Mercurial > projects > dstep
view dstep/corevideo/CVOpenGLTextureCache.d @ 16:19885b43130e
Huge update, the bridge actually works now
author | Jacob Carlborg <doob@me.com> |
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date | Sun, 03 Jan 2010 22:06:11 +0100 |
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/** * Copyright: Copyright (c) 2009 Jacob Carlborg. * Authors: Jacob Carlborg * Version: Initial created: Sep 24, 2009 * License: $(LINK2 http://www.boost.org/LICENSE_1_0.txt, Boost Software License 1.0) */ module dstep.corevideo.CVOpenGLTextureCache; import dstep.corefoundation.CFBase; import dstep.corefoundation.CFDictionary; import dstep.corevideo.CVBase; import dstep.corevideo.CVBuffer; import dstep.corevideo.CVImageBuffer; import dstep.corevideo.CVOpenGLTexture; import dstep.corevideo.CVReturn; import dstep.opengl.OpenGL; struct __CVOpenGLTextureCache; alias __CVOpenGLTextureCache* CVOpenGLTextureCacheRef; extern (C) { extern { const CFStringRef kCVOpenGLTextureCacheChromaSamplingModeKey; const CFStringRef kCVOpenGLTextureCacheChromaSamplingModeAutomatic; const CFStringRef kCVOpenGLTextureCacheChromaSamplingModeHighestQuality; const CFStringRef kCVOpenGLTextureCacheChromaSamplingModeBestPerformance; } } extern (C) { uint CVOpenGLTextureCacheGetTypeID (); CVOpenGLTextureCacheRef CVOpenGLTextureCacheRetain (CVOpenGLTextureCacheRef textureCache); void CVOpenGLTextureCacheRelease (CVOpenGLTextureCacheRef textureCache); int CVOpenGLTextureCacheCreate (CFAllocatorRef allocator, CFDictionaryRef cacheAttributes, CGLContextObj cglContext, CGLPixelFormatObj cglPixelFormat, CFDictionaryRef textureAttributes, CVOpenGLTextureCacheRef* cacheOut); int CVOpenGLTextureCacheCreateTextureFromImage (CFAllocatorRef allocator, CVOpenGLTextureCacheRef textureCache, CVImageBufferRef sourceImage, CFDictionaryRef attributes, CVOpenGLTextureRef* textureOut); void CVOpenGLTextureCacheFlush (CVOpenGLTextureCacheRef textureCache, ulong options); }