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1 /***********************************************************************\
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2 * d3dx10core.d *
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3 * *
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4 * Windows API header module *
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5 * *
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6 * Placed into public domain *
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7 \***********************************************************************/
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8 module win32.directx.d3dx10core;
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9
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10 private import win32.windows;
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11
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12 private import win32.directx.d3d10;
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13 private import win32.directx.d3d10effect;
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14 private import win32.directx.d3dx10math;
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15
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16 const D3DX10_DLL_W = "d3dx10_36.dll";
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17 const D3DX10_DLL_A = "d3dx10_36.dll";
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18
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19 version(Unicode) {
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20 alias D3DX10_DLL_W D3DX10_DLL;
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21 } else {
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22 alias D3DX10_DLL_A D3DX10_DLL;
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23 }
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24
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25 const D3DX10_SDK_VERSION = 36;
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26
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27 extern(Windows) {
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28 HRESULT D3DX10CreateDevice(IDXGIAdapter pAdapter, D3D10_DRIVER_TYPE DriverType,
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29 HMODULE Software, UINT Flags, ID3D10Device* ppDevice);
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30 HRESULT D3DX10CreateDeviceAndSwapChain(IDXGIAdapter pAdapter, D3D10_DRIVER_TYPE DriverType,
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31 HMODULE Software, UINT Flags, DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, IDXGISwapChain* ppSwapChain,
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32 ID3D10Device* ppDevice);
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33 //TODO HRESULT D3DX10GetFeatureLevel1(ID3D10Device pDevice, ID3D10Device1* ppDevice1);
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34
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35 debug(D3D10_DEBUG) {
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36 BOOL D3DX10DebugMute(BOOL Mute);
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37 }
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38
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39 HRESULT D3DX10CheckVersion(UINT D3DSdkVersion, UINT D3DX10SdkVersion);
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40 UINT D3DX10GetDriverLevel(ID3D10Device pDevice);
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41 }
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42
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43 enum D3DX10_SPRITE_FLAG {
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44 D3DX10_SPRITE_SORT_TEXTURE = 0x01,
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45 D3DX10_SPRITE_SORT_DEPTH_BACK_TO_FRONT = 0x02,
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46 D3DX10_SPRITE_SORT_DEPTH_FRONT_TO_BACK = 0x04,
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47 D3DX10_SPRITE_SAVE_STATE = 0x08,
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48 D3DX10_SPRITE_ADDREF_TEXTURES = 0x10
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49 }
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50
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51 struct D3DX10_SPRITE {
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52 D3DXMATRIX matWorld;
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53 D3DXVECTOR2 TexCoord;
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54 D3DXVECTOR2 TexSize;
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55 D3DXCOLOR ColorModulate;
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56 ID3D10ShaderResourceView pTexture;
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57 UINT TextureIndex;
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58 }
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59
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60 extern(C) const GUID IID_ID3DX10Sprite = {0xba0b762d, 0x8d28, 0x43ec, [0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x06, 0x14]};
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61
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62 interface ID3DX10Sprite : IUnknown {
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63 extern(Windows) :
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64 HRESULT Begin(UINT flags);
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65 HRESULT DrawSpritesBuffered(D3DX10_SPRITE* pSprites, UINT cSprites);
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66 HRESULT Flush();
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67 HRESULT DrawSpritesImmediate(D3DX10_SPRITE* pSprites, UINT cSprites, UINT cbSprite, UINT flags);
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68 HRESULT End();
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69 HRESULT GetViewTransform(D3DXMATRIX* pViewTransform);
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70 HRESULT SetViewTransform(D3DXMATRIX* pViewTransform);
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71 HRESULT GetProjectionTransform(D3DXMATRIX* pProjectionTransform);
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72 HRESULT SetProjectionTransform(D3DXMATRIX* pProjectionTransform);
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73 HRESULT GetDevice(ID3D10Device* ppDevice);
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74 }
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75
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76 extern(Windows) HRESULT D3DX10CreateSprite(ID3D10Device pDevice, UINT cDeviceBufferSize, ID3DX10Sprite* ppSprite);
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77
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78 interface ID3DX10DataLoader {
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79 /* TODO: fix vtbl[0] bug
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80 extern(Windows) :
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81 HRESULT Load();
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82 HRESULT Decompress(void** ppData, SIZE_T* pcBytes);
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83 HRESULT Destroy();
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84 */
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85 }
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86
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87 interface ID3DX10DataProcessor {
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88 /* TODO: fix vtbl[0] bug
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89 extern(Windows) :
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90 HRESULT Process(void* pData, SIZE_T cBytes);
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91 HRESULT CreateDeviceObject(void** ppDataObject);
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92 HRESULT Destroy();
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93 */
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94 }
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95
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96 extern(C) const GUID IID_ID3DX10ThreadPump = {0xc93fecfa, 0x6967, 0x478a, [0xab, 0xbc, 0x40, 0x2d, 0x90, 0x62, 0x1f, 0xcb]};
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97
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98 interface ID3DX10ThreadPump : IUnknown {
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99 extern(Windows) :
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100 HRESULT AddWorkItem(ID3DX10DataLoader pDataLoader, ID3DX10DataProcessor pDataProcessor, HRESULT *pHResult, void **ppDeviceObject);
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101 UINT GetWorkItemCount();
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102 HRESULT WaitForAllItems();
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103 HRESULT ProcessDeviceWorkItems(UINT iWorkItemCount);
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104 HRESULT PurgeAllItems();
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105 HRESULT GetQueueStatus(UINT* pIoQueue, UINT* pProcessQueue, UINT* pDeviceQueue);
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106 }
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107
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108 extern(Windows) HRESULT D3DX10CreateThreadPump(UINT cIoThreads, UINT cProcThreads,
