Mercurial > projects > dwt-addons
diff dwtx/draw2d/FanRouter.d @ 98:95307ad235d9
Added Draw2d code, still work in progress
author | Frank Benoit <benoit@tionex.de> |
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date | Sun, 03 Aug 2008 00:52:14 +0200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/dwtx/draw2d/FanRouter.d Sun Aug 03 00:52:14 2008 +0200 @@ -0,0 +1,95 @@ +/******************************************************************************* + * Copyright (c) 2000, 2005 IBM Corporation and others. + * All rights reserved. This program and the accompanying materials + * are made available under the terms of the Eclipse Public License v1.0 + * which accompanies this distribution, and is available at + * http://www.eclipse.org/legal/epl-v10.html + * + * Contributors: + * IBM Corporation - initial API and implementation + * Port to the D programming language: + * Frank Benoit <benoit@tionex.de> + *******************************************************************************/ +module dwtx.draw2d.FanRouter; + +import dwt.dwthelper.utils; + +import dwtx.draw2d.geometry.Point; +import dwtx.draw2d.geometry.PointList; +import dwtx.draw2d.geometry.Ray; +import dwtx.draw2d.AutomaticRouter; +import dwtx.draw2d.PositionConstants; + +/** + * Automatic router that spreads its {@link Connection Connections} in a fan-like fashion + * upon collision. + */ +public class FanRouter + : AutomaticRouter +{ + +private int separation = 10; + +/** + * Returns the separation in pixels between fanned connections. + * + * @return the separation + * @since 2.0 + */ +public int getSeparation() { + return separation; +} + +/** + * Modifies a given PointList that collides with some other PointList. The given + * <i>index</i> indicates that this it the i<sup>th</sup> PointList in a group of + * colliding points. + * + * @param points the colliding points + * @param index the index + */ +protected void handleCollision(PointList points, int index) { + Point start = points.getFirstPoint(); + Point end = points.getLastPoint(); + + if (start.opEquals(end)) + return; + + Point midPoint = new Point((end.x + start.x) / 2, (end.y + start.y) / 2); + int position = end.getPosition(start); + Ray ray; + if (position is PositionConstants.SOUTH || position is PositionConstants.EAST) + ray = new Ray(start, end); + else + ray = new Ray(end, start); + double length = ray.length(); + + double xSeparation = separation * ray.x / length; + double ySeparation = separation * ray.y / length; + + Point bendPoint; + + if (index % 2 is 0) { + bendPoint = new Point( + midPoint.x + (index / 2) * (-1 * ySeparation), + midPoint.y + (index / 2) * xSeparation); + } else { + bendPoint = new Point( + midPoint.x + (index / 2) * ySeparation, + midPoint.y + (index / 2) * (-1 * xSeparation)); + } + if (!bendPoint.opEquals(midPoint)) + points.insertPoint(bendPoint, 1); +} + +/** + * Sets the colliding {@link Connection Connection's} separation in pixels. + * + * @param value the separation + * @since 2.0 + */ +public void setSeparation(int value) { + separation = value; +} + +}