Mercurial > projects > dwt-addons
view dwtx/draw2d/InputEvent.d @ 98:95307ad235d9
Added Draw2d code, still work in progress
author | Frank Benoit <benoit@tionex.de> |
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date | Sun, 03 Aug 2008 00:52:14 +0200 |
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/******************************************************************************* * Copyright (c) 2000, 2005 IBM Corporation and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * IBM Corporation - initial API and implementation * Port to the D programming language: * Frank Benoit <benoit@tionex.de> *******************************************************************************/ module dwtx.draw2d.InputEvent; import dwt.dwthelper.utils; import dwt.DWT; import dwtx.draw2d.EventDispatcher; import dwtx.draw2d.IFigure; /** * The base class for Draw2d events. */ public abstract class InputEvent : /+java.util.+/EventObject { private int state; private bool consumed = false; /** @see DWT#ALT */ public static const int ALT = DWT.ALT; /** @see DWT#CONTROL */ public static const int CONTROL = DWT.CONTROL; /** @see DWT#SHIFT */ public static const int SHIFT = DWT.SHIFT; /** @see DWT#BUTTON1 */ public static const int BUTTON1 = DWT.BUTTON1; /** @see DWT#BUTTON2 */ public static const int BUTTON2 = DWT.BUTTON2; /** @see DWT#BUTTON3 */ public static const int BUTTON3 = DWT.BUTTON3; /** @see DWT#BUTTON4 */ public static const int BUTTON4 = DWT.BUTTON4; /** @see DWT#BUTTON5 */ public static const int BUTTON5 = DWT.BUTTON5; /** A bitwise OR'ing of {@link #BUTTON1}, {@link #BUTTON2}, {@link #BUTTON3}, * {@link #BUTTON4} and {@link #BUTTON5} */ public static const int ANY_BUTTON = DWT.BUTTON_MASK; /** * Constructs a new InputEvent. * @param dispatcher the event dispatcher * @param source the source of the event * @param state the state */ public this(EventDispatcher dispatcher, IFigure source, int state) { super(cast(Object)source); this.state = state; } /** * Marks this event as consumed so that it doesn't get passed on to other listeners. */ public void consume() { consumed = true; } /** * Returns the event statemask, which is a bitwise OR'ing of any of the following: * {@link #ALT}, {@link #CONTROL}, {@link #SHIFT}, {@link #BUTTON1}, {@link #BUTTON2}, * {@link #BUTTON3}, {@link #BUTTON4} and {@link #BUTTON5}. * @return the state */ public int getState() { return state; } /** * @return whether this event has been consumed. */ public bool isConsumed() { return consumed; } }