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109 ID3DX10ThreadPump *ppThreadPump);
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110
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111 struct D3DX10_FONT_DESCA {
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112 INT Height;
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113 UINT Width;
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114 UINT Weight;
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115 UINT MipLevels;
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116 BOOL Italic;
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117 BYTE CharSet;
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118 BYTE OutputPrecision;
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119 BYTE Quality;
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120 BYTE PitchAndFamily;
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121 CHAR[LF_FACESIZE] FaceName;
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122 }
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123
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124 struct D3DX10_FONT_DESCW {
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125 INT Height;
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126 UINT Width;
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127 UINT Weight;
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128 UINT MipLevels;
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129 BOOL Italic;
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130 BYTE CharSet;
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131 BYTE OutputPrecision;
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132 BYTE Quality;
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133 BYTE PitchAndFamily;
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134 WCHAR[LF_FACESIZE] FaceName;
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135 }
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136
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137 version(Unicode) {
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138 alias D3DX10_FONT_DESCW D3DX10_FONT_DESC;
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139 } else {
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140 alias D3DX10_FONT_DESCA D3DX10_FONT_DESC;
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141 }
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142
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143 extern(C) const GUID IID_ID3DX10Font = {0xd79dbb70, 0x5f21, 0x4d36, [0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc]};
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144
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145 interface ID3DX10Font : IUnknown {
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146 extern(Windows) :
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147 HRESULT GetDevice(ID3D10Device* ppDevice);
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148 HRESULT GetDescA(D3DX10_FONT_DESCA* pDesc);
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149 HRESULT GetDescW(D3DX10_FONT_DESCW* pDesc);
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150 BOOL GetTextMetricsA(TEXTMETRICA* pTextMetrics);
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151 BOOL GetTextMetricsW(TEXTMETRICW* pTextMetrics);
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152 HDC GetDC();
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153 HRESULT GetGlyphData(UINT Glyph, ID3D10ShaderResourceView* ppTexture, RECT* pBlackBox, POINT* pCellInc);
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154 HRESULT PreloadCharacters(UINT First, UINT Last);
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155 HRESULT PreloadGlyphs(UINT First, UINT Last);
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156 HRESULT PreloadTextA(LPCSTR pString, INT Count);
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157 HRESULT PreloadTextW(LPCWSTR pString, INT Count);
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158 INT DrawTextA(ID3DX10Sprite pSprite, LPCSTR pString, INT Count, LPRECT pRect, UINT Format, D3DXCOLOR Color);
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159 INT DrawTextW(ID3DX10Sprite pSprite, LPCWSTR pString, INT Count, LPRECT pRect, UINT Format, D3DXCOLOR Color);
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160 version(Unicode) {
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161 alias GetTextMetricsW GetTextMetrics;
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162 alias DrawTextW DrawText;
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163 } else {
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164 alias GetTextMetricsA GetTextMetrics;
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165 alias DrawTextA DrawText;
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166 }
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167 }
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168
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169 extern(Windows) {
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170 HRESULT D3DX10CreateFontA(ID3D10Device pDevice, INT Height, UINT Width, UINT Weight,
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171 UINT MipLevels, BOOL Italic, UINT CharSet, UINT OutputPrecision, UINT Quality,
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172 UINT PitchAndFamily, LPCSTR pFaceName, ID3DX10Font* ppFont);
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173 HRESULT D3DX10CreateFontW(ID3D10Device pDevice, INT Height, UINT Width, UINT Weight,
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174 UINT MipLevels, BOOL Italic, UINT CharSet, UINT OutputPrecision, UINT Quality,
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175 UINT PitchAndFamily, LPCWSTR pFaceName, ID3DX10Font* ppFont);
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176 }
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177
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178 version(Unicode) {
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179 alias D3DX10CreateFontW D3DX10CreateFont;
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180 } else {
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181 alias D3DX10CreateFontA D3DX10CreateFont;
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182 }
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183
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184 extern(Windows) {
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185 HRESULT D3DX10CreateFontIndirectA(ID3D10Device pDevice, D3DX10_FONT_DESCA* pDesc, ID3DX10Font* ppFont);
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186 HRESULT D3DX10CreateFontIndirectW(ID3D10Device pDevice, D3DX10_FONT_DESCW* pDesc, ID3DX10Font* ppFont);
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187 }
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188
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189 version(Unicode) {
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190 alias D3DX10CreateFontIndirectW D3DX10CreateFontIndirect;
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191 } else {
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192 alias D3DX10CreateFontIndirectA D3DX10CreateFontIndirect;
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193 }
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194
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195 extern(Windows) {
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196 HRESULT D3DX10UnsetAllDeviceObjects(ID3D10Device pDevice);
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197 //TODO HRESULT D3DX10ReflectShader(void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10ShaderReflection1 *ppReflector);
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198 HRESULT D3DX10DisassembleShader(void *pShader, SIZE_T BytecodeLength, BOOL EnableColorCode,
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199 LPCSTR pComments, ID3D10Blob* ppDisassembly);
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200 HRESULT D3DX10DisassembleEffect(ID3D10Effect pEffect, BOOL EnableColorCode, ID3D10Blob* ppDisassembly);
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201 }
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202
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203 const _FACD3D = 0x876;
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204
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205 HRESULT MAKE_D3DHRESULT(T)(T code) {
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206 return MAKE_HRESULT(1, _FACD3D, code);
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207 }
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208
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209 HRESULT MAKE_D3DSTATUS(T)(T code) {
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210 return MAKE_HRESULT(0, _FACD3D, code);
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211 }
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212
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213 const D3DERR_INVALIDCALL = MAKE_D3DHRESULT(2156);
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214 const D3DERR_WASSTILLDRAWING = MAKE_D3DHRESULT(540);
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