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1 /***********************************************************************\
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2 * d3dx10tex.d *
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3 * *
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4 * Windows API header module *
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5 * *
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6 * Placed into public domain *
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7 \***********************************************************************/
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8 module win32.directx.d3dx10tex;
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9
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10 private import win32.windows;
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11 private import win32.directx.d3d10;
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12 private import win32.directx.d3dx10core;
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13
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14 enum D3DX10_FILTER_FLAG {
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15 D3DX10_FILTER_NONE = 0x000001,
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16 D3DX10_FILTER_POINT = 0x000002,
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17 D3DX10_FILTER_LINEAR = 0x000003,
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18 D3DX10_FILTER_TRIANGLE = 0x000004,
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19 D3DX10_FILTER_BOX = 0x000005,
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20 D3DX10_FILTER_MIRROR_U = 0x010000,
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21 D3DX10_FILTER_MIRROR_V = 0x020000,
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22 D3DX10_FILTER_MIRROR_W = 0x040000,
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23 D3DX10_FILTER_MIRROR = 0x070000,
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24 D3DX10_FILTER_DITHER = 0x080000,
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25 D3DX10_FILTER_DITHER_DIFFUSION = 0x100000,
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26 D3DX10_FILTER_SRGB_IN = 0x200000,
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27 D3DX10_FILTER_SRGB_OUT = 0x400000,
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28 D3DX10_FILTER_SRGB = 0x600000
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29 }
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30
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31 enum D3DX10_NORMALMAP_FLAG {
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32 D3DX10_NORMALMAP_MIRROR_U = 0x010000,
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33 D3DX10_NORMALMAP_MIRROR_V = 0x020000,
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34 D3DX10_NORMALMAP_MIRROR = 0x030000,
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35 D3DX10_NORMALMAP_INVERTSIGN = 0x080000,
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36 D3DX10_NORMALMAP_COMPUTE_OCCLUSION = 0x100000
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37 }
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38
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39 enum D3DX10_CHANNEL_FLAG {
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40 D3DX10_CHANNEL_RED = 1,
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41 D3DX10_CHANNEL_BLUE = 2,
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42 D3DX10_CHANNEL_GREEN = 4,
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43 D3DX10_CHANNEL_ALPHA = 8,
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44 D3DX10_CHANNEL_LUMINANCE = 16
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45 }
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46
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47 enum D3DX10_IMAGE_FILE_FORMAT {
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48 D3DX10_IFF_BMP = 0,
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49 D3DX10_IFF_JPG = 1,
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50 D3DX10_IFF_PNG = 3,
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51 D3DX10_IFF_DDS = 4,
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52 D3DX10_IFF_TIFF = 10,
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53 D3DX10_IFF_GIF = 11,
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54 D3DX10_IFF_WMP = 12,
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55 D3DX10_IFF_FORCE_DWORD = 0x7fffffff
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56 }
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57
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58 enum D3DX10_SAVE_TEXTURE_FLAG {
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59 D3DX10_STF_USEINPUTBLOB = 1
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60 }
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61
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62 struct D3DX10_IMAGE_INFO {
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63 UINT Width;
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64 UINT Height;
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65 UINT Depth;
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66 UINT ArraySize;
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67 UINT MipLevels;
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68 UINT MiscFlags;
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69 DXGI_FORMAT Format;
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70 D3D10_RESOURCE_DIMENSION ResourceDimension;
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71 D3DX10_IMAGE_FILE_FORMAT ImageFileFormat;
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72 }
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73
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74 struct D3DX10_IMAGE_LOAD_INFO {
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75 UINT Width;
