Mercurial > projects > dwt-addons
view dwtx/draw2d/FanRouter.d @ 98:95307ad235d9
Added Draw2d code, still work in progress
author | Frank Benoit <benoit@tionex.de> |
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date | Sun, 03 Aug 2008 00:52:14 +0200 |
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/******************************************************************************* * Copyright (c) 2000, 2005 IBM Corporation and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * IBM Corporation - initial API and implementation * Port to the D programming language: * Frank Benoit <benoit@tionex.de> *******************************************************************************/ module dwtx.draw2d.FanRouter; import dwt.dwthelper.utils; import dwtx.draw2d.geometry.Point; import dwtx.draw2d.geometry.PointList; import dwtx.draw2d.geometry.Ray; import dwtx.draw2d.AutomaticRouter; import dwtx.draw2d.PositionConstants; /** * Automatic router that spreads its {@link Connection Connections} in a fan-like fashion * upon collision. */ public class FanRouter : AutomaticRouter { private int separation = 10; /** * Returns the separation in pixels between fanned connections. * * @return the separation * @since 2.0 */ public int getSeparation() { return separation; } /** * Modifies a given PointList that collides with some other PointList. The given * <i>index</i> indicates that this it the i<sup>th</sup> PointList in a group of * colliding points. * * @param points the colliding points * @param index the index */ protected void handleCollision(PointList points, int index) { Point start = points.getFirstPoint(); Point end = points.getLastPoint(); if (start.opEquals(end)) return; Point midPoint = new Point((end.x + start.x) / 2, (end.y + start.y) / 2); int position = end.getPosition(start); Ray ray; if (position is PositionConstants.SOUTH || position is PositionConstants.EAST) ray = new Ray(start, end); else ray = new Ray(end, start); double length = ray.length(); double xSeparation = separation * ray.x / length; double ySeparation = separation * ray.y / length; Point bendPoint; if (index % 2 is 0) { bendPoint = new Point( midPoint.x + (index / 2) * (-1 * ySeparation), midPoint.y + (index / 2) * xSeparation); } else { bendPoint = new Point( midPoint.x + (index / 2) * ySeparation, midPoint.y + (index / 2) * (-1 * xSeparation)); } if (!bendPoint.opEquals(midPoint)) points.insertPoint(bendPoint, 1); } /** * Sets the colliding {@link Connection Connection's} separation in pixels. * * @param value the separation * @since 2.0 */ public void setSeparation(int value) { separation = value; } }