Mercurial > projects > dwt-samples
annotate snippets/opengl/Snippet174.d @ 120:1f0a7a472680
fix rm snippets from module statements.
author | Frank Benoit <benoit@tionex.de> |
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date | Sun, 20 Jul 2008 19:17:23 +0200 |
parents | 4a04b6759f98 |
children |
rev | line source |
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78 | 1 /******************************************************************************* |
2 * Copyright (c) 2000, 2005 IBM Corporation and others. | |
3 * All rights reserved. This program and the accompanying materials | |
4 * are made available under the terms of the Eclipse Public License v1.0 | |
5 * which accompanies this distribution, and is available at | |
6 * http://www.eclipse.org/legal/epl-v10.html | |
7 * | |
8 * Contributors: | |
9 * Sebastian Davids - initial implementation | |
10 * IBM Corporation | |
11 * Port to the D programming language: | |
12 * Bill Baxter <bill@billbaxter.com> | |
13 *******************************************************************************/ | |
120
1f0a7a472680
fix rm snippets from module statements.
Frank Benoit <benoit@tionex.de>
parents:
78
diff
changeset
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14 module opengl.Snippet174; |
78 | 15 |
16 /* | |
17 * SWT OpenGL snippet: draw a square | |
18 * | |
19 * This snippet requires the experimental org.eclipse.swt.opengl plugin, which | |
20 * is not included in SWT by default and should only be used with versions of | |
21 * SWT prior to 3.2. For information on using OpenGL in SWT see | |
22 * http://www.eclipse.org/swt/opengl/ . | |
23 * | |
24 * For a list of all SWT example snippets see | |
25 * http://www.eclipse.org/swt/snippets/ | |
26 * | |
27 * @since 3.2 | |
28 */ | |
29 import dwt.DWT; | |
30 import dwt.dwthelper.Runnable; | |
31 import dwt.widgets.Display; | |
32 import dwt.widgets.Shell; | |
33 import dwt.graphics.Rectangle; | |
34 import dwt.events.ControlEvent; | |
35 import dwt.events.ControlAdapter; | |
36 import dwt.layout.FillLayout; | |
37 import dwt.opengl.GLCanvas; | |
38 import dwt.opengl.GLData; | |
39 | |
40 import derelict.opengl.gl; | |
41 import derelict.opengl.glu; | |
42 | |
43 import Math = tango.math.Math; | |
44 | |
45 public static void main() | |
46 { | |
47 DerelictGL.load(); | |
48 DerelictGLU.load(); | |
49 | |
50 Display display = new Display(); | |
51 Shell shell = new Shell(display); | |
52 shell.setText("OpenGL in DWT"); | |
53 shell.setLayout(new FillLayout()); | |
54 GLData data = new GLData(); | |
55 data.doubleBuffer = true; | |
56 final GLCanvas canvas = new GLCanvas(shell, DWT.NO_BACKGROUND, data); | |
57 canvas.addControlListener(new class ControlAdapter { | |
58 public void controlResized(ControlEvent e) { | |
59 resize(canvas); | |
60 } | |
61 }); | |
62 init(canvas); | |
63 (new class Runnable { | |
64 public void run() { | |
65 if (canvas.isDisposed()) return; | |
66 render(); | |
67 canvas.swapBuffers(); | |
68 canvas.getDisplay().timerExec(15, this); | |
69 } | |
70 }).run(); | |
71 shell.open(); | |
72 while (!shell.isDisposed()) { | |
73 if (!display.readAndDispatch()) display.sleep(); | |
74 } | |
75 display.dispose(); | |
76 } | |
77 | |
78 static void init(GLCanvas canvas) { | |
79 canvas.setCurrent(); | |
80 resize(canvas); | |
81 glClearColor(1.0f, 1.0f, 1.0f, 1.0f); | |
82 glColor3f(0.0f, 0.0f, 0.0f); | |
83 glClearDepth(1.0f); | |
84 glEnable(GL_DEPTH_TEST); | |
85 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); | |
86 } | |
87 | |
88 static void render() { | |
89 static int rot = 0; | |
90 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
91 glLoadIdentity(); | |
92 glTranslatef(0.0f, 0.0f, -6.0f); | |
93 glRotatef(rot++, 0,0,1); | |
94 rot %= 360; | |
95 glBegin(GL_QUADS); | |
96 glVertex3f(-1.0f, 1.0f, 0.0f); | |
97 glVertex3f(1.0f, 1.0f, 0.0f); | |
98 glVertex3f(1.0f, -1.0f, 0.0f); | |
99 glVertex3f(-1.0f, -1.0f, 0.0f); | |
100 glEnd(); | |
101 } | |
102 | |
103 static void resize(GLCanvas canvas) { | |
104 canvas.setCurrent(); | |
105 Rectangle rect = canvas.getClientArea(); | |
106 int width = rect.width; | |
107 int height = Math.max(rect.height, 1); | |
108 glViewport(0, 0, width, height); | |
109 glMatrixMode(GL_PROJECTION); | |
110 glLoadIdentity(); | |
111 float aspect = cast(float) width / cast(float) height; | |
112 gluPerspective(45.0f, aspect, 0.5f, 400.0f); | |
113 glMatrixMode(GL_MODELVIEW); | |
114 glLoadIdentity(); | |
115 } | |
116 |