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76 UINT Height;
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77 UINT Depth;
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78 UINT FirstMipLevel;
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79 UINT MipLevels;
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80 D3D10_USAGE Usage;
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81 UINT BindFlags;
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82 UINT CpuAccessFlags;
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83 UINT MiscFlags;
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84 DXGI_FORMAT Format;
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85 UINT Filter;
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86 UINT MipFilter;
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87 D3DX10_IMAGE_INFO* pSrcInfo;
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88 }
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89
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90 HRESULT D3DX10GetImageInfoFromFileA(LPCSTR pSrcFile, ID3DX10ThreadPump pPump,
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91 D3DX10_IMAGE_INFO* pSrcInfo, HRESULT* pHResult);
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92 HRESULT D3DX10GetImageInfoFromFileW(LPCWSTR pSrcFile, ID3DX10ThreadPump pPump,
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93 D3DX10_IMAGE_INFO* pSrcInfo, HRESULT* pHResult);
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94
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95 HRESULT D3DX10GetImageInfoFromResourceA(HMODULE hSrcModule,
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96 LPCSTR pSrcResource, ID3DX10ThreadPump pPump, D3DX10_IMAGE_INFO* pSrcInfo,
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97 HRESULT* pHResult);
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98 HRESULT D3DX10GetImageInfoFromResourceW(HMODULE hSrcModule,
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99 LPCWSTR pSrcResource, ID3DX10ThreadPump pPump, D3DX10_IMAGE_INFO* pSrcInfo,
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100 HRESULT* pHResult);
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101
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102 HRESULT D3DX10GetImageInfoFromMemory(LPCVOID pSrcData, SIZE_T SrcDataSize,
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103 ID3DX10ThreadPump pPump, D3DX10_IMAGE_INFO* pSrcInfo, HRESULT* pHResult);
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104
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105 HRESULT D3DX10CreateShaderResourceViewFromFileA(ID3D10Device pDevice,
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106 LPCSTR pSrcFile, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump pPump,
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107 ID3D10ShaderResourceView* ppShaderResourceView, HRESULT* pHResult);
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108 HRESULT D3DX10CreateShaderResourceViewFromFileW(ID3D10Device pDevice,
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109 LPCWSTR pSrcFile, D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump pPump,
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110 ID3D10ShaderResourceView* ppShaderResourceView, HRESULT* pHResult);
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111
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112 HRESULT D3DX10CreateTextureFromFileA(ID3D10Device pDevice, LPCSTR pSrcFile,
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113 D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump pPump,
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114 ID3D10Resource* ppTexture, HRESULT* pHResult);
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115 HRESULT D3DX10CreateTextureFromFileW(ID3D10Device pDevice, LPCWSTR pSrcFile,
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116 D3DX10_IMAGE_LOAD_INFO* pLoadInfo, ID3DX10ThreadPump pPump,
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117 ID3D10Resource* ppTexture, HRESULT* pHResult);
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118
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119 HRESULT D3DX10CreateShaderResourceViewFromResourceA(ID3D10Device pDevice,
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120 HMODULE hSrcModule, LPCSTR pSrcResource, D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
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121 ID3DX10ThreadPump pPump, ID3D10ShaderResourceView* ppShaderResourceView,
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122 HRESULT* pHResult);
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123 HRESULT D3DX10CreateShaderResourceViewFromResourceW(ID3D10Device pDevice,
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124 HMODULE hSrcModule, LPCWSTR pSrcResource, D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
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125 ID3DX10ThreadPump pPump, ID3D10ShaderResourceView* ppShaderResourceView,
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126 HRESULT* pHResult);
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127
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128 HRESULT D3DX10CreateTextureFromResourceA(ID3D10Device pDevice,
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129 HMODULE hSrcModule, LPCSTR pSrcResource, D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
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130 ID3DX10ThreadPump pPump, ID3D10Resource* ppTexture, HRESULT* pHResult);
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131 HRESULT D3DX10CreateTextureFromResourceW(ID3D10Device pDevice,
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132 HMODULE hSrcModule, LPCWSTR pSrcResource, D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
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133 ID3DX10ThreadPump pPump, ID3D10Resource* ppTexture, HRESULT* pHResult);
