget();

// fixup an overloaded intrinsic name string
void DtoOverloadedIntrinsicName(TemplateInstance* ti, TemplateDeclaration* td, std::string& name);

// return true if the symbol should be defined in the current module, not just declared
bool mustDefineSymbol(Dsymbol* s);

// returns true if the symbol needs template linkage, or just external
bool needsTemplateLinkage(Dsymbol* s);

////////////////////////////////////////////
// gen/tocall.cpp stuff below
////////////////////////////////////////////

/// convert DMD calling conv to LLVM
unsigned DtoCallingConv(Loc loc, LINK l);

///
TypeFunction* DtoTypeFunction(DValue* fnval);

///
DValue* DtoVaArg(Loc& loc, Type* type, Expression* valistArg);

///
LLValue* DtoCallableValue(DValue* fn);

///
const LLFunctionType* DtoExtractFunctionType(const LLType* type);

///
void DtoBuildDVarArgList(std::vector<LLValue*>& args, llvm::AttrListPtr& palist, TypeFunction* tf, Expressions* arguments, size_t argidx);

///
DValue* DtoCallFunction(Loc& loc, Type* resulttype, DValue* fnval, Expressions* arguments);

#endif