Mercurial > projects > dstep
view dstep/appkit/NSOpenGLView.d @ 27:57371c29ef73 default tip
ObjcWrap is now automatically mixed in. Added support for building as a dylib with DMD.
author | Jacob Carlborg <doob@me.com> |
---|---|
date | Fri, 09 Apr 2010 23:00:22 +0200 |
parents | b9de51448c6b |
children |
line wrap: on
line source
/** * Copyright: Copyright (c) 2009 Jacob Carlborg. * Authors: Jacob Carlborg * Version: Initial created: Sep 24, 2009 * License: $(LINK2 http://www.boost.org/LICENSE_1_0.txt, Boost Software License 1.0) */ module dstep.appkit.NSOpenGLView; import dstep.appkit.NSOpenGL; import dstep.appkit.NSView; import dstep.foundation.NSGeometry; import dstep.objc.bridge.Bridge; import dstep.objc.objc; class NSOpenGLView : NSView { mixin ObjcWrap; this (id object) { super(object); } static NSOpenGLPixelFormat defaultPixelFormat () { return invokeObjcSelfClass!(NSOpenGLPixelFormat, "defaultPixelFormat"); } NSOpenGLView initWithFrame (NSRect frameRect, NSOpenGLPixelFormat format) { id result = invokeObjcSelf!(id, "initWithFrame:pixelFormat:", NSRect, NSOpenGLPixelFormat)(frameRect, format); return result is this.objcObject ? this : (result !is null ? new NSOpenGLView(result) : null); } this (NSRect frameRect, NSOpenGLPixelFormat format) { super(NSOpenGLView.alloc.initWithFrame(frameRect, format).objcObject); } void setOpenGLContext (NSOpenGLContext context) { return invokeObjcSelf!(void, "setOpenGLContext:", NSOpenGLContext)(context); } NSOpenGLContext openGLContext () { return invokeObjcSelf!(NSOpenGLContext, "openGLContext"); } void clearGLContext () { return invokeObjcSelf!(void, "clearGLContext"); } void update () { return invokeObjcSelf!(void, "update"); } void reshape () { return invokeObjcSelf!(void, "reshape"); } void setPixelFormat (NSOpenGLPixelFormat pixelFormat) { return invokeObjcSelf!(void, "setPixelFormat:", NSOpenGLPixelFormat)(pixelFormat); } NSOpenGLPixelFormat pixelFormat () { return invokeObjcSelf!(NSOpenGLPixelFormat, "pixelFormat"); } void prepareOpenGL () { return invokeObjcSelf!(void, "prepareOpenGL"); } }