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134
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135 HRESULT D3DX10CreateShaderResourceViewFromMemory(ID3D10Device pDevice,
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136 LPCVOID pSrcData, SIZE_T SrcDataSize, D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
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137 ID3DX10ThreadPump pPump, ID3D10ShaderResourceView* ppShaderResourceView,
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138 HRESULT* pHResult);
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139
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140 HRESULT D3DX10CreateTextureFromMemory(ID3D10Device pDevice, LPCVOID pSrcData,
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141 SIZE_T SrcDataSize, D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
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142 ID3DX10ThreadPump pPump, ID3D10Resource* ppTexture, HRESULT* pHResult);
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143
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144 struct D3DX10_TEXTURE_LOAD_INFO {
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145 D3D10_BOX* pSrcBox;
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146 D3D10_BOX* pDstBox;
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147 UINT SrcFirstMip;
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148 UINT DstFirstMip;
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149 UINT NumMips;
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150 UINT SrcFirstElement;
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151 UINT DstFirstElement;
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152 UINT NumElements;
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153 UINT Filter;
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154 UINT MipFilter;
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155 }
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156
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157 HRESULT D3DX10LoadTextureFromTexture(ID3D10Resource pSrcTexture,
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158 D3DX10_TEXTURE_LOAD_INFO* pLoadInfo, ID3D10Resource pDstTexture);
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159
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160 HRESULT D3DX10FilterTexture(ID3D10Resource pTexture, UINT SrcLevel, UINT MipFilter);
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161
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162 HRESULT D3DX10SaveTextureToFileA(ID3D10Resource pSrcTexture,
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163 D3DX10_IMAGE_FILE_FORMAT DestFormat, LPCSTR pDestFile);
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164 HRESULT D3DX10SaveTextureToFileW(ID3D10Resource pSrcTexture,
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165 D3DX10_IMAGE_FILE_FORMAT DestFormat, LPCWSTR pDestFile);
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166
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167 HRESULT D3DX10SaveTextureToMemory(ID3D10Resource pSrcTexture,
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168 D3DX10_IMAGE_FILE_FORMAT DestFormat, ID3D10Blob* ppDestBuf, UINT Flags);
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169
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170 HRESULT D3DX10ComputeNormalMap(ID3D10Texture2D pSrcTexture, UINT Flags,
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171 UINT Channel, FLOAT Amplitude, ID3D10Texture2D pDestTexture);
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172
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173 HRESULT D3DX10SHProjectCubeMap(UINT Order, ID3D10Texture2D pCubeMap,
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174 FLOAT* pROut, FLOAT* pGOut, FLOAT* pBOut);
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175
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176 version(Unicode) {
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177 alias D3DX10GetImageInfoFromFileW D3DX10GetImageInfoFromFile;
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178 alias D3DX10GetImageInfoFromResourceW D3DX10GetImageInfoFromResource;
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179 alias D3DX10CreateShaderResourceViewFromFileW D3DX10CreateShaderResourceViewFromFile;
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180 alias D3DX10CreateTextureFromFileW D3DX10CreateTextureFromFile;
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181 alias D3DX10CreateShaderResourceViewFromResourceW D3DX10CreateShaderResourceViewFromResource;
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182 alias D3DX10CreateTextureFromResourceW D3DX10CreateTextureFromResource;
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183 alias D3DX10SaveTextureToFileW D3DX10SaveTextureToFile;
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184 } else {
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185 alias D3DX10GetImageInfoFromFileA D3DX10GetImageInfoFromFile;
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186 alias D3DX10GetImageInfoFromResourceA D3DX10GetImageInfoFromResource;
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187 alias D3DX10CreateShaderResourceViewFromFileA D3DX10CreateShaderResourceViewFromFile;
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188 alias D3DX10CreateTextureFromFileA D3DX10CreateTextureFromFile;
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189 alias D3DX10CreateShaderResourceViewFromResourceA D3DX10CreateShaderResourceViewFromResource;
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190 alias D3DX10CreateTextureFromResourceA D3DX10CreateTextureFromResource;
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191 alias D3DX10SaveTextureToFileA D3DX10SaveTextureToFile;
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192 }
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