0
|
1 // Written in the D programming language
|
|
2 // www.digitalmars.com/d/
|
|
3
|
|
4 /*
|
|
5 * The contents of this file are subject to the Mozilla Public License Version
|
|
6 * 1.1 (the "License"); you may not use this file except in compliance with
|
|
7 * the License. You may obtain a copy of the License at
|
|
8 * http://www.mozilla.org/MPL/
|
|
9 *
|
|
10 * Software distributed under the License is distributed on an "AS IS" basis,
|
|
11 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
|
12 * for the specific language governing rights and limitations under the
|
|
13 * License.
|
|
14 *
|
|
15 * The Original Code is the Dynamin library.
|
|
16 *
|
|
17 * The Initial Developer of the Original Code is Jordan Miner.
|
|
18 * Portions created by the Initial Developer are Copyright (C) 2006-2009
|
|
19 * the Initial Developer. All Rights Reserved.
|
|
20 *
|
|
21 * Contributor(s):
|
|
22 * Jordan Miner <jminer7@gmail.com>
|
|
23 *
|
|
24 */
|
|
25
|
|
26 module dynamin.gui.events;
|
|
27
|
|
28 import dynamin.all_core;
|
|
29 import dynamin.all_painting;
|
|
30 import dynamin.all_gui;
|
|
31
|
|
32 ///
|
|
33 enum MouseButton {
|
|
34 None, ///
|
|
35 Left, ///
|
|
36 Right, ///
|
|
37 Middle, ///
|
|
38 XButton1, ///
|
|
39 XButton2 ///
|
|
40 }
|
|
41
|
|
42 ///
|
|
43 class PaintingEventArgs : EventArgs {
|
|
44 Graphics g;
|
|
45 //NativeGraphics ng;
|
|
46 public:
|
|
47 ///
|
|
48 this(Graphics g) {
|
|
49 this.g = g;
|
|
50 }
|
|
51 ///
|
|
52 Graphics graphics() { return g; }
|
|
53 }
|
|
54
|
|
55 ///
|
|
56 class MouseEventArgs : StopEventArgs {
|
|
57 Point _location;
|
|
58 MouseButton _button;
|
|
59 public:
|
|
60 ///
|
|
61 this(real x, real y, MouseButton b) {
|
|
62 _location = Point(x, y);
|
|
63 _button = b;
|
|
64 }
|
|
65 ///
|
|
66 Point location() { return _location; }
|
|
67 ///
|
|
68 void location(Point pt) { _location = pt; }
|
|
69 ///
|
|
70 real x() { return _location.x; }
|
|
71 ///
|
|
72 real y() { return _location.y; }
|
|
73 ///
|
|
74 MouseButton button() { return _button; }
|
|
75 }
|
|
76 ///
|
|
77 class MouseTurnedEventArgs : StopEventArgs {
|
|
78 int _delta;
|
|
79 double _scrollAmount;
|
|
80 public:
|
|
81 this(int delta, double scrollAmount) {
|
|
82 _delta = delta;
|
|
83 _scrollAmount = scrollAmount;
|
|
84 }
|
|
85 /*
|
|
86 * This is the amount the mouse wheel was turned.
|
|
87 */
|
|
88 //int delta() { return _delta; }
|
|
89 /**
|
|
90 * The amount that a control should scroll in response to this event.
|
|
91 * In a text control, this is the number of lines to scroll.
|
|
92 * This will be negative if the control should scroll upward and positive
|
|
93 * if the control should scroll downward. If the amount to be scrolled
|
|
94 * is more than what is visible on screen, only what is on screen
|
|
95 * should be scrolled.
|
|
96 *
|
|
97 * All users of this class should check scrollScreen to see whether to
|
|
98 * scroll one screen or to scroll the amount by this.
|
|
99 */
|
|
100 double scrollAmount() { return _scrollAmount; }
|
|
101 /**
|
|
102 * On some systems, such as Windows, there is the option of setting
|
|
103 * the mouse wheel to scroll a screen at a time, the same as the page up
|
|
104 * and page down keys do. If this option is turned on, scrollScreen will
|
|
105 * return true and scrollAmount will return ±3. If the option is turned off,
|
|
106 * scrollScreen will return false.
|
|
107 */
|
|
108 bool scrollScreen() {
|
|
109 return false;
|
|
110 }
|
|
111 }
|
|
112 ///
|
|
113 class KeyEventArgs : StopEventArgs {
|
|
114 Key _key;
|
|
115 bool _repeat;
|
|
116 public:
|
|
117 this(Key key, bool repeat) {
|
|
118 _key = key;
|
|
119 _repeat = repeat;
|
|
120 }
|
|
121 /**
|
|
122 * Returns: the key that was typed.
|
|
123 */
|
|
124 Key key() { return _key; }
|
|
125 /**
|
|
126 * Gets whether this key event was generated by the user holding
|
|
127 * down the key.
|
|
128 * Returns: true if the key was already down before this event, false
|
|
129 * if the key was just pressed
|
|
130 */
|
|
131 bool repeat() { return _repeat; }
|
|
132 }
|
|
133 ///
|
|
134 class KeyTypedEventArgs : StopEventArgs {
|
|
135 dchar _ch;
|
|
136 bool _repeat;
|
|
137 public:
|
|
138 this(dchar c, bool repeat) {
|
|
139 _ch = c;
|
|
140 _repeat = repeat;
|
|
141 }
|
|
142 /**
|
|
143 * Gets whether this key event was generated from the user holding
|
|
144 * down the key.
|
|
145 * Returns: true if the key was already down before this event, false
|
|
146 * if the key was just pressed
|
|
147 */
|
|
148 bool repeat() { return _repeat; }
|
|
149 /**
|
|
150 * Gets the character that was typed by the user. Many keys on the
|
|
151 * keyboard will not generate a KeyTyped event, as they do not represent
|
|
152 * characters. Shift, Insert, Home, F7, and Caps Lock are just some of
|
|
153 * the keys that do not represent characters.
|
|
154 */
|
|
155 dchar character() { return _ch; }
|
|
156 }
|
|
157
|