changeset 95:85589f7a3a28

Changed the builder to ignore all directories named "nobuild". Removed gl example.
author David Bryant <bagnose@gmail.com>
date Thu, 26 Aug 2010 16:14:53 +0930
parents deb9d9fae854
children 66210d8ea37a
files builder.d doodle/main/prog/gl_example.d
diffstat 2 files changed, 3 insertions(+), 130 deletions(-) [+]
line wrap: on
line diff
--- a/builder.d	Thu Aug 26 16:08:21 2010 +0930
+++ b/builder.d	Thu Aug 26 16:14:53 2010 +0930
@@ -81,6 +81,8 @@
 // * Everything depends on the parents and descendants of its explicit imports,
 //   up to but not including the common ancestor, transitively.
 //
+// Directories beginning with '.' or named "nobuild" are ignored.
+//
 
 
 // TODO - add doc, data
@@ -964,7 +966,7 @@
         // load local products
         //
         foreach (string name; listdir(path)) {
-            if (name[0] != '.') {
+            if (name[0] != '.' && name != "nobuild") {
                 string p = join(path, name);
                 if (isdir(p)) {
                     foreach (node; mChildren) {
--- a/doodle/main/prog/gl_example.d	Thu Aug 26 16:08:21 2010 +0930
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,129 +0,0 @@
-// File stolen from Gtkd
-
-module main.prog.gl_example;
-
-private import gtk.DrawingArea;
-private import glgtk.GLCapability;
-private import glgdk.GLDrawable;
-private import glgdk.GLConfig;
-private import glgdk.GLContext;
-private import gtkglc.glgdktypes;
-
-private import gtkglc.gl;
-private import gtkglc.glu;
-
-private import gdk.Event;
-
-private import gtk.Widget;
-
-private import gtk.Main;
-private import gtk.MainWindow;
-
-/**
- * This is a Simple class extending the DrawingArea widget.
- * A really simple Demo illustrating OpenGL with DUI
- * It uses the new GLCapability mixin to add the GL capabilities to the widget.
- * This example is provided under the terms of the GPL License.
- * Note the initialization of the GLCapabilities on the constructor.
- * 
- * @author pac@tuxfamily.org
- */
-class SimpleGL : DrawingArea {
-    GLfloat width;
-    GLfloat height;
-
-    /** need to include the mixin to add GL capabilities to this widget */
-    mixin GLCapability;
-
-    /**
-     * Construct a simple DrawingArea and sets the GLCapabilities
-     */
-    this() {
-        super(300, 300);
-        setGLCapability();	// set the GL capabilities for this widget
-    }
-
-    /**
-     * put any gl initializations here
-     * returns true to consume the event
-     */
-    bool initGL() {
-        resizeGL(null);
-        return true;
-    }
-
-    /**
-     * This method is called every time the window must be paint or repaint
-     * This is where you put the OpenGL call to draw something.
-     * This method call be called directly by the application without an event object
-     * to force redrawing of the scene.
-     * returns true to consume the event
-     */
-    bool drawGL(GdkEventExpose* event = null) {
-        glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-        glLoadIdentity ();
-
-        gluLookAt(0, 0, 10, 0, 0, 0, 0, 1,0); //Set the camera position
-
-        //Just Draw a tri-colored triangle
-        glBegin(GL_TRIANGLES);
-        glColor3f(1.0f,0.0f,0.0f);
-        glVertex3f( 0.0f, 1.0f, 0.0f);
-        glColor3f(0.0f,1.0f,0.0f);
-        glVertex3f(-1.0f,-1.0f, 0.0f);
-        glColor3f(0.0f,0.0f,1.0f);
-        glVertex3f( 1.0f,-1.0f, 0.0f);
-        glEnd();
-
-        return true;
-    }
-
-    /**
-     * This method is called when the window is resized
-     * returns true to consume the event
-     */
-    bool resizeGL(GdkEventConfigure* event = null) {
-        GLfloat w;
-        GLfloat h;
-
-        if ( event == null ) {
-            w = getWidth();
-            h = getHeight();
-        }
-        else {
-            w = event.width;
-            h = event.height;
-        }
-
-        width = w;
-        height = h;
-
-        glViewport (0, 0, cast(int)w, cast(int)h); //Adjust the viewport according to new window dimensions 
-
-        /*
-         * Update the projection Matrix accoding to the new dimension
-         * and reset the OpenGL state to MODELVIEW
-         */
-        glMatrixMode (GL_PROJECTION);
-        glLoadIdentity ();
-        gluPerspective(20, w/h, 0.1, 10);
-        glMatrixMode (GL_MODELVIEW);
-
-        return true;
-    }
-}
-
-private import glgdk.GLdInit;
-
-void main(string[] args)
-{
-    Main.init(args);
-    GLdInit.init(args);
-
-    SimpleGL simpleGL = new SimpleGL();
-    MainWindow window = new MainWindow("Simplest OpenGL Example");
-    window.add(simpleGL);
-    window.showAll();
-
-    Main.run();
-}